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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 203 204 205 206 207 ... 250 300 350 400 435 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 17, 2016 01:05 PM

Impressive work, nice!
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 17, 2016 01:41 PM

Hi Sylan,

Nice work, but I cannot judge from these very low resoltuion screenshots if  they are useful. I would need to see them ingame at full quality with animations. I wonder for example how that druid with staff shoots.


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Skeggy
Skeggy


Promising
Famous Hero
posted July 17, 2016 05:37 PM

Isn’t it strange that Remote Control perk always choose ammo cart as a remote target?
If it can’t be changed to be under player’s will, perhaps some other more reasonable high perk could be used instead of remote ammo cart control?

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sylan
sylan

Tavern Dweller
posted July 17, 2016 05:49 PM
Edited by sylan at 22:31, 17 Jul 2016.

@magnomagus
[url=http://www.filedropper.com/newclass_1] New classes[/url]
Now each hero have range attack. I only change some heroes (check MapObjects).

I have also mods which add new evironment objects (jungle theme) [url=http://www.filedropper.com/homm5jungle_1]jungle tree[/url]. You can find them in map editor-> developer posters

Plus mod that change some buildings like Arena, War Academy, Library   etc.[url=http://www.filedropper.com/newobj]new buildings[/url]

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Evene
Evene

Tavern Dweller
posted July 17, 2016 06:14 PM

Guys!
How to make map with new artifacts and buildings? If i make it with new templates - no any artifacts on the map((
I understand that i need a new template (http://www.mediafire.com/download/u2yf3br5dserbgu/MMH55-AdvObj.h5m),is not it?
But when i drop this file game don't see it..((
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 17, 2016 06:42 PM
Edited by magnomagus at 18:44, 17 Jul 2016.

@sylan: the link doesn't work it just goes to filedropper.com, but let me stop you right there, I already know the animations are broken. New classes can only use ranged attacks (hardcoded). test it first!

@evene: if you generate maps (RMG) without artifacts than you are doing something wrong, read the ARMG manual. For creating maps by hand copy/paste the artifacts from MMH55-AdvObj, it must be placed in the maps folder and opened with the editor.


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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 17, 2016 07:15 PM
Edited by dredknight at 19:24, 17 Jul 2016.

I found a bug. Double heroes in the choice menu.

Chose haven and start scrolling heroes in the game menu. At one point you will reach Godrik, when you hover over him there will be just his name and Paragon Knight but no text. If you scroll once more there will be another godrik with normal text.

Same goes for Freyda.

p.s.

There are a lot of those to name them. Check all factions.
Also  when scrolling through Inferno heroes there is something phishy with the order.
1. Demon lord
2. Demon lord.
3. Demon Lord
4. Sorcerer
5. Demon lord

Is it possible I have done something to the game or is it issue in the mod? can someone confirm this?

I even have some new heroes with specialities

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 17, 2016 07:44 PM

@dredknight: clean up your custom map folder
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Skeggy
Skeggy


Promising
Famous Hero
posted July 17, 2016 07:45 PM

dredknight said:
I found a bug. Double heroes in the choice menu.

Chose haven and start scrolling heroes in the game menu. At one point you will reach Godrik, when you hover over him there will be just his name and Paragon Knight but no text. If you scroll once more there will be another godrik with normal text.

Same goes for Freyda.

p.s.

There are a lot of those to name them. Check all factions.
Also  when scrolling through Inferno heroes there is something phishy with the order.
1. Demon lord
2. Demon lord.
3. Demon Lord
4. Sorcerer
5. Demon lord

Is it possible I have done something to the game or is it issue in the mod? can someone confirm this?

I even have some new heroes with specialities



Nothing here.
I suppose a standard mantra ''check your maps, savegames and any kind of newly generated files'' is in order.
Btw, does Remote Control perk always choose ammo cart as a remote target in your games? Hm, well, don’t answer me just now, first reinstall everything.


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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 17, 2016 07:50 PM
Edited by dredknight at 22:03, 17 Jul 2016.

magnomagus said:
@dredknight: clean up your custom map folder


Thanks it worked! I installed the mod from h5 copy and it seems there was a forgotten map there .

P.S. Text inconsistency - In the select hero screen Might heroes are called Chieftains while in the ingame skillwheel they are called Barbarians.

Which one will be used?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 17, 2016 10:11 PM

@dredknight: clean up your game better!
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 17, 2016 10:47 PM

;P.

This time this is not the problem.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 17, 2016 11:21 PM

Ok, The tooltip is wrong
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Thelran
Thelran

Tavern Dweller
posted July 18, 2016 12:29 AM

Real magic heroes for orcs sound wonderful. I will try this very soon.

But first I wanted to give some feeback. I just played through the 6 campaigns and the new skill system was wonderful. Necromancy on Zehir made most of the towns in his campaign finaly useful. I am not sure what to think of balanced heroes as Godric was so much weaker than the rest (he was missing power ups because he wasn't playable often enough) I had a lot of fun with a war machine build but it was a bit annoying that war machines weren't available at every map. I build Raelag on destruction and comapred to might heroes ,whose diffrent skills strenghtend each other, I felt that his skills utterly depended on each other. Occultism felt useless without destruction which in turn needed sorcery.

I also encountered two bugs. When I started the first HoF campaign Freyda was a knight. She should be a paladin if I'm not mistaken.
But worse I tried to start the necro campaign of TotE and the game crashed. I already looked into that mission before and it worked well but after I removed the town conversion form the game files (because the academy campaign wasn't working) the mission just crashes during the loading screen.

I will try again with the new version

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StevenAus
StevenAus


Adventuring Hero
posted July 18, 2016 04:20 PM

Is the First Aid Tent supposed to stop having turns?  (when you're controlling it, if that makes any difference)  I used it only 3 or 4 times in a certain battle and then it wasn't getting any turns after that.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 18, 2016 05:20 PM

@Thelran: remove downloaded custom maps before loading campaign missions, hero differences are normal.

@StevenAus: Yes.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 18, 2016 05:27 PM

Sorcery is a must for any hero heavily investing in magic and I don't mind that.

Occultism without destruction is equally powerful as enlightment without destruction.
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Auron1st
Auron1st


Hired Hero
posted July 19, 2016 09:25 PM

Some minor corrections

These updatees never cease to amase me, excellent work indeed.

I guess some info isn't updated... range for crossbowman says it is full, yet the arrow is broken after half of battlefield... and since when mounted paladins have immunity to puppet master (used to be to frenzy whilst it was possible to cast it upon enemy creatures)

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 20, 2016 01:09 PM

there is no such thing as 'full range' and where is info not updated?
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Evene
Evene

Tavern Dweller
posted July 20, 2016 02:14 PM
Edited by Evene at 14:31, 20 Jul 2016.

Guys,how to update description of artifacts? They always show me old standart 3.1 information but their names have your localization and also artifacts have new abilities.
It look like this:

new artifacts fully correct.
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