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devilfire
Adventuring Hero
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posted December 06, 2015 01:43 PM |
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@Magno do you plan to expand the Government mechanic with additional effects on perks and maybe even new perks designed for governators ?
Is it possible to be implemented the MMH 7 idea of bonus troops in town garrisons ? Do you like the overall idea ?
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Dunadd
Hired Hero
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posted December 06, 2015 02:29 PM |
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Edited by Dunadd at 14:44, 06 Dec 2015.
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Will MMHRC4 work with campaign game saves from MMHRC3?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 06, 2015 04:03 PM |
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xuxo
Responsible
Known Hero
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posted December 06, 2015 04:08 PM |
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Quote: Do not use my (altered) work in future versions, thanks.
Quote: Do not use my (altered) work in future versions, thanks.
Quote: Do not use my (altered) work in future versions, thanks.
Quote: Do not use my (altered) work in future versions, thanks.
you can not read?
Because tomorrow I upload all your work in another post, without the skills that I do not like ....
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 06, 2015 04:49 PM |
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Quote: you can not read?
Because tomorrow I upload all your work in another post, without the skills that I do not like ....
That's fine. People have been reuploading my work many times xuxo, there have been russian and even spanish alterations of my work floating around for years.
I don't care, in fact inspiring people to make more mods and revive heroes 5 was the whole purpose of the mod to begin with.
However if you want to do it to offend me, that makes it rather childish and sad.
I already explained to you in my previous post that I don't need to ask your permission to alter H5 and H6 textures in Photoshop and pack them in my mod, because you have no property rights over these assets, but you simply seem to ignore my posts and claim them as if they are yours.
If I included any original handcrafted material in my mod that belongs to you then I'm sorry. Please send me a HCM message with the specific info instead of making vague accusations on the forum.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 06, 2015 05:06 PM |
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Quote: Will Combat strike and retaliatory strike skills work along with and stack with ranger Avenger skills like deadeye shot and other avenger guild ones?
I think I tested a long time ago deadeye and imbue arrow work with most of the combat abilities.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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olorin
Adventuring Hero
tophatchild.blogspot.com
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posted December 06, 2015 05:09 PM |
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xuxo said:
Quote: Do not use my (altered) work in future versions, thanks.
Pathetic...
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted December 06, 2015 05:14 PM |
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Edited by verriker at 18:10, 06 Dec 2015.
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xuxo said: you can not read?
Because tomorrow I upload all your work in another post, without the skills that I do not like ....
what's your problem here my friend, Magnomagus has been more than reasonable to you but you are just completely ignoring him and antagonizing him with brute force, "you can not read" indeed,
please cool down buddy, all the modders here are constructive, creative guys (including you) and the Heroes 7 forum is the only valid place at HC to take out frustration on intellectual thieves, however here please clearly enunciate whatever your grievance actually is and magno will surely accommodate you lol
Edit: OK so he's now editing his threads to remove all his mods from Heroes Community, what the hell happened there, what even did anyone do against him to warrant this behavior, looks like a bad hair day lol
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matod
Adventuring Hero
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posted December 07, 2015 07:46 AM |
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Xuxo full berserk mode activated. Stop drink coffe and try to calm down yours hormons when they are on mad levels.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 07, 2015 10:20 AM |
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Quote: @Magno do you plan to expand the Government mechanic with additional effects on perks and maybe even new perks designed for governators ?
In order to keep the feature optional I think I should not let it grow too much in the secondary skill system.
Quote: Is it possible to be implemented the MMH 7 idea of bonus troops in town garrisons ? Do you like the overall idea ?
Not a bad idea, but not possible to implement.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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Belisarius
Promising
Known Hero
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posted December 07, 2015 05:29 PM |
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This is MMH5.5 random map based on 4P-Ultima-I/XLu-(PFDS), extra large, with underground, without water, with strong monsters. 3 AI vs 1 Human.
AI playing very smart. Interesting situation with AI player between two towns. Any solution?
[img][/img]
Save file
Map
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MMH5.5 videos
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 07, 2015 08:07 PM |
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My game crashes during loading the map,
probably not something to worry about for me since a small sync issue between our games can have slipped in easily, but I won't be able to solve your puzzle
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Belisarius
Promising
Known Hero
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posted December 07, 2015 08:25 PM |
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AI is playing very strong on this map. Or maybe I am playing too relaxed In my opinion AI is pretty much optimized for map size up to extra large (with underground). Giving best results up to this size.
Any way I think it is the texturing that causes the crash during loading. Try copying PRT Beta 0_3 into data folder, and try it please.
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MMH5.5 videos
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 07, 2015 08:42 PM |
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Belisarius
Promising
Known Hero
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posted December 07, 2015 09:10 PM |
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I would say on XLu+ AI is "too easy". Played difficulty = Heroic, Look-ahead depth = Impossible. Less interesting or less challenging maybe the words. Meaning that AI is not implementing same level of strategy "planing" on bigger maps than XLu+. Or maybe quite opposite: AI is implementing same actual "strategy" on those big maps, but this is resulting in less performance: AI is basically playing like "neutral creatures that are moving". Don't get me wrong. AI is expanding, exploring, getting artifacts and so. But seems to not have the final "how to win" strategy, after acquiring towns, armies etc.
I also would like to add that on these really big maps it seems like AI is always lacking enough gold to be able to buy its army from towns in late stages of the game. It is quite rare situation that garrison is empty after conquering one of AI's towns.
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MMH5.5 videos
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 07, 2015 09:20 PM |
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I still can't load your save, I think it may be related to user profiles of index.bin generated by your RMG.
Quote: Or maybe quite opposite: AI is implementing same actual "strategy" on those big maps, but this is resulting in less performance: AI is basically playing like "neutral creatures that are moving". Don't get me wrong. AI is expanding, exploring, getting artifacts and so. But seems to not have the final "how to win" strategy, after acquiring towns, armies etc.
Can this also be related to closing player slots and not playing with the amount of players intended for the map?
Quote: I also would like to add that on these really big maps it seems like AI is always lacking enough gold to be able to buy its army from towns in late stages of the game. It is quite rare situation that garrison is empty after conquering one of AI's towns.
Roughly after how many months do you consider late stages?
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted December 07, 2015 09:39 PM |
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Bug: Witch hut wants to teach kaspar (necro might) shatter dark. Actually this is the only magic he should be able to learn.
one more thing. How to set up a trade agreement with blacksmith?
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Nordos
Known Hero
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posted December 07, 2015 09:51 PM |
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dredknight said: Bug: Witch hut wants to teach kaspar (necro might) shatter dark. Actually this is the only magic he should be able to learn.
one more thing. How to set up a trade agreement with blacksmith?
Yeah, had that aswell (in my case another Deathknight, though).
Dunno if it a bug per se, though, after all, Paladins (or Knights?) can learn Dark Magic via the Hut as well.
(Though I would prefer if the Deathknight actually learns Darkmagic )
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Belisarius
Promising
Known Hero
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posted December 07, 2015 10:12 PM |
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Quote: Can this also be related to closing player slots and not playing with the amount of players intended for the map?
Yes it could be. But then again why it should be related? (If it is related). Is it possible/allowed/option then, lets say, to play interesting game versus AI on Impossible map size against 1 or 2 or 3 AI players? (Without closing some slots one cant start an ARMG game like that). Why not playing a really challenging/interesting game on impossible map size, with many neutral towns to conquer, against one AI?
I think in this configuration AI is somewhat "under-performing" because of previously mentioned (in former post)
Quote: Roughly after how many months do you consider late stages?
It depends on map's size. For impossible size I would say 7-8 months is the time needed. Which is the time to have at least a few fully developed heroes, big portion of the map explored and almost every town on the map is fully built.
PS: My reasoning is that AI should always be able to buy all of its army in towns, at time when I am able to buy it. If I can do it, AI should be able to do it too. Especially if "heavy cheating" is on it's side.
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MMH5.5 videos
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 07, 2015 10:13 PM |
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