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matod
Adventuring Hero
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posted December 09, 2015 03:14 PM |
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well thats true will see in next maps.. but double mana regeneration skill is too weak i sugest 3pple or at least +2 knowledge allong with it
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Dunadd
Hired Hero
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posted December 09, 2015 04:38 PM |
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I don't really think enlightenment is overpowered either. Most of the sub-skills you can get from it are only really of use in a campaign, not in PVP (scholar, mentor). Intelligence is the only Enlightenment sub-skill that'll make much difference in PVP and even then it's only 50% extra mana - there are lots and lots of sub-skills of other skills that are far more powerful.
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Dunadd
Hired Hero
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posted December 09, 2015 04:40 PM |
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magnomagus said: I checked the game files, cold steel is not a requirement for arcane omniscience.
Elementalists cannot learn omniscience because they cannot learn artificer, because that skill makes that class OP.
I was giving my character skills using the Console and Cheat codes in the campaign to try to get him the skills i wanted - when i gave him Artificer it worked. When i tried to give him Arcane Omniscience, it didn't work (but gave no error message - he just didn't get the skill).
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 09, 2015 04:51 PM |
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Nordos
Known Hero
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posted December 09, 2015 05:08 PM |
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why would it be OP for an Elementalist to recieve artificer?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 09, 2015 08:40 PM |
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted December 09, 2015 08:47 PM |
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matod said: well thats true will see in next maps.. but double mana regeneration skill is too weak i sugest 3pple or at least +2 knowledge allong with it
Double mana regen is quite alright. Wizzards need to have a weak spot. After all they strong with and without army so mana is what makes them vulnerable sometimes. Might heroes are only strong when supported by units.
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3lion
Known Hero
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posted December 09, 2015 09:47 PM |
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Edited by 3lion at 22:05, 09 Dec 2015.
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We are unable to play LAN any RMG map which was included in the mod. H55-4P-Stairs for example. When I'm trying to join the game it says RMG map load failed. We did everything from Troubleshooting Multiplayer guide but still unable to play. Any other default map (withou H55 prefix) is loading ok. Even if 8 skills is activated.
What we are doing wrong?
UPD:
It seemed that we are unable to load only RMG maps. If I'm trying to join the map without RMG mark, everything is fine:
But if map has RMG mark, then it fails to load
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Creature Scale mod (patch 2.2.1 compatible)
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Inagost
Tavern Dweller
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posted December 09, 2015 10:01 PM |
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In Stronghold, single player, after Hall of Might is constructed, every hero in that faction, barbarian or not, loose the Town Gate functionality (25 Mana, 2000 Movement), icon remains, but doesn't work. All except Town Governor. Old style town gate is running fine for everyone.
Console says
[Script warning!] Value was NIL when getting global with name 'stronghold'
(Script) ERROR: Wrong type of argument 1, when calling function GetTownBuildingLevel
@H55_WTF();
H55 is running fine
anyone else has this glitch? maybe is 32bit computer?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 10, 2015 12:19 AM |
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@3Lion: I still haven't been able to figure out why this happens sometimes with RMG maps compressed in .pak files.
I recommend just to generate a new 4P-stair map, patch it with reanimation patcher then copy it to the maps folder of your friend.
@Inagost: Thanks for your report, looks like a fixable script issue, it is not your PC.
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ldongder
Adventuring Hero
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posted December 10, 2015 04:34 AM |
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@ Magno,
Is there any text change regarding hero abilities in RC4?
BTW, from the feedback of many China fans: hero abilities are weakened in general.And balance is good because all the heroes have weaker abilities. And the hero ability makes smaller difference in the early stage of the game, fans want stronger hero abilities, but I know you have your own reason for doing this. Would like to know your concern.
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matod
Adventuring Hero
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posted December 10, 2015 07:34 AM |
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Inteligence +50% mana is too OP is mine opinion imagine som skills will giv you 50 defense attack or sp .... what do you all think? wont it be better to have +2 kwnoledge and +25 % mana?
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devilfire
Adventuring Hero
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posted December 10, 2015 07:54 AM |
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@matod +50% mana means that knowledge is effectively giving 15 mana instead of 10, so its closely connected to knowledge, which is not the most desireble stat anyway.
Its nothing gamebreaking because it scale, in early game it can give one more cast or even less, while in late game you have to have really high K to make a good benefit from it and it have only one purpose - to extend your casting resourses and it do its job fine.
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matod
Adventuring Hero
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posted December 10, 2015 08:13 AM |
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well yes u described it - at start is nothing but i think at end game is total must
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 10, 2015 12:19 PM |
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@Idongder: when you say hero abilities, do you mean specializations? I did not make text changes to those.
@matod: I believe this % cannot be modified.
@dredknight:
I have setup a new FAQ - Troubleshooting article (not about multiplayer, but other issues). I know you get these questions a lot so you might want to copy to facebook and/or use the link as standard first answer:
MMH5.5 - FAQ - Troubleshooting
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Belisarius
Promising
Known Hero
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posted December 10, 2015 01:20 PM |
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Is there a counter somewhere for how many downloads so far for latest edition of MMH5.5?
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MMH5.5 videos
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ldongder
Adventuring Hero
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posted December 10, 2015 01:27 PM |
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magnomagus said: @Idongder: when you say hero abilities, do you mean specializations? I did not make text changes to those.
@matod: I believe this % cannot be modified.
@dredknight:
I have setup a new FAQ - Troubleshooting article (not about multiplayer, but other issues). I know you get these questions a lot so you might want to copy to facebook and/or use the link as standard first answer:
MMH5.5 - FAQ - Troubleshooting
yes I mean specializations.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 10, 2015 01:29 PM |
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@Belisarius
Not right now, moddb is currently only 15% of it, but highest amount was RC2a (~2200) because it was around longer.
@Idongder:
If I would use campaign hero specializations, many heroes would need to be banned for multiplayer purposes. They are always a treat as they can also randomly popup in taverns and prisons.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted December 10, 2015 09:44 PM |
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magnomagus said: @3Lion: I still haven't been able to figure out why this happens sometimes with RMG maps compressed in .pak files.
I recommend just to generate a new 4P-stair map, patch it with reanimation patcher then copy it to the maps folder of your friend.
This happens because map does not have activated scripts.
RMG maps cannot be played on LAN without scripts because the map content is generic (not fixed). so it can be interpreted by both computers differently when the map is created thus it is forbidden. (i think it is done by Ubisoft as you can see red text saying RMG ingame to make the notice).
Thanks for the guide Magno I will check it out.
Situational bug: my governored died. So i tried to assign a new one but i cant - there is already a Governor for this town message appears.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 10, 2015 09:55 PM |
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Quote: This happens because map does not have activated scripts.
?? Except that he was talking about the included maps and I had activated scripts on all of those.
I still think we're missing something.
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