Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: What new pizza skills would you like to see?
Thread: What new pizza skills would you like to see?
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 14, 2015 01:01 PM

Poll Question:
What new pizza skills would you like to see?

Since we have the specific skill system we currently have for Heroes VII, maybe we can ask for more skills to appear in future expansions and general rebalancing or change of the current layout.

Of course, the current skills may seem few and maybe some of you believe that (as i do) many classes have the same skillsets and overlap, making some builds feel the same.

In that regard, maybe some extra skills could appear in DLCs, or in expansions or in patches that could add some extra juice to the current pizza and change a bit the hero classes making them more unique.

So, i am proposing some draft ideas, which could better be fixed/enhanced/altered, by all of the community here and possibly (and hopefully) direct the future addition of these skills by the developers.

Skill Draft
Mysticism: Will have skills that increase the magic power, mana regeneration and spell empowerment of sorts. Maybe even increase spell power and spirit +x/y levels. Or they could add some more unique abilities concerning spells

Destruction Magic: Will be a skill branch that will focus on all current offensive spells, giving them bonuses or extra power or extra effects. This will be able to work alongside the specific elemental school and enhance the rest of the offensive spells a hero can learn.

Support Magic: As Offensive magic, this will be a support skill set that will enhance the support/buffing spells in their whole.

Summoning Magic: I am a bit conflicted about this school because we allready have a large number of magic schools... This could work as a unique magic sets that the abilities are actualy summoning spells that would summon units into battle, like Phoenixes, Spirits, animals etc. It could prove useful for a secondary hero. The abilities except spells could also be the increase in the number of summoned units, or buffs for the summoned units.

Discipline: Could be a skill set focused entirely on empowering units, like giving them extra retaliations, more HP, enhancing their abilities etc. I am also conflicted on such a skill since such abilities are found throughout the current skill sets.

Shatter Magic: Much like the Heroes V counterpart, this skill set, could focus on lowering the efficiency of enemy spells and increasing or adding magic resistance to the creatures of the current hero.

Appraiser: Another skill i am not so sure about, but could prove to be unique and useful to all classes. This skill set could prove to be good to increasing Artifacts power or abilities. It could also add more slots to  hero, like +1 or +2 ring slots etc.


Thus far, these are the skills i could come up with. It seems to me that there might be some skills missing for might heroes specs. I am waiting to hear more for you.

Please keep in mind that all these are hypothetical and just a prosposition for discussion and aims only at provoking thoughts.

Responses:
Mysticism
Destruction Magic
Support Magic
Summoning Magic
Discipline
Shatter Magic
Appraiser
 View Results!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted September 14, 2015 01:24 PM

I'd prefer to expand the artifact slots without the skill.

Isn't warefare the same as discipline? In H6, that is.

Magic schools... hm, I don't know, I'd rather incorporate bits and pieces into existing ones. If H7 team had more time, will and money, they may as well make class-specific abilities. There are too many of them and affect about 10 spells of corresponding school.

So, to make a long story short, I think gameplay mechanics may need to be expanded to consider adding other skills.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 14, 2015 01:30 PM

Dunno, i feel like with the current skill set, we end up having skill wheels with little difference between classes. And if a new faction enters in an expansion without the additiong of new slices, it will become more apparent. That is why i think that some more diversion might be needed.

Warfare in heroes VII only focuses on the warfare machines, while Offense and Defense adds something to the creatures and the heroes. Discipline can work (in my mind of course) as a slice for the mixed heroes that do not have the offense skill.

As for summoning magic, as i said, i know that it might be too much, but it is something that is missing and was present in heroes IV and Heroes V. That's why i said that the skills could be the spells themselves rather than to appear in magic schools, making this a slice you either want or not want to focus on.

But, i can accept that adding more might break the allready fragile balance of the game. On the other hand, please do indulge for discussion sake on the matter

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted September 14, 2015 01:33 PM

Hm. As they did say, it is most likely Fortress may arrive later. But they may as well get the faction skill.

Honestly, their laziness of making the skill system (both random and non-random) and number of classes has gotten them into a bind of making too similar hero developments, regardless of factions they belong.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Stevie
Stevie


Responsible
Undefeatable Hero
posted September 14, 2015 01:35 PM
Edited by Stevie at 13:36, 14 Sep 2015.

In no way you should consider expanding on a feature when the foundation is shaky. Before considering new skills and whatnot, the Skillwheel and Class systems should get fixed, meaning major changes which I find unlikely to happen, yet still the proper priority nonetheless.
____________
Guide to a Great Heroes Game
The Young Traveler

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 14, 2015 01:36 PM
Edited by Pawek_13 at 13:37, 14 Sep 2015.

EnergyZ said:
I'd prefer to expand the artifact slots without the skill.

Isn't warefare the same as discipline? In H6, that is.

Magic schools... hm, I don't know, I'd rather incorporate bits and pieces into existing ones. If H7 team had more time, will and money, they may as well make class-specific abilities. There are too many of them and affect about 10 spells of corresponding school.

So, to make a long story short, I think gameplay mechanics may need to be expanded to consider adding other skills.

I agree. There is no need of adding new skills. Present number is enough. What should be done, though is combining classes into one, so that number of available skills will be increased. Adding new ones won't make much difference, as they will be avaialable to a fraction of classes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 14, 2015 01:42 PM

Guys, i know all that you say and i agree with you 100%. Still, having seen the reluctunce of the devs on the matter and seeing how the classes are similar in many regards, i am trying to see if by adding more skills we could get something more respectable. The idea of having more skills, might make some difference to the current classes. But maybe that difference will be a good amount towards a better direction.

As for the artifact slots, i also agree with you. But there has been no such skill in any heroes games so maybe it wouldn't be a bad addition towards something new.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TD
TD


Promising
Famous Hero
posted September 14, 2015 02:57 PM

Sorry, but shatter magic sounds only thing I would add to current system. The magic types are something that should be remade from the current schools.
Discipline I would either forget completely or it would need a lot of current abilities changed to avoid (even more) of same/similar effects from stacking up.
Appraiser sounds like a horrid idea IMO. In longer games such skill would feel to me something you have to get every time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 14, 2015 03:05 PM
Edited by Articun at 15:05, 14 Sep 2015.

No need to be sorry mate

Truth be told, there is no skill so far tat works as countermeasure for spells. So, i see your point. If appraiser is a skill you would need in every game doesn't it make it a good one though?

As for the magic schools, dunno if they are gonna rework them... I think they will just add some more spells probably or allow us to use a different organization, like the system of heroes IV at some point.

As for Discipline, i was trying to come up with something that could benefit the army itself rather than the hero, but i must admit that i did not put that much though into it.

Finally, even if it is just one skill slice, i wouldn't mind if it meant a little more diversity.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 14, 2015 03:07 PM

Add? We should decrease skills if anything
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TD
TD


Promising
Famous Hero
posted September 14, 2015 03:14 PM

I wouldn't call it good design if it's skill you essentially have to get. Skills should be something you can get. The skill-system already feels like it heavily restricts what you can get because of optimization while it should be like in older games where you can make good/viable builds from several different skills rather than always getting the specific ones.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 14, 2015 03:32 PM

Elvin said:
Add? We should decrease skills if anything


If we do decrease though we should also go back to one might and one magic hero. If we decrease and still maintain the same heroe classes, there will be no difference and no need for many of them. They already feel like the same skills appear over and over and the restrictions to expert and three grandmaster does not really help a lot.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Stevie
Stevie


Responsible
Undefeatable Hero
posted September 14, 2015 03:33 PM
Edited by Stevie at 15:34, 14 Sep 2015.

Elvin said:
Add? We should decrease skills if anything


Or improve on the current distribution for starters.
____________
Guide to a Great Heroes Game
The Young Traveler

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kayna
Kayna


Supreme Hero
posted September 14, 2015 03:47 PM
Edited by Kayna at 15:48, 14 Sep 2015.

I want my own pizza where I decide which slice of pizza I get in each. Those premade Ubi pizza that goes in the oven for 2 dollars aren't real pizzas.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jhb
jhb


Famous Hero
posted September 14, 2015 05:46 PM
Edited by jhb at 17:47, 14 Sep 2015.

I have to eat all the pizza first to check if it's tasteful. Hadn't much time during the beta. But I guess something I would really like to see is skill(s) that could make the hero act more. Iirc, h5 had ways to "shorten" hero's turn with sorcery, shouts, mass spells, some hero specials.

Hero acting more would make combos a lot more interesting, dunno if it would generate balance problems though.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted September 14, 2015 07:55 PM
Edited by malax83 at 20:43, 14 Sep 2015.

Articun said:


Destruction Magic: Will be a skill branch that will focus on all current offensive spells, giving them bonuses or extra power or extra effects. This will be able to work alongside the specific elemental school and enhance the rest of the offensive spells a hero can learn.

Support Magic: As Offensive magic, this will be a support skill set that will enhance the support/buffing spells in their whole.

Summoning Magic: I am a bit conflicted about this school because we allready have a large number of magic schools... This could work as a unique magic sets that the abilities are actualy summoning spells that would summon units into battle, like Phoenixes, Spirits, animals etc. It could prove useful for a secondary hero. The abilities except spells could also be the increase in the number of summoned units, or buffs for the summoned units.



I would like with the same approach, 5 specialisation. Indeed your specialization are too large.

Destruction Magic :ligth bolt, chain ligthning, holyword, decay/agony, curse of the Netherworld, Fire ball, Inferno, Edritch arrow

Support Magic : innner fire, resurection, mirth, bless, vulnerability, weakness,sorrow, fortune/missfortune, charge, cleansing, etc

Summoning Magic groups summoning and conjuration : Invocation : ligthning shield, fog of shroud, arcane armour/liquid membrane, stasis, quicksand, Fist of Wrath, summons creatures, crystal barrier, etc

Mind Magic : deflect missile, blindness, face of fear, time control, reflexes, frenzy, confusion, etc

Universal Magic : purge, magic immunity, teleportation, dispell (deal damage to invocated creatures !), town portal, reinforcements, etc

Articun said:

Discipline: Could be a skill set focused entirely on empowering units, like giving them extra retaliations, more HP, enhancing their abilities etc. I am also conflicted on such a skill since such abilities are found throughout the current skill sets.



This is the Academy skill from H5, i think you should keep and apply it to Barbarians too. Necro and Haven could hire a bit more, Elves have the hated-creatures..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 14, 2015 08:06 PM

Elvin said:
Add? We should decrease skills if anything

This. Biggest problem with current skill system is too many skill, we don't need to add *more* skills.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted September 14, 2015 08:34 PM
Edited by malax83 at 20:37, 14 Sep 2015.

Of course,

....

This is an H4-like 5 spheres (with 4-3-2-1 spells for each rank) for replace the 7 magic skills system.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 15, 2015 09:44 AM

alcibiades said:
Elvin said:
Add? We should decrease skills if anything

This. Biggest problem with current skill system is too many skill, we don't need to add *more* skills.


Why is it bad to have more skill but possibly less skill available per class? Or if we manage to go back to the random skill system, wouldn't it be better to have a bigger pool of skills sets that might appear instead of a certain few? I don't mean to increase the skills available per class, but have more skills set in general.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted September 15, 2015 09:47 AM

malax83 said:


Articun said:

Discipline: Could be a skill set focused entirely on empowering units, like giving them extra retaliations, more HP, enhancing their abilities etc. I am also conflicted on such a skill since such abilities are found throughout the current skill sets.



This is the Academy skill from H5, i think you should keep and apply it to Barbarians too. Necro and Haven could hire a bit more, Elves have the hated-creatures..


Not entirely. In heroes V Academy was able to create artifacts and give them to the units. What i mean by this skill is not to create artifacts but rather make them stronger by increase their bonuses by +x% or giving them an extra permanent ability, or increasing slots for artifacts, or give slots exclusive to those that take this skill set.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0575 seconds