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Thread: Replacing Stronghold with Forge | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT» |
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fred79
Disgraceful
Undefeatable Hero
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posted March 15, 2018 09:28 PM |
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i have all the versions of Forge, myself. what i need isn't among any of them. what i need, exact replicas, have to be made from scratch. or at least, with a better understanding(or version) of photoshop than myself; because i need to fill in what needs to be cut out(over/underexposed areas of the town castles and town/city halls/capitol), with something that looks just like the rest of the walls and defs. i'm not going for a hack job here; but professional(ist) work. i can't mix and match things with a project that won't visually coalesce into one united graphical display.
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zeryss
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted March 15, 2018 10:03 PM |
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on which platform do you want to run the modification?
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fred79
Disgraceful
Undefeatable Hero
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posted March 15, 2018 10:26 PM |
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era, the same platform i use. it doesn't matter which platform, though; because that's not going to make a difference when it comes to graphical quality.
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zeryss
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted March 16, 2018 01:11 AM |
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what exactly do you need help with the project?
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fred79
Disgraceful
Undefeatable Hero
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posted March 16, 2018 05:14 AM |
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Edited by fred79 at 09:32, 16 Mar 2018.
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i already made myself perfectly clear, man.
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i've isolated the old Forge creature scripts, and am now currently working on fixing them(as the creature lineup is being rearranged to what was originally intended by NWC). once i am done, i'll make them their own erm file for the mod.
edit: done with the Forge creature scripts(barring what i asked in the erm thread, anyway). also made the erm file for them.
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zeryss
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted March 16, 2018 01:53 PM |
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fred79 said:
zeryss said: fred79 You can publish the def files for experiments in vcmi
"experiments", you say?
add new soil to badlands
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fred79
Disgraceful
Undefeatable Hero
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posted March 16, 2018 02:03 PM |
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well, that was extremely helpful. you're just BURSTING with help, aren't you?
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zeryss
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted March 16, 2018 02:49 PM |
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I'm interested in the platform of everyone I think that this platform is the nail in the coffin of the era and wog
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fred79
Disgraceful
Undefeatable Hero
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posted March 16, 2018 03:11 PM |
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ummm... what are you referring to? what platform? what nail? what coffin? do you even homm3 modding?
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zeryss
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted March 16, 2018 03:28 PM |
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it makes no sense to make a city change, if you can make additions
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AncientDruids
Famous Hero
(Andruids for short)
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posted March 16, 2018 03:29 PM |
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@fred79 Have you thought about contacting Forge artists from Acid Cave? They probably still have the 3D models of the buildings. I understand their Fort doesn't look 100% same as the NWC's Forge, but it shouldn't need many tweaks to pass for the original thing.
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fred79
Disgraceful
Undefeatable Hero
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posted March 16, 2018 03:45 PM |
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AncientDruids said: @fred79 Did you try contacting Forge artists from Acid Cave?
are they here at hc? i may already have everything they do(i gathered everything i could on it, from every project, years ago). are you referring to don ko's work?
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AncientDruids
Famous Hero
(Andruids for short)
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posted March 16, 2018 04:20 PM |
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Witchking, Nephretes, Hobbit and avatar browse HC.
I know that Don_Komandor shared some of his graphics with the MDT members, but I don't know which ones specifically.
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fred79
Disgraceful
Undefeatable Hero
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posted March 16, 2018 04:41 PM |
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i have don ko's expansive townscreen work already, along with some other stuff; and i stay in regular touch with neph and avatar. the vcmi townscreen(especially the castle) is vastly different from what i'm working on, tho. and besides, neph and avatar are doing a ton of their own project work. we're all three as busy as a one-legged man in an ass-kicking contest, lol.
i don't have any contact with any members elsewhere, that aren't regulars here. hc is the only place i have an account, besides da.
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avatar
Promising
Supreme Hero
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posted March 16, 2018 05:32 PM |
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I think Forge screen was made by witchking and Trith. I can show them your post but can't promise anything.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 16, 2018 05:39 PM |
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fred79 said: we're all three as busy as a one-legged man in an ass-kicking contest, lol.
That's a classic of life, always everything at the same time. But imo it means all is right, real drama is when you have nothing to do.
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fred79
Disgraceful
Undefeatable Hero
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posted March 17, 2018 08:22 PM |
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Edited by fred79 at 20:24, 17 Mar 2018.
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currently reordering the creature sounds, while i wait for scripting help. if i don't get any, then i'll just do everything else i can with the mod before putting it on hold again.
i can't get era 2 to work without issue for the life of me; no matter what i do, i always have problems with it. i probably shouldn't have tried running anything new on it yet, because i had running problems with the original version, even before i tried adding anything else to it; which i had forgotten, until now.
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fred79
Disgraceful
Undefeatable Hero
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posted March 17, 2018 09:53 PM |
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Edited by fred79 at 03:23, 18 Mar 2018.
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added the fixed sounds to the heroes3.snd file. now i'll start on switching the creatures out for the correct order.
edit: i almost have all the creatures ready for the changeover. i have to create the projectile for the dreadnaught artillery, and then find where i put the avwattak frames for everything, and then all can be transferred. i will have to run tests on the projectiles(make sure they are angled correctly/script what needs to be scripted so that the game doesn't crash or have missing shot animations upon firing), and recolor the dreadnaught artillery after that. once that's done, i can fix the stats and names in the text files, and then move on to the dwelling swap-out.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted March 18, 2018 01:54 PM |
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Edited by majaczek at 13:56, 18 Mar 2018.
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fred79 said: currently reordering the creature sounds, while i wait for scripting help. if i don't get any, then i'll just do everything else i can with the mod before putting it on hold again.
i can't get era 2 to work without issue for the life of me; no matter what i do, i always have problems with it. i probably shouldn't have tried running anything new on it yet, because i had running problems with the original version, even before i tried adding anything else to it; which i had forgotten, until now.
well this scenario allowed me to install era 2 properly:
- prepare fresh copy of heroes 3 complete (i.e. one from gog.com)
- install era 2.7.3 into same path
- install matching version of HD-Mod (so the version of patcher_x86.dll is the same).
- in wog mod disable (rename) scripts folder (the one with lua scripts) so it doesn't conflict with HD mod
then to use properly:
- each mod have separate folder (or at least don't push it to same folder as wog mod)
- enable and disable mods only with era mod manager
- do not use save with other set of mods than it was saved
- do not use mod manager for setting wog options as it sometimes corrupt settings.dat
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fred79
Disgraceful
Undefeatable Hero
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posted March 19, 2018 07:10 PM |
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Edited by fred79 at 20:48, 19 Mar 2018.
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i'll do all that once i get the forge stuff updated. maybe i missed a step or something there; it's been forever since i installed era 2. thanks.
one issue i'm going to have with the era 2 changeover, is that my campaign maps i plan on releasing all work off of my era 1.8 game files(which doesn't have the fredobj patch installed; because i don't use the fredobj patch in my h3sprite.lod). so i guess, when i release my campaign maps, i'll have to release the contents of my h3sprite.lod in the pac folder, or everything will be screwed.
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