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Thread: Skillwheel changes: What do you think | |
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Antalyan
Promising
Supreme Hero
H7 Forever
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posted April 28, 2016 07:10 PM |
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EnergyZ
Legendary Hero
President of MM Wiki
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posted April 28, 2016 07:27 PM |
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Edited by EnergyZ at 19:29, 28 Apr 2016.
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It's partial. It would be more fun if a hero can learn any skill. Well, mostly every.
It is a bit strange that the hero can learn their racial skill at any time. And I can recall those racials are very overpowering. This potentially can cause yet another stupid issue - either you have to choose the racial skill first or die trying.
It still is a bit of an eyesore to see a lot of mistakes with the user interface, as well as the AI, but there is some progress, that much one can admit. Even if such things should've been done before the game was released...
To me, if it ever comes that my interest towards the game causes me to go and play it, it would be only in a few years. There's still a lot of issues.
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vitirr
Known Hero
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posted April 28, 2016 09:11 PM |
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Can't you just like the new system but not be more interested in the game?
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Dexxxter25
Hired Hero
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posted April 28, 2016 09:17 PM |
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vitirr said: Can't you just like the new system but not be more interested in the game?
+1 Sadly :/, there are still alot of other issues aside from the skill system. Animations are in desperate need of help. Sound effects are some of the worst I can remember in a long time. They have a ton of core issues they still need to work out. An improved skill system is just 1 of the number of issues :/
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JollyJoker
Honorable
Undefeatable Hero
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posted April 28, 2016 09:42 PM |
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The "new" skill system just makes it all the more obvious how really, really bad the old one was. Not changing the free-pick version is more or less admiting total failure.
The main problem with the system hasn't changed - it*s too ability-heavy, skills being redundant in many ways. It's obvious that, for example GM Offense is monstrous, GM defense is monstrous and both together are a gamebreaker
In short, the whole system is a redundant piece of patchwork, a try in damage control for a game with a basic design lacking vision and coherence.
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icefield
Adventuring Hero
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posted April 28, 2016 10:13 PM |
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Yes, this might persuade me to actually buy that game, eventually. Don't care about the previous version. Like original H5, that release was less than beta state.
Admitting that I like H5 but I find it too baroque, bulky and slow. My personal ideal of Heroes gameplay is somewhere between H3 and H5. The revised skill system does fit. On paper, at least. Let's hope for serious balancing and optimization.
I don't think that it is too bad if the team has no greater vision - if they make it a managed effort involving veterans that do care, why not? They just should not stop at that point.
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ChrisD1
Supreme Hero
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posted April 28, 2016 11:03 PM |
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Edited by ChrisD1 at 23:09, 28 Apr 2016.
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Although it's a step forward i would like to see 6 slots for abilities not 5. since racial always occupies one.I think it's a little "few".
And unfortunately the devs cannot even grasp the concept of "x% effectiveness per level". I'm 1000% sure that they simply cannot do it and don't know the code to do it. It's kinda sad really.
Well back to the random system i guess. :/
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Kimarous
Supreme Hero
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posted April 29, 2016 02:07 AM |
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The thing that kept me from truly enjoying H7 was the crummy skill mechanics. Pretty sure these changes will be what tip the scales and gets me back in.
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Antalyan
Promising
Supreme Hero
H7 Forever
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posted April 29, 2016 07:36 PM |
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For me this new system seems to be even better than the H5 one.
Yes, it does not have the connections between skills, but:
- its racial abilities are better and make the unique battle strategy for each faction
- it is visually much better (H5 had never had the in-game wheel officially)
- now you can really choose your strategy. In H5 you were not able to have a good magic hero in haven or a strong might hero in academy.
I do not know how the other people but I often ended up using similar skills for the faction every time.
The H5 pre-requirements in wheel had their purpose but it was confusing mechanics originally. I was also very upset if I was not able to get both perks I wanted due to pre-requirements.
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Aionb
Known Hero
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posted April 29, 2016 10:43 PM |
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I'll cast my vote after the 2nd of June.
By now they have nothing else to show but words. And words aren't enough anymore.
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yogi
Promising
Famous Hero
of picnics
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posted April 30, 2016 12:13 AM |
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted April 30, 2016 01:28 PM |
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Edited by blob2 at 13:29, 30 Apr 2016.
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Aionb said: I'll cast my vote after the 2nd of June.
By now they have nothing else to show but words. And words aren't enough anymore.
I voted for the last option.
They've lost me when they've repeated the exact same approach for making H7 like with it's predecessor (cheap budget, inexpierienced/not enough expierienced studio, weak production values). "Repairing" a deadbeat game won't bring me back, I have better games to play...
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted April 30, 2016 01:47 PM |
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blob2 said: I voted for the last option.
They've lost me when they've repeated the exact same approach for making H7 like with it's predecessor (cheap budget, inexpierienced/not enough expierienced studio, weak production values). "Repairing" a deadbeat game won't bring me back, I have better games to play...
This.
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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Mageus
Hired Hero
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posted May 18, 2016 02:36 PM |
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EnergyZ said: It's partial. It would be more fun if a hero can learn any skill. Well, mostly every.
It is a bit strange that the hero can learn their racial skill at any time. And I can recall those racials are very overpowering. This potentially can cause yet another stupid issue - either you have to choose the racial skill first or die trying.
I don't find all the faction skills that strong, especially at first. Maybe it's true for dark elves and necromancers.
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MoritzBradtke
Known Hero
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posted May 18, 2016 03:42 PM |
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some abilities will Need a Change, GM offense and defense will totally break the Balance IF choosen by mages, where would be the Point about might hereos by then? either that or put some restrictions to it, there might be a low Chance for that to happen... i think it are 2%? but still...
racials are quite good, best are sylvaan,dungeon,necro,bastion, all of them quite good and powerful,and different, necro gets better as Long as game lasts... haven one is the worst, because there is a morale cap at 50, which is quite easy to reach, not as attack or defense
edit: i forgot academy, academy is also quite good, but it is more about the abilities and Magic boosts than the skill itself (:
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Mageus
Hired Hero
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posted May 22, 2016 11:05 PM |
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GM defense would be extremely strong against might heroes indeed and you would need to adapt further more to the opponent main heroe.
As for SP I believe it will feel awesome as each one will be free to try do the skillset he believes to be the strongest.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted May 23, 2016 08:37 AM |
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H7 certainly had plenty of bad ideas but GM offense and defense are easily one of the worst. Shows poor understanding of the game.
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