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Thread: Heroes 7 Hardpatch Modding Tutorial | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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lordgraa
Promising
Famous Hero
The Whisperer
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posted July 16, 2017 04:35 PM |
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Moritzbradtke said: I see, a few questions by the way. Do you know what the target capsule radius value in the the creature.upk does? ive changed some small creatures to 1x1 from 2.2, is it important to Change it? from my Observation no....
and when i add hereos or spells to the game, i usually replace them but what happens when i add totally new hereos or spells to the game data? will this work? will they Show in the hero selection Screen and be shown in Magic guilds in aracne shrines on skirmish maps?
Well I do not know what exactly this capsule does but I also didnt change it and everything is working fine. I think it is more important for FPS games than TBS like Heroes.
You cannot add "new" things to Heroes - you always have to copy something already existing and than change it (edit it). So if you want new spell just replace the old one. And ofc dont forget to use a reference in the H7Config.upk (you can also manualy link the new spell in town magic guild, hero spellbook or in a shrine).
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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Moritzbradtke
Known Hero
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posted July 16, 2017 06:07 PM |
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so it is possible to have "new" stuff in the game if done by editing old archetypes right? f.e i copy a old spell and make a totally new entry in the config.upk where all spells are listes under "pool" (is this pool used for skirmish maps?) and there i link my copied "new" archetype spell, will it Show in Magic guilds and arcane shrine now if if i do all linking required? i have the same question for hereos or wont this work and im binded to just edit old spells and hereos archetypes without copying These base files?
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lordgraa
Promising
Famous Hero
The Whisperer
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posted July 16, 2017 07:46 PM |
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Moritzbradtke said: so it is possible to have "new" stuff in the game if done by editing old archetypes right? f.e i copy a old spell and make a totally new entry in the config.upk where all spells are listes under "pool" (is this pool used for skirmish maps?) and there i link my copied "new" archetype spell, will it Show in Magic guilds and arcane shrine now if if i do all linking required? i have the same question for hereos or wont this work and im binded to just edit old spells and hereos archetypes without copying These base files?
Exactly - this is what I did with my project. All "new" units, artefacts, heroes, spells, skills are just copy/edit of the original ones and then linked in the map properties or H7config.upk
You can do even brand new town (as I did). The only thing you sadly cannot do is new sounds/music.
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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Moritzbradtke
Known Hero
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posted July 16, 2017 08:04 PM |
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u really cant add any Sound files in any way? what about that trick u mentioned from lizard Person? what about custom maps? cant even add Sounds here? f.e for Dialogs when u create a new scenario map
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lordgraa
Promising
Famous Hero
The Whisperer
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posted July 16, 2017 08:22 PM |
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Moritzbradtke said: u really cant add any Sound files in any way? what about that trick u mentioned from lizard Person? what about custom maps? cant even add Sounds here? f.e for Dialogs when u create a new scenario map
Believe me I tried but all new sounds/music are just silent files. You can send PM to LizardWarrior but he didnt use H7editor. Instead he used pure UDK (Unreal Developement Kit aka UE3 free version) and also did some hex editing tricks.
I had town theme prepared for my Xel town, tons of sounds for alien units and also dialogues... but all is lying in vain
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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Moritzbradtke
Known Hero
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posted July 20, 2017 06:13 AM |
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Hey, i have a question... i just noticed u can give any anim set to any Skeleton mesh, so can give the healing sister Skeleton the animations of warden for example so the sister can actually walk and it even Looks decent, not this makes some interesting Combos possible and i have some question to more experienced People...
example: i want to create a new unit based of the warefare unit, the healing sister but she cant walk, now i give her another animset which has a walk Animation but now she is missing her old idle Animation, is it possible in any way to make this work?
edit: solved Problem u cant really use other animations on existing meshes so well but u can create new animations sequences on existing amimation files if u do some exercices with a 3d modeling Software, ill create a new unit for H7 at some Point based on the healing sister warfare unit but idk when ill finish that
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The_Green_Drag
Supreme Hero
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posted September 06, 2017 09:40 PM |
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LizardWarrior said: Those tutorials were more on replacing, but you can add anything new, from spells and abilities to new creatures and factions.
Was wondering about this recently. I'd like to add Sanctuary and Inferno if its possible using Heroes 6 creature models. Anybody have any knowledge on whether this is doable?
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lordgraa
Promising
Famous Hero
The Whisperer
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posted September 07, 2017 10:35 AM |
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The_Green_Drag said: Was wondering about this recently. I'd like to add Sanctuary and Inferno if its possible using Heroes 6 creature models. Anybody have any knowledge on whether this is doable?
Hey, Drag,
almost everything is possible (apart from hardcoded stuff and sound/music), just check my tutorials:
Editor guide + videos
All my H7 editor tutorial videos
Part 1 (from 4) of H7 editor tutorials in English
And here is what I was able to do so far (add new units, heroes, artefacts, skills, spells, abilities, town, buildings, crafting, weather effects and more):
Wryn Pendragon: Umbramancer project
But I have to warn you - nobody was able to animate models from H6. It is easy to get the meshes + textures but it is hard to get skeletons and anims. So you`d better use custom models or try to get Sanctuary/Inferno from MMX/Showdown.
And be prepared for a crashing fiesta with H7 editor and corrupted files... but as you can see I am still alive and the project is almost finished so it is doable
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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Moritzbradtke
Known Hero
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posted September 07, 2017 07:40 PM |
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glad u still working on it (: the Editor is too unstable for mapmaking on my side but i'm still working on my mod sometimes, hope u will finish ure stuff so People can Play it (:
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Stevie
Responsible
Undefeatable Hero
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posted September 07, 2017 07:44 PM |
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 07, 2017 10:17 PM |
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Edited by NimoStar at 22:18, 07 Sep 2017.
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In h6 forum they actually extracted the skeletons, see there. But still no anims.
They could be remade, though, I guess.
The other option is to e-mail Black Hole members, I think they were the H6 developers. Given their company no longer exists and they hate Ubi, maybe some of them would be able to help with that (or even give H6 original animated stuff pre-conversion and/or source code? One can dream )
RA2 modders got the original 3D models for their *sprite* graphics from an anonymous ex-employee so it's definitively possible.
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lordgraa
Promising
Famous Hero
The Whisperer
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posted September 08, 2017 09:41 AM |
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Stevie said: That's actually pretty incredible work there. Let me know when the Beta is out, I'll definitely give it a try.
Will do!
I just wonder what type of sorcery Limbic had to use in order to create all the campaigns in this buggy editor Or did they have a special "bugless" edition of it?
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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VANDERSEXXX
Tavern Dweller
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posted October 23, 2017 05:58 AM |
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Hello! So I'm trying to mod Heroes 7, but editor always ALWAYS crashes on saving, I can't unload/load, edit, delete, save- it crashes. I can change entries, only small tiny variables, but I can't edit textures or save them. So I installed UDK (2015-02), but it seems that it can't read H7 files, can you please help me on what version of UDK to use to edit h7 upk files? I just can't do anything, can't even try! I found a video on how to add a hero, but It crashes ALL THE FKN TIME I try to save and try it in-game. So it's just pointless to do anything in this editor.
I wanted to add Rashka as a playable hero, actually I wanted to add all campaign heroes, but I started with Rashka with no luck (and how this editor works I'd be happy to change diffuse effect on ugly Seraphs swords at least).
P.S. LizardWarrior said: "All you got to do is to edit H7Config.upk from Data folder inside CookedPC. There is an archetype file inside which contains general data, including heroes, factions, spells and so on. There's a rubric for Skirmish heroes there, just extend the entries and copy-paste the heroes from the Campaign rubric. It shouldn't take more than five minutes, it's even easier than it sounds"
It's not working, heroes appear in list, so I can choose them to play, but game always crashes on any skirmish map.
I tried to add Rashka, Khalida, Sandalphon.
P.P.S. Finally, added them, now I need to tweak them, coz some of them are too high level, but it's impossible due to editor crashes... can't even fully load a package of scenario heroes.
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lordgraa
Promising
Famous Hero
The Whisperer
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posted October 23, 2017 09:39 AM |
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Out of curiosity: what version of game do you have installed?
And for the UDK - Lizard got it working so he may help you with it.
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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VANDERSEXXX
Tavern Dweller
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posted October 23, 2017 12:35 PM |
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lordgraa said: Out of curiosity: what version of game do you have installed?
And for the UDK - Lizard got it working so he may help you with it.
Latest of course. H7 and trial by fire addon (steam).
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Sanjuro21152
Tavern Dweller
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posted November 14, 2018 12:32 AM |
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Adding more heroes to the hero selection screen in ingame random map generator
LizardWarrior said: You need to un-cook them before. Simply just copy all of their contents in a new .upk. That's the easiest way to do it. Also don't forget to fully load the file first so you don't miss important files you have got to copy.
Unfortunately, I cannot do this. I was trying to add heroes from the Tales of Axeoth. (whenever I did any editing, I fully loaded root folder, so that all assets are availible)
I make a copy of contents of the H7Config.upk which is located under CookedPC/Data/H7Config.upk (i chose grouping name H7Config2.upk), afterwards edit the list of heroes in H7Config2.upk/H7GameData.
Inside H7GameData, there is a field "Hero Pool for Hall of Heroes and Start hero". I extend the fields, (+ sign). I then locate the hero archetype in the following path CookedPC/Mods/LostTales_Pack/custom_heroes/Archetypes, and inside there is "Abegga" archetype. I add it to the list. I also add it in the list "Skirmish exclusive Hall of Heroes pool", and lastly, I also put it in the "Heropedia Heroes" list (tried that also).
After that, I save the package, exit the editor, rename the H7Config2.upk to H7Cong.upk, copy it to the original folder - overwrite-yes, and launch the game. But no results whatsoever.
I also tried the same procedure with Lost tales Campaign heroes. But no result.
Am I doing something wrong? How to achieve this, to add all heroes that I can to be availible when on hero selection screen of the skirmish/ingame random map generator map? We are trying to addd more heroes so that we can play in hotseat.
We are using steam latest version of heroes (v2.2.1 - 40632), with expansion Trial by Fire.
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MoritzBradtke
Known Hero
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posted November 14, 2018 12:55 AM |
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when u copy archetypes and rename em back to their Default Name to paste em back in the game, make sure to not overwrite the original files, i dont know if that is the cause but best put em in documents/mygames/gamefiles (there should be Folders for the game similiar for the ones where it is instaled), These are override Folders but u dont Change the original files, beside that make sure u did no mistake when u created the custom hero, if u want u can check my H7Improved mod to see examples of custom hereos and how to link em in the config file
just click on the Icon in the hero list in gamedata in config that will link u to the archetype of the hereos and check if that one u linked Looks similiar or if something is missing
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Sanjuro21152
Tavern Dweller
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posted December 08, 2018 01:24 AM |
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MoritzBradtke said: when u copy archetypes and rename em back to their Default Name to paste em back in the game, make sure to not overwrite the original files, i dont know if that is the cause but best put em in documents/mygames/gamefiles (there should be Folders for the game similiar for the ones where it is instaled), These are override Folders but u dont Change the original files, beside that make sure u did no mistake when u created the custom hero, if u want u can check my H7Improved mod to see examples of custom hereos and how to link em in the config file
just click on the Icon in the hero list in gamedata in config that will link u to the archetype of the hereos and check if that one u linked Looks similiar or if something is missing
Nope.. I'm not adding a custom hero. All I am trying to do is add the Heroes from Tales of Axeoth campaign, to be availible on random map made by ingame random map generator (so no "add custom hero to the random map and save the map" 'cause Im not using editor to make random map, I use ingame RMG).
And I have tried literally everything to enable those heroes. And no luck. Is there a way at all?
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Moritzbradtke
Known Hero
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posted December 09, 2018 05:16 PM |
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It is the same way for both, custom and hereos in game already, maybe the archetypes u try to link arent complete not loaded whatever, so i suggest create EM anew, create EM AS custom Heros ectract what u need Form the lost tale pack link EM and they will work on skirmish maps etc
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lordgraa
Promising
Famous Hero
The Whisperer
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posted August 30, 2019 06:36 PM |
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