|
Thread: Addon Impressions! | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted August 16, 2016 12:30 PM |
|
|
JollyJoker said: So that means, you must go into battle with the MINIMUM of units, instead of the maximum, in order to lose only a minimum.
With H7 in mind, that is already true for destructive/WM builds. My ballista could annihilate whole armies while my shieldguard stack was getting bored in the corner.
It is certainly true that summoning can lead to all kinds of exploits though. But as far as H7 is concerned, worrying about balance is funny.. It's all a mess and that is unlikely to change within this lifetime.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
Mageus
Hired Hero
|
posted August 16, 2016 03:11 PM |
|
|
Since heroes can move without creatures I think it is only fair they can keep fighting without creatures. That plus why would you surrender if you still have many big summoned creatures?
As for balance I don't think this is such a huge issue: prime magic is among the least helpful skills early on and elementals cost a huge amount of mana. By the time you can cast them regularly you should have 0 losses on neutrals creatures and the elementals wouldn't be enough against ennemy main heroe.
That and as mentioned above the game is not meant to be balanced: most players are extremely casuals and play in a very naive, ineffective way (loosing lots of troups on neutrals, troubling to take mines, only one main heroe trying to explore everything, etc) and it is quite nice for them to always discover new and stronger ways to play.
|
|
3lion
Known Hero
|
posted August 16, 2016 03:54 PM |
|
|
JollyJoker said: Because it is overpowered. You need only 1 (or a few stacks of 1) unit with superior initiative, then you can start summoning elementals, and from then on the only thing you can lose is that 1 unit and, in the end, mana (which doesn't cost gold).
So that means, you must go into battle with the MINIMUM of units, instead of the maximum, in order to lose only a minimum.
1. You can't spam Summon Elemntal since it costs 50 mana.
2. It is Tier 3 spell, so you have to have at least 4 knowlege to learn it.
3. Without Prime Magic skill you can't summon many Elemntals at once.
4. Most of them (3 of 4) are easy to kill.
____________
Creature Scale mod (patch 2.2.1 compatible)
|
|
JollyJoker
Honorable
Undefeatable Hero
|
posted August 16, 2016 04:33 PM |
|
|
So when it's so useless - why not link hero life to original creatures, like it used to be? You wouldn't lose anything, obviously.
|
|
3lion
Known Hero
|
posted August 16, 2016 07:53 PM |
|
|
JollyJoker said: why not link hero life to original creatures
There must be a reason for this. Any other reason except "it was in previous installments"
____________
Creature Scale mod (patch 2.2.1 compatible)
|
|
JollyJoker
Honorable
Undefeatable Hero
|
posted August 16, 2016 10:03 PM |
|
|
he reason is, that logic and fairness have nothing to do with it, when the hero has invulnerability.
I'm not against the way this works in H7 in principle, it's just that you need to allow some kind of attack on the heroes' ability to cast spells and do their attacks - there must be a way to inhibit them.
That's not the case, though. Bringing new units on the BF is generally extremely powerful for a couple of reasons. Imagine the gated Inferno troops would stay on the battlefield when their original was destroyed.
So the past has nothing to do with it. It's just something that makes certain things needlessly and very imbalanced in principle.
|
|
PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted August 16, 2016 10:13 PM |
|
|
Maurice said:
Quote: In H4, on the other hand, there were quite some summon spells (also low level ones, like Summon Leprechaun or Summon White Tiger). I do remember that those often came in handy, but what happened if both your hero and their army died in battle? Did the summons continue to fight alone? (I don't think so but I'm not sure).
I don't remember. I never really liked Heroes 4 and have played through it only once in the past decade. I don't recall running into a situation where either side had only summoned creatures left.
Both heroes would become defeated on the map, their defeated icons would linger on the place they were taken down, until another friendly hero would swoop by and take them away. They wouldn't be sent to prison.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted August 17, 2016 10:48 PM |
|
|
So Ivan's campaign was predictably boring and overblown. If not for cheats I would have spent an unhealthy amount of time killing overgrown stacks and backtracking.
Story-wise, nothing interesting. You just finish what you set out to do, defeat the skirmishers. Ivan is happy because he passed his first trial by fire as king and everyone else is indifferent. Yay. The dwarven campaign was so much more interesting that even breezing through Ivan's missions with cheats felt like a waste of time.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
Gryphs
Supreme Hero
The Clever Title
|
posted August 17, 2016 10:54 PM |
|
|
Elvin said: Ivan is happy because he passed his first trial by fire as king
... Was the voice acting bad?
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy
|
|
blob2
Undefeatable Hero
Blob-Ohmos the Second
|
posted August 17, 2016 11:27 PM |
|
|
Elvin said: So Ivan's campaign was predictably boring and overblown. If not for cheats I would have spent an unhealthy amount of time killing overgrown stacks and backtracking.
This sounds mighty similiar to the famous H6 campaigns Earth Elemental 'hunts'...
|
|
Momo
Promising
Famous Hero
|
posted August 18, 2016 12:37 AM |
|
|
Elvin said: So Ivan's campaign was predictably boring and overblown. If not for cheats I would have spent an unhealthy amount of time killing overgrown stacks and backtracking.
Story-wise, nothing interesting. You just finish what you set out to do, defeat the skirmishers. Ivan is happy because he passed his first trial by fire as king and everyone else is indifferent. Yay. The dwarven campaign was so much more interesting that even breezing through Ivan's missions with cheats felt like a waste of time.
Why, can you cheat in HOMM6 and HOMM7? I was solid that one couldn't. how do you do that? It may motivate me to replay the HOMM6 campaigns that my beloved Conflux erased.
|
|
Datapack
Famous Hero
|
posted August 18, 2016 12:53 AM |
|
|
Momo said:
Why, can you cheat in HOMM6 and HOMM7? I was solid that one couldn't. how do you do that?
Cheat engine works, there probably are some trainers but CE is 100% safe unlike random trainers.
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted August 18, 2016 12:56 AM |
|
|
|
Mageus
Hired Hero
|
posted August 18, 2016 03:40 AM |
|
|
Hi guys,
I know it is a lot to ask but could someone fill the infos for the dwarven creatures?
For exemple on http://mightandmagic.wikia.com/wiki/Fortress_(H7) someone has added the image and the structure for the information but there are still no stats. I would fill them myself but I am waiting the expansion to be under 15 euros before I buy it.
As well what are those runes about, how do they work?
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted August 18, 2016 07:50 AM |
|
Edited by Elvin at 07:52, 18 Aug 2016.
|
You get 3 runes from runelore levels(fortune, destruction, resilience) and one from the runepriest unit(balance). They can be placed at any tile when their turn comes(independent turn like a unit) and affect a 3x3 area around them. As long as a unit is placed within the area it will be affected and there is also a secondary ability that can be activated once per battle(like dmg prevention, instant dmg, dispel, tile relocation). Next turn you can relocate the rune at a more convenient spot. The racial abilities affect rune initiative, mana regeneration within rune aoe, rune effectiveness, additional effects etc.
It's pretty fun all things considered. If only there were more runes
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
SoilBurn
Known Hero
BurnsSoil
|
posted August 18, 2016 01:11 PM |
|
|
After playing 5 scenario maps (2-player hotseat) to the end, I have to say that the amount of bugs is still staggering. I am inclined to wait until patch 2.1 before I keep playing. I still generally like the game as it is, but some of those bugs make me want to hit the screen... I can only imagine how the game must have been in the beginning.
I am also realizing more and more that the game is very poorly balanced, as mentioned by several of you above. There are certain strategies which are almost invincible, if a Hero has access to them in the mid-game:
- Prime Magic with Summon Elementals (for the reasons mentioned before. You can easily cast 3 stacks of 11 Elementals each in a mid-game fight with all the mana and magic perks available. And no, they don't die of your army dies. You still win the fight and end up in the tavern with all artifacts you gained).
- Warfare with Master level perk. The shooting unit seems to be scaling too... well. I usually lose to Academy-triple-shooting-pyramids, but a 6-times-shooting-Sylvan-ballista and a 3-times-Fireball-shooting-Namtaru sound even more scary.
- Necromancy seems to be still too strong. If you play carefully, it is very easy to have 1k skeletons and 500 ghosts as soon as you meet the main enemy hero.
Note:
I am focusing so much on the mid-phase of the game, as none of my games so far have developed far enough, that a Champion unit makes a sizeable difference. Maybe this is also a balancing issue on its own? That multiplayer games end before the main town develops to its last stage?
|
|
cleglaw
Famous Hero
|
posted August 18, 2016 01:18 PM |
|
|
currently there is 1.6 gb patch going on, although i follow steam community for the recent news on a daily basis, i didnt forsee that one coming now and i surely dont know what this patch is about. i hope for some debugging as i agree there are lots of bugs in current patch 2.0
dungeon map 4, had wierd bugs in it. the enemy heroes which were supposed to stand still, started to move and collect armies which made map really difficult to overcome and hard do quests properly(the supposed way) i literally tried much harder to follow the rules of designer rather then acctually beating enemies/game. cause not following the supposed way may break game in a horrible way as it happened to me before, in lost tales maps. i wonder if such things still exist or not..
|
|
SoilBurn
Known Hero
BurnsSoil
|
posted August 26, 2016 11:26 AM |
|
|
Has anybody tried LAN games with the new sim turns? I might be looking to set games up with a friend very soon and wanted to be sure that we will not run into "out of sync"-style disappointments.
|
|
Kayna
Supreme Hero
|
posted August 27, 2016 10:49 PM |
|
|
Heroes 6 > Heroes 7, even if the 7th is more in line with what homm is supposed to be.
|
|
Datapack
Famous Hero
|
posted August 28, 2016 12:16 AM |
|
|
SoilBurn said: Has anybody tried LAN games with the new sim turns? I might be looking to set games up with a friend very soon and wanted to be sure that we will not run into "out of sync"-style disappointments.
How would even a LAN game desync?
|
|
|