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Rakshasa92
Supreme Hero
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posted July 05, 2017 08:10 PM |
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And the Dark Souls players strike again with their big words and i'm-good-attitude. :-p
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Markmasters
Famous Hero
Dragon of justice
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posted July 06, 2017 01:50 AM |
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Isildur said: without the draconian defenses become way too easy and boring to me. Even with the draconian my win percentage is still in the 90s. I actually want stronger defenses in the future. For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
Strong defence is ok. But the fact that every single retard in the game has the same defence is lame.
I rerolled an entire attack team so i can kill the templar on my second wave of attacks, simply because everyone copies paste their defence.
What I hate most is that even with a 'full counter against 1 creature' team i still lose sometimes because of a lucky frog stunning 3 creatures, or a butterfly at (1) drac at (2) and drac hitting instantly again, wiping everything out before round2....
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Isildur
Adventuring Hero
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posted July 06, 2017 02:13 AM |
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Markmasters said:
Isildur said: without the draconian defenses become way too easy and boring to me. Even with the draconian my win percentage is still in the 90s. I actually want stronger defenses in the future. For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
Strong defence is ok. But the fact that every single retard in the game has the same defence is lame.
I rerolled an entire attack team so i can kill the templar on my second wave of attacks, simply because everyone copies paste their defence.
What I hate most is that even with a 'full counter against 1 creature' team i still lose sometimes because of a lucky frog stunning 3 creatures, or a butterfly at (1) drac at (2) and drac hitting instantly again, wiping everything out before round2....
People are always going to copy the best defense setup in this game because it's too easy to acquire creatures in the game.
Having to reroll an attack team is a good thing. It shows that the meta has changed and you can't just keep using the same team setup throughout the whole game. I personally had to change two creatures in my team to deal with this meta.
Yeah I can't relate to your frustration because I haven't found any difficulty with the draconian even though I run a yellow in my team.
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Bragjul
Adventuring Hero
aka Titanu88
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posted July 06, 2017 09:49 AM |
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Isildur said:
Markmasters said:
Isildur said:
Yeah I can't relate to your frustration because I haven't found any difficulty with the draconian even though I run a yellow in my team.
can you please share some general advice on how did you manage to break the draconian defence? if is confindetial no problem since is a competition but if you can throw some general tips I'll appreciate it
In which round you kill the templar? I have the dark elf special active in the 2nd round but is not enough to kill the templar(only 2 star awaken)
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scurvynaive
Adventuring Hero
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posted July 06, 2017 06:27 PM |
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Galaad said:
scurvynaive said: I could be wrong but I think they both stun 4 turns when awakened.
4 turns you mad? Roos for sure stun for 2 turns which is already quite efficient.
Just checked. two star roo stuns 2 turns and 3 star stuns 3 turns. I don't have a 4 star but stands to reason it will stun 4 turns.
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scurvynaive
Adventuring Hero
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posted July 06, 2017 06:33 PM |
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Isildur said: For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
And what happens when they move up a tier? Don't give me that nonsense about not moving up til they are ready. If Draconian or something equally good is not provided to them they will never be ready to face a gold tier full of draconians.
For that matter silver is probably half full of draconians too and you can't possibly expect people to stay in bronze for more than a couple weeks.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 06, 2017 06:48 PM |
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scurvynaive said: Just checked. two star roo stuns 2 turns and 3 star stuns 3 turns. I don't have a 4 star but stands to reason it will stun 4 turns.
In offense it will stun 4 turns but not in defense. Next time you face one check how many turns your unit is stunned and you will see it won't exceed 2 turns. Same for Beetle, I think for defense all (or at least most) stunners are limited to 2 turns stun.
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Isildur
Adventuring Hero
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posted July 06, 2017 06:57 PM |
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scurvynaive said:
Isildur said: For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
And what happens when they move up a tier? Don't give me that nonsense about not moving up til they are ready. If Draconian or something equally good is not provided to them they will never be ready to face a gold tier full of draconians.
For that matter silver is probably half full of draconians too and you can't possibly expect people to stay in bronze for more than a couple weeks.
But by the time they move to gold, they should have a team of boss creatures awakened that can beat the draconian dungeons! Defense in the game sucks, with the amount of greater essences given out lately it's going to be even worse. At least right now not that many people have figured out the way to beat my dungeon. Before getting top 10/25 was impossible because I'm at work when dungeon ends and everyone basically win 100% of their matches so the only way to stay at top was to be active when dungeon ends! At one point dulkan said he hasn't lost in 3 weeks and now people are only winning ~80% of their attacks and people are complaining, that's still too high in my opinion.
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scurvynaive
Adventuring Hero
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posted July 06, 2017 07:05 PM |
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Isildur said:
scurvynaive said:
Isildur said: For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
And what happens when they move up a tier? Don't give me that nonsense about not moving up til they are ready. If Draconian or something equally good is not provided to them they will never be ready to face a gold tier full of draconians.
For that matter silver is probably half full of draconians too and you can't possibly expect people to stay in bronze for more than a couple weeks.
But by the time they move to gold, they should have a team of boss creatures awakened that can beat the draconian dungeons! Defense in the game sucks, with the amount of greater essences given out lately it's going to be even worse. At least right now not that many people have figured out the way to beat my dungeon. Before getting top 10/25 was impossible because I'm at work when dungeon ends and everyone basically win 100% of their matches so the only way to stay at top was to be active when dungeon ends! At one point dulkan said he hasn't lost in 3 weeks and now people are only winning ~80% of their attacks and people are complaining, that's still too high in my opinion.
It's not about finding a way to beat a drac dungeon. It's about not having one makes you the whipping boy of the entire tier. They will never be able to compete when they get attacked twice as much as anyone else and lose most of those defenses because their dungeon sucks without a drac.
If you think I am wrong I dare you to not play a draconian in your dungeon and see how you fare this week. (crosses fingers and hopes isildur isn't one of the few with blue drake which would make me look foolish lol)
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scurvynaive
Adventuring Hero
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posted July 06, 2017 07:08 PM |
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Galaad said:
scurvynaive said: Just checked. two star roo stuns 2 turns and 3 star stuns 3 turns. I don't have a 4 star but stands to reason it will stun 4 turns.
In offense it will stun 4 turns but not in defense. Next time you face one check how many turns your unit is stunned and you will see it won't exceed 2 turns. Same for Beetle, I think for defense all (or at least most) stunners are limited to 2 turns stun.
Yes I know but same thing happens to panda so they are still equal in stun. I think some creatures have 3 turn stuns on def. I think they just take the base stun and cut it in half so anyone with a 6 turn stun gets cut in half to 3.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 06, 2017 07:11 PM |
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scurvynaive said: I think they just take the base stun and cut it in half so anyone with a 6 turn stun gets cut in half to 3.
That would make sense.
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Isildur
Adventuring Hero
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posted July 06, 2017 07:12 PM |
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scurvynaive said:
Isildur said:
scurvynaive said:
Isildur said: For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
And what happens when they move up a tier? Don't give me that nonsense about not moving up til they are ready. If Draconian or something equally good is not provided to them they will never be ready to face a gold tier full of draconians.
For that matter silver is probably half full of draconians too and you can't possibly expect people to stay in bronze for more than a couple weeks.
But by the time they move to gold, they should have a team of boss creatures awakened that can beat the draconian dungeons! Defense in the game sucks, with the amount of greater essences given out lately it's going to be even worse. At least right now not that many people have figured out the way to beat my dungeon. Before getting top 10/25 was impossible because I'm at work when dungeon ends and everyone basically win 100% of their matches so the only way to stay at top was to be active when dungeon ends! At one point dulkan said he hasn't lost in 3 weeks and now people are only winning ~80% of their attacks and people are complaining, that's still too high in my opinion.
It's not about finding a way to beat a drac dungeon. It's about not having one makes you the whipping boy of the entire tier. They will never be able to compete when they get attacked twice as much as anyone else and lose most of those defenses because their dungeon sucks without a drac.
How do you know they're not going to have the same event in the future? Or an event summon that contains it? New people will not get a good chance to summon astral watcher, sphinx, or worm? Does that mean it's not fair too? It happens in every game, the people that played early get better stuff than those just getting in, eventually the power creep even things out though.
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scurvynaive
Adventuring Hero
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posted July 06, 2017 07:24 PM |
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Isildur said:
scurvynaive said:
Isildur said:
scurvynaive said:
Isildur said: For new people, they wouldn't be facing draconian since they'll be in bronze tier. What they need to fix is the way people are tiered. People shouldn't advance in tier until they have proven that they can dominate their own tier.
And what happens when they move up a tier? Don't give me that nonsense about not moving up til they are ready. If Draconian or something equally good is not provided to them they will never be ready to face a gold tier full of draconians.
For that matter silver is probably half full of draconians too and you can't possibly expect people to stay in bronze for more than a couple weeks.
But by the time they move to gold, they should have a team of boss creatures awakened that can beat the draconian dungeons! Defense in the game sucks, with the amount of greater essences given out lately it's going to be even worse. At least right now not that many people have figured out the way to beat my dungeon. Before getting top 10/25 was impossible because I'm at work when dungeon ends and everyone basically win 100% of their matches so the only way to stay at top was to be active when dungeon ends! At one point dulkan said he hasn't lost in 3 weeks and now people are only winning ~80% of their attacks and people are complaining, that's still too high in my opinion.
It's not about finding a way to beat a drac dungeon. It's about not having one makes you the whipping boy of the entire tier. They will never be able to compete when they get attacked twice as much as anyone else and lose most of those defenses because their dungeon sucks without a drac.
How do you know they're not going to have the same event in the future? Or an event summon that contains it? New people will not get a good chance to summon astral watcher, sphinx, or worm? Does that mean it's not fair too? It happens in every game, the people that played early get better stuff than those just getting in, eventually the power creep even things out though.
First off none of those bosses make much difference in dungeon for defense or attack so it is not really comparable.
Second, people can still get those and you only need one unlike epics where you need a lot unless you are suggesting new players should spend all greater essence on an epic.
Third, I started the whole discussion by saying they need to nerf drac OR continue to have events equal in power to drac in the future so we already agree that they should. But will they? And honestly it has to be a flyer or its meaningless in wave 2.
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Isildur
Adventuring Hero
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posted July 06, 2017 07:35 PM |
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scurvynaive said:
First off none of those bosses make much difference in dungeon for defense or attack so it is not really comparable.
Second, people can still get those and you only need one unlike epics where you need a lot unless you are suggesting new players should spend all greater essence on an epic.
Third, I started the whole discussion by saying they need to nerf drac OR continue to have events equal in power to drac in the future so we already agree that they should. But will they? And honestly it has to be a flyer or its meaningless in wave 2.
Umm Astral watcher is really good on offense..4 dot awakened worm is probably second best boss for defense and sphinx is up there too
I will gladly use greater essences on a blue drake if I had the chance.
Of course they are going to eventually do something whether it is a nerf, different dungeon setup, or stronger creatures. If they didn't the meta will get stale and everyone will get bored. I just hate how everyone that only got a 3d draconian is complaining when you know if they did get one they wouldn't be.
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Isildur
Adventuring Hero
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posted July 06, 2017 07:39 PM |
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I just hope that if they do make changes it's to nerf draconian but a way to make dungeon stronger so that draconian becomes just one option to building a strong dungeon. Making defense easier sucks because you work hard all week and end up losing top spots because your not able to compete in the last hours of the challenge.
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Sandro316
Hired Hero
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posted July 06, 2017 08:20 PM |
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Isildur said:
scurvynaive said:
First off none of those bosses make much difference in dungeon for defense or attack so it is not really comparable.
Second, people can still get those and you only need one unlike epics where you need a lot unless you are suggesting new players should spend all greater essence on an epic.
Third, I started the whole discussion by saying they need to nerf drac OR continue to have events equal in power to drac in the future so we already agree that they should. But will they? And honestly it has to be a flyer or its meaningless in wave 2.
Umm Astral watcher is really good on offense..4 dot awakened worm is probably second best boss for defense and sphinx is up there too
I will gladly use greater essences on a blue drake if I had the chance.
Of course they are going to eventually do something whether it is a nerf, different dungeon setup, or stronger creatures. If they didn't the meta will get stale and everyone will get bored. I just hate how everyone that only got a 3d draconian is complaining when you know if they did get one they wouldn't be.
Yeah, Isildur is correct here. Astral Watcher is probably more overpowered on offense than the Drac is on defense. He is the main way most of the people beating the Drac dungeons are doing it.
People just don't tend to complain about overpowered offense units as much as they do defense. He is also correct that the sphynx and worm are 2 of the better defense bosses in the game. Like all bosses they rely on a bit of luck to get an attack off at all, but if they do it can be game over. I really hope if they nerf the draconian it is a small nerf and they also hit the blue drake....Then they should nerf a lot of the better offensive units (Watcher, Phoenix, Giants) so defenses don't become completely worthless again. It's definitely not fun playing vs the same defense every time, but it's better than being able to win 100% of attacks and losing every defense.
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scurvynaive
Adventuring Hero
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posted July 06, 2017 08:31 PM |
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Isildur said: I just hope that if they do make changes it's to nerf draconian but a way to make dungeon stronger so that draconian becomes just one option to building a strong dungeon. Making defense easier sucks because you work hard all week and end up losing top spots because your not able to compete in the last hours of the challenge.
Maybe the solution is to nerf drac and buff small/medium across the board. That might also make the 5 level dungeon a real alternative instead of a gimmick for people who want to leave the first wave empty.
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scurvynaive
Adventuring Hero
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posted July 06, 2017 08:35 PM |
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Sandro316 said:
Isildur said:
scurvynaive said:
First off none of those bosses make much difference in dungeon for defense or attack so it is not really comparable.
Second, people can still get those and you only need one unlike epics where you need a lot unless you are suggesting new players should spend all greater essence on an epic.
Third, I started the whole discussion by saying they need to nerf drac OR continue to have events equal in power to drac in the future so we already agree that they should. But will they? And honestly it has to be a flyer or its meaningless in wave 2.
Umm Astral watcher is really good on offense..4 dot awakened worm is probably second best boss for defense and sphinx is up there too
I will gladly use greater essences on a blue drake if I had the chance.
Of course they are going to eventually do something whether it is a nerf, different dungeon setup, or stronger creatures. If they didn't the meta will get stale and everyone will get bored. I just hate how everyone that only got a 3d draconian is complaining when you know if they did get one they wouldn't be.
Yeah, Isildur is correct here. Astral Watcher is probably more overpowered on offense than the Drac is on defense. He is the main way most of the people beating the Drac dungeons are doing it.
People just don't tend to complain about overpowered offense units as much as they do defense. He is also correct that the sphynx and worm are 2 of the better defense bosses in the game. Like all bosses they rely on a bit of luck to get an attack off at all, but if they do it can be game over. I really hope if they nerf the draconian it is a small nerf and they also hit the blue drake....Then they should nerf a lot of the better offensive units (Watcher, Phoenix, Giants) so defenses don't become completely worthless again. It's definitely not fun playing vs the same defense every time, but it's better than being able to win 100% of attacks and losing every defense.
I see watchers get beat by my dungeon all the time. I am not saying it isn't a good unit. I am saying that maybe it gives a 5% boost to your win rate where draconian gives about a 25% boost to your def rate.
Same goes for earthworm I had an attack last week where I went into final boss with full life and full specials and lost. But that has only happened to me twice since worm was created. An improvement sure but not a game changer.
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Sandro316
Hired Hero
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posted July 06, 2017 08:41 PM |
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scurvynaive said:
Isildur said: I just hope that if they do make changes it's to nerf draconian but a way to make dungeon stronger so that draconian becomes just one option to building a strong dungeon. Making defense easier sucks because you work hard all week and end up losing top spots because your not able to compete in the last hours of the challenge.
Maybe the solution is to nerf drac and buff small/medium across the board. That might also make the 5 level dungeon a real alternative instead of a gimmick for people who want to leave the first wave empty.
yeah, an across the board small/(most mediums) buff would be a good start. I also think it wouldn't be a bad idea to take away the mana generated by defeated creatures in the dungeon(maybe keep or halve it for bosses). This would tend to keep the first wave about the same in difficulty, but make waves 2+ slightly less of a joke and make special use a bit more strategic.
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Isildur
Adventuring Hero
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posted July 06, 2017 11:22 PM |
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scurvynaive said:
Sandro316 said:
Isildur said:
scurvynaive said:
First off none of those bosses make much difference in dungeon for defense or attack so it is not really comparable.
Second, people can still get those and you only need one unlike epics where you need a lot unless you are suggesting new players should spend all greater essence on an epic.
Third, I started the whole discussion by saying they need to nerf drac OR continue to have events equal in power to drac in the future so we already agree that they should. But will they? And honestly it has to be a flyer or its meaningless in wave 2.
Umm Astral watcher is really good on offense..4 dot awakened worm is probably second best boss for defense and sphinx is up there too
I will gladly use greater essences on a blue drake if I had the chance.
Of course they are going to eventually do something whether it is a nerf, different dungeon setup, or stronger creatures. If they didn't the meta will get stale and everyone will get bored. I just hate how everyone that only got a 3d draconian is complaining when you know if they did get one they wouldn't be.
Yeah, Isildur is correct here. Astral Watcher is probably more overpowered on offense than the Drac is on defense. He is the main way most of the people beating the Drac dungeons are doing it.
People just don't tend to complain about overpowered offense units as much as they do defense. He is also correct that the sphynx and worm are 2 of the better defense bosses in the game. Like all bosses they rely on a bit of luck to get an attack off at all, but if they do it can be game over. I really hope if they nerf the draconian it is a small nerf and they also hit the blue drake....Then they should nerf a lot of the better offensive units (Watcher, Phoenix, Giants) so defenses don't become completely worthless again. It's definitely not fun playing vs the same defense every time, but it's better than being able to win 100% of attacks and losing every defense.
I see watchers get beat by my dungeon all the time. I am not saying it isn't a good unit. I am saying that maybe it gives a 5% boost to your win rate where draconian gives about a 25% boost to your def rate.
Same goes for earthworm I had an attack last week where I went into final boss with full life and full specials and lost. But that has only happened to me twice since worm was created. An improvement sure but not a game changer.
I like how you make up numbers to support your claim. At least for me, with the team that I have, I would probably win less than 10% of my matches against draconian dungeons without the watcher.
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