|
|
lotihoti
Famous Hero
|
posted September 25, 2016 06:41 PM |
|
|
Patch 2.2
Hey there,
Since Patch 2.2 came out here are my few words about it:
AI:
- Greatly improved... Combat AI tries now to kill my main stack, not the low stacks while farming. Had 1 Gargoyle in one Corner and the main stack behind them. Creature moved to the main stack.
- Neutral stacks are done better
- Creatures use their abilities
Bugs:
- I was able to reach an arena while i wasnt in range: Could get the stat points without going to it (fortress mission 1).
- some artifacts vanish after save/load
- some skills vanish after save/load (happened to a friend - not to me)
- fire wall is now op - triggers to often.
What else did you discover?
|
|
LucPatenaude
Famous Hero
Owning all 7 Heroes games
|
posted September 26, 2016 06:45 PM |
|
|
Many bugs in the combat arena.
A major one is the cancellation of the Feral Charge of the Silverbacks of the faction of Haven.
Troglodyte's(Dungeon faction core unit) sprite animation makes it look like a teleportation intead of making it reappear at the area it wanted to be just after the unit starts digging for tunnelling its way to that very same spot.
I am pretty darn sure that the 4 other factions have the same new sets of combat arena bugs.
Enjoyed a 2 player RMG map with Mixed Terrains option for all territories of the map and, success! No more annoying desert anywhere(so far).
A lot more neutral creature dwellings, faction's creature dwellings and, a totally new one to Heroes VII: Abandoned Mines to clear out, open up and flag as your own mine to exploit.
|
|
lotihoti
Famous Hero
|
posted October 04, 2016 06:58 PM |
|
Edited by lotihoti at 18:58, 04 Oct 2016.
|
Bugfix 2.2.1:
- skills dont vanish anymore
- firewall-spell triggers as it should
- necromancy fixed to 5/7/10% (rounded)
Didnt find other things yet...
|
|
SoilBurn
Known Hero
BurnsSoil
|
posted October 04, 2016 07:28 PM |
|
|
lotihoti said: Bugfix 2.2.1:
- skills dont vanish anymore
- firewall-spell triggers as it should
- necromancy fixed to 5/7/10% (rounded)
Didnt find other things yet...
Hey there, if you find more issues that were fixed please kindly report. Ubi/Limbic failed to deliver patchnotes and I cannot check the game at the moment (work). Here are the things I expected them to fix:
- Blizzard trapping the AI instead of only slowing it.
- Dryad's passive buff often not being applied.
- Silverback not running full distance with active ability.
- Units randomly becoming incorporeal and not being able to be attacked until they act.
- Heal resurrecting only 1 creature in the stack.
|
|
Antalyan
Promising
Supreme Hero
H7 Forever
|
posted October 04, 2016 08:01 PM |
|
|
|
SoilBurn
Known Hero
BurnsSoil
|
posted October 04, 2016 11:10 PM |
|
|
Thanks Antalyan, much appreciated!
|
|
lotihoti
Famous Hero
|
posted October 15, 2016 08:28 AM |
|
|
Bug found:
After reloading (Mission 1 Fortress), all my 3 heroes had almost unlimted running range... Never happened before...
|
|
|