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Thread: Master of Puppets v.3.07 - Battery | This thread is pages long: 1 2 3 4 5 · NEXT» |
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Puppet_Master
Adventuring Hero
Villain
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posted December 31, 2016 11:06 AM |
bonus applied by Corribus on 10 Jan 2017. |
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Master of Puppets v.3.07 - Battery
Previous topic
Heroes of Might and Magic III – Master of Puppets
v. 3.07 Battery
OS: Windows XP and over, Wine or ExaGear.
System requirements: support SSE2 commands.
Install on: SoD/Complete/WoG/TE/ERA/HotA. Game language is irrelevant. Not for pared down versions.
Compability witn HD-mod: no.
Key features, compared with the previous version (very briefly):
- almost totally bilingualism of game (choose/switch between English/Russian)
- 22 new creatures.
- 20 new artifacts
- 2 new town relics
- 3 new creatures banks
- 2 new objects
- 1 new spell
- 1 special landscape
- gameplay changes
- new options
- additional interface improvements
- some graphic improvements
- fixed bugs of previous version and either SoD and WoG bugs
MoP v.3.07 Installer
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avatar
Promising
Supreme Hero
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posted December 31, 2016 11:50 AM |
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Yuppi ya yey!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2016 02:26 PM |
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If the second link proposes SoD full playable game, I am afraid is not allowed in HC and moderators could close the thread.
Should I transfer the first link to wakeofgods.org?
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Puppet_Master
Adventuring Hero
Villain
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posted December 31, 2016 02:51 PM |
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Salamandre said: If the second link proposes SoD full playable game, I am afraid is not allowed in HC and moderators could close the thread.
Ok, deleted.
Salamandre said:
Should I transfer the first link to wakeofgods.org?
Yes, not superfluous.
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matrix4767
Adventuring Hero
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posted January 01, 2017 10:08 PM |
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What does the Fire Node building do? I went to it but nothing seems to happen. Just a sound effect.
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Puppet_Master
Adventuring Hero
Villain
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posted January 02, 2017 06:34 AM |
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+100% of basic damage from fire spells for each fire node. Similarly with the other.
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Sguazz
Known Hero
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posted January 02, 2017 12:57 PM |
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When I install Mop and then when I try to start the game, appears an error "IFC20.dll missed" or similar.
I've downloaded it from here and copied it in the game folder (not in the System directory) and now works
Is it a common problem?
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chaoticorder
Tavern Dweller
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posted January 03, 2017 03:21 AM |
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It's fantastic to have the new released version. Well, it will be great that the MOP can be campatible with the SOD map, and more option settings for the new building, monsters rules etc. like in WOG.
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joedenver
Tavern Dweller
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posted January 05, 2017 11:06 AM |
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could you help me, how do i change the "click" sound back to the original?
for me, the current click sound kind of like how i feel hearing fingernail on a chalkboard, not really but kinda like that and i feel the shivers, dont know if im feeling it alone but it drive me nuts and thats to bad because i really want to play this mod judging by the video and screenshot it very2 cool with lots of improvement
please help me and sorry for my english
edit: also when i battle with enemy heroes the battlefield is the one from siege castle (even when im not attacking the castle) is it supposed to be like that? or is there something wrong with my installer or options?
edit 2: could you please explain the meaning of "interest from the combat experience of the hero, heroes received the same player" from MoP increase AI options?
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tupaz
Adventuring Hero
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posted January 05, 2017 11:00 PM |
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Edited by tupaz at 23:03, 05 Jan 2017.
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joedenver said: could you help me, how do i change the "click" sound back to the original?
for me, the current click sound kind of like how i feel hearing fingernail on a chalkboard, not really but kinda like that and i feel the shivers, dont know if im feeling it alone but it drive me nuts and thats to bad because i really want to play this mod judging by the video and screenshot it very2 cool with lots of improvement
You have to edit h3mop.snd
you can use an editor (mmarchive) it's among ERA utilities or you can download it from here: https://sites.google.com/site/sergroj/wog#TOC-MMArchive-v1.1
you need then to get the click sound from heroes 3 sound archives, i have no idea where it is located or how it is called, but you can use any .wav file i guess, then you have to overwrite the one in h3mop.snd the name of the file to overwrite is "mopbtn.wav"
joedenver said:
edit: also when i battle with enemy heroes the battlefield is the one from siege castle (even when im not attacking the castle) is it supposed to be like that? or is there something wrong with my installer or options?
When a hero is attacked and have the construction skill he will have walls and low damage arrow towers (based on the level of the skill)
joedenver said:
edit 2: could you please explain the meaning of "interest from the combat experience of the hero, heroes received the same player" from MoP increase AI options?
I'm not sure about this, but i guess every time your heroes get experience, enemies heroes will get a portion of your battle experience as well.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 05, 2017 11:28 PM |
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tupaz said: i have no idea where it is located or how it is called, but you can use any .wav file i guess, then you have to overwrite the one in h3mop.snd the name of the file to overwrite is "mopbtn.wav"
Button.wav. Extract it from Heroes3.snd, rename it to mopbtn.wav then insert it into h3mop.snd.
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tupaz
Adventuring Hero
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posted January 06, 2017 04:07 AM |
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Salamandre said:
Button.wav. Extract it from Heroes3.snd, rename it to mopbtn.wav then insert it into h3mop.snd.
That's right
I wonder, is there a way to disable the special terrain some monsters create when you have them in a group like the holy thread of the Chaplains?
Disabling special landscapes from the option menu don't seem to work
and i don't see any way to do it in the creatures editor.
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Puppet_Master
Adventuring Hero
Villain
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posted January 06, 2017 04:54 AM |
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It`s hardcoded in Werd.dll, but you can
modify sources and rebuild it. File for modification - DataMoPSourcesFASMMyProjectsWERDWERDАртефактыАртефакты ПоступиДвижение героя.ASM
Replace two strings:
stdcall Подсчёт_количества_монстров_у_героя, CR_Капеллан -> stdcall Подсчёт_количества_монстров_у_героя, 1000
stdcall Подсчёт_количества_монстров_у_героя, CR_Ламия -> stdcall Подсчёт_количества_монстров_у_героя, 1000
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tupaz
Adventuring Hero
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posted January 06, 2017 05:51 AM |
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I fear that goes over my skills, but thank you for the clarification
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joedenver
Tavern Dweller
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posted January 06, 2017 09:33 AM |
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thanks tupaz and salamandre i succesfully change the click sound
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Puppet_Master
Adventuring Hero
Villain
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posted January 12, 2017 03:14 PM |
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Link updated in connection with fixes of some minor bugs.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 12, 2017 10:06 PM |
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did you included new spells? looking into guts of package given me idea that you succeeded something in this area.
are there any code reusable in normal ERA, that weren't publically availble?
I think three-headed attack may be thing I may use (I have upgrade of cerberus and it attack all around, but I may want to change it to three headed attack
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Puppet_Master
Adventuring Hero
Villain
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posted January 13, 2017 03:56 AM |
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See file Data/MoP/Sources/BIN/LIB/3-headedAttack.txt
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 13, 2017 09:55 AM |
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Puppet_Master said: See file Data/MoP/Sources/BIN/LIB/3-headedAttack.txt
yes I've seen, but IDK how to use it
also I want a bit help with porting other options :|
PS: I understand it changes the bytes in executable but it is hard to read for me so I don't know what changes to do if any...
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tupaz
Adventuring Hero
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posted January 27, 2017 02:10 PM |
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I love this mod, can't stop playing it
i especially like the editors so easy to use yet so powerful, i completly revamped all creatures balance and added few alternative creatures for every faction.
Thank you to all the people that made it
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