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Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions | This Popular Thread is pages long: 1 ... 29 30 31 32 33 ... 60 90 120 150 180 200 · «PREV / NEXT» |
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Lth3
Known Hero
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posted April 18, 2018 09:23 PM |
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i was pondering this idea for some time now
how about, for spellcasters like Master Genie, Faerie Dragon, and possibly Enchanter, make it so one could see their available spell to cast on a given round. like each round a different spell is calculated as usual, but the trick is it could be seen which one by hovering over a target or the unit itself ?
this way an informed decision can be made, either casting the given spell or performing another action if it's unproductive for some reason. for instance, if Master Genie has an unexpected Frenzy ready to "ruin the pace of battle", or Faerie Dragon has a Chain Lightning that can damage own units
for an Enchanter, maybe opponent could also see which spell the unit is ready to cast, if there is a speed initiative, i.e. some unit moves before an Enchanter does
is this a neat idea or what?
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P4R4D0X0N
Famous Hero
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posted April 18, 2018 11:59 PM |
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Gandalf196 said:
Erathianer said: what about the towns dont recover 100% spells points and only with master in mysticism you get all the 100%?
Very good point! Heroes IV had a similar, but different approach, only mage guild level 5 would recover 100% spell points.
Another thing I've been wondering, maybe scholar could reduce the cost of spell research, or allow more researches to be done per turn.
I suggested something similar some posts ago. Where spellpoints and the recovery of those are one of the biggest balance problems imho. You can buff any mage with recoverin 10% of max mana every turn for example while might heroes still get their 1 point per day. Same for Mysticism. 5% per level of the ability and we're fine.
Sorcery with addition casts... sounds interesting... but I think thats too overpowered. for expert sorcery a second cast would be more than enough.
Quote: how about, for spellcasters like Master Genie, Faerie Dragon, and possibly Enchanter, make it so one could see their available spell to cast on a given round. like each round a different spell is calculated as usual, but the trick is it could be seen which one by hovering over a target or the unit itself ?
Nah, too OP imho... They are good as they are, else it would be super OP to have one of these units, close to OP.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 19, 2018 08:08 AM |
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You can already see what Faerie Dragons are casting.
Don't know if it would be OP to see what Master Genies and Enchanters are doing, but sometimes I don't want Frenzy or Anti-Magic...
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Lth3
Known Hero
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posted April 19, 2018 11:16 AM |
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Edited by Lth3 at 11:17, 19 Apr 2018.
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like 'phoenix4ever' said - it's mostly about an unexpected Frenzy or Antimagic that can ruin the course of the battle miserably
for Enchanters they are already rare so having a couple of them in end game is a good deal if you can see/predict what kind of spell they would cast. otherwise a waste of slot ?
for a Faerie Dragon i did not know it is possible to see exactly the kind of spell ready to be cast, since they are even more rare than Enchanters. but fair enough
P4R4D0X0N said: Nah, too OP imho... They are good as they are, else it would be super OP to have one of these units, close to OP.
how about if, let's say, Master Genie gets a close-to-useless spell like Slayer, or one of the Protection From ... magic spells, it would be necessary to 'cast out' the spell, as in, next round the spell would not reset - just that it could be seen what spell is ready to be cast whatever round appropriate, for all spells
would that mediate the OP'ness in your opinion ?
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bloodsucker
Legendary Hero
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posted April 19, 2018 04:24 PM |
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phoenix4ever said: You can already see what Faerie Dragons are casting.
Are you sure this is an HotA thing? I tought it was from the HD Mod...
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted April 19, 2018 05:08 PM |
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I thought the point of Master Genies and Enchanters was to cast random spell. I'm against removing random factors from HoMM, as it makes the game less fun.
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 19, 2018 05:36 PM |
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bloodsucker said:
Are you sure this is an HotA thing? I tought it was from the HD Mod...
You are probably right, I have been playing HD Mod and HotA for so long, that I honestly can't remember.
I guess it's fun with them casting random spells, but a Frenzy or Anti-Magic can be directly harmful to you and casting Slayer after all enemys level 7 are gone is just useless.
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Lth3
Known Hero
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posted April 19, 2018 06:27 PM |
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Edited by Lth3 at 18:29, 19 Apr 2018.
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frostymuaddib said: I thought the point of Master Genies and Enchanters was to cast random spell. I'm against removing random factors from HoMM, as it makes the game less fun.
it is random. the trick is to be able to see what random spell is available beforehand, without any direct influence.
just a decision - to cast or not to cast (that is the question). except for Enchanter, 'cause it's automatic
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted April 19, 2018 06:51 PM |
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Yeah, but if you see it, you lose the suprise factor, and it is almost as non-random.
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted April 19, 2018 08:11 PM |
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frostymuaddib said: I thought the point of Master Genies and Enchanters was to cast random spell. I'm against removing random factors from HoMM, as it makes the game less fun.
Man, when you think of it, Resistance was alright, even 15% TBH, given to the amount of spells. Sure what they did is not really imba, but less fun.
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bloodsucker
Legendary Hero
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posted April 19, 2018 11:28 PM |
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phoenix4ever said: I guess it's fun with them casting random spells, but a Frenzy or Anti-Magic can be directly harmful to you
I would say that's what Replay Battle button is for... But yeah, I remember one time I attacked with Archdevils and then tried to use MGs to protect them and got Frenzy. Of course, I had to refuse the result but I feel it's funnier this way.
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Lth3
Known Hero
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posted April 20, 2018 07:26 AM |
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Edited by Lth3 at 07:32, 20 Apr 2018.
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bloodsucker said: I would say that's what Replay Battle button is for... But yeah, I remember one time I attacked with Archdevils and then tried to use MGs to protect them and got Frenzy. Of course, I had to refuse the result but I feel it's funnier this way.
exactly. and in multiplayer you cannot "Replay Battle"
frostymuaddib said: Yeah, but if you see it, you lose the suprise factor, and it is almost as non-random.
if it's made so you have to 'cast out' the randomly selected spell before you get another one, then technically speaking it's still 75% Random, minus the 'surprise factor' a.k.a Frenzy
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bloodsucker
Legendary Hero
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posted April 20, 2018 08:23 PM |
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Lth3 said: exactly. and in multiplayer you cannot "Replay Battle"
What? Please, pay attention to some MP streams. I think Replay Battle was made for multiplayer.
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fred79
Disgraceful
Undefeatable Hero
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posted April 20, 2018 08:46 PM |
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i may have suggested this before, but as good as the hota team did on the coloring of the 2 new sets of favorable winds(they look great stacked together, with lighter over dark), i would like to see "crashing waves" or something that slows ships down(the reverse effect of favorable winds).
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Lth3
Known Hero
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posted April 20, 2018 11:44 PM |
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bloodsucker said:
Lth3 said: exactly. and in multiplayer you cannot "Replay Battle"
What? Please, pay attention to some MP streams. I think Replay Battle was made for multiplayer.
that's a Quick Combat feature against the AI only
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bloodsucker
Legendary Hero
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posted April 21, 2018 02:17 AM |
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Nope, they use the Replay Battle often. Of course, you can't use it against human opponent but you can use it against AI in a MP match, while you can't save and load like we do in Single Player hard battles.
I think it was made for Multiplayer because you need to take battles early so you have to risk more then you would if you were playing the same random map against AI opponents only. So, a simple crypt or dwarven treasury can be a pretty hard battle, that takes a several attempts to be made properly.
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dodo_bird
Adventuring Hero
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posted April 21, 2018 03:10 AM |
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You only get to reject quick combat results and do battle manually. You don't get to redo your battles if it goes wrong.
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bloodsucker
Legendary Hero
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posted April 21, 2018 01:32 PM |
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dodo_bird said: You only get to reject quick combat results and do battle manually. You don't get to redo your battles if it goes wrong.
Well, I only got the HD Mod (that I now love) cause I saw people using this on Twitch. But it could be Anarchy match or something...
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 22, 2018 08:34 AM |
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Two big wishes from me:
A feature to easily edit heroes' specialities and speciality icons, it could be in map editor or a separate feature/program.
A feature to easily create new heroes, I still miss that Medusa and Air Elemental specialist for example.
(How did HotA Crew manage to create new heroes?, is there an easy way to do this?)
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bloodsucker
Legendary Hero
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posted April 22, 2018 04:59 PM |
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phoenix4ever said: (How did HotA Crew manage to create new heroes?, is there an easy way to do this?)
Notice the new heroes replace some of the old. In Wog you can do almost everything but to really ADD one hero.
My guess is they can't create new indexes either but since you can only use one knight or the other, one Death Knight or the other and one witch or the other, they can switch their indexes somehow.
P.S. I hope I was able to made it clear.
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