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Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions | This Popular Thread is pages long: 1 ... 4 5 6 7 8 ... 30 60 90 120 150 180 200 · «PREV / NEXT» |
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MCB
Hired Hero
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posted March 31, 2017 10:43 PM |
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Griffin conservatories are not rare, in each random map appears often.
Same for wyverns and cyclops, so games aren't town vs town with his heroes, are who can reach more banks and the best barbarian or beastmaster. For this reason I'm molest.
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p4r4d0x0n
Famous Hero
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posted March 31, 2017 11:19 PM |
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compared to cyclops, giants and wyvern they are still quite rare
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nitocris
Hired Hero
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posted April 01, 2017 11:33 AM |
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haha 1 year on and still no new patch. Nice!
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MCB
Hired Hero
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posted April 01, 2017 07:46 PM |
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If hota crew don't do paradox proposal (banks match towns), we have a more drastically option, deactivate banks from new rmg editor.
In my game i made grifin conservatories gives only gold and hives artifacts, i can't modify cyclops and titans.
For the heroes I have changed the tavern probabilities like this:
for castle 40 and 40 knights and clerics respectively, 5 on each restant good hero class.
Same as for bad towns.
40 40 stronghold and 10 10 fortress or 40 40 fortres 10 10 stronghold.
Same for cove and conflux.
And stop barbarians vs barbarians anymore, gaining variety and fun.
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p4r4d0x0n
Famous Hero
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posted April 01, 2017 08:19 PM |
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I don't know what you mean with barbarians? might heroes? This meta wont change at all, magic heroes will always be useless in pvp at least without drastically changes of gameplay and magic
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Hourglass
Supreme Hero
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posted April 02, 2017 12:19 AM |
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I would like to see something to be done for Fire magic. It's not the worst skill, but it most definitely is the worst magic school in the game.
Fire wall if very niche, and really bad when fighting against a human opponent.
Mass Bloodlust and Curse aren't worthy enough - the effect is kinda good, but since you can cast only one spell per round, you usually want to cast something else.
Fireball and Inferno can hit creatures in big area, but since they don't do much dmg, why bother using them?
Frenzy and Slayer are both cool design, but the condition where casting these spells is the best option is too rare.
Misfortune is currently the most buffed spell in Hota with the introduction of negative luck, but since you can find artifacts with luck decreasing effects, you don't need this spell.
Blind is an excellent spell, but the basic effect is so strong that having expert fire magic doesn't make much difference.
Armageddon is good, but requires a special setup to be effective. Also the the difference between basic and expert version is quite
small.
Sacrifice can be good, but remains really situational. Resurrection is usually better for many different reasons.
Fire shield is really annoying when fighting against Efreet Sultans, but as a single target spell it rarely has it's uses. Would obviously be much better as a mass spell, but that change alone would not make taking fire magic more appealing.
Berserk is a really good spell and scales up nicely with each level of fire magic. Nothing bad to say about this case.
In general, school of fire magic offers a set of situational spells. It also lacks adventure spells, unlike other magic schools.
Sometimes the best way to buff stuff is just to increase the numbers a bit - sometimes you would need to be a bit more creative. I would personally buff fire magic by adding two more spells to its school.
Incinerate - lvl 4 spell
(In short this spell is an opposite of Prayer)
Decreases the Speed, Attack and Defense stats of a target, enemy stack.
Basic decreases single enemy stack stats by 2.
Advanced decreases single enemy stack stats by 4.
Expert decreases all enemy stacks stats by 4.
Casting this spell would remove Prayer. Casting Prayer would remove this spell.
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Fiery Swiftness - level 3 adventure spell.
Increases your hero's movement points by [a small amount] over land.
Casting this would be rather cheap (about 10 mana?) This would be a single cast spell per turn.
Adv. and Expert levels would (surprisingly) increase the amount of added movement points.
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bloodsucker
Legendary Hero
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posted April 02, 2017 12:57 AM |
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phoenix4ever said: Tower also got both a bank and a Genie Lamp in HotA.
Man, Genie Lamps are anything but Tower. It's like the Ivory Towers, those creatures are incredible in very low numbers but lose most of the interrest if you try to make a powerstack out of them. If you have plus 6 per week from town you don't care about a reinforcement of 5 or 6, but if you don't those will be precious.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 02, 2017 01:26 AM |
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@Hourglass Sounds like you read my posts or thoughts...
@Bloodsucker Well Master Genies are Tower creatures, so Tower armies probably always have room for them. For spellcasting they are just as good in low numbers, but at least Tower won't get -1 morale with them.
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MCB
Hired Hero
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posted April 02, 2017 07:55 AM |
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I don't meant magic heroes Paradoxon I mean all non barbarians or beastmasters. People when one of thjose heroes appears in tavern choose them except rare situations.
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bloodsucker
Legendary Hero
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posted April 02, 2017 09:43 AM |
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I'm not quite sure how to explain this but Heroes IV had the possibility of customizing the strength of random neutrals without giving an exact number, while I have no idea of how to implement this I surelly could use it.
@phoenix4ever: I mean, the Lamps are there so others can profit from MGs godly like hability, not to reinforce Tower's already overwhelming alignment.
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Hourglass
Supreme Hero
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posted April 02, 2017 08:27 PM |
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phoenix4ever said: @Hourglass Sounds like you read my posts or thoughts...
Woot? Have these spells been already suggested?
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P4R4D0X0N
Famous Hero
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posted April 02, 2017 11:12 PM |
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MCB said: I don't meant magic heroes Paradoxon I mean all non barbarians or beastmasters. People when one of thjose heroes appears in tavern choose them except rare situations.
In never pick any beastmaster. It all depends on their talents, I also like Mephala for example, other heroes are epic aswell.
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MCB
Hired Hero
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posted April 02, 2017 11:51 PM |
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Magic heroes can be good increasing one starting point to have the same points of might heroes. for example warlock 0 0 4 2,
wizard 0 0 2 4.
And of course banning orb of inibition and recanter's cloack. Also more magic wells or buffing habilities like mistysicm.
Sorcery can be better if give more power to spells like resurrection, animate dead, sacrifice, elementals etc.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 03, 2017 12:05 AM |
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Hourglass said:
Woot? Have these spells been already suggested?
Well in my game I already did boost some of the Fire spells, Fire Wall, Land Mine, Fireball, Inferno and Slayer, but I nerfed Armageddon, it was just ridiculous.
And the spell you call Incinerate, I have posted about before, I just call it Damnation. It should be a level 4 Fire spell, like a reverse Prayer. But Fire also really lack in adventure spells so either giving it Town Portal or Dimension Door or perhaps a whole new adventure spell could be an idea.
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P4R4D0X0N
Famous Hero
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posted April 03, 2017 12:20 AM |
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MCB said: Magic heroes can be good increasing one starting point to have the same points of might heroes. for example warlock 0 0 4 2,
wizard 0 0 2 4.
And of course banning orb of inibition and recanter's cloack. Also more magic wells or buffing habilities like mistysicm.
Sorcery can be better if give more power to spells like resurrection, animate dead, sacrifice, elementals etc.
Sure, but still -> might heroes will always be better in long terms, you may have some benefits with heroes like luna at the start, but after a few days the benefit is just gone imho.
http://heroescommunity.com/viewthread.php3?TID=43966&PID=1418971#focus
I introduced 2-3 spells for water and fire magic there. a flexible portal on fire similar to hellgate, maybe favoured by inferno as "likely to get" skill and maybe useable from any town with town portal.
Also "Benefit Currents" or "Maelstrom" as possible spells.
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MCB
Hired Hero
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posted April 03, 2017 01:23 AM |
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I'm not sure if with this changes still better might. One powerful meteor shower or chainlightning can equalize forces. Or implosion or a throng of elementals...
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Hourglass
Supreme Hero
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posted April 03, 2017 08:41 PM |
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phoenix4ever said:
And the spell you call Incinerate, I have posted about before, I just call it Damnation. It should be a level 4 Fire spell, like a reverse Prayer. But Fire also really lack in adventure spells so either giving it Town Portal or Dimension Door or perhaps a whole new adventure spell could be an idea.
Srry, I was not aware such an suggestion was made by you earlier. Didn't mean to steal your idea or anything like that.
I btw like your naming on the spell better, because Damnation sounds "more opposite" to Prayer than Incinerate.
I indeed agree that fire spells should be buffed, and increasing the dmg done by the spells is a good start, but I would love to see hota crew making something even more creative.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 03, 2017 09:22 PM |
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No problem mate, I just thought it was fun we thought almost the exact same thing.
Yeah Damnation or perhaps Condemnation would be a good name for it, Incinerate is a cool name, but it sounds like a level 5 fire spell similar to Implosion.
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P4R4D0X0N
Famous Hero
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posted April 03, 2017 09:58 PM |
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MCB said: I'm not sure if with this changes still better might. One powerful meteor shower or chainlightning can equalize forces. Or implosion or a throng of elementals...
It may change a little, but if you are so dumb and ball all your units in one corner of the battlefield, while your enemy has specialization on that spell.
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bloodsucker
Legendary Hero
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posted April 13, 2017 07:52 PM |
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I have no idea of what but it would be nice to have a fast mid-level neutral flyer, something between Dragonflies and Tunderbirds.
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