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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted October 22, 2019 11:04 PM |
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I agree, especially with those stupid ballista/cannon/arrow towers shooting at blinded targets. But then Artillery, Ballistics and First Aid also needs to be improved.
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MattII
Legendary Hero
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posted October 22, 2019 11:44 PM |
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Edited by MattII at 23:55, 22 Oct 2019.
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Well it does occur to me that Artillery and Ballistics do very similar jobs, just for different war machines. Possibly merge the two and come up with a new skill that's unrelated. That's probably too much work though. Hm, does being able to resurrect the war machine the skill is meant for work?
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Rimgrabber
Promising
Famous Hero
Voice in Gelu's Head
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posted October 24, 2019 01:00 AM |
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On the topic of war machines, could first aid be redone to more resemble its H5 counterpart? I think it's a magic skill so this would buff magic heroes too.
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MattII
Legendary Hero
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posted October 24, 2019 08:39 AM |
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Edited by MattII at 08:41, 24 Oct 2019.
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Well the name of the Skill is "First Aid", so presumably we could do something to improve it in ways other than trying to buff the FATent. Maybe it adds Basic/Advanced/Expert Cure to your spellbook.
Also, an ability to resurrect the FATent during combat would make it useful, as well as buffing the FATent's hitpoints.
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P4R4D0X0N
Famous Hero
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posted October 24, 2019 09:17 PM |
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For "First Aid" I'd suggest much more hitpoints for the tent itself and a simple "regeneration" function, like trolls and "Elixir of Life" so basically all hitpoints for the unit is healed. In that case it would be at least useful for units with high amounts of life. First Aid itself adds the ability to use it and up to 3 times in battle, depending on level. While the rolls should be speed dependend. Revival ability I'm not so sure about it... needs testing but I wouldn't deny it straight.
As for the discussion for Wog vs HotA. HotA has no real options to be modified and thats ok coz the quality all around is awesome compared to a clusterfûck of spaghetticode not fitting together in WoG and leading to problems anyway, not speaking of poor quality for new units/buildings graphics... you cant compare it imho anyway. I also liked to play WoG in the past... but that was before HotA... never tried ERA or VCMI since these looked a lot like WoG... patchworked stuff not fitting together...
Anyway, we could need some more water stuff, HotA implemented some but its still too few. Id also like some map stuff for other challenges. Like Dragon Utopia replacement for artifacts but without dragosn...
Anyway... my most wanteds are still the same:
-new heroes for conflux...
-balance for heroes in general secondary skills... most combinatiosn are super useless
-new artifacts... tons of them
-a new system for seer huts (no artifacts)
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bloodsucker
Legendary Hero
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posted October 25, 2019 11:22 AM |
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Prevent army strength overflow.
Sometimes AI's armies grow too big and the heroes start losing against anything in their way. Please take care of this.
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MattII
Legendary Hero
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posted October 25, 2019 11:36 AM |
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Edited by MattII at 11:46, 25 Oct 2019.
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P4R4D0X0N said: For "First Aid" I'd suggest much more hitpoints for the tent itself and a simple "regeneration" function, like trolls and "Elixir of Life" so basically all hitpoints for the unit is healed. In that case it would be at least useful for units with high amounts of life. First Aid itself adds the ability to use it and up to 3 times in battle, depending on level. While the rolls should be speed dependend. Revival ability I'm not so sure about it... needs testing but I wouldn't deny it straight.
Well a general HP boost for the tent would probably be a good thing, maybe up to 150 hp at base level, and +20/+30/+50 hp with First Aid (so up to 250 hp with Expert First Aid), or +25/+50/+75 hp (up to 300 hp) if you want to be generous.
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gatecrasher
Famous Hero
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posted October 25, 2019 12:47 PM |
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bloodsucker said: Sometimes AI's armies grow too big and the heroes start losing against anything in their way. Please take care of this.
Wat? What do you mean by "sometimes"? Is this a bug?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted October 25, 2019 01:09 PM |
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bloodsucker said: Sometimes AI's armies grow too big and the heroes start losing against anything in their way. Please take care of this.
Perhaps the game is just not supposed to be played with such crazy numbers?
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bloodsucker
Legendary Hero
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posted October 25, 2019 01:25 PM |
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gatecrasher said: Wat? What do you mean by "sometimes"? Is this a bug?
It's just another limitation of the way they used variables. It happens to primary skills, Army Strength in the Tavern and many other things but this one has a solution, RoseCavalier already did it in SoD_SP.
phoenix4ever said: Perhaps the game is just not supposed to be played with such crazy numbers?
So why to make artifacts that produce army and Necromancy? You know this can happen in SoD scenarios, just with a Necro hero and big enough fights?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted October 25, 2019 03:46 PM |
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So how much army does it take to "break it"?
I personally never seen it happen, but I don't like maps with legions of creatures either. At least HotA toned Necromancy down, they just forgot about CotUK...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 25, 2019 04:56 PM |
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phoenix4ever said:
Perhaps the game is just not supposed to be played with such crazy numbers?
No, its just error code, like levels overflow.
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Maurice
Hero of Order
Part of the furniture
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posted October 25, 2019 06:27 PM |
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Salamandre said:
phoenix4ever said:
Perhaps the game is just not supposed to be played with such crazy numbers?
No, its just error code, like levels overflow.
I do agree with Phoenix though. The game was never designed for such huge armies and enormous long play times. If it was designed, they would have caught such overflow situations and made sure they wouldn't happen.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 25, 2019 07:34 PM |
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It's both. When then editor shipped with the game allows breaking limits when performing legal actions, as placing joiners, events, level up and primary skill bonuses, then its botched job for me. It's not like we used hacks to find those flaws.
P4R4D0X0N said: compared to a clusterfûck of spaghetticode not fitting together in WoG
Look, you have two restaurants, one serving an excellent meal but every day the same and no other choice. The other restaurant has actually a menu map with tons of proposed meals, so what you say is you asked for them all at once, you got an indigestion, thus you never go back to that place?
The usual bulsh!t.
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bloodsucker
Legendary Hero
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posted October 25, 2019 08:01 PM |
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phoenix4ever said: So how much army does it take to "break it"?
If you need to know (from observation), it's less then 5000 azures in a guy with about 90 A/D.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted October 25, 2019 08:12 PM |
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@Salamandre Yeah I know, guess it is just my personal opinion.
@Bloodsucker That is not exactly a standard game either and I don't think NWC intended such huge armies or stats. But I guess they brought it on themselves with how broken Diplomacy and Necromancy is... (Necromancy is fine in HotA though)
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bloodsucker
Legendary Hero
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posted October 25, 2019 08:24 PM |
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phoenix4ever said: Necromancy is fine in HotA though
About that... I've gave them eight towns with Necromancy Amplifiers and one with the Grail, then all their eight heroes start with Cloaks and AoDs and I'm trying to find a way to give them to all heroes they can ever hire (that will all have to be Necro).
So, if this part doesn't work I'm not even bothering to work on that one until this is fixed. Hope it will be soon, cause this really is a bug not feature.
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P4R4D0X0N
Famous Hero
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posted October 26, 2019 12:54 PM |
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Salamandre said:
Look, you have two restaurants, one serving an excellent meal but every day the same and no other choice. The other restaurant has actually a menu map with tons of proposed meals, so what you say is you asked for them all at once, you got an indigestion, thus you never go back to that place?
The usual bulsh!t.
True... I just critized the lack of structure in case of design and coding, there is also a saying: "Too many cooks spoil the broth." thats what happened more or less in WoG. If you had a constructive project management and quality ensurance this would work in a proper way even with "fan content"... anyway you cant compare it...
To be honest I also like to play around with the WoG options, but in 99% of the cases this meant -> complete inbalance and absolute overpowered options. Coz it was bad designed, lead to tons of errors and the assets were just copy pastes from other games... not speaking of copyright violations and not fitting in in the first place.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted October 26, 2019 01:07 PM |
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Edited by RerryR at 13:14, 26 Oct 2019.
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P4R4D0X0N said:
To be honest I also like to play around with the WoG options, but in 99% of the cases this meant -> complete inbalance and absolute overpowered options. Coz it was bad designed, lead to tons of errors and the assets were just copy pastes from other games... not speaking of copyright violations and not fitting in in the first place.
Sometimes I wonder if we play different games? Tons of errors? 99% imbalanced options? copyright violations? sorry but that's again bullsh!t I see none of that in the game I play.
I mean it is clear that the amount of options and choices requires at least a minimum of effort from the player to read through it once and use their head. If you want the all in one solution without thinking take HotA but then please, accept your fate already.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 26, 2019 01:21 PM |
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The thing is, today's most played games have to come with a complex editor and a user friendly mod kit. This is no longer a goodie to add, but a must to have if you want the game to last.
Look at Civilization, Skyrim, Minecraft, to name a few I know. There is nothing which beats the opportunity to actually put your hand in and try to mold the game so it suits better your taste, for me at least.
The argument "too many options" is bizarre. You don't have to pick them all. I play Skyrim atm and was eager to install all mods I liked so ended with something about 150 active mods, then the game crashed every 5 minutes. So I decided to raid creation kit forums and rant about their tool being a snow. I took the time to search online, watched several videos on possible solutions, downloaded a better mod manager, then found out that some of the mods had corrupted files. So from 150 with a 5 minutes rate crash, I am now down to about 135 but no crash at all, is like a miracle happening.
Now I downloaded the Creation Kit and started watching tutorials online as I want to create my own perks. That is what bring me again and again to such games.
Of course, this is not to accuse Hota team of not proving a mod kit, I am aware how difficult that would be, seeing the primitive language used. Just saying that the version of Heroes, Era/wog, which allows such thing is invaluable exactly because we know now how hard is to make such thing.
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Era II mods and utilities
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