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Thread: Typhon 2.1 | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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Puppet_Master
Adventuring Hero
Villain
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posted February 05, 2018 08:47 AM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted February 27, 2018 08:53 PM |
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Does Battery.dll still work? Would it work with amethyst? could we please get source code (even if it's assembler it would be nice)
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Puppet_Master
Adventuring Hero
Villain
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posted February 28, 2018 03:38 PM |
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Polish_User
Hired Hero
Trying 2 ERM
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posted July 03, 2018 03:17 PM |
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Can someone explain to me how magic modes work in typhon?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 03, 2018 03:35 PM |
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Friendly spell means spell you cast on your troops only.
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Polish_User
Hired Hero
Trying 2 ERM
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posted August 06, 2018 09:24 PM |
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Welp i've found a bug in Typhon. When you click 'Copy all states' this window appears.
Btw my question above is still active.
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Polish_User
Hired Hero
Trying 2 ERM
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posted February 10, 2019 12:21 AM |
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Uh Oh. The Typhon download link 404's.
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Puppet_Master
Adventuring Hero
Villain
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posted February 11, 2019 11:08 AM |
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Original link works fine.
Now Typhon`s version is 2.7.
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Polish_User
Hired Hero
Trying 2 ERM
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posted February 14, 2019 07:55 PM |
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Sources link works, but the Typhon one doesn't, strangely enough.
I've even tried the link on the DF2 forum.
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Puppet_Master
Adventuring Hero
Villain
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posted February 20, 2019 02:03 PM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 23, 2019 09:19 PM |
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Edited by majaczek at 21:20, 23 Jun 2019.
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Puppet_Master said:
majaczek said: Does Battery.dll still work?
Yes.
majaczek said: Would it work with amethyst?
Yes.
majaczek said:
could we please get source code (even if it's assembler it would be nice)
Battery original pack (DLL, source, russian help)
I have rewritten battery.dll in c++ and added some features, and called it battery2.dll. I hope you aren't mad at me. I provide you sources (and to everybody).
Changes: you can change non-dwelling in town to dwelling via CA:D. I used negative indexes (so you can make i.e. dwelling effect for grail building but you are not limited to it)
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fanofheroes
Famous Hero
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posted June 24, 2019 04:20 PM |
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I have rewritten battery.dll in c++ and added some features, and called it battery2.dll. I hope you aren't mad at me. I provide you sources (and to everybody).
Changes: you can change non-dwelling in town to dwelling via CA:D. I used negative indexes (so you can make i.e. dwelling effect for grail building but you are not limited to it)
Please could you provide an upload link? I tried downloading it but the folders are empty :(
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Polish_User
Hired Hero
Trying 2 ERM
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posted June 24, 2019 04:31 PM |
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fanofheroes said:
I have rewritten battery.dll in c++ and added some features, and called it battery2.dll. I hope you aren't mad at me. I provide you sources (and to everybody).
Changes: you can change non-dwelling in town to dwelling via CA:D. I used negative indexes (so you can make i.e. dwelling effect for grail building but you are not limited to it)
Please could you provide an upload link? I tried downloading it but the folders are empty :(
What are you talking about? I've downloaded it and it has all the files and .exe's. Maybe your antivirus software is blocking it?
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fanofheroes
Famous Hero
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posted June 24, 2019 05:09 PM |
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Polish_User said:
fanofheroes said:
I have rewritten battery.dll in c++ and added some features, and called it battery2.dll. I hope you aren't mad at me. I provide you sources (and to everybody).
Changes: you can change non-dwelling in town to dwelling via CA:D. I used negative indexes (so you can make i.e. dwelling effect for grail building but you are not limited to it)
Please could you provide an upload link? I tried downloading it but the folders are empty :(
What are you talking about? I've downloaded it and it has all the files and .exe's. Maybe your antivirus software is blocking it?
It must be that, because on the download page i can see all the folders and software. I'm not getting a warning notice from the antivirus program. If i did, it would be easier for me to make it neglect the antivirus for this download lol
the screen just gets stuck at the Rar download page. I've downloaded from Rar before so i don't know what the problem is
I disabled my antivirus for the download and no success.
@Polish_user: are you using a specific software to open the file? I've tried 7zip
EDIT======
figured it out. 7zip did the job, i had a blonde moment again :(
thank you for your help :)
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 24, 2019 05:15 PM |
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Edited by majaczek at 17:19, 24 Jun 2019.
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umm battery2 is here
if you wish to use it as plugin you need only battery2.dll
if you want source code it is also there
it has all functions of battery plus some more. 75% credits goes to Master of Puppets for original plugin, I just rewritten it to c++ and added possibility to use it for another buildings.
EDIT: I would be happy if MoP would use my new version by default
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fanofheroes
Famous Hero
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posted June 25, 2019 04:35 PM |
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Has anyone else noticed this "wheeler" unit replacing other units in an army? All my heroes with griffins have these bazinga units lol. how do you get rid of them?
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Polish_User
Hired Hero
Trying 2 ERM
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posted June 25, 2019 05:29 PM |
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fanofheroes said: Has anyone else noticed this "wheeler" unit replacing other units in an army? All my heroes with griffins have these bazinga units lol. how do you get rid of them?
Just remove test unit ERM script from the typhon dir.
It should be in Typhon->Data->s->Typhon - test creature setup.erm
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fanofheroes
Famous Hero
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posted June 25, 2019 08:02 PM |
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Polish_User said:
fanofheroes said: Has anyone else noticed this "wheeler" unit replacing other units in an army? All my heroes with griffins have these bazinga units lol. how do you get rid of them?
Just remove test unit ERM script from the typhon dir.
It should be in Typhon->Data->s->Typhon - test creature setup.erm
Awesome thank you! Heroes 3 just keeps getting better and better!!
Do you know if there's a video for making a creature dwelling for the units we make for this mod?
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Polish_User
Hired Hero
Trying 2 ERM
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posted June 25, 2019 11:34 PM |
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fanofheroes said:
Polish_User said:
fanofheroes said: Has anyone else noticed this "wheeler" unit replacing other units in an army? All my heroes with griffins have these bazinga units lol. how do you get rid of them?
Just remove test unit ERM script from the typhon dir.
It should be in Typhon->Data->s->Typhon - test creature setup.erm
Awesome thank you! Heroes 3 just keeps getting better and better!!
Do you know if there's a video for making a creature dwelling for the units we make for this mod?
Well, Honestly I don't know how to make them but i can tell you that it is possible by writing a simple ERM script. By making an empty object a dwelling and then making it recruit units with ID, which they have in Typhon. It'll be easy if you have basic ERM understanding. Should you encounter any problems, just check the ERM Help.
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fanofheroes
Famous Hero
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posted June 26, 2019 05:01 AM |
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Polish_User said:
Well, Honestly I don't know how to make them but i can tell you that it is possible by writing a simple ERM script by making an empty object a dewlling and then making it recruit units with ID, which they have in Typhon. It'll be easy if you have basic ERM understanding. Should you encounter any problems, just check the ERM Help.
That's true. One last question for the night, have you noticed that enemy units all have unlimited retaliations? I checked the MOP editor and it's not ticked there. Is there another ERM script like the test script that needs to be deleted too?
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