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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 33 pages long: 1 2 3 4 5 ... 10 20 ... 29 30 31 32 33 · «PREV
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 26, 2024 12:33 AM
Edited by RoseKavalier at 00:34, 26 Jan 2024.

igrik said:
RoseKavalier, Hi!
There is no extended description of the Sacrifice spell, but would like to.
[...]


igrik привет!
Good suggestion, I'll look into it whenever I get some time to revisit this.

edit: bump
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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wenwell
wenwell


Adventuring Hero
posted March 08, 2024 09:57 AM

In the latest HD-mod update, the numpad stopped working normally (some keys show you a scenario menu). Is this possible to fix it?

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VIP
VIP


Known Hero
posted March 23, 2024 03:17 PM

VIP said:
Quote:
Whatever is open sourced is what I intended to open source at this time.


If It's possible share . I mean higscore days for single player and texts cast spell "G" for dragons -- source code.


Logs:

[+] Faerie Dragons spell text was hardcoded in English, now modifiable under [lang][combat] (thanks VIP)
[+] Fixed Faerie Dragon's cast spell button appearance when not the active stack (thanks VIP)
[+] Faerie Dragon's description is now shown when the cast spell button is present (thanks VIP)
[+] High Score dialog Campaign tab now shows both score and number of days (thanks VIP)


I renew my request

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted March 27, 2024 01:14 AM

wenwell said:
In the latest HD-mod update, the numpad stopped working normally (some keys show you a scenario menu). Is this possible to fix it?

Should be, I haven't taken a look as to why this was changed again. Been very busy!

VIP said:
I renew my request

Same answer
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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VIP
VIP


Known Hero
posted May 17, 2024 08:55 PM
Edited by VIP at 20:56, 17 May 2024.

I don't know if this is the right topic, but I found a bug in H3API. If I want to use methods to download the current cursor image, it will not work properly (it does not refresh when the player changes the hero's position too).

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DarkAtom
DarkAtom


Adventuring Hero
posted July 17, 2024 11:31 PM

Is it possible to completely disable the Alt+Right click feature on the adventure map? Yes, I know you can use the Unleashed editor for individual maps, but right-clicking a hero to see all of his/her artifacts, or right clicking a windmill to see if you should bother going to it feels like cheating even on vanilla maps.
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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VIP
VIP


Known Hero
posted August 10, 2024 10:41 AM
Edited by VIP at 10:55, 10 Aug 2024.

I found bug is SoD_SP.


H3API missing (eSecSkillLevel similar):
namespace NExpertiseEffect
{
enum eExpertiseEffect : UINT
{
NONE = 0,
BASIC = 1,
ADVANCED = 2,
EXPERT = 3,
};
}
typedef NExpertiseEffect::eExpertiseEffect eExpertiseEffect;

//...
typedef NH3Spells::eExpertiseEffect     eSpellExpertise;

Fix Method:  SpellbookTextValues
case NH3Spells::NSpells::VISIONS:
c->eax = std::max((int)(spell_power * (spell_expertise == eSpellExpertise::NONE ? 1 : spell_expertise)), 3); //fix: c->eax *= spell_power;

Source: https://heroes.thelazy.net/index.php/Visions

Click 'Quote' - show code with tabs

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted August 25, 2024 04:03 AM
Edited by RoseKavalier at 04:04, 25 Aug 2024.

VIP said:
I don't know if this is the right topic, but I found a bug in H3API. If I want to use methods to download the current cursor image, it will not work properly (it does not refresh when the player changes the hero's position too).

It's not the right topic, use the Github repository.

DarkAtom said:
Is it possible to completely disable the Alt+Right click feature on the adventure map? Yes, I know you can use the Unleashed editor for individual maps, but right-clicking a hero to see all of his/her artifacts, or right clicking a windmill to see if you should bother going to it feels like cheating even on vanilla maps.

No, don't press Alt. It's there to save you the need to save/load to get the same information.

VIP said:
I found bug is SoD_SP.

Please use Github in the future and check that your code doesn't introduce another bug
If I understand correctly what you're writing then there is no bug here. Spell::GetBaseEffect() does the correct calculation because Vision's .spEffect is 0.

VIP said:
Source: https://heroes.thelazy.net/index.php/Visions

Just as an FYI, the wiki is not a reliable source.

EDIT: post timed out, editing to show some visibility.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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VIP
VIP


Known Hero
posted August 25, 2024 07:44 AM

Okay, I will send newest update and bug in github for H3API.
I understand your comment.

What breaks this code?
You mean it's a newer version of h3api inz your sample code?


Why is it bad? I analyzed it and it looks good. The value 0 does not bring anything, as I checked on the map, by default you have a range of 3 to check the vision on monsters. I also ran tests with HotA and they probably have such calculations too.

These calculations are temporary while your flag shows new text next to the RMB or LMB spell window when a given spell is selected. After that it goes back to default from what I can see.

If you can tell me what's wrong, I'd love to find out , but from what I see it should be OK with the calculations from the wiki

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