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Thread: Best necklace/pendant? (HOMM3) | This thread is pages long: 1 2 · NEXT» |
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 31, 2017 09:40 PM |
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Poll Question: Best necklace/pendant? (HOMM3)
Hi there
There are many good necklaces or pendants in Heroes 3 and sometimes it's hard to decide what to wear.
So which necklace or pendant do you think is the best or most useful in Heroes 3?
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted August 31, 2017 09:50 PM |
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It's obvious tht the Celestial Necklace of Bliss is superior to all others.
However, H4 has a better one (at least for that game): A necklace that casts ;Misfortune on all enemy creatures and heroes before the start of each combat
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Erdamon
Adventuring Hero
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posted August 31, 2017 10:04 PM |
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I do enjoy pendant of courage a lot. Given the fact I get diplomacy with heroes others then the 3 known ones and no leadership, it allowed me to eliminate bad morale and mix troops after my own liking.
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Maurice
Hero of Order
Part of the furniture
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posted September 01, 2017 12:02 AM |
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It's situational, I'd say. The Necklace of Bliss does indeed have the best cards, but with a mixed army, you might have more use of the Pendant of Courage, while the extra +1 speed from a Necklace of Swiftness might be just the edge you need to severly hammer down an enemy before he has a chance to act. It really depends.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 01, 2017 01:30 AM |
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NimoStar said: It's obvious tht the Celestial Necklace of Bliss is superior to all others.
Only on paper. Celestial Necklace, like garniture of interference, never made me win a battle by itself, while pendant of negativity -life saver when facing faeries, Necklace of swiftness -no need to explain why +1 to speed can change the outcome, Pendant of courage - high moral rocks, Pendant of sight -actually a hate artifact when AI but also can save you a lot, potentially can outclass odds in specific battles. Of course I speak about human/AI battles, multiplayer has so many restrictions that only stats can make a difference, they killed the fun.
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Drakon-Deus
Undefeatable Hero
Qapla'
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posted September 01, 2017 10:43 AM |
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Yeah, the boost to all primary skills is nice but the others should not be underestimated. I vote for Necklace of Swiftness as my favorite.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted September 01, 2017 10:53 AM |
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I don't think there is one "best" in Heroes games as all is so situational (same goes for skills and spells IMO), I have a soft spot for Second Sight as I hate getting blinded.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 01, 2017 11:03 AM |
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I agree it's situational, but perhaps people still have a favorite.
I could personally vote for all of them, except maybe Garniture of Interference, 5% is a very little bonus.
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Ghost
Undefeatable Hero
Therefore I am
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posted September 01, 2017 11:42 AM |
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I use a Celestial Necklace of Bliss, Necklace of Swiftness, Pendant of Courage, and Necklace of Ocean Guidance in your question. I use a Pendant of Dispassion in multiplayer, so I can't vote. I always change artifacts, when I go to sea, I take a Necklace of Ocean Guidance, but in multiplayer, I take a Pendant of Dispassion in end turn by security guard, so no one try attack against me, and then I change Necklace of Swiftness against monsters, and back to Pendant of Dispassion, depend on Badge of Courage, Recanter's Cloak, and other, if I find them. Yeah Garniture of Interference is a good artifact, when you could get 50-55% is more effect than morale, it means also to armaggedon users. I don't use a resistance artifacts, because of rare, and you need resistance skill. Otherwise powerful artifacts, if you find all them
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Fight MWMs - stand teach
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Maag
Adventuring Hero
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posted September 01, 2017 10:50 PM |
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Agree, that it is situational indeed.
But in most cases, i think Necklace of Swiftness, adding +1 speed to everyone could be gamechanger.
Salamandre, could you explain, why in multiplayer only stats matter? That "+1 speed" could change the course of game.
Both start with angels typically, on speed 12.
Terrain could favour one player, adding +1 speed to angel. So if another player gets Necklace of Swiftness, he/she could theoretically still start the battle and if yes, you are on your way - blind someone, cast implosion, clone your angel, mass slow them or mass haste your army. These things could matter more, than +3 attack and defense (being said, that +3 spell power is even more meaningless here than diff. in attack or defense and +3 knowl. also).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 01, 2017 11:03 PM |
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Because they totally banned the hit&run feature, for which so many artifacts, special terrains and heroes are designed, so given there is only one big battle, natural fighting skills + stats + army size are what matters. When you have a ninja guy with 1 phoenix lightning killing half of your army, fleeing then come back again and again, you have to reconsider a lot of options, artifacts included.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 02, 2017 05:00 AM |
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Edited by NimoStar at 05:03, 02 Sep 2017.
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Sad that they did so because it was actually the only way to win late game possibly as Conflux vs Necropolis (I did a thread on that theoretical "banned" matchup)
+3 atk and +3 def is alone enough to worth it... however +3 spellpower and +´3 knowledge should not be underestimated either specially in early game or a weak secondary hero.
Of course +1 to speed is also a very nice boost and cumulative with others. But in a normal fight, the other stats win every time.
But +3 morale and +3 luck gets redundant in late game. So many things boost luck and morale (including map features, other artifacts, skills, town structures, and some Grails) that you are almost always at max without even trying.
Don't get me wrong, +1 speed is definitely a more interesting and "flavorful" bonus than just boringly increasing stats; in this way other pendants are much more of my "favourites" (including the one that grants magic resistance. it also looks cool) but the celestial neckace is objectively powerful.
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bloodsucker
Legendary Hero
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posted September 02, 2017 10:24 AM |
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Erdamon said: I do enjoy pendant of courage a lot. Given the fact I get diplomacy with heroes others then the 3 known ones and no leadership, it allowed me to eliminate bad morale and mix troops after my own liking.
I've choosed the pendant of courage by the same reasons but I think the most powerfull pendant is missing. It is in fact and without a doubt the Amulet of the Undertaker. It needs the boots and the cowl to be worth something (and the absence of MP rules) but when combined produces the most broken artifact in the game.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted September 02, 2017 12:01 PM |
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Pendant of Courage and Neckless of Swifness are my favourites for non-necro heroes and Amulet of Undertaker to boost power of Necromancy.
Pendant of Courage is great artifact to replace both Leadership and Luck Secondary Skills or when you mix creatures in epic SP map.
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bloodsucker
Legendary Hero
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posted September 02, 2017 01:25 PM |
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Of course you need an hero with Necromancy to use the Cloack but I've seen a Clavius I had inside a town cause of specialty to grow to became the most powerfull hero, after I got the Cloack at month three, when I was already dominating the map and had a couple of good heroes. I didn't had many Necropolis and I didn't built the grail there, but even 60% of the enemy loses turned in to liches, when there are still enough neutral armies around, rapidly makes an hero better then any other you have been spending your money to arm.
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Maag
Adventuring Hero
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posted September 04, 2017 03:56 PM |
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I guess it is OT, but in my opinion all those Necro combined artifacts should be banned from the game. Necro is already best town and now considering this fact, why pump them up even more?
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Ghost
Undefeatable Hero
Therefore I am
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posted September 04, 2017 04:10 PM |
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Necropolis isn't the best and undeath cloak versus health point. No problem! H4 is much better and more accurate, necropolis get a vampire, what then? H5 would be greater accuracy, but the company went bankrupt!
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Zaio-Baio
Promising
Famous Hero
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posted September 15, 2017 12:29 PM |
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Salamandre said: Because they totally banned the hit&run feature
Its safer when its banned. Imagine playing a 10 hour multiplayer game and owning your opponent with multiple hit and runs at the end. What will be the odds that he will rage and ban you immediately afterwards?
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 15, 2017 02:02 PM |
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Then he needs to be a better strategist?
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Ghost
Undefeatable Hero
Therefore I am
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posted September 15, 2017 02:29 PM |
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Edited by Ghost at 16:39, 15 Sep 2017.
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An idiot also my friends deny wisdom. I've seen why a helpless to spell use, they are also change to monopoly rule. I've seen many people saying balance, even if played in a few times. Later on their rule is over, always be the same, psychologist knows! It's one article magazine, why player don't enjoy game rule, and kept a balance things. Still what? Ex-chess world champion Bobby Fischer wanted to get his rule, also Jose Raul Capablanca wanted chessboard be 10x10. A many good player understand chess, therefore they didn't receive. If Ubisoft arrange tournament, you miss/lose all game. What a loser!
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Fight MWMs - stand teach
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