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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: H4 Renaissance: Greatest Mod V18 [DOWNLOAD]
Thread: H4 Renaissance: Greatest Mod V18 [DOWNLOAD] This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted May 12, 2018 10:05 PM

Bad news people. Game froze on me, again.

The old bugs seemed to have reappeared all over again.

Smallest map at novice difficulty with one human vs. one A.I. type of a map.

Froze while in a battlefield vs. a bunch of neutral guards defending a mine. Never unfroze and, had to restart my PC in order to restore the good functionality of my machine.

Hey! At least you tried your best! Nimostar.


____________
Now, all 7 titles can be played on Windows 10 Home/Pro Editions. Thanks to the good ole' Gog.com people, all the series can be played on any decent multi-core PC.


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radmutant69
radmutant69


Promising
Known Hero
posted May 12, 2018 10:40 PM

I think it's not really a Greatest Mod bug. Sometimes I experienced such random freezes in pure Equilibris too. Especially on swamp terrain but it can happen anywhere. And since the Greatest mod is a heavily modified Equilibris, it contains the Equi's bugs of course...

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iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted May 13, 2018 09:28 PM

I've experienced the battlefield freeze bug often without Equilibris.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted May 14, 2018 07:42 PM

Me too. What's funny is that I don't recall win XP causing many freezes but Win 7 and win 8 seems to encounter this issue more often.


kkfkkkfk said:
Karmakeld said:
kkfkkkfk said:

This kind of image resources can be used in the original or other versions.
I plan to make a tool to switch the portrait, or some other graphics.


You are aware of the Equilibris Facetool that allows you to change portraits?
Also Namerutan made a ResHelper tool that allows you to change most images/graphic files in the game (townscreens, campaign splashscreens, main menu, artifacts etc)


I know those.But one by one change is not what I want.
And the text on the main page has nothing to do with the image.
I am committed to improving the fluency of the game.
Of course, it also contains some images.
Will be shared with everyone at the end of the month.



I could be wrong, but I do believe the text and version numbers displayed on the main menu can be located within one of txt files. I don't remember which one, but it sholdn't be hard to locate.
Looking forward to see what you've made.

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted May 15, 2018 03:00 AM

Don't worry. I've found it. It's located at strings.text.

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vulcancolak
vulcancolak


Famous Hero
posted July 17, 2018 02:45 PM

Omg i haven't seen this before. Tonight i will try it when i return to home. It is good to see to find someone still interest with Heroes 4

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 17, 2018 09:30 PM

Tell me your thoughts after you try it.


On other news:
I am working on changing all magics for 0.20 version.

The only thing lacking now are the images.
(all spell images will be replaced to fit new flavor)

Quote:
- Change LOGOS and COLORS of schools
- Change STRINGS

All changes:
Now all magics have Summons and Damage (which balance eachother)
- Primal magic (from Nature) : Strenght boosts, pathfinding, regenerates/heals
- Underhanded magic (from Chaos) ; Short for Underhanded (or Undermine): Poisons, acids, fear and confusion, and ability boosts
- Sand magic (from Life) : Area damage, illusions, and holy effects
- Black Magic (from Death) : Reanimation, Demon summon, curses
- Ocean magic (from Order) : Displacement, mobility, various

Primal Magic
[Ex "nature" magic]
Color: Green and cyan with brown
Lvl1:
+ Summon Sprite (lvl2 creature, very few)
+ Regrowth (Bind Wound)
+ Cleanse (Dispel)
+ Scaled Skin(Stoneskin)
+ Hunter (Bloodlust)
+ Hydra Health
+ Pathfinding
+ Muscles (Strenght)
+ Dust to Dust
Lvl2:
+ Summon Trolls
+ Summon White Tiger
+ Ancient Stone (Rock Growth)
+ Grounding Vines (Bind flyer)
+ Giant Strenght
+ Regeneration
+ Magic Resistance
+ Ward from Sea
Lvl3:
+ Summon Earth Elemental
+ Primal Surge (Magic Fist)
+ Supreme Healing
+ Great Hunt (Bloodfrenzy) [mass bloodlust]
+ Mass Cleansing (Mass Dispel)
+ Protected Glade (Sacred Ground)
+ Water of Life (Holy Water)
+ Wasp Swarm [4 mp]
+ Anti-Magic
Lvl4:
+ Summon Mantis
+ Lightning Strike
+ Mass Regrowth (Mass Healing)
+ Beast Within (Berserk)
+ Dragon Strenght (nerfed to 66%)
+ Mass Ward from Sea
+ Shield from Darkness (Mass Death Ward)
Lvl5:
+ Summon Thunderbird
+ Chain Lightning
+ Great Cycle (Divine Intervention)
+ Mana Abundance (Mana Flare)
+ "Forest" Sanctuary

Underhanded Magic
[ Ex-Chaos magic ]
Color: Purple (or earthen) with Green and Silver
- Goes great with Dungeon
- Is specialized in curses but also boosts allies
Spell list:
Lvl1:
+ Mire
+ Sparks
+ Smoke
+ Poison
+ Weakness
+ Snake Strike
+ Mobility
Lvl2:
+ Magic Leech [more expensive]
+ Confusion [5mp]
+ Frightening (Fear) [3mp - enchancement on creature]
+ Acid
+ Quicksand
+ Monster Killer (Slayer) [1mp]
+ Bad morale cloud (Despair)
Lvl3:
+ Summon a few Minotaurs (creature Lv3) ["Find Minotaurs"]
+ Trap Door (teleport)
+ Cancellation [3mp]
+ Noxious Cloud (Choking Gas)
+ Poisoned Blade (Poison Attack)
+ Mass Snake Strike
Lvl4:
+ Summon some Slimes (creature Lv2+) ["Create Slimes"]
+ Mass Mobility
+ Fast Reflexes (Cat Reflexes)
+ Blades of Extinction (Mass Slayer) [2mp]
+ Life Drain (Drain Life)
+ Mass Cancellation
Lvl5:
+ Summon Beholders (Creature Lv3, attackcaster)
+ Hypnotize
+ Plague
+ Mass Hysteria (Cloud of Confusion)
+ Infinite Mana (Like Mana Potion)

Black Magic
[Ex death magic]
Color: Black with Red
Lvl1:
+ Animate Dead
+ Curse
+ Spook (Unholy Song)
+ Dark Armor (Celestial Armor)
+ Accursed Arrow (magic arrow)
+ Unnatural Ward (Nature Ward)
Lvl2:
+ Summon Imps
+ Raise Skeletons
+ Hex (Misfortune)
+ Forgetfulness
+ Cowardice
+ Loss (Sorrow) [use memey icon]
+ Durable (Defender)
Lvl3:
+ Summon Cerberi
+ Old Age
+ Spell Shackle
+ Nightmares (Terror) [4mp - will be one turn with 3.55 exe; cost 1 less than Confusion because of immune targets]
+ Unnatural Barrier (Mass Nature Ward)
+ Blood Covenant (Vampiric Touch)
+ Insubstantial
+ Mass Forgetfulness
Lvl4:
+ Raise Ghost Sailors (Raise Ghost) [Many]
+ Death Call
+ Implosion
+ Mass Loss (Mass Sorrow)
+ Absolute Hex (Mass Misfortune)
+ Mass Curse
+ Tarnished Armor (Mass Dark Armor)
Lvl5:
+ Deal with the Devil (Summon Devil) [They have Shaytan Fire instead of Disintegrate]
+ Raise Dragons [Ghost Dragons]
+ Ritual Sacrifice (Sacrifice) [6mp]
+ Hand of Death
+ Ashes to Ashes [Disintegrate]


Sand magic
[Ex Life Magic]
Color: Orange with Cyan
Lvl1:
+ Heat Aura (Fire Shield)
+ First Strike
+ Fervor (Morale)
+ Blur
+ Bless
+ Burning Heart (Cold Resistance)
+ Fire Resistance
+ Nomadism (Terrain Walk)
+ Purity (Exorcism)
Lvl2:
+ Summon Fire Elemental
+ Endurance
+ Smokeless Fire (Fire bolt) [looks like Efreeti column]
+ Fire Aura
+ Martyr
+ Ocean Ward
+ Underhanded Ward
+ Black Ward
+ Destiny (Luck)
Lvl3:
+ Create Mummies
+ Flaming Scimitar (Fire Aura)
+ Prayer
+ Mirage (like Illusion)
+ Blind
+ Heat Wave (like Fireball)
+ Righteous Aegis / Aegis of Faith (Add-hp shield)
+ Mass Blur
Lvl4:
+ Summon Ifrit (Summon Efreet)
+ Molten Sandstorm (inferno)
+ Mass Fervor
+ Shaytan Fire (Demon Fire) [doesn't damage allies]
+ Guardian Angel
+ Great Righteous Strike
+ Absolute Purity (Mass Exorcism)
Lvl5:
+ Angelic Assistance (summon Angels)
+ Liberate Genies (Summon genies)
+ Greater Mirage (more Illusion)
+ Retribution
+ Resurrection
+ Apocalypse (Armageddon)

Ocean Magic
[Ex Order Magic)
Color: Blue and white
Lvl1:
+ Fortune
+ Mirth
+ Displace
+ Frost Shield (Shield)
+ Favorable Winds (Speed, faster creature)
+ Salt the Wounds (Disrupting Ray)
+ Time Freeze (Slow)
+ Visions
Lvl2:
+ Gather Pirates
+ Fabricate Harpoons
+ Ice Bolt
+ Precision
+ Swashbucking (Quickness) [if works?]
+ Power Drain (cheap)
+ Desert Ward
+ Summon Boat
Lvl3:
+ Summon Air Elemental
+ Summon Titan (expensive, few)
+ Steal Enchantment [1mp]
+ Magical Mirror (Magic Mirror) [4mp]
+ Mass Precision
+ Frost Ring (Ring of Fire)
+ Song of Peace
+ Water Walk
+ Freezing Attack
Lvl4:
+ Summon Mermaids
+ Summon Frost Demon
+ Iceberg (Frozen)
+ Mass Fortune
+ Mass Slow
+ Mass Favorable Winds
+ Impress (Charm)
+ Banish
Lvl5:
+ Summon Water Elemental
+ Summon Sea Monster
+ Pain Mirror
+ Town Portal
+ Steal All Enchantments

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vulcancolak
vulcancolak


Famous Hero
posted July 18, 2018 10:29 AM

Sure i will. In this 2 days i am busy but i will definitely check this. Because still i love Heroes 4

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted July 20, 2018 10:30 PM

First off, outstanding job Nimostar Congrats on that!

Back in time I didn't pay too much attention to the game, hooked on Heroes 2 as I was, but now, thanks to your mod I'm giving it a second chance.

Anyway, a quick question (apologize in advance if it's been put on the table before, I didn't find anything though): is the mod really compatible with any map?

I'm asking you 'cause the game just breaks every time I wanted to play some maps using your mod. I remember one in particular, downloaded at maps4heroes: "A Beautiful Land": http://www.maps4heroes.com/forum/opinions.php?map_id=389&game=4

Thanks!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 22, 2018 02:27 PM
Edited by NimoStar at 14:42, 22 Jul 2018.

Some maps have incompatibility problems because of balance is what I know (because many creatures are tier-switched).

other incompatibility problems may be cause by Equilibris code.

But perhaps there are some maps which use custom scripting (IE, these are not . Those could be incompatible with nearly any mod.

Let me look into it. There's a chance that I can find the problem.
On great probability a single thing from the map causes the crash, but if crashes at loading, that's gonna be hard to find.

I have tried the mod with both H4 original, campaign, and my own custom maps and it doesn't seem to normally crash...

Can you play other maps? Equilibris maps? If either all maps or just equilibris-objects maps crash, this is due to a faulty install.

PS: Indeed that map doesn't load, so it is not due to your install.
But it does load on the modded editor.
My guess is due to the number of quest objects or something similar (like scripts), it uses more than the available variables in the .exe "memory". SOme parts of it have been reduced in both equilibris and my mod to allow for extra functions, and this is the cause of some crashes.

What is interesting here is that the game doesn't actually crash, it just gets stuck on loading. The music continues normally and all. So the other option is that it gets stuck in a feedback loop, and this may also be because of something in the .dll extension.
The extra objects/scripts may be what differentiates these maps from official ones. I have noticed there is a great amount of objects in this one in particular; even functional objects have been used in great clusters as decoration.





Anyways I don't have any idea on how to fix that. Are all/most of your maps "crashes" like that or are there other ways you have experienced?
DO you have any others maps for me to take as reference to see a pattern?

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted July 22, 2018 06:02 PM
Edited by olorin at 18:04, 22 Jul 2018.

Thanks for replying so fast.

As far as I recall, there's one other map that crashes while loading, Draconic: http://www.maps4heroes.com/forum/opinions.php?map_id=348&game=4

As you said, probably it's something to do with heavily scripted maps.

Now please, allow me to bring up some random thoughts or ideas (just for the sake of feedback):

-Non-Heroes 4 players (which is my case) might feel that your summary or changelog's a bit obscure, considering their lack of experience playing vanilla/Equilibris version: can you reelaborate the text or at least set some graphical resources, as magnomagus did in regard to Heroes 5.5, so we'll be able to see the evolution at first glance? [I must confess that currently I'm playing both, so I'd be able to notice the differences between them]

-There's a graphical glitch when entering the town screen: it seems the old structures are replaced by new ones. Is this something to do with the mod? It's just a second or two but annoying nonetheless.

-I know it's a personal taste of mine but I recommend you to reconsider the title of the mod (to a more catchy 'headline', like "Heroes 4.5" or similar); besides, I find the menu screen to be a bit depixelated and perhaps too much darky, in contrast with vanilla screen, which is light and colourful.

As for the future, I'm keeping up the HD mod with real interest: https://www.celestialheavens.com/forum/11/16111, since in my opinion one of the main flaws of Heroes IV playability is the interface: in lower resolutions the right bar takes too much space, preventing a correct glimpse of the global map.

A Heroes IV WoG in a wide sense would be glorious (I mean, the possibility of either adding or allowing tons of new contents).

I hope you find my suggestions useful!


____________
Top Hat Child dixit: http://tophatchild.blogspot.com.es/

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 22, 2018 07:18 PM

Quote:
-Non-Heroes 4 players (which is my case) might feel that your summary or changelog's a bit obscure, considering their lack of experience playing vanilla/Equilibris version: can you reelaborate the text or at least set some graphical resources, as magnomagus did in regard to Heroes 5.5, so we'll be able to see the evolution at first glance? [I must confess that currently I'm playing both, so I'd be able to notice the differences between them]



I don't understand the point much.

I cannot name all the mechanics of Heroes 4 in my mod... I can just name the changes from those mechanics.

There is a summary in map form of the faction's creature changes.
You can find it under Greatest Maps -> Others -> Testmaps -> Faction Arrangements 7x.h4c

The overworld is the normal H4, the underworld is my mod.

Quote:
since in my opinion one of the main flaws of Heroes IV playability is the interface: in lower resolutions the right bar takes too much space, preventing a correct glimpse of the global map.


That much is true but HD mod doesn't help with lower reasolution, only adds greater and greater ones. So if you can't play max resolution now, you won't be able to play "HD resolution".

Im afraid the only realistic solution is improving monitor... or play with an old CRT which can easily change unlike LCD.

Quote:
-There's a graphical glitch when entering the town screen: it seems the old structures are replaced by new ones. Is this something to do with the mod? It's just a second or two but annoying nonetheless.


This is due to the replacement of the mod, yes.

But actually it's a mechanic that exists in the original too, you simply don't notice.

All buildings have two versions, an "static" version and an "animated" version. The static version is integrated in the town screen, while the animated one is a separate file.

The mod still loads the original town screens before adding in the anims which replace them in many cases. In future versions (far future?) the town screens will be changed and this "graphical glitch" may be corrected (actually a far greater discrepance is that new buildings don't have their correct appearance on the town build screens, only their correct stats and name). I just ignore it, it's actually only a fraction of a second, but out vision system is very perceptive to change.

Quote:
-I know it's a personal taste of mine but I recommend you to reconsider the title of the mod (to a more catchy 'headline', like "Heroes 4.5" or similar); besides, I find the menu screen to be a bit depixelated and perhaps too much darky, in contrast with vanilla screen, which is light and colourful.


Heroes 3.5 was so because they added heroes 4 features like commanders. I cannt name this Heroes 4.5 because I didn't add Heroes 5 features (nor plan to, because it's Ashan etc.)

But I do agree that the name must be changed. I will add both a static "Title" and a changing "tagline" to future releases, i just haven't had release any since I took the decision.

The screen is pixelated because of the compression algortithm of the tool used to convert it. ANy image will be pixelated. Nothing I can do about that.

But I woudn't want a bright and colorful image
Also take the previous expansion, Gathering Storm, had also a more dark and less colorful screen. I tried to restore its title music as well but haven't got to the point of applying the music mod in its entirety (at least my current test version isn't including it, but I think it was on last release?).

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted July 22, 2018 08:02 PM
Edited by olorin at 20:04, 22 Jul 2018.

Quote:
There is a summary in map form of the faction's creature changes.
You can find it under Greatest Maps -> Others -> Testmaps -> Faction Arrangements 7x.h4c


Thanks, I'm gonna look into it. My whole point was for you to present the mod more 'graphically' or marketing-driven (for the sake of the dummies, y'know) but that's utterly unimportant.


Quote:
That much is true but HD mod doesn't help with lower reasolution, only adds greater and greater ones. So if you can't play max resolution now, you won't be able to play "HD resolution".

Im afraid the only realistic solution is improving monitor... or play with an old CRT which can easily change unlike LCD.


Apologize if I made myself so unclear. Let's reformulate the issue a bit:

1. Currently the only way I can think of playing Heroes 4 is by stretching the screen directly from my graphic card settings, otherwise (as far as I remember) an old 1280x1024 (the top resolution allowed by the game, I reckon) would left two annoying black bars at each side of the screen.

2. Nevertheless, the outcome is not precisely optimal: the so called 'stretched screen' displays oddly, I mean, way too much stretched.

3. Therefore, the implementation of a HD mod will enable us to play in modern screens such as mine just fine, as it does regarding H3 HD mod. Meaning no more stretching, nor giant right bars, etc.

Whether there's a third way of improving this particular issue, I ignore it.

One more (unrelated) thing: Playing the map 'The eye of Osiris' I've found out that the AI took at least 5 more seconds performing its turn. Have you experienced something similar? Does the modded AI performs slower for any specific reason?

Thanks!


____________
Top Hat Child dixit: http://tophatchild.blogspot.com.es/

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 22, 2018 09:08 PM

Quote:
Thanks, I'm gonna look into it. My whole point was for you to present the mod more 'graphically' or marketing-driven (for the sake of the dummies, y'know) but that's utterly unimportant.



This isn't the original Greatest Mod page. The original is here:

http://heroescommunity.com/viewthread.php3?TID=42758

It used to have a lot of images and presentations just as yopu said, but the hosting broke them-.

So in this age I prefer to work with data directly.

Doing "marketing" has only partial gains. It is temporary. While work spent on changes is hopefully permanent and you can see the results ingame.

Equilibris 3.51 is still near the most used H4 mod and they almost don't have new graphics at all.

Quote:
1. Currently the only way I can think of playing Heroes 4 is by stretching the screen directly from my graphic card settings, otherwise (as far as I remember) an old 1280x1024 (the top resolution allowed by the game, I reckon) would left two annoying black bars at each side of the screen.

2. Nevertheless, the outcome is not precisely optimal: the so called 'stretched screen' displays oddly, I mean, way too much stretched.


You can use window mode, it's what I do

Quote:
One more (unrelated) thing: Playing the map 'The eye of Osiris' I've found out that the AI took at least 5 more seconds performing its turn. Have you experienced something similar? Does the modded AI performs slower for any specific reason?



I coudn't tell since I dont play normal H4.

There are two options which could be slowing, if slowing indeed does happen at all:
- In this confiuguration the AI has more challenges calculating. For example a battle that was easy then is harder now, etc.
- The AI is stuck in some kind of feedback loop by some change in the .exe and has to go trough X iterations to get out of it.

In the second case there's nothing we can do without the source code.

But anyways I don't know if this issue really exists, to be honest I haven't noticed any changes or looked into that.

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted July 22, 2018 10:45 PM

NimoStar said:
You can use window mode, it's what I do


I always thought a windowed view killed the immersion but sure why not, I'll give it a shot till the HD mod's released

As for the rest, your feedback is really appreciated. I'll be checking out the mod's threads quite often.

We really appreciate your excellent work!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 23, 2018 06:11 AM
Edited by NimoStar at 06:12, 23 Jul 2018.

Thanks, I shall continue to work according to my possibilities.

ANyways I found details of towns are shown here in a whole "marketing"/"Guide" post by myself:

http://heroescommunity.com/viewthread.php3?TID=44796

But again, all images were broken by the host.

There is text you might still find valuable to understand the mod better.

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted July 23, 2018 06:25 PM

Alright, that's indeed really helpful. I'm gonna look into it, thanks!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted August 04, 2018 11:14 AM

It has come to my attention that the Summon Megadragon spell is bugged in the current release. I cannot issue a hotfix because too many things have changed in my files, but it will be fixed (replaced) in next version. Until then, refrain from using this spell. If the AI has it, you may have to remove it.
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LordBoogieBlue
LordBoogieBlue

Tavern Dweller
posted August 04, 2018 08:39 PM

First of all I want to say thankyou for the great work Heroes IV is my favourite heroes of the whole series (I felt like crying when hero's ability to fight was taken out in Heroes V) so its awesome to see someone improving/extending on the game.

I was making like a campaign for Heroes IV using your mod but Im wondering if anyone can help me to do something that's probably not even possible but I thought I'd ask anyway.

I want to blank a hero on the 1st level of my campaign so that they have no skills whatsoever, Is there a way to somehow override the editor forcing skills on a hero. If its not in any way possible that's fine but I thought I would just ask.
.
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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted August 04, 2018 11:02 PM

LordBoogieBlue said:
I was making like a campaign for Heroes IV using your mod but Im wondering if anyone can help me to do something that's probably not even possible but I thought I'd ask anyway.

I want to blank a hero on the 1st level of my campaign so that they have no skills whatsoever, Is there a way to somehow override the editor forcing skills on a hero. If its not in any way possible that's fine but I thought I would just ask.
.


It's only partial possible, in the sense that you can you make a blank level -1 hero in the editor, but once the game starts, the hero will automatically become a level 1 and get the starting skills of that hero's class. The closest you can get, is to follow the method below.
Perhas NimoStar did reach 0 skills with hexediting, but this is the easy way:

Place a hero on the map - try a Knight. Open the army properties, next open to Hero Properties.
Go to Skills and check the box Custom.
Click ok, taking you back to the Army Properties.
Now open the Hero once more, to Hero Properties.
Now change the Base Class - try Lord, click ok and ok.
Now you have a Lord with Basic Tactics and Basic Defense.
You even have the options to remove the skills and then you can asign new ones. Note if you leave your hero a level -1, the hero will automatically start as a level 1 hero with standard skills.
You can now create a hero who starts with 2 Primary Skills (Advanced classes) and 0 Secondary or just 1 Primary skill.
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