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Thread: Looking for Graphics artist/Animator | This thread is pages long: 1 2 · «PREV |
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 20, 2019 01:52 PM |
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Edited by NimoStar at 15:20, 20 Oct 2019.
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Karmakeld, check your private messages. I have asked for last version of namerutan's tool since I can't find it in my computer.
PS: I did found 96a but it doesn't work on opening any map image for me.
Well. Turns out I won't be able to make any new image after all, as all shadows have to be 100% opacity with this editor.
I even tried importing the .ora with Namerutan's first and then opening with Iliveinabox tool after hex editing the wrongly named frames. No luck; Ilive tool didn't work on opening an animated Namerutan thing, even with names fixed. Nothing happens.
I tried removing the animation then. And then it can be opened, but this happens:
So, any volunteers for actual conversion? Unless the tool is fixed with transparency...
(I tried over 10 configurations and none work with the current tool, so it's not something that can be fixed from the image file.)
free imag e sharing
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Karmakeld
Responsible
Supreme Hero
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posted October 25, 2019 06:03 PM |
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Hi Nimo
I've mailed you a link to Namerutan's tool v.096a, but not sure if's gonna help you. Try sending me the files and I'll see if I can make it work.
Just tried out the Outpost in game, and no, while they can indeed be flagged in the editor, you can't capture/flag them in-game in their present state.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 25, 2019 06:18 PM |
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I was able to make buildings work as I said in the iliveinabox thread. Now I can't make town building layouts work (nobody tried it before). See "heroes 4 modding revisited" thread in case you want to help-.
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mciric
Hired Hero
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posted October 30, 2019 11:09 AM |
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Edited by mciric at 11:12, 30 Oct 2019.
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Instead of opening new thread I have decided to post my next artwork here:
[url=https://imgbb.com/][/url]
As you can see it is 'keymaster' tent with a spinning key. Animation contains 120 pictures/frames. You can use each tenth or fifth picture for your project, as you wish.
Link for downloading 'keymaster' tent: [url=http://www.mediafire.com/file/0jv3mu0pixt4ptc/keymaster_blue.rar/file]download[/url]
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Karmakeld
Responsible
Supreme Hero
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posted October 30, 2019 11:23 AM |
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mciric said: Instead of opening new thread I have decided to post my next artwork here:
As you can see it is 'keymaster' tent with a spinning key. Animation contains 120 pictures/frames. You can use each tenth or fifth picture for your project, as you wish.
Link for downloading 'keymaster' tent: download
Do keep on posting new stuff
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mciric
Hired Hero
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posted October 31, 2019 07:52 PM |
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Edited by mciric at 21:08, 31 Oct 2019.
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yellow keymaster: [url=http://www.mediafire.com/file/9571y9evnqz3iqf/keymaster_yellow.rar/file]link[/url]
Tomorrow I will try to post green keymaster. The last three tents will be little-bit different, with three keys.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 31, 2019 11:20 PM |
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So, you are doing the keymasters one by one? I would reccommend seeing my multi-sprite method in another thread for faster working :V
Meanwhile I am working in this garrison... harder than it looks, took a whole day and not finished (not counting things I had to do outside)
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mciric
Hired Hero
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posted November 01, 2019 11:19 AM |
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NimoStar said: So, you are doing the keymasters one by one? I would reccommend seeing my multi-sprite method in another thread for faster working :V
Meanwhile I am working in this garrison... harder than it looks, took a whole day and not finished (not counting things I had to do outside)
All tents have been already finished. Unfortunately due to a lack of modding skills I need to make some changes.
Your 'garrison' is your own artwork or it is downloaded? It is nice but it isn't for the HOMM4 environment. When you design, you should 'respect' the 'HOMM4 style'.
After tents, I will upload a lookout tower specially design for 'might' faction. You will pay attention to the shadow which opacity is 100% accurate. Casting and direction of a shadow are almost the same as in the game.
If you want to simulate graphics like in a HOMM4 first step will be familiarization with 3d application ('Blender', '3d MAX', 'Maya' ...) and orthographic view. Then you need to find appropriate textures that will be applied to your 3d model. Lots of job but if you are a fan of a HOMM4 nothing will be hard ...
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted November 01, 2019 12:14 PM |
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Edited by NimoStar at 12:17, 01 Nov 2019.
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The buildings are isometric and are my edits of Age of Empires II HD graphics.
The only thing that changes compared to normal H4 objects are that these have higher contrast and more vivid colors, and frankly, I prefer that because H4 lacks contrast and color, something in stark oppossition to H3. In fact these objects are closer to H3 contrast/color balance.
And if you look at the maps here I did with Radmutant and Mirage custom objects: http://heroescommunity.com/viewthread.php3?TID=45944 you will see that "heroes 4 style" is dead and buried
At least, with the terrain my new objects look good enough:
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Karmakeld
Responsible
Supreme Hero
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posted November 01, 2019 02:38 PM |
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@Mciric, you should take a look in the Tread H4ResourceEditor. Let this tool do the dirty work for you and simply import your animations into existing objects. An easy way to create new ones yourself. Then just upload the final object.
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mciric
Hired Hero
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posted November 01, 2019 06:24 PM |
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Edited by mciric at 18:25, 01 Nov 2019.
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NimoStar said: The buildings are isometric and are my edits of Age of Empires II HD graphics.
The only thing that changes compared to normal H4 objects are that these have higher contrast and more vivid colors, and frankly, I prefer that because H4 lacks contrast and color, something in stark oppossition to H3. In fact these objects are closer to H3 contrast/color balance.
And if you look at the maps here I did with Radmutant and Mirage custom objects:
At least, with the terrain my new objects look good enough:
It depends from person to person, should the game environment be changed completely or keep within existing and make some adjustments. I am for second option.
We can notice that some objects are poorly designed probably due to time restriction or lack of imagination.
Green keymaster : [url=http://www.mediafire.com/file/qls418ly77oggl4/keymaster_green.rar/file]link[/url]
'Karmakeld' I will research little-bit, thanks.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted November 01, 2019 07:08 PM |
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As far as changes go, mine is not very radical. As you can see I keep the same isometric perspective, close proportions to the original, recreate the same style of shadows, and change only +detail and +color/contrast.
Most objects in object pack don't have proper shadows and many don't keep original aspect or size... (though size in H4 map objects is very inconsistent)
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Karmakeld
Responsible
Supreme Hero
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posted November 02, 2019 12:17 AM |
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NimoStar said: As far as changes go, mine is not very radical. As you can see I keep the same isometric perspective, close proportions to the original, recreate the same style of shadows, and change only +detail and +color/contrast.
Most objects in object pack don't have proper shadows and many don't keep original aspect or size... (though size in H4 map objects is very inconsistent)
I could do two versions, but for now I decided to include all new objects posted by the community, even if the style is different or they lack shadows - I decided not to be the judge of that. It takes up some additional space but one can just leave it out/remove them from the editor if desired.
But for those I create I aim for the same style and proper shadows and lighting.
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iliveinabox05
Honorable
Famous Hero
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posted November 02, 2019 06:45 AM |
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Karmakeld said: I could do two versions, but for now I decided to include all new objects posted by the community, even if the style is different or they lack shadows - I decided not to be the judge of that.
This is what I would prefer. If someone doesn't like the style of a particular object, then they don't have to use it, but since everyone has a different opinion, everything the community creates should be added (as long as the author is okay with it being added of course).
The more objects, the more variety and possibilities.
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mciric
Hired Hero
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posted November 03, 2019 06:43 PM |
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Edited by mciric at 18:45, 03 Nov 2019.
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[url=https://imgbb.com/][/url]
Red, purple and teal tents, [url=http://www.mediafire.com/file/und8nwc7wscbpe8/keymaster_red%252C_purple%252C_teal.rar/file]download[/url]
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted November 04, 2019 02:57 AM |
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Edited by NimoStar at 18:22, 04 Nov 2019.
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Im ok with that as well (except for a few objects which have giant pixels...) , but just find it ironic in two ways.
One, that the only complaint about objects njot being like the original are about mine, when those are the closest to the original, except for mirrors and extracts (like the equi ones).
Two, that when I first proposed to look for potential candidate games for conversion (one of which was Diablo, that Radmutant converted I think?), some original H3 purists came to complain that WoG had done that and it was horrible and nothing fit. Indeed, there are packs with thousands of objects for h3.5 WoG, and most of them are nothing like the H3 ones amnd/or have distinct compression pixelation (which I avoided by processing everything with Photoshop and using manual antialiasing).
I still enjoyed the WoG objects despite their flaws because something is better than nothing,
but other people have the oppossite philosophy and would rather have nothing than see an "immersion-breaking" object, even in their editor :V
In fact, in recent years, HotA defeated WoG as the most popular H3 mod, with a philosophy of "less is more" and adding relatively very little content/changes.
Of couse, my own H4 mod doesn't follow that design since it changes all creatures, towns and magics... but of course, most of the graphics like spell icons and town images will come only in the next update, and that is just the beggining since there also should be an UI overhaul and more; essentially the previous versions being unfinished alphas for release.
So, what can I say. Other than a summary: Oftentimes the price to pay for quantity and variety is content that is a little "rough around the edges".
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Karmakeld
Responsible
Supreme Hero
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posted November 04, 2019 04:43 PM |
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Well indeed quality takes more effort than quantity, but at the end of the day, opions WILL clash.
Some like 3D, others don't..
Some enjoys heroes on the battlefield, others don't..
Some enjoyed the Infer-nopolis faction, others didn't..
And so on and so on..
In every aspect of tampering with the game, be it making a mod or wanting to continue the story of existing characters or planning new campaigns for those characters, I've experienced fans of both sides, some wants to stay true to what they believe is the NWC vision/style, others seek progress, renewal or changes in various degree.
So I wouldn't think too much of it.. In all honesty I believe most of us are making changes for ourselves, and if others enjoy them aswell, that's just a bonus
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted May 16, 2021 06:49 AM |
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