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Heroes Community > Library of Enlightenment > Thread: Mage guild planning
Thread: Mage guild planning This thread is 2 pages long: 1 2 · NEXT»
ausmon
ausmon


Hired Hero
posted September 10, 2019 01:20 AM

Mage guild planning

Hi

Is there a way to know which level 4 or 5 mage guild spells will appear once built up using the initial distribution of low level spells.

If I know it will enable me to focus on a particular town to get my goal level 4 spells.  Even a higher percentage chance would be great.

Thanks

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portus
portus


Adventuring Hero
posted September 10, 2019 07:40 AM

Hi there,

If I got you right, you are asking if, once you build Mage guild level 1, the spells you receive give you a hint on what higher level spells you will get. Is that the question?

In that case, I would say no. I don't believe there's a connection between getting (for example) Magic arrow and Stone skin, and THUS getting Dimension door.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 10, 2019 09:40 AM

Spells probabilities are listed (and can be hand changed) in SPTRAITS.TXT.

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ausmon
ausmon


Hired Hero
posted September 10, 2019 11:31 AM

portus said:
Hi there,

If I got you right, you are asking if, once you build Mage guild level 1, the spells you receive give you a hint on what higher level spells you will get. Is that the question?

In that case, I would say no. I don't believe there's a connection between getting (for example) Magic arrow and Stone skin, and THUS getting Dimension door.


Yes that's correct, more so for castle's mage guild then the other trash choices  

Had/have the feeling there was a pattern there but I couldn't see it. Sometimes you'll see more spells of a certain alignment and wondered if this effected the end out come i.e. a heavier lean towards earth spells within the first and second build would give a greater chance of collecting town portal. Or the opposite in that you had used your quota of earth spells and reduced the likelihood of high level spells of that alignment.

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ausmon
ausmon


Hired Hero
posted September 10, 2019 11:36 AM

Salamandre said:
Spells probabilities are listed (and can be hand changed) in SPTRAITS.TXT.


I don't understand, are you referring to the programing? Either way I'm not interested in changing the game to skew it in my favour I am after a pattern/plan that I can find/use.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 10, 2019 11:50 AM
Edited by Maurice at 11:51, 10 Sep 2019.

As far as I know, it's full random based on the random seed the game starts with. All Mage Guilds are fully determined when the game starts, regardless of how far they're built up at the start (and in fact all Mage Guilds have an extra spell defined as if the Town would possibly have a Library attached. This is true for all Towns, not just Tower, although those other Towns will never show and offer this extra spell).

If you want to know which Towns have which spells in their Mage Guild, you can either explore the save game in a hex editor or - probably easier - use the "nwczion" command to check your Towns, then quit the game and restart it, then reload your savegame, to prevent getting the "Cheater!" flag.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 10, 2019 11:52 AM

Era mod "Safe sod" also has one cheat option (sometimes it can help for campaings planning) which allows one key press to get the list of spells for each town you own.

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ausmon
ausmon


Hired Hero
posted September 10, 2019 01:44 PM

Maurice said:
As far as I know, it's full random based on the random seed the game starts with. All Mage Guilds are fully determined when the game starts, regardless of how far they're built up at the start (and in fact all Mage Guilds have an extra spell defined as if the Town would possibly have a Library attached. This is true for all Towns, not just Tower, although those other Towns will never show and offer this extra spell).

If you want to know which Towns have which spells in their Mage Guild, you can either explore the save game in a hex editor or - probably easier - use the "nwczion" command to check your Towns, then quit the game and restart it, then reload your savegame, to prevent getting the "Cheater!" flag.


Thanks.

The hex editor is out of the question as I had a look and I would be able to understand chinese easier then that. I'm wasn't interested in the cheats to complete the game but to find my goal time I needed to reach in Myth and Legend

Why bother playing if you haven't earned it. Saying that I'll save and redo in my quest to get 500 so that's cheating as is restarting until I get the hero/artifact start I want, it just seems like the scale is completely different between that and blatantly cheating with a code.

https://www.gamespot.com/heroes-of-might-and-magic-iii/cheats/
of these the only one's of real use to me is nwctim (Hero gains full spell book and 999 magic) and that is if you get town portal and dimension door as this would allow me to break the days easily. I don't think its that easy because I found the book of air early and only finished a day later yet was low to mid 40's.

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ausmon
ausmon


Hired Hero
posted September 10, 2019 01:46 PM

Salamandre said:
Era mod "Safe sod" also has one cheat option (sometimes it can help for campaings planning) which allows one key press to get the list of spells for each town you own.


Thanks

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 10, 2019 02:55 PM
Edited by Maurice at 14:57, 10 Sep 2019.

That's not what I meant. You would still need to earn it in the way I described; all it does is that it gains you knowledge. The steps to take at any point, whether you start a new game or just captured a new Town:

- Save the game;
- Open the command prompt and type "nwczion" to build everything in any Town you enter subsequently for the rest of the game;
- Visit/open all Towns that you own that you want to inspect the Mage Guild in;
- Close the game (without saving);
- Restart the game;
- Load your save game, made in the first step;

The game will then be in exactly the same state as it was in the first step, with the only change being that you now know whatever is in each of the Mage Guilds available to you.

I don't see any difference here between actually inspecting a given Town this way, and predicting which spells are higher up based on those in the lower Tier(s) - if that's even possible, which I doubt.

By the way, by using further cheats at the nwczion step (nwcwhatisthematrix to reveal the entire map, nwcnebuchadnezzar and nwcthereisnospoon for unlimited movement and all spells (the important one being "Fly" here) on the currently selected Hero and possibly nwctrinity), you can conquer all Towns and inspect each of them right from the first day of the map, to see what each of them holds.

You only gain knowledge of what's where, nothing else.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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ausmon
ausmon


Hired Hero
posted September 10, 2019 10:23 PM

I'll give it some thought.

Is using tab as per the website I quoted using the command prompt? Thanks Maurice.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted September 10, 2019 10:29 PM
Edited by The_Polyglot at 22:30, 10 Sep 2019.

Yeah, just press Tab while on the adventure map. A cursor will start to blink on the bottom of the screen, like so:

click
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Friend-shaped

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ausmon
ausmon


Hired Hero
posted September 11, 2019 02:19 AM

Thanks.


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portus
portus


Adventuring Hero
posted September 11, 2019 02:36 PM

@Ausmon

Relatively related to this matter, perhaps you might be interested in HotA's spell research feature. We could say it gives you some control over the spells you'll get.

(Just in case you didn't know)
____________
Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)

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ausmon
ausmon


Hired Hero
posted September 12, 2019 03:20 AM

portus said:
@Ausmon

Relatively related to this matter, perhaps you might be interested in HotA's spell research feature. We could say it gives you some control over the spells you'll get.

(Just in case you didn't know)


Thanks Portus, no I didn't know. If it involves anything technical like the hex editing I'll have to pass any way.

I only have the HD version at the moment. Over the years, in the past, a long time ago.... I played others. Am thinking of buying every version but we'll see, I really just want to reach a personal goal and take a break.

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portus
portus


Adventuring Hero
posted September 12, 2019 08:52 AM

You wouldn't need to hex-edit anything, for Horn of the Abyss (HotA) is a free, fan-made expansion ready to go. However, it is not compatible with Heroes 3 HD (I mean Ubisoft's re-release), but with Heroes 3 Complete (or Shadow of Death official expansion).

HotA fixes several "flaws" of the original game (something that Ubisoft's H3HD hasn't) and introduces interesting features (including the aforementioned spell research) while still keeping it as faithful to the original material as it gets.

But first things first, good luck on your personal goal.
____________
Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)

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bloodsucker
bloodsucker


Legendary Hero
posted September 12, 2019 12:20 PM

ausmon said:
Am thinking of buying every version but we'll see, I really just want to reach a personal goal and take a break.


Go to GOG, it was less then 5€ last time I checked. I both it even if I still have a CD copy cause it is easier to install on all my computers...
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ausmon
ausmon


Hired Hero
posted September 12, 2019 12:21 PM

portus said:
You wouldn't need to hex-edit anything, for Horn of the Abyss (HotA) is a free, fan-made expansion ready to go. However, it is not compatible with Heroes 3 HD (I mean Ubisoft's re-release), but with Heroes 3 Complete (or Shadow of Death official expansion).

HotA fixes several "flaws" of the original game (something that Ubisoft's H3HD hasn't) and introduces interesting features (including the aforementioned spell research) while still keeping it as faithful to the original material as it gets.

But first things first, good luck on your personal goal.


Thanks mate.

I'm pretty hopeless with everything that is more complicated then double click, will try and check it out in the future.

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ausmon
ausmon


Hired Hero
posted September 12, 2019 12:23 PM

bloodsucker said:
ausmon said:
Am thinking of buying every version but we'll see, I really just want to reach a personal goal and take a break.


Go to GOG, it was less then 5€ last time I checked. I both it even if I still have a CD copy cause it is easier to install on all my computers...


Thanks, I checked it out there the other day. You're right it was cheap as chips, 15Aud for the lot I think.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 12, 2019 12:53 PM

Horn of the Abyss (HotA) is a fan-made expansion. Download is free and installation is pretty simple. It adds a lot of new stuff to the game and fixes a number of imbalances and bugs at the same time. It works fine with the HD Mod, as its creator is also part of the HotA team.

You can find more information about HotA elsewhere on these forums.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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