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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] HoMM VII Haven Units
Thread: [Mod] HoMM VII Haven Units This thread is 4 pages long: 1 2 3 4 · NEXT»
Footman
Footman


Hired Hero
posted March 10, 2020 10:15 PM bonus applied by Galaad on 15 Mar 2020.

[Mod] HoMM VII Haven Units

This mod is pack models M&MH7 is exported to HoMM5, the characteristics of some creatures are also changed, for improved creatures used gloss function.
[url=https://drive.google.com/open?id=1-G1jwujnqn4V0xnLgPgkpUojVqFSpQuR]Download link[/url]



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pekute99
pekute99


Known Hero
The prettiest I must say
posted March 12, 2020 10:34 AM

This is really cool. Are you planning to do this to the other factions too ?

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted March 12, 2020 11:38 AM

After seeing you in the comment section for HoMM6 extractor, I never expected you to do something like this. Pretty wonderful, especially since any tutorials on this kind of stuff are relatively vague and hard to find.

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Footman
Footman


Hired Hero
posted March 12, 2020 02:45 PM
Edited by Footman at 15:01, 12 Mar 2020.

pekute99 said:
This is really cool. Are you planning to do this to the other factions too ?

Planned last version in which the only change will be Seraphim only for the global map, I will no longer deal with the mod.

FirePaladin said:
After seeing you in the comment section for HoMM6 extractor, I never expected you to do something like this. Pretty wonderful, especially since any tutorials on this kind of stuff are relatively vague and hard to find.

Problem models HoMM6 it is imposeble import anm animations in 3d max, blender else maya, models and animations HoMM7 import in HoMM5 easy, but long and tedious.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted March 12, 2020 04:47 PM
Edited by FirePaladin at 16:49, 12 Mar 2020.

Footman said:
pekute99 said:
This is really cool. Are you planning to do this to the other factions too ?

Planned last version in which the only change will be Seraphim only for the global map, I will no longer deal with the mod.

FirePaladin said:
After seeing you in the comment section for HoMM6 extractor, I never expected you to do something like this. Pretty wonderful, especially since any tutorials on this kind of stuff are relatively vague and hard to find.

Problem models HoMM6 it is imposeble import anm animations in 3d max, blender else maya, models and animations HoMM7 import in HoMM5 easy, but long and tedious.


Animations are not that much of a problem for me (I also posted a comment on H6 extract were I was talking about printing the units), but do you have the tool to extract the models at least? Even the russians don't seem to have it.
And yeah, the export-import from H7, etc. is truly a boring and long operation, even if not too hard in itself (except for the H7 editor crashes).

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Footman
Footman


Hired Hero
posted March 12, 2020 05:01 PM

FirePaladin said:
Animations are not that much of a problem for me (I also posted a comment on H6 extract were I was talking about printing the units), but do you have the tool to extract the models at least? Even the russians don't seem to have it.
And yeah, the export-import from H7, etc. is truly a boring and long operation, even if not too hard in itself (except for the H7 editor crashes).

Animations in gobj files, demons'angel's scripts for noesis in github: gogle noesis demonsangel's script, in fmt_homm6_gobj.py DEBUGANIM = false replace true.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted March 12, 2020 05:02 PM
Edited by FirePaladin at 17:03, 12 Mar 2020.

Footman said:
FirePaladin said:
Animations are not that much of a problem for me (I also posted a comment on H6 extract were I was talking about printing the units), but do you have the tool to extract the models at least? Even the russians don't seem to have it.
And yeah, the export-import from H7, etc. is truly a boring and long operation, even if not too hard in itself (except for the H7 editor crashes).

Animations in gobj files, demons'angel's scripts for noesis in github: gogle noesis demonsangel's script, in fmt_homm6_gobj.py DEBUGANIM = false replace true.


Thanks, you're awesome (I found it, btw).

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xuxo
xuxo


Responsible
Known Hero
posted April 20, 2020 02:00 AM

awesome work. !!

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Liso1
Liso1


Known Hero
posted April 21, 2020 04:27 PM

Hello, how do I install this units?
____________
Heroes 3 Wake of Gods Portal

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brezhnevavera
brezhnevavera

Tavern Dweller
posted April 29, 2020 02:26 PM

Great work. Needed from Dark Messiah full creatures for Heroes V.
____________

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Footman
Footman


Hired Hero
posted May 26, 2020 12:13 PM

Sentinel VI red color clothes

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Greenpakto
Greenpakto


Adventuring Hero
posted June 02, 2020 01:34 PM
Edited by Greenpakto at 13:35, 02 Jun 2020.

About time someone did this. Heroes 5 units have never looked good IMO. I wish someone could replace every single one of Heroes 5 units. Perfect that this even can be done since heroes 7 have units that look far better and still fit heroes 5.
Personally the best ones are from heroes 6 imo, but I am happy with heroes 7.

GREAT work man. Really amazing work in fact.

Can this be done to replace units of the 5.5 mod as well?

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted June 02, 2020 02:23 PM

I think many H5 units do look good (Crystal Dragons, Titans, etc.). In H7 there are also some which look good. However, both games have units which look bad and/or have insanely awkward animations (H7).
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Footman
Footman


Hired Hero
posted June 02, 2020 06:24 PM

Greenpakto said:
Can this be done to replace units of the 5.5 mod as well?


5.5 me don't interesting, so i don't know.


HoMMVI Haven creatures)

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted June 02, 2020 07:31 PM
Edited by FirePaladin at 19:32, 02 Jun 2020.

How did you manage to rip them? Or is only their model with another rig? Or just a static model?
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Footman
Footman


Hired Hero
posted June 03, 2020 07:01 AM
Edited by Footman at 07:23, 03 Jun 2020.

FirePaladin said:
How did you manage to rip them? Or is only their model with another rig? Or just a static model?

[url=https://www.youtube.com/watch?v=R5p8GalNDEM]marksman[/url]
[url=https://www.youtube.com/watch?v=YPM1oSPauKQ]sentinel[/url]

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted June 03, 2020 11:51 AM

Oh, that's cool (the way the models were made in H6 is actually very good, plus their animations; H7 only models are meh, with the exception of maybe Academy, which was possibly created for H6 first). Anyway, can you tell me exactly how did you do manage to get their animations? Did you simply try to import them in H5 somehow (I mean, the video's title and your answer is quite abstract)? If so, can you tell me how you did it? I'm asking this so I can get H6 models for H7 Inferno (I still wonder if H6 Pit Lords will be Arch Devils or Pit Lords).
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Footman
Footman


Hired Hero
posted June 03, 2020 01:44 PM

FirePaladin said:
Oh, that's cool (the way the models were made in H6 is actually very good, plus their animations; H7 only models are meh, with the exception of maybe Academy, which was possibly created for H6 first). Anyway, can you tell me exactly how did you do manage to get their animations? Did you simply try to import them in H5 somehow (I mean, the video's title and your answer is quite abstract)? If so, can you tell me how you did it? I'm asking this so I can get H6 models for H7 Inferno (I still wonder if H6 Pit Lords will be Arch Devils or Pit Lords).

H6 Pit Lords? no, no and NO! H6 Sentinel and Marksman upg using H7 analog animations, anm files imposible import in max/maya...

Unfortunately you need the source files H6 Pit Lords that only ubisoft has, or illegal way to get source files.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted June 03, 2020 02:04 PM
Edited by FirePaladin at 14:05, 03 Jun 2020.

Oh, so you used their animation.

I don't see how it would be illegal to convert H6 animations for units. It just isn't solved yet, due to lack of interest.

____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Footman
Footman


Hired Hero
posted June 03, 2020 02:17 PM

FirePaladin said:
Oh, so you used their animation.

I don't see how it would be illegal to convert H6 animations for units. It just isn't solved yet, due to lack of interest.


Not convert, source files creatures.

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