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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] 64 NEW Theme Duel Presets
Thread: [MOD] 64 NEW Theme Duel Presets
cookie
cookie


Adventuring Hero
*cookie magic*
posted August 21, 2022 10:27 PM
Edited by cookie at 22:27, 21 Aug 2022.

[MOD] 64 NEW Theme Duel Presets v1.0

Theme build (points between 15001 and 15009) of the 64 possible duel presets from HOMM5 TotE for fun and immersive battles. Go here for the mod: https://www.nexusmods.com/heroesofmightandmagicv/mods/42/?tab=description


INSTALLATION: extract the 64 duel preset files to HOMM5 TotE v3.1 "DuelPresets" folder. The "NN" after each hero name is just so you know that character is from this mod. Play this mod with my Spell School Revamp https://www.nexusmods.com/heroesofmightandmagicv/mods/41 for more immersion.

All the available heroes from the 8 towns (8 heroes for each town) had been made according to their town lore, personal theme, and make use of each town unique skills & perks. Their attributes, spells, and even what unit upgrades they would have in their army were carefully considered. The only thing I didn't add for these presets is artifacts because those are just too unbalanced.

These theme presets are no way "balanced". Don't expect Dirael's Warp Swarm to do anyrhing to Necropolis opponent for example.... I tried my best to make them balanced though and all 64 presets have points between 15001 and 15009.


Example:
Academy hero Nathir is a Fire-based Wizard.

Atributes: Magic-based Destructive focused hero so more Spellpower and Knowledge.
Skills and Perks: Fire Mastery, Warlock Luck, and Sorcery
Spells: Only allowed to have Fire spells. (Don't expect to win easily or at all against a Fire-resistant theme opponent)
Army: Archmage instead of Battlemage because Archmage also cast Fireball.

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Ethera
Ethera

Tavern Dweller
G
posted December 21, 2022 11:13 PM

Nice, I can't wait to try them out. Mainly it sounds interesting.
Personally, I have never made many presets for duels.

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