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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: All Alternative Unit + Forgotten Fields
Thread: All Alternative Unit + Forgotten Fields This thread is 5 pages long: 1 2 3 4 5 · «PREV
kongsuni
kongsuni


Promising
Adventuring Hero
posted December 01, 2020 02:16 PM

EthrictheMad said:
Thank you very much for this awesome mod. Always missed the ability to choose units like in HoMM4. It bring so much variety and replayability to heroes. Meant to ask - are you still working on this mod ? Unfortunately, It stopped working correctly for me when I upgraded to new version of ERA, and now I can't find correct way to run it, even after trying different older versions. I think it would be a loss if such a great mod will be abandoned. Anyway, thank for all the fun I had playing with it.  


Thanks a lot for your interest. Due to personal reasons, development has been stopped for a while, but I will continue to update, including improved units, artifacts, and new magic. There have been various developments in the Korean version, but translation into English is being delayed continuously. Sorry about the late reply, and thank you again for your support!


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EthrictheMad
EthrictheMad

Tavern Dweller
posted December 03, 2020 03:16 AM

Thank you very much for the news. Hope you will successfully deal with your personal matters and continue on with your great mod. Also, just for future updates, I have to tell you, that I had the same problems as one of the earlier posters - new (alternative) towns were not working properly, even when everything else was fine, even on different versions, without any other mods. To be precise - bastion had horrible graphic glitches, when buildings were placed wrong on screen, making it a mess to look at. At least, it was playable, as clicking on buildings was possible. With cathedral it was even worse, as placement of building was on screen so off that player needed to click on completely different places to activate buildings, while town hall was unclicable at all, making building anything new impossible. I think, it might be working this way because some players (like me) play the game on laptops with a bit smaller screens and resolution doesn't adjust properly, but it's simply a guess.
Maybe, if you would have enough time in the future, you could try making alternative, more classic, version of the mod, bringing rampart, original conflus and stronghold back ? Many creatures you already have in your mod would fit pretty well with those towns, as you would only need to reshuffle them. This way the mod will look closer to original game, which will be pleasant for players who prefer classic look of it, plus, in this case you surely would not have problems with broken town screens.
Again, thank you very much for all your work.      

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kongsuni
kongsuni


Promising
Adventuring Hero
posted December 03, 2020 01:14 PM

EthrictheMad said:
Thank you very much for the news. Hope you will successfully deal with your personal matters and continue on with your great mod. Also, just for future updates, I have to tell you, that I had the same problems as one of the earlier posters - new (alternative) towns were not working properly, even when everything else was fine, even on different versions, without any other mods. To be precise - bastion had horrible graphic glitches, when buildings were placed wrong on screen, making it a mess to look at. At least, it was playable, as clicking on buildings was possible. With cathedral it was even worse, as placement of building was on screen so off that player needed to click on completely different places to activate buildings, while town hall was unclicable at all, making building anything new impossible. I think, it might be working this way because some players (like me) play the game on laptops with a bit smaller screens and resolution doesn't adjust properly, but it's simply a guess.
Maybe, if you would have enough time in the future, you could try making alternative, more classic, version of the mod, bringing rampart, original conflus and stronghold back ? Many creatures you already have in your mod would fit pretty well with those towns, as you would only need to reshuffle them. This way the mod will look closer to original game, which will be pleasant for players who prefer classic look of it, plus, in this case you surely would not have problems with broken town screens.
Again, thank you very much for all your work.      


Thanks for your great feedback. Maybe the graphic glitch in the pavilion or cathedral is caused by the wrong executable file. You should run the game via forgotten field.exe or forgottenfieldHD.exe. If you have the same symptoms after doing so, please let me know.
If I have a chance, I would like to re-emerge towns such as Rampard and Stronghold, but I am putting them on hold because I have a lot of work to do, and I plan to make them appear as neutral units instead.

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