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kongsuni
Promising
Adventuring Hero
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posted July 12, 2023 05:27 PM |
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Edited by kongsuni at 17:35, 12 Jul 2023.
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Master Warrior
Grandmaster Warrior
Legend Warrior
Master Mage
Grandmaster Mage
Legend Mage
Master Adventurer
Grandmaster Adventurer
Legend Adventurer
M. Warrior+M. Mage: Battlemage
GM. Warrior+M. Mage: Reaver
M. Warrior+GM. Mage: Heretic
M.Mage+M. Adventurer: Druid
GM.Mage+M. Adventure: Beast Lord
M.Mage+GM. Adventurer: Cardinal
M. Warrior+M. Adventurer: Hunter
GM. Warrior+M. Adventurer: Warlord
M. Warrior+GM. Adventurer: Field Martial
M. Warrior+M.Mage+M. Adventurer: General
GM. Warrior+GM. Mage: Slayer
GM.Mage+GM. Adventure: Guardian
GM. Warrior+GM. Adventurer: Avenger
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kongsuni
Promising
Adventuring Hero
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posted July 12, 2023 05:36 PM |
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Edited by kongsuni at 17:37, 12 Jul 2023.
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New version updated.
beta v0.1f
1. Improvement
- Set Artifacts now also indicate which parts are equipped. Unequipped parts are also displayed.
- Added a new menu on the town screen
You can build tier 3 upgrade buildings, research magic, etc.
- Change all dragon fly hives to Dimensional Stores
Fight with 30-90 level 3 (Upg) monsters in the town closest to the dimension store,
You can get 4-12 level 6 (No. Upg) in that town.
- Added Capture Mills and Gardens / Military Duty options on wog options
2. Bug fixes
Possibly fixes a bug where the Legend Mage's ignition was hitting allies
Fixed a bug where Undead Destruction hit non-Undead units when changing to a pure mage class
Evangelist's 8th unit to be able to use the warlord's banner
Fixed a bug where the probability of existing artifacts appearing in new creature banks was significantly higher than that of new artifacts.
Cardinal related bug fixes
Fixed a bug that occasionally crashes when leveling up with nobility
Fixed a bug where a commander who learned magic could shoot right away
Fixed a bug where the commander could sometimes not act on the 2nd turn when changing to an avenger
Fixed bug with incorrect modeling of some units
Fixed a bug where converted habitats blocked the path or could not be visited
Fixed a bug where other town's habitats appeared around the town when selecting an existing town
Fixed a bug where hero portraits became strange during battle
Fixed a bug where the border became strange when clicking on some heroes
Fixed a bug where buildings that increased stats were applied only once even if multiple towns had them
Fixed a bug where special buildings and mage guilds of neutral buildings could not be built
Fixed a bug that occasionally crashes on the town screen
Fixed a bug where Crypt's necromancy didn't work
Improved the passive effect of Soul Eater commander to apply to Skullhound/Spider as well
Fixed a bug where the ratio of new artifacts was drastically reduced when crafting artifacts with Magic Mushrooms in Fairy Town compare to existing artifacts.
Fixed a bug where movement corrections for slow units were sometimes overlapped when learning Exploration.
Fixed bug where options of some units were not applied
Modified options such as phantom and Sea Dragon not to activate in the tactic phase
Fixed a bug where Judgement's special ability did not activate except for units in the first slot
Bug fixes related to Cathedral Grail
Fixed a bug where the game became strange when a unit with the doom's rune was wiped out by the rune effect before action
3. Balancing
- Modified stats of many units.
- Change the ability of Diablos. (Inferno lv8)
- Buff Cardinal
Cardinal's Divine Intervention (random buff 3 times) effect has been increased so that it activates every 3 turns
- Buff Reaver
Added the existing Reaver's shield effect (50% damage to adjacent enemies) as the Reaver's basic effect
Reaver's shield effect is increased to 200% damage to adjacent enemies. Of course, it deals 100% damage to the original target.
- Buff Heretic
In addition to the existing effect, when attacking an enemy affected by a debuff, there is a certain chance (20%) that the number of times the hero can use magic is regenerated.
Chance increases to 50% when Heretic's Pendant is equipped.
- Change Avenger's Penalty
Before: Only 4 unit stacks can be operated
After: All allies debuff + 1 turn blindness on the 3rd turn
- Changed the grade of some artifacts
- Increase Vision of Eagle Set: Ignores the opponent's Hunter's magic defense ability
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kongsuni
Promising
Adventuring Hero
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posted July 17, 2023 05:37 PM |
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Edited by kongsuni at 17:37, 17 Jul 2023.
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0.1g
- added function to instantly move artifacts to another bag (Ctrl+click : to next bag, Ctrl+shift+click : to previous bag)
- Moved options set at startup to wog options (except AI difficulty)
- Fixed bug related dimension stores and changed the guards.
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Bersy
Honorable
Supreme Hero
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posted July 18, 2023 01:25 AM |
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AWander
Tavern Dweller
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posted July 21, 2023 04:56 PM |
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Baning spells and artifacts
Hello there! Thank you very much for LOTS, I'm loving many of it's features and it really is amazing.
However something is ruining my experience. Is there anyway I could totally ban Dimensional Door and Fly Spells, and Angel Wing artifacts? And baning I mean getting totally rid of them (no magic school, no book of elemental magic using them, no spellbinder hat using them, etc). Or at least setting them in a way that they are useless and do nothing without bugging the AI.
Usually in HotA I used modified templates for that. But it seems that template editor doesn't work with LotS files. I have even tried researching and downloading some .lod editing tools, but it also seem that LotS files don't work with those tools either.
I just cannot stand playing with those vanilla features.
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Macron1
Supreme Hero
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posted July 21, 2023 06:15 PM |
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AWander said: Hello there! Thank you very much for LOTS, I'm loving many of it's features and it really is amazing.
However something is ruining my experience. Is there anyway I could totally ban Dimensional Door and Fly Spells, and Angel Wing artifacts? And baning I mean getting totally rid of them (no magic school, no book of elemental magic using them, no spellbinder hat using them, etc). Or at least setting them in a way that they are useless and do nothing without bugging the AI.
Usually in HotA I used modified templates for that. But it seems that template editor doesn't work with LotS files. I have even tried researching and downloading some .lod editing tools, but it also seem that LotS files don't work with those tools either.
I just cannot stand playing with those vanilla features.
Why ban them? No power of will to not use them?
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AWander
Tavern Dweller
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posted July 21, 2023 06:29 PM |
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Edited by AWander at 18:30, 21 Jul 2023.
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Macron1 said: Why ban them? No power of will to not use them?
Sadly I'm not proficient enough neither in the sphere of matter, nor in the sphere of mind, to stop the AI from using them with my seer willpower.
If it was only me, sure, I would just ignore them, but I don't like how the match degenerates once they are present in the AI arsenal, for the type of game that I enjoy playing.
(I don't know if this will end double posted, as some bug happened the first time I wrote it)
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 22, 2023 11:31 AM |
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AWander said:
Macron1 said: Why ban them? No power of will to not use them?
Sadly I'm not proficient enough neither in the sphere of matter, nor in the sphere of mind, to stop the AI from using them with my seer willpower.
If it was only me, sure, I would just ignore them, but I don't like how the match degenerates once they are present in the AI arsenal, for the type of game that I enjoy playing.
(I don't know if this will end double posted, as some bug happened the first time I wrote it)
I once made some scripts to prevent AI using certain spells like TP, Fly or DD
go to Heroes 3 Mods
/Perrys H3 Mod Collection
and look for Remove_TownPortal_Spell_From_AI.erm and the others
place that in the LotS Data/s folder
bit.ly/2Ixe3fX
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AWander
Tavern Dweller
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posted July 22, 2023 01:30 PM |
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Edited by AWander at 13:30, 22 Jul 2023.
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RerryR said:
I once made some scripts to prevent AI using certain spells like TP, Fly or DD
go to Heroes 3 Mods
/Perrys H3 Mod Collection
and look for Remove_TownPortal_Spell_From_AI.erm and the others
place that in the LotS Data/s folder
bit.ly/2Ixe3fX
Thank you very much!!! This is perfect, gonna try it right now, I really hope this works.
I'm working 14 hours a day 7 days a week in AI images, but I just need to supervise every some minutes the things the computer is creating. So it really will make my life merrier having a non-GPU-dependant game to delve myself into while I'm "working".
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AWander
Tavern Dweller
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posted July 24, 2023 10:27 PM |
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RerryR said:
I once made some scripts to prevent AI using certain spells like TP, Fly or DD
go to Heroes 3 Mods
/Perrys H3 Mod Collection
and look for Remove_TownPortal_Spell_From_AI.erm and the others
place that in the LotS Data/s folder
bit.ly/2Ixe3fX
Sadly it doesn't seem to be working, I placed the script files inside the LotS data folder, but AI is still using Dimensional Door, which it shouldn't be doing. Is there anything else needed to activate the scripts?
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kongsuni
Promising
Adventuring Hero
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posted July 25, 2023 03:35 AM |
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Bersy said: Thanks a lot for great work!
Do you cooerate with ACM author?
Thanks for encourage!
Yes, I am working closely with perry.
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kongsuni
Promising
Adventuring Hero
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posted July 25, 2023 03:41 AM |
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AWander said:
RerryR said:
I once made some scripts to prevent AI using certain spells like TP, Fly or DD
go to Heroes 3 Mods
/Perrys H3 Mod Collection
and look for Remove_TownPortal_Spell_From_AI.erm and the others
place that in the LotS Data/s folder
bit.ly/2Ixe3fX
Sadly it doesn't seem to be working, I placed the script files inside the LotS data folder, but AI is still using Dimensional Door, which it shouldn't be doing. Is there anything else needed to activate the scripts?
Basically, in my clean installed mod, ai cannot use the dimension door.
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kongsuni
Promising
Adventuring Hero
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posted August 26, 2023 09:41 AM |
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New Version Updated
0.1k
1. Improvement
- Greatly enhanced the game stability
- Enable Shift+Click, Ctrl+Click, Alt+Click on town screen without HD feature.
- New artifacts
Ring of Xenofex: When all allies melee attack, a demon is summoned to deal additional damage. The effect is enhanced when Inferno units attack.
Jester's Bell Hat: All stats +2 of heroes, randomly reversing enemy and ally positions in combat.
Mystic Set (3 pieces) : Hero's advanced class is changed to the Mystic.
Mark of the Creator of Space: In combat, right-click allows you to move anywhere on the battlefield without acting.
Mark of Time Coordinator: All allies counterattack before they are attacked. They will be able to counterattack against shooting.
Mark of Dimension Traveler: Leaves an clone where the unit moves.
- New advanced Class
Mystic
Illusion Army: When attack, a vision is summoned to be summoned and attacked together. The vision is exactly the same as the existing unit.
Power of Creation: Damage proportional to the hero's spell to the enemy adjacent to the illusion when it is summoned or disappeared as a mark of dimension traveler. This damage does not exceed half of the enemy's total HP.
* cheat : Click shift+ctrl+alt click on artifact table to test new artifacts
- Changed some unit modeling
- No more Frivolous Horn appears on common game.
- Changed design of Sorceress Castle.
- Increase Sorceress Castle Difficulty - Pixies, Dwarves, and Elves now appear as upgrades.
- Increase Cursed Temple Difficulty - Imp, Hell's Dog and Demon Now Appear in Upgrade Form.
- The method of using disposable artifacts has been changed.
- Changed the effect of the mana vial
2. Skill related modifications
- Fixed a bug that allowed the master side to get the grandmaster skill when he was a grandmaster+master Class
(ex. In the case of conventional Warlord, only the warrior-related should be able to get grandmaster skill, but it was unintentional that the explorer-related was able to get the grandmaster.)
​- It has been changed to not be affected by class artifacts but only by skills.
(ex. Even if your existing class score is 50 points, but you achieved a grandmaster score by reaching 70 points with artifacts, you cannot take a grandmaster skill because your existing score is 50 points.)
- Improvement to display existing scores when class point was changed to artifacts
3. Bug fixes
- Fixed a bug that didn't get hired when the unit was hired with occasional control+click
- Fixed an issue where the background of the Tartaros/Highland units obscured the number of units
0.1m
- Renewal Highlands town
- New lv 7, Thane and thunder Thane
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Ace1
Tavern Dweller
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posted August 26, 2023 09:25 PM |
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Thanks Kongsuni for new version update!
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Ace1
Tavern Dweller
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posted November 24, 2023 03:59 AM |
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Happy Thanksgiving!
I'm thankful for HOMM3: LOTS!
Happy Thanksgiving everyone!
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Drakon-Deus
Undefeatable Hero
Qapla'
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posted November 24, 2023 05:08 PM |
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I am thankful too for LOTS. Really grateful to Kongsuni and all modders who worked on.
I feel like a child again playing around with Legacy of the Silence and enjoying the new content. In many ways it's the Heroes game I always wanted: a bigger and better H3.
Looking forward to the next updates and once again, congratulations and a huge THANK YOU!
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Horses don't die on a dog's wish.
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Ace1
Tavern Dweller
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posted November 27, 2023 03:20 AM |
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Edited by Ace1 at 00:36, 25 Jan 2024.
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Yup
Exactly, I never imagined so many new towns and creatures!
I was happy with Conflux and then Cove as new towns... so this is exponentially better!
Good post.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted January 03, 2024 04:46 AM |
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Is the english version updated to the last Korean version?
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PanzerWDS
Tavern Dweller
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posted January 13, 2024 10:34 AM |
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Hi.
First of all, I would like to thank you for a great mod. My friends and I have played Legacy of Silence many times and we really like the new castles and the multitude of options.
I have a question: is it possible to edit unit statistics? Recently, I have been testing level 7 units in 100 vs. 100 battles. Among all available units, Beelzebub is the strongest (it only loses in the battle with Infernal Clown). Due to his skills, in practice he attacks twice without a counter (including blizzard) and heals himself at the same time, which means he wins most fights to zero. This unit also only costs 2000, which seems like a mistake to me.
I wish you all the best and look forward to further updates.
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Ace1
Tavern Dweller
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posted January 13, 2024 10:44 PM |
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PanzerWDS said: Hi.
First of all, I would like to thank you for a great mod. My friends and I have played Legacy of Silence many times and we really like the new castles and the multitude of options.
I have a question: is it possible to edit unit statistics? Recently, I have been testing level 7 units in 100 vs. 100 battles. Among all available units, Beelzebub is the strongest (it only loses in the battle with Infernal Clown). Due to his skills, in practice he attacks twice without a counter (including blizzard) and heals himself at the same time, which means he wins most fights to zero. This unit also only costs 2000, which seems like a mistake to me.
I wish you all the best and look forward to further updates.
If "neutral town" enabled, level 7 Gorynich will crush Beelzeb. Goryn has 500 HP, no enemy retaliation and attacks all adjacent units.
I did not realize Beelzeb is so strong but will check it out!
At level 8, Naga Tanks which heal and resurrect when any spell is cast, and Death Lords might be the strongest units.
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