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Heroes Community > Library of Enlightenment > Thread: If you could erase 1 skill from existence, in Heroes 3...
Thread: If you could erase 1 skill from existence, in Heroes 3... This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 08:09 PM

If you know how, please tell me. *Insert praying hands smiley here*
And btw you can be my god, if you help me with this, I don't currently believe in any gods anyway.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 08:16 PM
Edited by AlexSpl at 20:19, 23 Apr 2022.

Every cast is just a cast. Even Zombie's Disease is a cast. And in my new plugin a player can cast Disease as well. So there isn't an impenetrable wall between spells and "creatures' spells". They even technically are common spells. Another thing, what kind of code do you want to receive. It can be done in hex. But, I will repeat myself, only you, yourself, will want to code such a difficult thing in a hex-editor. For me - no, thanks, not anymore A plugin? Without any problems and delays

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 08:28 PM

Ahh okay, I guess a plug-in could work, I think someone found a solution to have plug-ins work with the newest version of HD mod, so I need to look into that as well.
Does this plug-in happen to do exactly those 2 things I wished for? What if I already changed EE skill myself, will the plug-in overwrite those changes or are they compatible?

I was actually first thinking it could be done via hex editing, but sounds like an impossible task...

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 23, 2022 08:38 PM
Edited by NimoStar at 20:47, 23 Apr 2022.

Well, actually one could say I AM surprised that people voted Eagle Eye. Why?

Well, these people at the same time believe HotA makers to be the masters of perfect balance. If they defend the dreary Interference, why not Eagle Eye? After all, HotA deemed Resistace bad enough to be removed but not Eagle Eye. After all of these years, Eagle Eye is completely and absolutely unchanged, despite having demostration that HotA can replace and edit skills in any way they want and have done so several times.

Surely this means Eagle Eye is a perfectly balanced skill! Do you not trust your "God", as AlexSpl says?

Praise replaying JC template forever and the "perfect", no, the *only* balance!

***

Now on a more, ahem, direct note, I forgot about zombie Disease, and there is also the qwuestion of gorgon's gaz. If this was a blessing it would be surely OP, so it should be someting that kills one creature of a stack per each 18/12/8 spell power, for example. That would make it comparable to Implosion but only against high level creatures.

Something that could be a blessing is Wraith's regeneration. Smeting wich would be an interesting spell is wraiths and familiar Drain, allowing your hero to deplete enemy spell points while upgrading their own. And there is also Pit Lord demon raising! Since this can be done by Clone I reckon it is not too unbalancing since you need dead allied stacks anyhow.

Perhaps these too are good idea for AlexSpl's mod, instead of that terrible "hour of power" overcomplicated spell
____________

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 08:41 PM

Probably you don't understand what is Dynamic Link Library (dll). You can use it with any version of HD or HotA. On this forum there is even the instruction how to use plugins with HotA, for example. But I respect the decision of the HotA team. They want their game bug-free and don't want to answer to bug reports from players which use plugins. Yes, a plugin is a code, not bug-free like any code. The HotA team decided that they don't want custom plugins to cast a shadow on their almost 100% bug free quality. They spend many human-hours to ensure their players will play bug-free version of the game. I, myself, cannot guarantee that level of dedication. I can only guarantee that I will eliminate any bugs you will find. But, again, you can use plugins with any supported version of Heroes 3. Not so conveniently as via the HD launcher, though. Just understand why they inroduced that restriction.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 08:44 PM
Edited by Phoenix4ever at 20:50, 23 Apr 2022.

Yeah it's also baffling to me HotA ditched Resistance, but left trash like EE, Learning and First Aid alone. It makes ZERO sense.
HotA is not my god, that's for sure. There are many things I disagree with, but they also made some really good stuff as well.

If someone could tell me how to get rid of Sea Dogs Accurate Shot, that would also qualify as god tier.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 08:50 PM

By the way, Resistance wasn't removed. It was disabled for most maps. Actually, HotA has 29 secondary skills, and Resistance works with Interference without any problems.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 08:54 PM

AlexSpl said:
Resistance works with Interference without any problems.

Nope, this is not true, it will mess up skill probabilities.
Interference without Resistance will also mess up skill probabilities.
Good job HotA, not!

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 09:03 PM
Edited by AlexSpl at 21:10, 23 Apr 2022.

Quote:
Nope, this is not true, it will mess up skill probabilities.

Belive me I know better HotA has 29 working skills which can be traced by my dear program LMOracle After the new spells plugin I think of writing a plugin which will introduce new secondary skills without eliminating the existing ones. I have all the necessary code thanks to Sav. To make my idea real I need assets. Do you think I'm incapable of adding new spells with placeholder graphics? The current version allows you to have 140 of them (or 128 if we do not want to overflow a byte). But I don't want to. I know you won't enjoy it. And with secondary skills there is exactly the same problem.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 09:12 PM

Not sure I understand your last post or you understood mine for that matter?
I meant that HotA changed classes skill probabilities compared to those of Resistance. Interference should have had the same skill probabilities as Resistance, if it were to replace it.

I wonder where the skill probabilities of Interference is stored...

Do you work with HotA Alex?

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 23, 2022 09:15 PM

Quote:
Belive me I know better HotA has 29 working skills which can be traced by my dear program LMOracle After the new spells plugin I think of writing a plugin which will introduce new secondary skills without eliminating the existing ones.


This doesn't counteract what Phoenix says tho.

It messes with the probabilities of a skill appearing to choose, that's not too much of a big deal to me but it may be for others, and this makes magic somewhat weaker as there will be two anti-magic skills.

Another thing is even if yopu can (could?) enable both Thorgrim and the new resistance specialist, this would make more anti.-magic rampart hroes appear, and less % for the rest

(Having to accomodate any new hero or spell will do so)

And well, I do not want new spells with placeholder graphics, but as I also said, not all creature abilities have been added to the plugin just yet, and things like mana drain and regeneration have graphics already.
____________

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 09:20 PM

There are no any probabilities for secondary skills, there are weights. The more skills we have, the less weight of 1 we have. Probabilities adjust themselves accordingly.

No, I'm not from the HotA team. Though, I know much about Heroes and how it works (not H3 exclusively).

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 09:24 PM
Edited by Phoenix4ever at 21:25, 23 Apr 2022.

Okay, then call them weights, if that makes you feel better. Then HotA did the weights of Interference wrong, that's just how it is.

Okay, I mean maybe you exchanged knowledge or ideas, since you happen to be a very skilled modder. They might learn a thing or two from you, but oh well.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 09:40 PM

I don't know them personally, but I know that they are very skilled programmers and not so lazy as myself But I can tell you only the best things of Sav, for example. To see his dedication you don't need a telescope. I cannot say if the HotA team stays "classic", but I cannot deny that their Cove feels "classical". It's a lot of work, you probably don't see. Also the HotA team has very talented 2D/3D designers. For example, change virtually assets of my spells in the NewSpells plugin, balance them (I think Dirty_Player could do it within one or two games), and - voila - we have a mindlowing plugin The problem is in that I cannot do any graphics, I can write code. If you are talented enough, just change files in lod and snd And, believe me, people would think that those spells is NWC's creation. Also think about this little hidden thing - my plugin allows AI to really cast new spells. Moreover, with proper estimation functions. If you don't know nothing about them, you can easily skip your thanks for that Actually, I skipped casts of Mobility (sorry). And AI don't really think much when casts Drain Life, Hour of Power and Golden Touch (recently added spells). But it casts them. Check it independently by giving your AI hero Golden Touch spell. Do many mods support AI?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 09:52 PM
Edited by Phoenix4ever at 21:54, 23 Apr 2022.

Hmm maybe they are not lazy, but Factory sure has been in development for a long time, like 4 or 5 years by now, but I guess losing their leader did'nt make things easier.
I just wish they would communicate a little more, but they don't care about HC, at least it seems that way.
Let's just hope Factory eventually gets released and there are also still bugs in need of fixing...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 10:04 PM

The reason behind that fact they are so slow is understandable. They want everything coming up roses. Therefore, you see not just another VCMI, but an addon you can really call true to the original ideas. The HotA team provides almost 100% quality, the price of that decision, of course, is time. But I must agree, they are too slow, but you must admit that they are not motivated by money. Their projects lives on enthusiasm of the team barely. And you probably know what happens to people past their 30's Many of them just abandon the game they loved so much. There are many examples of that. Alas. So, let's hope they will do Factory properly and go Kickstarter for their ideas which are not implementable after 30's.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 10:14 PM

I am sure a lot people would want to support them financially, if it could speed up the development process, myself included, but they don't seem to accept donations either.

Yeah growing up sucks, jobs and responsibilities and way too little time. On a normal working day, I am away from home for 10-11 hours, then not much is left...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 10:28 PM

Yeah, that sucks. But don't think they don't need any support. They do and on Russian forums there were many ideas of monetization. The main problem that you cannot make money on copyrighted things, so the only way is, probably, donations for additional experience. Btw, the maker of the HD mod doesn't stand against donations. But you know, even with what he achieved he doesn't have much money, although we have a large community. Probaly those who play Heroes are just poor or don't appreciate work of others, don't know But the current situation is lamentable. Even streamers on Twitch have more money for showing the content than that content's auuthor. C'est la vie. I don't want to say that they can't. They can. But, actually, authors don't have anything, therefore everybody called them enthusiasts

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2022 10:39 PM
Edited by Phoenix4ever at 22:41, 23 Apr 2022.

Yeah HD mod does accept donations, but HotA does'nt.
To be honest they are also pretty terrible at their "marketing department". People could support HotA, if they were encouraged to do so, but HotA does'nt care, at least it seems that way. Or maybe I just don't understand russians at all, I don't understand Putin that's for sure, but let's not make this a political topic...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 23, 2022 10:47 PM
Edited by AlexSpl at 22:49, 23 Apr 2022.

The best things you can receive aren't about money, it's for sure. Look at the sky, the sun, the nature itself And the best things programmers can write don't depend on money. I think this is their philosophy. But you are a human after all, you are getting older, becoming not that smart and idealistic version of the former yourself. Look at Greg Fulton. He is a Legend. But just think that Fanstratics will require only his youthful enthusiasm If I was a really free man I would do what I can and what I want. But, ironically, when I can do almost everything in Heroes department, I don't want to work. I may help one or to people to make their dreams a reality. But that's it.

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