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Thread: Best Chaos 1lvl spells | |
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Ghost
Undefeatable Hero
Therefore I am
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posted September 04, 2022 04:55 PM |
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Poll Question: Best Chaos 1lvl spells
I thought a few times, that we haven't the best and worst spells, skills, artifacts, towns, creatures and heroes, etc I took Phoenix4ever's example, he's legendary and veterean H3 player, esp. HotA. We can say thanks him. Now we collect stats, what's the best and worst in H4. Then talk about it, why, etc Ok first matter why Chaos 1lvl spells, no 1-5lvl or all spells? I tried the same, but we find many good H4 spells than H3.. So you know 10 names must be filled in poll is a very little, all spells can't to fit a poll, but we get a real theory, analysis and stats than H3.
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Fight MWMs - stand teach
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Albyx
Known Hero
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posted September 04, 2022 09:37 PM |
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I think bloodlust/haste are the best two of level 1 chaos spells. They last forever, have consistent and useful effects, which don't depend on hero level or skills. For me haste looks a bit more useful, but bloodlust also really, really good.
Magic arrow is nice on first one-two days, it's usually replaced with firebolt when you get level 2 chaos.
Sparks are great in Equilibris on ogres, otherwise they are a middle tier spell. You can absolutely destroy early guards in 1 of 10 games with it, but in most cases sparks just take a slot in guild.
Fire aura: bloodlust but worse. That's it. Never understood that spell, the least useful one for me.
Slayer is a very narrow use spell, but killing more big creatures is very nice (especially if you combine it with bloodlust).
Problem of most low level spells in Heroes 4 is that there are straight upgrades of them on higher levels, so they become obsolete after early game.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 05, 2022 03:43 AM |
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Bloodlust is actually really bad. You have mass version anyways. But basic version will do very little damage since you will have little creatures.
Fire Aura is actually better. Compare damage output with Magic Arrow. Fire Aura will sin if creature attacks 3 times or more, which is almost a certainty.
Furthermore, fire aura has double effect on creatures that attack twice. It also works in retaliation.
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Drakon-Deus
Undefeatable Hero
Qapla'
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posted September 05, 2022 08:46 AM |
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My favorite magic school. Good thread idea, Ghost.
I pick Haste as the best.
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Horses don't die on a dog's wish.
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Ghost
Undefeatable Hero
Therefore I am
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posted September 05, 2022 10:53 AM |
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Edited by Ghost at 10:54, 05 Sep 2022.
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Thanks you, DD or say to Phoenix4ever.
Ok I voted Haste, when my Chaos 1lvl spell rankings are
1. Haste
2.-3. Bloodlust & Slayer
4.-5. Magic Arrow & Fire Aura
6. Sparks
Why? I noticed that beginning game Medusas need Haste against Bandits, and normal fight/battle/combat I used Bloodlust and Slayer often, so I cast Magic Arrow to kill finally or Fire Aura to Nightmares, but Sparks are suicide game. Don't get a wrong me! All Chaos 1lvl spells are good, but what I used more spell tactics are Haste, and then you find my ranking list.
Debate belonged to Magic Arrow, but I build Battle Academy, and I always update 2lvl Chaos or I find Learning Stones also Treasure Cheast is question matter, what is very important to develop 2lvl Chaos quickly. Later on we can find out in Best Chaos 2lvl spells. Now's Chaos 1lvl, then Best Death 1lvl spells, etc Ok patients..
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Fight MWMs - stand teach
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JollyJoker
Honorable
Undefeatable Hero
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posted September 05, 2022 11:20 AM |
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I'm not sure the question has any practical value. I mean, if you play Asylum, you'll probably want Medusas over Minos which means, the Mage Guild will be your first build (at least a very early one). That means, your Sorcerer will always have 3 or even 4 L1 spells (depending on the start spell being in the guild or not). Also, later in the game L1 spells lose meaning since they are replaced by better spells - say, Confusion, First Strike, or Fire Bolt
So this is more a question of which combos are good in the beginning.
Now, Slayer is crap because by the time you can tackle L4 monsters, you'll either rely on Medusas and their Stoning special (which doesn't profit) and/or you'll have something better to cast. You don't want that spell, waste of a slot.
Bloodlust is good, because it increases melee damage by 25% for the duration of the battle for attacks and retaliations, which means your Bandits at least can be boosted right from the start. Fire Aura is good as well AND in combo with Bloodlust, increasing Bandit damage further or, alternatively. So you want to have at least one of those two because they will make sense to use in basically every battle in the early game.
Haste is obviously good to have, but not always useful. With simret it often doesn't matter who goes first. It becomes important against ranged units, but with mixed guarding stacks, Haste may still not be right to cast. However - that spell may actually be of use later, for example to cast it on Hydras, and since there is no Mass version it's a good one to have, just in case.
Magic Arrow is a direct damage spell which is good, since it's something that you can always cast to some effect. Not much effect, obviously, but it's better than Fire Aura, because the latter comes into effect only twice per turn (in the relevant cases) and casting the Arrow on a stack that you hit afterwards in melee will be better for your stack than casting Fire Aura on it because of less retaliation damage). It's also a thing to use against ranged units.
That leaves Sparks - which is better than magic Arrow only when there is more than one enemy stack directly in front of your caster which is something you don't want. In other words, you actually want to avoid situations in which casting Sparks is good.
Which means, you want Magic Arrow, Haste, and Bloodlust or Fire Aura, ideally both when start spell and guild deliver.
Best spell initially is Magic Arrow, but Bloodlust gains the more Bandits you have, while Haste is the one that will last. Keep in mind though, that there is only ONE L2 direct damage spell, so Magic Arrow might be useful for some time as well.
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dD_ShockTroop
Hired Hero
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posted September 05, 2022 11:39 PM |
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My favourite is Slayer, because unlike the rest of the chaos level 1 spells it's a reason to buy basic chaos magic at a school of magic or magic university. Very handy spell for combat heroes and cheesing ai fights. That said, I do think all level 1 chaos magic is pretty terrible; Slayer is simply the only spell I could even consider as being worth a hero's turn to cast. If we're including equilibris spells, hydra health is obviously the best one since you can use it outside combat.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 06, 2022 06:13 AM |
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Edited by NimoStar at 01:17, 09 Sep 2022.
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hydra health is level 2 afaik, not level 1
also, if mods, it's best to include Ultimate spells =
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Albyx
Known Hero
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posted September 07, 2022 01:50 PM |
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NimoStar said: also, if mosts, it's best to include Ultimate spells =
It's better to make separate pool for spells from mods, because otherwise it will be a mess: stats and levels of spells are changed, some are completely removed etc.
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