ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 19, 2022 10:56 PM |
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Custom Lineups
It may seem weird that I make tons of lineups, but I can't get enough of them.
Citadel
Alignment: good.
Native Terrain: Grasslands.
Theme: based on Greco-Roman mythology and the Roman empire.
Heroes
Knight: might hero, starting stats: Attack: 2. Defense: 2. Spellpower: 1. Knowledge: 1. Primary Skill Leveup Chance: Attack: 40%. Defense: 40%. Spellpower: 10%. Knowledge: 10%.
Cleric: magic hero, starting stats: Attack: 0. Defense: 1. Spellpower: 2. Knowledge: 3. Primary Skill Leveup Chance: Attack: 15%. Defense: 15%. Spellpower: 35%. Knowledge: 35%.
Units
Core (build 3 of 3.)
PlebeianConscript normal working fellows, plebeian draftees in the time of war with little training.
Abilities
taxpayer: +1 gold per day per unit.
disorganized charge: attack has 10% chance to stun enemy.
ArcherSagittarius the common ranged artillery of the Citadel's army, archers who have proven their expertise in combat are given the title Sagitarrius.
Abilities
shooter: this creature is able to perform ranged attacks.
piercing shot: Sagitarri ranged attacks ignore 20% of their target's defense.
GuardLegionnaire the common spear-wielding militia often used in castle defense, guards with superior fighting skills are promoted to the rank of Legionnaire.
Abilities
large shield: adjacent allies take -20% damage, in addition damage from enemy ranged attacks is reduced by 10%.
Advanced (build 2 of 3.)
WarriorGladiator warriors are the frontline strikeforces of the Citadel's that army finish off the enemies that were not killed by arrow volleys, gladiators are warriors who have undergone many battles yet lived and became toughened.
Abilities
swordplay: warriors have a 10% chance to parry an attack, halving the damage dealt.
battle-weary: gladiators always strike first, even when retaliating.
AcolyteLuperci acolytes are young men and women who are just beginning to know the religious might that exists, luperci are acolytes that have stayed in the religious arts after completing the two-year study term required to achieve lupercihood.
Abilities
shooter: this creature is able to perform ranged attacks.
holy chant: instead of shooting on their turn, once per combat priests can choose to cast mass bless on all allies.
giant eaglewar eagle giant eagles were tamed by humans to suit their war needs, war eagles are veteran giant eagles who have been serving in the army for a long time.
Abilities
flyer: this creature can fly over walls and obstacles.
unlimited retaliation: this creature can retaliate an unlimited amount of times each round.
stunning strike: attack has 20% chance to stun enemy.
Elite (build 2 of 3.)
CenturionPraetor centurion is the title given to powerful swordsmen in command of 100 other soldiers, Praetors, those centurions that have proved their supreme leadership skills on the field of battle are given command of the an entire legion.
Abilities
rallying cry: twice per combat instead of attacking on their turn, a centurion can grant all allies +1 morale 5 turns.
double-strike: this creature attacks twice when performing a melee attack.
CavalryImperial Cavalry: cavalry are armored soldiers on horseback armed with a sharp lance, imperial cavalry are loyal soldiers to the empire and are given the finest weapons and armor.
Abilities
charge: +5% damage per tile traveled to creature attacked.
trample: any creature in the path of an imperial cavalry attack are pushed to an adjacent tile and take 25% of the stack's normal damage.
PontifexPontifex Maximus pontifexes are the head luperci of their local town, Pontifex Maximi are pontifexes who have proven they are so skilled with the imperial religion, they are the head pontifex of their local province.
Abilities
shooter: this creature is able to perform ranged attacks.
banishment: melee attack has 20% chance to remove the target from combat for three rounds.
healing chant: twice per combat, instead of attacking on their turn, pontifex maximi can choose to remove all harmful spells and heal 30 health per pontifex maximus from an ally, ability cannot resurrect.
Champion (build 1 of 2.)
Manifestation of MarsAvatar of Mars
semi-incorporeal manifestations of the war god Mars armed with spears and shields, avatars of Mars are completely solid and glow with a red aura that inspires bloodlust in its vicinity.
Abilities
divine blood: this creature is immune to mind magic and dark and light magic.
aura of bloodlust: casts mass bloodlust at spellpower 6 advanced level every 10 rounds.
PegasusDivine Pegasus pegasi are lesser spawn of the of the original immortal winged horse Pegasus, divine pegasi are the firstborn of the original Pegasus.
Abilities
flyer: this creature can fly over walls and obstacles.
magic damper: enemy spells cost 25% more mana to cast.
battle dive: this creature disappears from combat for 2 turns and lands on desired location with +50% damage and a 20% chance stunning attack.
Cavern
Alignment: evil.
Native Terrain: Subterranean.
Theme: basically dungeon from HoMM.
Heroes
Dark Lord: might hero, starting stats: Attack: 2. Defense: 2. Spellpower: 1. Knowledge: 1. Primary Skill Leveup Chance: Attack: 35%. Defense: 35%. Spellpower: 15%. Knowledge: 15%.
Warlock: magic hero, starting stats: Attack: 0. Defense: 0. Spellpower: 4. Knowledge: 2. Primary Skill Leveup Chance: Attack: 10%. Defense: 10%. Spellpower: 50%. Knowledge: 30%.
Units
Core (build 3 of 3.)
TroglodyteEarthborn troglodytes are blind underground tunnel dwellers with green skin and armed with spears, earthborn are those troglodytes that have lived long enough that their skin is covered in stone.
Abilities
blind: this creature is immune to the blind spell.
stoneskin: this creature is immune to earth magic.
Evil EyeAtrocious Eye evil eyes are terrifying eyes with mouths and are surrounded by multiple smaller eyestalks, the most cunning, deceitful and magically skillful evil eyes become known as atrocious eyes.
Abilities
shooter: this creature is able to perform ranged attacks.
flyer: this creature can fly over walls and obstacles.
no melee penalty: evil eyes do not suffer the -50% damage penalty for shooters in melee combat.
power of the elder eye: ranged attack has 20% chance to cast a random curse on target.
RogueAssassin rogues are sneaky criminals that plunder houses and occasionally cut a couple throats, assassins are rogues specially trained in killing and coat their blades with a deadly venom.
Abilities
spy: bonus thieves guild information if at least one creature is peresent in town garrison.
no enemy retaliation: enemies cannot retaliate to an assassin's attacks.
poisonous blade: attack poisons enemy, poisoned enemies take 50% of the number of attacking assassins at the start of each of their turns, a creature cannot be effected by multiple poisons at once.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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