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Heroes Community > New Heroes - Olden Era > Thread: Heroes of Might and Magic: Olden Era – Official Reveal Trailer
Thread: Heroes of Might and Magic: Olden Era – Official Reveal Trailer This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV
vitirr
vitirr


Known Hero
posted September 23, 2024 02:37 PM

Nothing is set Stevie. As they said, they are considering the best way to present/visualize the city.

To me this means they will have some option to show the town in 3D, be it a fly-over as in H5, let you zoom and move around or something alike.

But in the end, town screen is an interface and you will spend most of your time in the usual fixed camera angle so is normal that we will have that visualization option as default/easy to fall back to.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 23, 2024 03:08 PM

vitirr said:
But in the end, town screen is an interface and you will spend most of your time in the usual fixed camera angle so is normal that we will have that visualization option as default/easy to fall back to.


Come on, didn't you spend time just admiring fully built townscreen?
I used to do that a lot already in H2/3, H5 took that immersion even further with the rotation and all.
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vitirr
vitirr


Known Hero
posted September 23, 2024 03:26 PM

And yet I still bet that you spent most of your time using it as an interface

But fear not you will still be able to do that, and most likely with a more immersive option than in the 2D versions.
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MurlocAggroB
MurlocAggroB


Adventuring Hero
posted September 23, 2024 06:15 PM

It's definitely more cost-efficient to only have to model and render a building in profile view instead of the whole thing. That also lets you do things like cheat angles and generally makes framing things easier. For example, that angel dwelling that's way in the background is probably actually a lot closer than it looks, just really small.

I always think about vanilla WoW and how many places it cheated -- the Cathedral of Light that you can see from anywhere in Stormwind was just three PNGs in the skybox, giving the illusion of this huge 3D building. They had to rebuild it for real when they did Cataclysm, and IMO the effect is less convincing now.

Fully explorable 3D towns would be cool, but I personally already think the town screens look incredible. There's better places to put a lot of effort.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 23, 2024 07:43 PM
Edited by Galaad at 19:43, 23 Sep 2024.

vitirr said:
And yet I still bet that you spent most of your time using it as an interface


I wouldn't be so sure.
Remember the uproar when H6 completely overlooked town screens? They shouldn't be underestimated; after all, they're an integral part of the HoMM experience.

MurlocAggroB said:
Fully explorable 3D towns would be cool, but I personally already think the town screens look incredible. There's better places to put a lot of effort.


While I do like them, I wouldn’t say they look incredible. At this stage, it's better to focus on other priorities, and I agree with that. Besides, with good mod support, the community can always improve them further.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted September 23, 2024 07:53 PM

Eagerly awaiting confirmation of King/Romero's involvement.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 23, 2024 07:58 PM

The_Polyglot said:
Eagerly awaiting confirmation of King/Romero's involvement.


Finger crossed my friend, fingers crossed.
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EvilP
EvilP


Promising
Known Hero
posted September 23, 2024 08:39 PM

The_Polyglot said:
Eagerly awaiting confirmation of King/Romero's involvement.


https://www.youtube.com/watch?v=8PPrfNMv4lk&t=1497s

Quote:
so we were approached about the game in spring, May or June

okay a couple of months ago

they needed the music in a pretty short period of time

my producer Rob was about to tear down his house and rebuild it

so we know we couldn't do the project

It was several factors, one of them was just time

It was gonna be too much music and the only way that you could you can really do that to give up your whole life

that means Robert have to really put all of his other work on home

He's really busy as a video director.

He works in some of the roles biggest game as a video director

You you can't shut down those jobs just to do a soundtrack

You know they just they couldn't match our budget

Because basically it was gonna cost us to do the music

We would we would have ended up like losing money to do it.

So we kind of had to make that decision. So okay, we can't

They don't have a really big budget for this particular project

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted September 23, 2024 11:00 PM

Well this sucks balls
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hahakocka
hahakocka


Known Hero
posted September 24, 2024 12:57 AM

But in that interview there is a part that it seems Ubisoft write back again after the interview to Paul. If i know well its in israeli language

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