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Thread: General Factions Discussion | This thread is pages long: 1 2 · «PREV |
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Nekrozerk
Hired Hero
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posted August 28, 2024 06:27 PM |
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Jiriki9 said:
Nekrozerk said: So far I'm mostly interested in Hive and the ice town. It would be cool if demon corrupted insects turn out to be stronger than other factions individually, highlighting the main threat they are supposed to be.
I completely disagree here, the faction should be balanced.
I can imagine them being relatively strong in combat, though, but weak on the Adventure Map...
Nah. Make them uber strong like Forge was supposed to be, but balance that by making them seriously expensive in resources and gold.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted August 28, 2024 09:01 PM |
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Since the devs give a really big emphasis on multiplayer I don't think we will see asymmetric style balancing like there was in H-II. As much as I love that feature I must be realistic, most people would dislike this and PVP would suffer.
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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Rimgrabber
Promising
Famous Hero
Voice in Gelu's Head
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posted August 28, 2024 10:03 PM |
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I would love to see Forge appear in some capacity, even if it's dialed back a lot for the scifi elements to be more subtle. I know that timeline wise that could be kind of difficult but who knows what they'll come up with. I agree with the idea that Hive should be a "throw a million weak creatures at the enemy until they overwhelm them" faction though. It just makes sense since that's literally how insects survive as a group in real life.
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LordInsane
Known Hero
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posted August 29, 2024 12:00 AM |
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Rimgrabber said: I would love to see Forge appear in some capacity, even if it's dialed back a lot for the scifi elements to be more subtle. I know that timeline wise that could be kind of difficult but who knows what they'll come up with. I agree with the idea that Hive should be a "throw a million weak creatures at the enemy until they overwhelm them" faction though. It just makes sense since that's literally how insects survive as a group in real life.
If "before H2" is taken to enough of an extreme that it's only a century or less after the Silence, a 'flipped' Forge could work in the form of the remnants of the Colonial Government - still a high-tech faction fuelled by Heavenly Forges with ambitions of world dominance, but working from crumbling infrastructure and stockpiles from better days instead of Kastore's crude Deyjan uplifting using a single repaired Forge.
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KnightOfEnroth
Tavern Dweller
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posted August 29, 2024 01:08 AM |
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Asymmetric balance was not very fun in HII. I'd prefer not to see it return, personally. I think HIII/HV already do a good job of variations in creature power without full asymmetry like in HII.
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The_Green_Drag
Supreme Hero
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posted August 29, 2024 06:56 PM |
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I enjoy the asymmetric balance oh H1&H2, but I do think its best for the series not to bring it back to that extreme. H3 and H4 had really good faction diversity, imho.
My thoughts on what we know so far..
Temple: This game's castle faction. They're never my favorite, but never my least favorite either. The angel archer unit is very intriguing as that may just solidify them as the strongest ranged faction. They might be a bit of a mix between tower and castle, but too hard to tell at this moment.
Necropolis: Usually my least favorite faction, and I don't see that changing here. Death knight looks really cool, but nothing else pops out at me. Undead just bore me
Dungeon: Solid line up, but the H2 fan in me would have liked to see a warlock style this time around. Weird to see only one flier, maybe two if trogs burrow again but I kinda doubt it because they have spears. I like the creature design for the most part. Hoping they tone down the purple on the "black dragon"
Sylvan: This kind of town is usually my favorite, and I see it happening yet again...as long as they don't go too heavy with Faey units, hopefully no more than 3. Seems like a solid chance for the phoenix to return as the tier 7, given its appearance in the trailer flying over the Sylvan forces. They seem to have this mountain behemoth-like creature too and it looks awesome. Fairy dragon could possibly be there. This one I'm most excited for.
Hive: No real expectations for this faction. We haven't seen much of these, but I do like what we have seen. They appear to have heavy hitter melee units with some cool designs. I wonder if we'll see some kind of larva bug that farm demons in a similar way to Pit lords in H3.
Ice Town: Don't really have any expectations for this one either, but we've seen a bit more of it. I'm less convinced with this one. Most of the designs are not very interesting to me. I hope we haven't seen the tier 7 yet, but I think the Baron looking creature is at least T5 or T6. Maybe they'll grow on me.
Overall I'm satisfied with what I've seen. I'm interested in what the faction abilities are and if we have any creature choices in the line ups. It seems hard to believe that we'd get creature choices for some tiers, AND alt upgrades for each creature. But at the same time, it seems like there are more than 7 creatures aligned to some factions. Will have to wait and see.
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Nekrozerk
Hired Hero
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posted August 29, 2024 09:43 PM |
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The sea/ocean themed town might be inspired by fomorians, giant supernatural creatures from irish/celtic mythology who were said to come fron the dephts of the ocean.
With the stars above, the town certainly has that cosmic horror vibe to it, even if its beatiful
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Syth1984
Tavern Dweller
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posted December 23, 2024 08:58 PM |
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Generally my main concern is the factions will have so much "synergy" inside the faction it self it will be very hard to mix creatures.
Temple: Solid line up. Celestial archer is to "feathery" for my liking.But I am relieved it is 6th level I guess. Peasants at level 2=> weird but I will wait.
Necropolis: The revealed faction. Mostly I like the creatures. I am not a fan of vampire wielding swords or being last level.6th level for sure but last level is a bit stretch.
The faction has a lot of mechanics bringing back the dead or summoning. Which is cool but too much of it means that in a real fight you are skipping your creature's turns doing nothing.I hope this too much synergy won't damage the power level of creatures.I need a my dreadknights and vampires do something not baby sit. Not fan of the dreadknights aesthetics but what can you do; maybe it growns on me. Like the grave diggers semi-ranged attack.We need more of those.
Dungeon: The best line up so far.Everything solid. Like the minatours being a bit few in numbers.A great castle should be like this.I hope te second level is not yet another "dark elf" unit though.
Sylvan: No idea. Give me druids(H2), unicorns(H3),Treants(H4) wood elves and Phoenix I will be happy (gold dragon also works ).Maybe woolelves when upgraded (very expensive) could ride unicorns.
Hive: Too much insectoids.Hard to differentiate between creatures.I hope it did not replace inferno
Ice Town: The dude with the icebolt looks like league of legends brand hero with ice skin. I could go with a Remorhaz kind of vibe.But this should have a meaning to exist and should not be Hive on ice castle.
I guess Fortress and Stronghold are kept for the expansion.
Is inferno retired after hive? (Angles vs Devils? Efreets vs Genies?)
Tower not existing? I grew fond of Cove as well.
Conflux I don't care.It was a very made up town anyway.Don't need it.Same for Factory.
I think strategically not revealing the last castle is the best decision they made.It keeps the possibilities open while keeping people engaged.
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MurlocAggroB
Adventuring Hero
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posted December 24, 2024 02:57 AM |
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Syth1984 said: Temple: Solid line up. Celestial archer is to "feathery" for my liking.But I am relieved it is 6th level I guess. Peasants at level 2=> weird but I will wait.
Peasants are neutral, not Temple units. Temple's tier 1 is Swordsmen, tier 2 is Crossbowmen.
It also seems like the feathery archer thing is their tier 7, and angels are possibly neutral creatures. We've seen at least seven different Temple creatures (Swordsman, Crossbowman, Lightweaver, Griffin, a cleric with a flail, Light Cavalry, and Angel / weird archer thing), with three distinct variants of the archer thing and only one angel. It's a shame; I really dislike that archer's design, it's probably the only design I'm fully negative on, but in the grand scheme I'll get used to it.
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Rimgrabber
Promising
Famous Hero
Voice in Gelu's Head
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posted December 24, 2024 06:47 AM |
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Peasants being tier 2 is very very weird, especially since swordsmen are only level 1. I hope it was a typo in the video.
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Syth1984
Tavern Dweller
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posted December 24, 2024 08:48 AM |
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MurlocAggroB said:
Syth1984 said: Temple: Solid line up. Celestial archer is to "feathery" for my liking.But I am relieved it is 6th level I guess. Peasants at level 2=> weird but I will wait.
Peasants are neutral, not Temple units. Temple's tier 1 is Swordsmen, tier 2 is Crossbowmen.
It also seems like the feathery archer thing is their tier 7, and angels are possibly neutral creatures. We've seen at least seven different Temple creatures (Swordsman, Crossbowman, Lightweaver, Griffin, a cleric with a flail, Light Cavalry, and Angel / weird archer thing), with three distinct variants of the archer thing and only one angel. It's a shame; I really dislike that archer's design, it's probably the only design I'm fully negative on, but in the grand scheme I'll get used to it.
Thanks, it was getting a bit confusing. I figured out BoneDragon is neutral and vampires are last tier but angles I couldn't figure it.
Less anime would be nice.
Lastly I would prefer a bit "Jason and the argonauts stlye"(H2 style mostly) skeleton warriors over those who drag their swords on the ground.
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