I assume the "haste" is the speed of the creatures (and not the movement allowance; these two are separate in H4.)
>> exactly
Btw... How would you handle good morale and poor morale?
Normally, this would alter the order in which creatures get to act. Would it also affect who makes the first strike?
>> I think morale could act as it does now, but not affect the retaliation order. It would still be helpful in the case where you get simultaneous retaliation with your slow (as with low "haste") creatures against the "hasty" ones.
Personally, I very much liked the way how morale was handled in HOMM3 I realize that this was changed in HOMM4 to make the battles less random in outcomes (high morale+luck meant quick eradication of enemies in HOMM3 while in HOMM4 it is more of a conserving force).
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An interview at the M&M guild points out that HOMM5 will be back to the old HOMM3 days. This can't be but bad...
You can read it yourself there, or you can read more about it on the Round Table...
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I do no longer exist...
Check 'reynaert' if you want to see me...