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Heroes Community > Tournament of Honor > Thread: Map balance discussion
Thread: Map balance discussion This thread is 2 pages long: 1 2 · «PREV
insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 28, 2002 10:22 PM

Quote:
I hope that we all find a lot of maps that we enjoy! not just one or two that are good.

that's the spirit bob,keep up the flag
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted October 29, 2002 02:59 AM

bobbah

bob: obviously you are the foundation and strength that keeps this newly formed map council together.... without you it would probably fall apart, (and more work for me -- which in map cases, I wouldnt recommend it -- i am not good with homm4 or its map making yet).

Sir_alkis is just so picky and analytical about maps and strategy gaming in general, since days of homm2, I know this sort of thing would be his kind of discussion. I wish he was here to put some feedback.  I as usual will update maps to the site as they come along.
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KalarMcLeod
KalarMcLeod


Hired Hero
Returned to the north
posted October 29, 2002 04:59 AM

@Hidden an bobntamr1 and the rest of yah

for making such an interesting thread..thx
 
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted October 29, 2002 06:21 AM

Quote:
another philosophical and meaningless post by acu...he really mastered the fine art of tossing every thread until everyone gets bored of it to a high level


By looking at your avatar you just keep getting uglier & uglier lol.
Why dont you kiss my butt ok
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Dreaming of a Better World

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tc_fear
tc_fear


Famous Hero
posted October 29, 2002 08:58 AM

crimsonclover

the only thing is unbalanced in crimson is marketplace
it should be removed or in middle of underground

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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted November 06, 2002 11:56 PM

more dog days

Quote:

1. dog days is far too unbalanced to play against death (and it seems that this particular map helped a particular high-baron, playing it 22 times or smth like that only with necro)



Perhaps I'm missing something here.  I can see how vampires could turn the tide on this map if necro builds the mansion, but I'm not sure that Dog Days is really a necro map.  There's not enough stuff to kill to make necromancy (the skill) very valuable.  Personally, I think Dog Days is a Nature map.  I recently played a buddy of mine on this map--me chaos, him nature, and he killed me.  It's definitely not a chaos-friendly map.  There's little to steal, and if you do steal, you're stealing from yourself.  A stealth thief is worthless.  Plus, the map is resource poor, so it's hard to get black dragons.  Nature, on the other hand, summons creatures, which you need because there are few dwellings, and it gets lvl. 4 monsters out of the creature portal without having to build a lvl. 4 generator (which is very hard to do because resources are so hard to come by).

-Laelth
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Chudak
Chudak

Tavern Dweller
posted November 07, 2002 04:34 AM

little more dog days...

DogDays IMHO is a necro map if you play it on hard(130%) difficulty.There isn't enough stuff to kill for necromancy skill, but u get vamps in town fast n basicly ever loose'em
'till the final battle.With vamps you can brake thru to 2nd gold mine n town w/o losses n fast.Here comes another issue: purple gets to 2nd gold mine faster, no matter wich way he goes.One can beat chaos with nature, but will never
beat necro(opponents with about the same skill ofcouse).

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Prince_Legolas
Prince_Legolas

Bad-mannered

posted November 12, 2002 07:41 PM

Quote:
Hi

I like to play maps where you can choose different ways of development.

1. Dog days:
Design of this map allows 3 strategies to play after clearing your own land and taking gold mine:
- you can break to center to get obvious strategic advantage /resources + lev4 dwelling/;
- you can attack one of your neigbour which depending on your opponent /if he attacks same land or another/ goes into 2 different scenarious of game

Hovever this map is fast and poor which makes it very vamps unbalanced map. I'd suggest to change it slightly to get opportunity for other races to develop their heroes so they will not be easy prey for vampires. Even add some script to heaven aid, because right now heaven is hopeless on that map.


.



Lol different ways of development,first you dicide what kind monsters to attack what kind heroes to buy what kind skills to get and in what time and planning what kind artefacts to use and what kind spells to use, second you dicide when to break to enemy thats the different ways of development i think and those you said are not strategies because if you can easy to break to enemy you may attack something  from enemy if it has not enought troops or maybe you can find poor battle if for example enemy will have only few lvl 4 monsters with him it is just like on desert war in homm 3 why many people think desert war is crappy map? because it is fast map and has not very good design with guards and other things and another map like Giant War enjoyable for mostly veterans i think dog days has design same like desert war in toh and maps like showdown,heart of winter has design same like Giant War i think veterans should understand what i mean so i think hidden talking about wrong things.
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Prince_Legolas
Prince_Legolas

Bad-mannered

posted November 12, 2002 08:40 PM

Quote:


So far I think most balanced maps is Unknown lands. Also quite good for random town play are Tempest, Round the world and Heart of Winter (though personally I think last one is kind of boring:-)

Best wishes & gl.


Unknow Lands is open map. Imagine if for example you make free way in the middle on Heroes 3 map Hourglass 2 or 3 how fast gameplay will go down I make example of heroes 3 map because i think heroes 4 designed to be with same idea like homm 3 only difference is balance of skill system development, balance of magic and so on.
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sos
sos


Known Hero
posted November 13, 2002 03:52 PM

hm, since when Unknown lands is open? It was pretty close last time I played it

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Prince_Legolas
Prince_Legolas

Bad-mannered

posted November 13, 2002 04:48 PM

Quote:
hm, since when Unknown lands is open? It was pretty close last time I played it


Lol it has lvl 3 guards and only 400 Peons strenght for example 10 ice demons on advanced difficulty it will be just a little more lol you can kill those very easy it is not a guard i think  it is good to make for guard some hero with high lvl and with some fun abilities or grandmaster skills + some creatures like guard on heart of winter.

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Prince_Legolas
Prince_Legolas

Bad-mannered

posted November 13, 2002 04:52 PM

Quote:
hm, since when Unknown lands is open? It was pretty close last time I played it


Lol and some other maps has lvl 3 guards or even lvl 2... i think some noobs who didnt count right strenght of monsters or maybe they hardly beat lvl 3 because they suck maked those weak guards.

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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted November 13, 2002 07:30 PM

Thing I dislike the most about unknown lands is how far apart all the adventure objects are...

Good looking map certainly, but i find it boring...

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Prince_Legolas
Prince_Legolas

Bad-mannered

posted November 14, 2002 09:21 AM

Quote:
Thing I dislike the most about unknown lands is how far apart all the adventure objects are...

Good looking map certainly, but i find it boring...


Yeah i agree all adventure objects in chaotic condition
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