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supersonic
Famous Hero
being digested. E=mc^2, s=vt
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posted March 18, 2006 07:43 PM |
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Heh, solmyr... I thought solmyr is just a joke told to little children. Crag hack and tazar rule. I wish they were both from one town...
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Fortress_fan
Disgraceful
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posted March 19, 2006 09:29 AM |
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I cant understand why I am the only one who have understanded that Adrienne is the best hero! Just look at her speciality: "Starts whit expert Fire magic" Is it any better speciality? I know that she is normaly disabeled at the most maps, but that dosen't cange that she is the best hero in Heroes III judging by specialites.
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csarmi
Supreme Hero
gets back
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posted March 19, 2006 09:32 AM |
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But she isn't.
Who cares if she starts with expert fire magic or not? She's just a witch.
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Yes, I play the game only on the forums.
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corona
Tavern Dweller
Heroes is a fun and safe drug!
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posted March 20, 2006 02:24 AM |
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Gurnisson is pretty much awesome...or Galthran...really anybody with a level three or lower monster ability is sweet.....monsters levels 3 and below are cheap and easy to get...so yea thats what I think....
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted March 20, 2006 07:24 AM |
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I'm in love with Crag.
And I guess one could make a case he's the best hero. But I think he's just my favorite in one group of best heroes.
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Fofa
Famous Hero
Famous? Me?!
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posted March 20, 2006 07:43 AM |
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Our heroes differ from each other, since we choose the secondary skills and such. There can be no best hero. It's all a matter of personal opinion.
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted March 20, 2006 07:47 AM |
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Edited by Nebuka on 20 Mar 2006
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Looks like I've already posted in this thread. And it seems I was wiser then. :-p
Diplo heroes might indeed be the best heroes in this lovely game.
Quote: I think all heroes with diplomacy are the best. My favorites are Adela with bless and Ciele with magic arrow as no-diplomacy hero.
Can't remember though why they were my favs!
Must have had some women fetish.
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meph
Adventuring Hero
Rampaging Rampart
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posted March 20, 2006 03:23 PM |
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Mine is a no-brainer if you look at my nick. I found it very hard when I started to play HoMM3 to take down a Rampart under Mephala's command. Now I know why. Late game, Rampart is only second to Fortress to being hard to take down, if you have Mephala as main hero. Combine that with the overall speedy and relatively powerful offensive units (Dwarves and Dendroids aside), and you see why I love the Mephala + Rampart combination. They balance each other.
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sick_46_boy
Known Hero
*Lord of the bones*
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posted April 24, 2006 01:59 PM |
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I would say that Bron Beastmaster is the best,he starts with 4-7 Basilisks. He is only hero which starts with level 4 units,and hawe defens 4.
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Once I used to be what you are now! And you will become what I am!"
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supersonic
Famous Hero
being digested. E=mc^2, s=vt
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posted April 24, 2006 05:22 PM |
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All beastmasters start with defence 4.
I wouldn't take bron as my main. Just because he starts with basils is not good enough for me. If I find him in a tavern, very well, I'd take him, he can boost your main with fresh basilisks. But never main.
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I am having a new style
Big, fat, naughty. Potential girlfriend - pm me.
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feviel
Tavern Dweller
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posted April 25, 2006 05:55 PM |
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Heroes By castle
Castle:Sir Mullich
Rampart:Kyrre or mephala
Tower:Solmyr or Cyrra(for diplo)
Fortress:Tazar(Armorer rulez)
Stronghold:Crag Hack
Dungeon:Jeditte
Inferno:Ayden(LOT of MANA )
Conflux:Grindan(Slow and +350 g
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tyguy_104
Tavern Dweller
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posted April 25, 2006 08:03 PM |
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Gelu is the best
Gelu is the best with his sharpshooter army. He really takes no crap from anyone and gets to the 'point', if you know what I mean
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CarNeG
Hired Hero
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posted April 26, 2006 05:54 PM |
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If I'm playing on a really poor board there's nobody else I want except Shaakti (100+ Trogs)
you can get a lot of work done while you're still waiting for your castle and the boost carries for the entire game.
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yoHOHO and bottla' rum
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted April 27, 2006 10:42 AM |
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Ufretin all the way.
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Better judged by 12 than carried by 6.
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NecroLord
Tavern Dweller
The Chosen One
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posted April 29, 2006 10:20 PM |
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Quote: i agree with coldfyrus, bron is probably the best hero, excluding the special heroes of course, sandro is my favourite hero though, he may not be the best but he has always been my favourite
...Well i respect the smart people, people like you .Yes, Sandro is the best when person knows how to play with him.
I know that i said it maybe 10 times before in my previous posts but i will said it again...he and other "Sorcery" specialised heroes rich their power minimum after level 15 , because their magic damage from the spells becomes twice more powerful [nearly 100%, with artifact can be riched surely 100%]...so but he has Necromancy which gives him ...heh...a lot of skeletons and like the other units they're undead, only they can be revived with spell from the spellbook which make Sandro the strongest among the other "Sorcery" specialist...the other magic typed heroes can't be compared because they just don't make enough damage to be competitive for that group of heroes... ...if someone wants to refute my analysis let's gives facts, not just personal opinions...i repeat compare my analysis in the situation that Sandro is reached level 15 minimum !, before that level i can't contend nothing...
I will be glad of support of Lich_King and would like to hear his opinion like very skilful player and of course competitor,maybe the person who can gives the best idea of this necromanser as his big fan as i can see of quite some time ago
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Shenjairo
Known Hero
Simsalabim
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posted April 30, 2006 12:01 AM |
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To be sure I would get a good hero and not chance it I would play with Crag Hack or Tazar as I think most would.
About the sorcery specialization issue, I consider Malekith stronger than Sandro. Warlocks will have the highest spellpower so therefore his spells will do more damage. The ultimate spell for damage is armageddon, and because the black dragon is considerably stronger than an efreet plus you can't do anything back to the dragon (implosion, blind) it's the town most suited for that slightly cheesy tactic. On one large map and one extra large map I've gotten Malekith's implosion to do around 7.2k damage and the armageddon just over 5k. Sandro can't compete magically against that and would lose every time if they were to duel. The only thing that would save him would be 6k+ skels and a haste, but then his spellpower might as well be 1 so it would be the army that would win and not his sorcery special so Galthran would have been a much better choice.
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NecroLord
Tavern Dweller
The Chosen One
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posted April 30, 2006 02:59 PM |
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Quote: Warlocks will have the highest spellpower so therefore his spells will do more damage.
Hmm...let's make little analysis on what you said.I don't understand, how and why Warlocks have the highest spellpower...?
Here is a picture from HoMM 3 with the information about every class in the game.As all can see the table shows 4 of the primary skills in percentages which every hero recieve from 2-9 level and after level 10, so there Warlock class in 2-9 level has 5% Attack , 5% Defense, 50% Power and 40% Knowledge, but after level 10 this class has 20% Attack, 20% Defense, 30% Power and 30% Knowledge but there are many like that class after level 10 - Cleric class, Demoniac class, Druid class and Witch class, so at the begining this class can be very good but after level 10 their proportions become equal...and i repeat again that the comparison with my representative - Sandro is compared only after level 15 or more...
On the other hand the other classes which are 25% and the 4 [like Necromancers] are the most balanced and can be developed without some big defects...
Quote: I've gotten Malekith's implosion to do around 7.2k damage and the armageddon just over 5k.
...And what...there is no matter if this is Malekith or some another from the "Sorcery" specialists.The problem is that these spells considered for most powerful in the game are in the basis in some of the castles - "Implosion" is spell which introduce the most powerful magic supported by Necropolis Town and "Armageddon" is spell which is supported by Inferno Town.
In the end of my analysis i will say that the basic difference between Necromancer and Warlock is that the warlock have more spell power and knowledge - 5% but they are not so good balanced as Necromancers which have better attack and defense with 5%...You will say ..."...hah what of that, only 5% Attack and Defense will not help you in battle...", so i will tell you the same ... 5% will not help to Malekith in duel but as far as i can remember Sandro can use not only his Necromancy skill for skeletons as you said, but he can revive a real army after every loss of units...so the battle can be very long but he will not lose nearly nothing if he has enough mana ...oh, i forgot ...Dungeon Town has life based creatures , so the Vampire Lords have too big advantage, the other advantage is that "Death Ripple" is absolutely useful on 6 of the creatures...so...
If you want to tell better oponent for Sandro, maybe if i should play against him i will choose to play with some Elementalist like Inteus or Planeswalker like Pasis from Conflux Town.They are the best choice against any magic class because of their non-life and elemental based in one and the same creatures..., better choice can't be done against "Sorcery" specialist including Sandro.
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Shenjairo
Known Hero
Simsalabim
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posted April 30, 2006 06:32 PM |
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Quote: so but he has Necromancy which gives him ...heh...a lot of skeletons and like the other units they're undead, only they can be revived with spell from the spellbook which make Sandro the strongest among the other "Sorcery" specialist...the other magic typed heroes can't be compared because they just don't make enough damage to be competitive for that group of heroes...
I made my post because of this statement, that other sorcery specialist don't deal enough damage. If you are saying Sandro is better because that necromancers gets animate dead more often than other heroes get resurrection that's another thing and he would be better at preserving your troops and not better at dealing damage. He wouldn't even be using his sorcery specialty and you would be better off with Thant (killed by his mysticism though).
Let's see what the heroes would have at level 29. This is a likely outcome, but of course it won't be like this in every game.
----------Attack--Defense--Spellpower--Knowledge
Warlock -------5--------5----------13---------10
Necromancer---7--------6----------10---------10
Witch----------5--------6----------11---------11
Cleric----------7--------5----------10---------11
Demoniac------9--------9-----------8----------8
It doesn't matter a whole lot, it's artifacts and map sites that will get their stats through the roof, but a warlock is likely to have slightly higher spellpower so you can't say anyone else would be ahead at least. As for the other classes, if you are talking about getting spells only from own spell guild it's not fair and that's not how it goes in a real game. If sticking only to your own towns witches won't even have level 4 or 5 spells so that's a lot of wasted skill points. Clerics won't have level 5 spells and the Demoniac is a might class and will be rather even in his primary skills.
If you let people get spells from other guilds after taking over towns it changes the animate dead argument and any argument about what hero class has a greater chance to get a certain spell. While you get animate dead just over 50% in the necropolis town, you can't get it at all in other towns. So while all the other towns has a 21% (tower 32%, fortress and stronghold 0%) chance of getting resurrection in their own town, when you own 3 towns and has built the mage guilds the chance for resurrection is greater than for animate dead unless you've found another necromancer town. As for the chances of getting Implosion in towns, yes the necromancers has the highest chance and will see it 1 time out of 5 while in the dungeon town you'll see it about 1 every 8. Armageddon however is another thing, the dungeon town has the highest chance for it and will get it in their town 21% of the cases, while the only other towns that can get it are inferno and necropolis. You don't see armageddon all too often in the necropolis guild right? Inferno has the same chance for it, around every 10th time. I don't have the spell data for conflux, I guess they get it too. I played that faction two times and found it greatly unbalanced and didn't touch it again. Since it's so unbalanced of course it will be a bad matchup for just about anybody. Using armageddon against that town would fail horribly so wouldn't try with only the dragons there. Death ripple is rather weak and if you cast that at level 20+ the opponent will very probably have something better to come with.
Here's an old table for spell chances in certain towns. I think it's fairly accurate, wouldn't bet any of my bodyparts on it though. No Conflux in this one.
http://www.gamespot.com/features/heroesiii_gg/p6_07_01.html
It's just fact, Malekith will on average have slightly higher spell power than Sandro so therefore he will have a better use of his specialty. Even if he doesn't find Implosion he will at that level at least have some spell to use. It's the same with Sandro, he won't find all the spells you want every time either. If you think Sandro will win because of necromancy that's a troop issue and has nothing to do with his specialty.
As for favorite hero Malekith is only my favorite if going by favorite warlock. 5 of them have a horribly bad skill (scholar, learning, scouting, eagle eye, mysticism) that you do not want on your main hero, sephinroth has intelligence which I sometimes choose but do not want all the time, but her specialty is one crystal per day and you do not want a resource specialist as your main. That leaves Malekith and Jeddite. Jeddite's workable, just can't cast resurrection on the black dragons so it will mostly be used on the minotaurs and scorpicores, although in the case of the scorpicores even Jeddite will have a hard time keeping up with ressing those poor souls.
My favorite is Gunnar, good skill selection and excellent special. While he doesn't have a good battle skill like for example Tazar, he will probably be slightly higher level and have higher stats because of finding more artifacts in the same time as most other heroes.
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Ecoris
Promising
Supreme Hero
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posted May 04, 2006 10:02 PM |
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I have never have very high thoughts about sorcery. 15 % improvement to damage from spells!? That is simply a waste of a secondary skill.
And just to make things clear: The 5% bonus to secondary skills gained from hero specialities is not added to the percentage value, the percentage value is improved by n*5% for a hero of level n. That is, a level 10 hero with sorcery as speciality and expert sorcery will gain a 22 ( (1 + 10*0,05)*15% ) damage bonus not 65%...
Further more, other spells than damage spells are not improved, and these spells are used more often than damage spells. (bless may "deal more damage" than implosion)
Intelligence is a much better secondary skill in my opinion. It doubles your spell power at expert level, so it actually doubles your knowledge. Think about it: No other secondary skill doubles a primary skill.
I have several heroes which i like (bron among them because he starts with basilisks, (the only hero that may start with level 4 troops) and heroes with intelligence and logistics as their speciality).
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sick_46_boy
Known Hero
*Lord of the bones*
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posted May 04, 2006 10:29 PM |
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Quote: All beastmasters start with defence 4.
I wouldn't take bron as my main. Just because he starts with basils is not good enough for me. If I find him in a tavern, very well, I'd take him, he can boost your main with fresh basilisks. But never main.
I dont understood something ,is it all heroes in fortress beastmasters?,because I see theat ANDRA start with 0-1-3-3,TIVA 0-1-2-2,VOY 0-1-2-2,MIRLANDA 0-1-2-2,MERIST 0-1-2-2...What is with them and why they dont hawe defence 4.
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Once I used to be what you are now! And you will become what I am!"
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