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Heroes Community > Tournament of Honor > Thread: Block sizes in Blockbuster rmg template
Thread: Block sizes in Blockbuster rmg template This thread is 3 pages long: 1 2 3 · NEXT»
midnight
midnight


Promising
Famous Hero
posted May 19, 2003 04:33 PM

Block sizes in Blockbuster rmg template

Blockbuster is the most popular custom template, so i'm open to ideas to revise it in a few weeks. The main thing i want is an uneasy balance between exploring in the sand/snow (treasure zone), and busting the block to get the town. The XL, L, and M sizes are actually different templates with the same name.

Please, no comments in this thread unless u have played the BB template at least twice, go and toss somewhere else.

Q1.
What size map, XL, L, M

Q2.
Do u always meet in the treasure zone? or always bust the block first to rush the opponent's town?

Q3.
Do u think the block needs to be bigger/smaller, and explain why?

Q4.
Anything else that u would like to see more or less of.


thanks in advance,
Midnight

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maximus
maximus


Famous Hero
Bronzed God
posted May 19, 2003 07:12 PM

hola

well i played Blockbuster a few times now.

reply to:-
Q1: dont think i have yet to play the M map, but have dun all others.

Q2: dont always meet in treasure zone, in fact, dont think i ever have, some1 always breaks the block. correction, have met once but opponet TP back then hit the block and took my main town lol. so we didnt fight in treasure zone.

Q3: dont think the block needs to be bigger in general, but i think i recall 1 game where it was just a pack, not sure on this, but maybe the smallest block needs at least Lots.

Q4: well, i have 1 suggestion 2 make with this template. can u remove all hives and cons ??? seems like this is really unbalanced when u have say, rampart and opponent has castle, there is huge block, and stategy is easy for castle town opponent. they know they have loads of time on the L and XL, so they build for money straight away clear out all cons, then att ya with 40+ AA's lol. oh and double builds, can that be sorted so there r no double builds, maybe not, i duno enough about the rmg file.
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Frost. Sometimes it makes the blade stick !

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 19, 2003 09:43 PM

I played BB quite a few times since my fav temp you made Stevo
I only play XL but the blockage can vary depending on the creatures & the immunity.
Like my last game with Tel, there were throng of Behemoths &^ throng of AB.
Can easily be broken through by week three or day 1 week 4 easily with slow.
Slow as in most of the closed temps are the key spells to rushing an oponent.
About meeting in the treasure zone that only happened once & that was before you updated it the first time.
I think it is good to have a variety of either rushing week 3 or 4, or you can deal with say a throng of blackies & have time to hi the treasure zone which may have a possible meet.
Actually playing the updated game with Veldarian, we both had our own seperate Treasure area, but he got screwed by having a tiny area with hardly anythang on the grassland upper right area while I had a full left area of snow & treasures.
It's all a gamble but your doing good keep it up.
I am always down for a more challenging border guards because my fav part of the game is the exploring.
Thats all for now keep up your great work hehe.
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Dreaming of a Better World

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zilonite
zilonite


Famous Hero
posted May 19, 2003 10:33 PM

Quote:


Please, no comments in this thread unless u have played the BB template at least twice, go and toss somewhere else.




uhhh....


But seriously:



Q1.
Large and Xl (in total some 10 or more games), M once.

Q2.
Do u always meet in the treasure zone? or always bust the block first to rush the opponent's town?

both cases in very many variations. Most usual variant - one goes for treasury, other hits the block.

Q3.
Do u think the block needs to be bigger/smaller, and explain why?

ok or smaller was fine, too - more action and risk not to go far away

Q4.
umm... 1.Great template! 2.Very great template! 3.... may be remove relicts from 3rd zone on xl 4.make M variant easier. 5.Conservatories are a pain, but i know, u cant do anything about them, so...





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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 19, 2003 10:38 PM

It's quite simple to answer Zil & the answer is fun facter.
I dont know hardly any player that dont like to play without some arties & topes etc.
About the blockage well it depends on the player you are,I am down for a harder blockage so we can have time to do what the temps made for.
Thats where the treasure areas sets in like a pattern
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Dreaming of a Better World

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midnight
midnight


Promising
Famous Hero
posted May 20, 2003 03:44 AM

keep the responses coming in.

So far it seems the block is too small, i suspected that. I want a week 4 break to be tough, not a walk in the park. Except for M map, where a week 3 break should be possible since can explore map that fast.

I've already reduced hives. I want to allow 1 or 2 hives to be available. Conserves r impossible to remove. There is a way to reduce them by about 1/3 and have already done that. The way to disadvantage castle is to reduce the gold available on map. There are quite a few gold mines.

So:

Q5. Do you think there is too much gold? Or another way, do you think Castle town has far too much advantage? Specify which map size.



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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 20, 2003 04:10 AM

can be a bit hard to work on the blockage because slow is that good.
Kind of like division, if the Digit is one greater you just add one more space, I mean, if you fighting say a haord of AB then an updated Throng of them,Do you think it may make a dif?

Castle being a disadvantage, Not always especially if you got a good area with some good arties.
Then again fighting 1-8 more AA then you have of hydras can be deadly too.
Basically like 15 AA to 7 Khaos can be tough but reducing the money would actually put castle in a big disadvantage since it takes that much money to even build up your castle.
Basically plenty of time to upgrade them though.
Personally i never lost many games due to only 1/3 of the conservatories.
I think it leaves you to a slight disadvantage, but not always dealy or fatal.

The rich is not too rich & not too poor & since alot of players liuke to play on 130% to 200 I think it's perfect.
Even on 100% you can be poor or rich depending on the generator.

Basically the Angel question depends on how the player can handle with conservatories.
Like me I can hang but not if theres more then like 4 conservatories with 2 angels here & 3 there etc.
Angels are not vulnerable to any spells so you can easily take them out but they usually get first crack hehe.

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Dreaming of a Better World

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splexx
splexx


Known Hero
posted May 20, 2003 04:17 AM

Q1...lg and xl..but pefer xl

Q2..both

Q3..blocks bigger..i think the reason it's the most popular temp is coz it's like a closed fixed map..but random of course..i would like bigger blockers personally..or if possible

could u make another variation of extreme & BB combined...what i mean is BB but with extreme blockers?
so one for ppl who like rush and one for us who like build and break

Q4..yes..sometimes i or my opp can enter treasure zone and one of us cant..is there anyway to fix this...i ve given away much to many wins coz opp cant get to the topes and i could..

oh..btw..did i mention that i LUV these new random temps..thxxxxs much guys


ohhh...btw..did i also mention...
Homm4 blows goats
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Azif..

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midnight
midnight


Promising
Famous Hero
posted May 20, 2003 04:19 AM

there are 2 jumps with castle, one is getting the conserves and adding it to existing stack of angels, the 2nd is converting them all to archies which are arse busting troops. It is making the initial angel build, and the archie upgrade hard that i'm considering, by removing the gold mines. Taking away gold mines wont affect the 200% players since they cant get them early anyway, but will make it harder to get the 40000 gold to build archies from scratch.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 20, 2003 04:41 AM

Yea thats true, either that or make a rule with no conservatories
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Dreaming of a Better World

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splexx
splexx


Known Hero
posted May 20, 2003 06:08 AM
Edited By: splexx on 19 May 2003

remember im a comp idiot..it took me forever to learn the rmg. thingy

oh yeah..anybody played Marathon yet?
Im dying to...ill have lotta time soon, and i mean LOTTA time lol..

so let me know for a Marathon..on Marathon lol


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Azif..

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midnight
midnight


Promising
Famous Hero
posted May 20, 2003 06:31 AM

Marathon is still first release, so i'll be revising it for sure. I've notice a few issues with it, but open to feedback on that too. I think it starts well, the middle game is ok, and the end game needs work. Interested in finding out how ppl's game ended and if it was a hoot or a let down? Needs to be damn good if u wait 10hrs for it
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vex
vex


Hired Hero
Tired and retire
posted May 20, 2003 09:01 AM

I m complete this template 3-4 times.
OFF: Thx to author for good template and for my 2nd MapMasters win

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zilonite
zilonite


Famous Hero
posted May 20, 2003 11:48 AM

Just two more remark on blockbuster

1. If the blocks will be bigger it will kill the option of sudden attack.

Just my experience - i smashed block on 2 or 3 out of some 15 games, but won about 10 out of 15. I almost always lost my home town and gave opponents one additional week, but then came back with all good arties&wywerns from snow/desert. So even now this surprise strike is not the best option and exploring of the treasury zone is better. If the blocks will be even bigger, then the game will be simple race for treasury area.

That is why, on my opinion, the oldest version of L map was better - u couldn't know will u have enough time to check out snow/desert or will u be forced to fight in week 3.

2.May be it is worth to put something more on necro zone - mines in themselves are not so important and the best players like Vintz almost don't touch that zone but go straight to snows.
Possible proposals - 1)move gold mine from starting zone to necro zone (so in start zone no gold mines, in necro - two); 2)put on some small amount of big stack here, something like 15000-19000.
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rychenroller
rychenroller


Promising
Supreme Hero
posted May 20, 2003 03:12 PM

Quote:
keep the responses coming in.

So far it seems the block is too small, i suspected that. I want a week 4 break to be tough, not a walk in the park. Except for M map, where a week 3 break should be possible since can explore map that fast.

I've already reduced hives. I want to allow 1 or 2 hives to be available. Conserves r impossible to remove. There is a way to reduce them by about 1/3 and have already done that. The way to disadvantage castle is to reduce the gold available on map. There are quite a few gold mines.

So:

Q5. Do you think there is too much gold? Or another way, do you think Castle town has far too much advantage? Specify which map size.





throng of sultans arent week 4 for me

block sizes are good.
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Myctteakyshd

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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted May 20, 2003 03:40 PM

I think it is fine.  I have played it several times vs comp and online.  I am yet to have cons make or break the game.  I will put down some more input soon (aka my opinions. lol)

Chubbs

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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted May 20, 2003 03:52 PM

Ok, my class just got canceled, so i will do it now. LOL

Quote:
Q1.
What size map, XL, L, M


Since it doesn't have an under, i think it should just be XL and L for tourney play.  Medium with no under is too small

Quote:
Q2.
Do u always meet in the treasure zone? or always bust the block first to rush the opponent's town?


So far in all my games, opponent hit the treasure zone and tp'ed home and came through block.  But was plenty of time for me to make a decent hero and army.  Mind you, i didn't, but i had the time to do so. lol

Quote:
Q3.
Do u think the block needs to be bigger/smaller, and explain why?


I think making the block smalling would shorten the game.  First to get expert earth would easily break through the block first.  I say make it stronger if anything.

Quote:
Q4.
Anything else that u would like to see more or less of.


I like the way you divided the treasure areas in extreme.  I wouldn't mind seeing that implemented into blockbuster.  For a template that takes you that far (time wise) into the game, a player that is ahead of you a couple days can easily clean out a lot of the goodies before you get can even get there.  Having a larger starting area has done this to me. I have to go a little farther out to get somethings, costing me some days.  Later in the game, those days came back to bite me in the arse.  lol

Just my opinions.  Template is great as is, i am sure it will only get better.

Chubbs

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midnight
midnight


Promising
Famous Hero
posted May 21, 2003 04:34 AM

ok, i'm gonna fiddle with BB this weekend so far these are the things i'm gonna look at:

* Adjusting block size, perhaps up by 20% to make a week 4 break cost some troops, or mana. A chance i will leave it as it is.
* increase block into 3rd zone by 50% so that ppl have to explore the necro zone a little longer. definitely doing this
* take gold mines out of map completely to make arch angels harder to build, and again force ppl to take necro zone for gold

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splexx
splexx


Known Hero
posted May 21, 2003 06:48 AM

Quote:
there are 2 jumps with castle, one is getting the conserves and adding it to existing stack of angels, the 2nd is converting them all to archies which are arse busting troops. It is making the initial angel build, and the archie upgrade hard that i'm considering, by removing the gold mines. Taking away gold mines wont affect the 200% players since they cant get them early anyway, but will make it harder to get the 40000 gold to build archies from scratch.


Dont forget hillforts appear often on BB...
Usually for both..
but ive played some where either me or my opp has one not both..
not long ago i had one next to starting town..lol

I wasnt criticizing BB. was just wondering if there could be another version of BB with extreme blockers

Say Blockbuster and BlockbusterExtreme? ..hehe
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Azif..

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midnight
midnight


Promising
Famous Hero
posted May 21, 2003 08:06 AM

nuthin much i can do about hillforts, if i exclude them from non-treasure zones it dumbs-down the stacks too much, may as well play Ring. I play a no HF rule now anyway.

Extreme topology is not that much different than BB, especially the early versions of extreme. So not much point in doing an extreme version of BB. To make it work effectively, it would become Extreme anyway. An extreme version of Panic would be more interesting since the topology of the template is completely different. Plus, i like the name Extreme Panic
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