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Heroes Community > Tournament of Honor > Thread: HoMM4 TOH- Divisions
Thread: HoMM4 TOH- Divisions This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
zedrin
zedrin


Known Hero
Ping pong goes the gong
posted July 05, 2001 01:35 AM

You can't blame the whole division for a player... The player should take a point penalty if forfeiting, but no loss in division prestige should occur..

This may not be the place to ask this but why is Alex_Killer a general? What division was he captain of this season? Or is it simply enough to be a former general to asume the title?
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 05, 2001 05:34 AM

Generalship/Lordship

Quote:
You can't blame the whole division for a player... The player should take a point penalty if forfeiting, but no loss in division prestige should occur..

This may not be the place to ask this but why is Alex_Killer a general? What division was he captain of this season? Or is it simply enough to be a former general to asume the title?


Alex_Killer's issue I noticed is becoming a heated topic in my emails.  It was brought to my attention that he had colonels as recruits;  So he had to remove them.  Only the captain/1st lieutenant can be colonels when recruited to a division, that is a set rule.
About generalship, if a player reopens a division that they have started and been general of in last season, they can restart as general of that division without having to win a campaign to be promoted.  As for him to assume generalship of other divisions.... he needs to make a win with his current division.   This rule will continue on in Homm4 TOH.
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Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted July 05, 2001 06:09 AM

Here goes nothing

I know my opinion may not be very valid since I've never played in a division and haven't taken the time to see how they work but... Here it is anyways.

Maybe have several different Leagues:
- an A League where Colonels can head a division and can recruit whoever they want.
- a B League where Captains can head a division but can only recruit those lower than captain.
- a C League where Lieutenants can head a division but can only recruit those lower than Leuitenant.

It would give newer players a chance to start off in an easier League where competition isn't so strong and not get completely outclassed. (Would also give me a chance to lead )

Sounds fair that the heads of each division must play each other (or their 2nd in command) only.

Idunno just an idea




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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 06, 2001 11:20 PM

more subdivisions of divisions

Whooh, to have more subleagues in divisions would get too complicated, my personal policy has been to 'keep it simple' as possible.  A division stays as a division with a set number of players, and parameters.  
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Darkmyth_Miura
Darkmyth_Miura


Adventuring Hero
£ï£DmAn Go to Hell
posted July 07, 2001 06:16 AM

Thanx vesuvius, I'll consider that.
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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted July 07, 2001 08:21 AM

more rules, more problems.

(more women, more wine)
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eliogabalus
eliogabalus


Hired Hero
posted July 07, 2001 12:17 PM

I agree divisions should be as simple as possible, thats good.

And perhaps resticting players by ranks would be a bad idea, like the Defreni-case (hehe)

Still it's the extreme elite divisions that I would like to see restricted, not HD. Take a look at AFD with the 3 top ranked players at the moment (or 4 what happened to Air1?)

Good rules are hard to make though, they turn out to work in every other way than you intended
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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted July 07, 2001 03:02 PM

Quote:
Take a look at AFD with the 3 top ranked players at the moment (or 4 what happened to Air1?)
Quote:


Nope #4 has his own div

What happened to AIR? Dunno.... But I'm guessing that what ever happens to AIR will also happen to Antal & Flamingo. hehehe
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 08, 2001 01:51 AM

AIR1

off topic from divisions, but I heard rumor that AIR1 was being played by antal or flamingo; this is unfortunate, for I was promised by them that they would not play under hidden handles if I gave antal the $150 cash reward from grandmasters season II, which I did.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 08, 2001 01:54 AM

current division restrictions

Currently, the restrictions are simple, players with 1600+ colonel rank cannot be recruited and can only be positioned in the top 3 spots (general in command, captain and 1st lieut).  The remaining 8 spots must be 1599 or lower in points.   Should it be more restrictive than this in homm4?
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zedrin
zedrin


Known Hero
Ping pong goes the gong
posted July 08, 2001 04:59 AM

Division philosophies?

Though this might make division's look like bigger clans, it may prove interesting...

Create a number of division philosophies, that would not have bonuses, just be forced to play one type of town... Thus at the end of them season, the grandfinals could be a match between such philosophies... perhaps a separate tournament...

The idea is simple: U have 3 Asylum divisions versus 3 Haven divisions. The rules are set by the divisions, much like in current wars, map is mutually agreed upon. The philosophy who has 2 divisions left standing wins.


Just a thought
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At least we die with harness on our back" - Shakespeare, Macbeth

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 08, 2001 08:12 AM

nonono

nonono, lets try to make divisions as different as possible from the clans, theres no point in overlap.  Divisions is nice to have the freeform challenge without modifications; perhaps with the Player Profiles Legionnaires, Lords and Overlords can have special attributes beyond the ones listed, as 'Town attributes'.  Hence to do with automatically selecting the town for recruits in campaigns, and perhaps bonuses with that town at higher levels of the attribute.  

Best to associate all these side modifications to divisions through the player profile attributes, it will make selection of attribute points and growth of ones' RPG character in TOH all the more interesting.
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Wholy_one
Wholy_one

Tavern Dweller
posted July 08, 2001 07:57 PM

I say there's no good way to make a restriction on high ranked mambers, for very many reasons. Not all players earn their points at the same time of the year, and many very good players just don't get a lot of games, so the points rankings is not always 100% accurate. (yup, I'm throwing down the gauntlet )
I hope I'm contradicted by someone, don't think I will tho. Any restriction will be abused or loopholed, or it will displease more than it will please.
Yup, I am a pessimist too.
Thx.
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Frank
Frank


Promising
Known Hero
posted July 09, 2001 02:26 AM

Division

I was wondering if HOMM4 season would start with all players at 1000 of rating.  I assume that they will.  So when everyone is a cadet, the futur generals of divisions already know whom is going to be a captain/colonel.  So basicly, the first player to reach colonel can assemble elite divions rather easily.

I think the stratego concept is desirable for divisions (ie restricted numbers of players from each rank)  I see a big problem though.  Ranking points spread between ranks is so very small a cadet could become a captain within a week.  That would keep colonel for an undesirable never ending task of recruting.  Plus it means a lot more web editing.  Not simple.  So we`d had to set restrictions only to colonels.  Then we have this other problem.   TOH currently have 60 colonels and 20 divisions.  With only 2 colonels per division it would mean that 20 colonels wouldn`t play in div tournament unless they start new division?

Another thing also about spliting colonels appart:
Some think that it would make divisions more even.  I disagree.  In 2 colonels divisions, the skills would be so diluted you would have the ``1 guy win it all`` almost everytime.  Unless... keep reading

As for artifacts I don`t think they should be lost at any point of the campaign.  If a division loses it`s artifacts it will unbalance the campaign a great deal.

I thought of this system for artifacts distribution starting a new campaing.  You`d have to give your best artifact to your lowest ranked player.  The 2nd best you own to your 2nd lowest ranked player.  And so forth... How to rank the artifacts from the best to the worse?  That would be the job of the opponent general to tell !     So campaigns would be very easy to set.  Generals decide of maps, rules and artifacts order for the opponent division.  As we progress trough rounds we still keep it at 1 art per player until the number of players involved is less thant that of the division`s artifacts.  At which point the lowest ranked player would have 2 arts... and so forth.

The strenght of that system is that the losing division would see his last standing player with all his division arts at a time when his opponent division would have maybe 3 players left.  So with less artifacts.  It would better the chances of the losing side right until the final 2 guys.   Also by increasing the losing side's chances every step of the way it would almost guarantee that the losing side or weaker side gets the artifact in contest in the campain.

Also sinces it takes a lot less to unbalanced a game between high ranked players than between low ranked players it would make division campaigns more enjoyable for everyone.

- Frank

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zedrin
zedrin


Known Hero
Ping pong goes the gong
posted July 09, 2001 03:49 AM

Lowest ranking player?

That does not imply the weakest player, simply one that plays a small number of games... No, that would never work. Let the art be lost for the campaign, then it would involve a lot more planning on the part of the captain/general of the division.
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At least we die with harness on our back" - Shakespeare, Macbeth

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Phantom1500
Phantom1500


Adventuring Hero
posted July 09, 2001 05:16 AM

I don't understand why people are suggesting breaking up division because of rankings in them. The current rules are very good with that, no colonels allowed to be recruited unless it's cap or lt. It is not our fault that the top 3 players are members of AFD. I joined the division after losing my first 2 season 3 games and being ranked below 1000. Why would i have to leave just because i made it high now? The point of divisions is to have fun and play with players you want to and are friends with. If 10 players decide to start a division and 5 months later they are the top 10 players in TOH, why would they have to break up? By doing these restrictions we would be taking away all the fun in divisions play and just having random mercenaries here and there constantly skipping between different divisions with changes in rank. What's the point of winning arts or campaigns if you know you will be booted right when you get to captain or colonel anyway? Such restrictions will make people play less in TOH so they can stay in their division, or not play divisions at all, since they gotta skip around all the time. It is one thing to assemble a super division, it is another thing to have all the players in it grow to the top throughout the season. There is no reason to take away the fun of playing with people you want to play with in the same division, because others think that your squad is too strong.
 
                                              Phantom1500


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Jinxer
Jinxer


Legendary Hero
*****
posted July 09, 2001 05:45 AM

In season 4 I think it should be, once you make the rank of colonel you must either challenge for leadership or branch out and start your own division.  Frank you arte correct there is 60 colonels and only 20 divsions.  Thats is very sad that there is not alot more divisons.  It would be so much nicer to have 40 divisions.  I say 1 colonel/general per divsion.

I realize that you guys are all the top players and lvoe the idea of being able to storm over everyone, strength is in numbers..  But I would be more impressed if each of you colonels split up and started your own divsion and lead it to glory.  I think most would be impressed  
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Frank
Frank


Promising
Known Hero
posted July 09, 2001 06:33 AM

Zedrin I think it would work a lot better than the actual system.  And your system is not well thought.  Both sides putting arts in the hands of one player, fighting eachother, one side loses and campaign is over.  How do you expect anyone from winning against the artifacts holder then?   It wouldn`t be fun and none would want to finish the campaign.

My system ivolves a lot more players.  1 art per player isn`t so unbalancing.  And fun during all the campaign rather then just one game.  Altough it will be a lot more likely, it doesn`t matter if the lowest rank player isn`t the less skill player.  He will find his match sooner or later and the later he finds it, the more difficult it will become for that player.

At least with that system the campaign remains interesting throughouly and we`d see far less campaigns being dropped.

- Frank

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 09, 2001 07:55 AM

not as easy to gain rank

I must remind you guys though with the discussion above, that it will be a lot HARDER in homm4 TOH season I for players to become the Legionnaire (Captain) to open a division in the first place, due to two factors:

-Higher rankings requirements in points
-Homm4 is a new game, we all start from scratch on knowledge/skill

Besides, when the first players achieve the rank of legionnaire, they may or may not open a division, and if they do, they will be recruiting lower ranked players, since there are no 'lords' and such available in the first place.

The debate above may be more important later in the season when a lot of players have surpassed the legionnaire rank and have become lords.  Even then, we can still apply the simple rule of limiting high rankers but in the Captain/1st lieut. spot, like it is now.


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pluvious
pluvious


Promising
Adventuring Hero
posted July 09, 2001 08:09 AM

One other thing to keep in mind is that many new homm4 players will turn out to be the best players in the game.  How many of the top players in toh now were the top players at the end of homm2?  Some, but certainly not all.

With so many new players coming in knowing who the best players are will become even more clouded.  Another reason the # of divisions might not be enough also.  
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...Pluvious...
-The Storm Before the Calm-

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