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Heroes Community > Tournament of Honor > Thread: HoMM4 TOH- Divisions
Thread: HoMM4 TOH- Divisions This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Cheesus
Cheesus


Known Hero
The Untouchable
posted July 10, 2001 01:08 PM
Edited By: Cheesus on 10 Jul 2001

4 groups - 1 division

Would it not be a nice idea to split a division up in 4 groups?

There would be 13 people in one division. The captain/general of the division will be the leader of the other 12. As we know a 1st luitenant now, you could introduce 4 first luitenants. Each leading one of the sub-divisions.

This way you can assemble strategic teams in divisions. You can do something with the ranking withing the sub-divisions, but i donīt want to get into that since there is already lots of talking about that. So you have one leader and 4 sub-divisions.

The head of all sub-divisions may join every sub-division to support them in combat (making a total of 5 members) but may also choose not to fight and leave the sub-division with 4 members. The head of the sub-divisions chooses a map for the sub-division to play together with one other head of a division. This way 4 maps will be played and 4 sub-divisions will be left standing.

When there are only 4 sub-divisions left, they again will fight eachother untill one division has killed the opponents sub-divisions.

This is not a complicated system and fun to play. Every sub-division may choose to encounter one sub-division without actually playing a campaign. This way prestige can be gained for a division, but not an artifact. An artifact can only be won if the campaign is finished and won, no matter who has the most wins in a campaign. Yet if you want, the minumum of 3 wins in a campaign can still be done. Players can lose a fight in a campaign but still go to the next round.

I feel this would be a very fun way to play divisions. This thread is for posting ideas, so thatīs just what i am doing If you think this is not a good idea, thatīs ok.
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ugene_de_mue...
ugene_de_muerte


Adventuring Hero
Romanii ca brazii
posted July 10, 2001 02:51 PM

 Perhaps the # of divisions should not be limited at all. Pehaps every player that reaches a certain number of points should be allowed to open one, and if he is not able to properly conduct a war, he would be demoted from his rank and the division would be closed. Yes, I really think that only the leader is to blame if a war fails.  
 That will make a division leader to act more responsably in choosing the members of the division and challenging for war.
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zedrin
zedrin


Known Hero
Ping pong goes the gong
posted July 10, 2001 10:05 PM

Frank, you are omitting a detail... Look at the division page now...How many divisions have artifacts? Very few compared to the number of divisions... So how is a young division going to have a chance against Vulcan Forge for example?

If you propose handing out the artifacts before the campaigns get under way than so be it, all divisions will have the same artifacts... But if not then the system will probably remain the same, a few powerful divisions and a number of weaker ones.

Jinxer's idea would change the whole division system, making more unpleasant for older divisions. These divisions are teams, where people all know eaxh other and the only reason they are in the same division is because they want to be part of the same team. And since divisions will play a big part in rank jumps... players will have either to lose points so they can stay in the same team or leave the team... Neither is a good solution.

Have rank requirements but only at the beginning, since most players will advance with time.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 10, 2001 10:09 PM
Edited By: vesuvius on 11 Jul 2001

Overlords-Lords

For homm4 TOH, the current idea is that once you are a Legionnaire (similar to captain) you can open a division.  ONLY one, but once you have won a campaign, and are an Overlord (similar to general - 1900+ toh points), you have control of up to 5 divisions.  Controlling any more than that is unrealistic, since I see captains having trouble supporting even one divison sometimes.  Though we will have 10x the activity, it just means many more divisions.  

Its best to leave the setup of 8 base recruits, one second in command and one captain as a division setup; it allows for campaigns to finish on a realistic time, and make for a division war that can be managed but much bigger and different than a clan war.

Current homm4 rankings setup:

Plebe Less than 4 games on record
Footman 0-1149 pts (similar to cadet in homm3)
Squire 1149-1299 pts (similar to sergent)
Baron 1300-1499 pts (similar to lieutenant)
Legionnaire (Can control 1 division) 1500-1699 pts (similar to captain)
Lord (Can control 1 division) 1700-1899 pts (similar to colonel)
Overlord (Can control up to 5 divisions) 1900 + pts (Similar to general)

Question is -- should a Lord be able to control more than one division (like how currently a colonel can control more than one division -- by becoming general).

But note how the rankings requirements have all been beefed up slightly.


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ugene_de_mue...
ugene_de_muerte


Adventuring Hero
Romanii ca brazii
posted July 12, 2001 11:41 PM

Current homm4 rankings setup

Ves, what is the point in changing only the names of the ranks? I mean, it is not a real change since they are "similar" to the current ones...
             
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 13, 2001 07:16 AM
Edited By: vesuvius on 14 Jul 2001

No change needed

Thats the point, no change was really needed in the rankings but the point changes;  the real change is in the style/name of the ranks, less Modern Military and more Medieval/Roman Era instead.

The whole TOH rankings system was actually concieved for a Total Annhilation tournament 3 years ago (I wrote the ranking/division system down after a dream from watching Starship Troopers too much), in which (the site was run by another person) failed miserably do to lack of updating.  I decided to apply the system to TOH, and took it upon myself to run everything on the site.  The end result was extreme success.
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Defreni
Defreni


Promising
Famous Hero
posted July 14, 2001 05:54 PM

Well, just got one comment

Starship trooper=Great movie

But im in total agreement that the ranking system shouldnt be changed. Cant say it enugh times, thats a great system u came up with there Ves

Defreni

(Whos having withdrawals after not having played a TOH game for over a month )
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 15, 2001 09:04 PM

division forefits

Situation has come up with players who will forefit in a campaign when they are losing to avoid giving artifact win to opponent.   Though artifact rules will be the biggest change in homm4, ideas are coming through about forefits in a division.

Was considering points penalty to captain/general for every forefit in their campaign;  not intense, but say, 5 point penalty per player forefit.  It will keep the captains serious and keep up on their players' activity or remove them.

So if 2 of their players forefit the campaign, win or lose, they get a 10 point penalty to their record.  Ideas?
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zedrin
zedrin


Known Hero
Ping pong goes the gong
posted July 15, 2001 10:11 PM

Forfeit penalty

I don't think that giving the captain the penalty will help protect against excessive forfeits... Give the point penalties to the players, since they are more sensitive about their own points than about the captain's.

And to protect against artifact loss is sugest lowering the number of wins to two, and the player who has the most wins above that number gets the art. If 2 players from oposing divisions have the same number of wins, then ;et the artifact go to the winning division(they should have a bigger bonus for winning, no?).
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Jinxer
Jinxer


Legendary Hero
*****
posted July 17, 2001 04:25 AM

Maybe the point Penalty to both the Capts/Generals  and the offenders.  Double the insentive to get the games played or make sure you got players in there that are ready to play.

As for the artifact needs to stay atleast 3 wins minimum. Earning a most valuable player artifact like that needs to be earned and it would take atleast 3 wins to say you earned it. Just my opinion.

Jinxer
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archdevil_666
archdevil_666

Tavern Dweller
posted July 23, 2001 10:27 AM

Hi Ves and all the rest of u aswell.

Hmm division artifacts thread was closed so i thought i better post my thought here instead.

I dont know much about div. artifacts and the use of them.

But the other day i had a campaign game where my opp had the advantage of an artifact (statue of the greatest hero)
This artifact provides your kingdom with 5 extra starting heroes, (same as town allignment) this mean my opp did not only get 5 xtra scouts but an army of more than 300 master gremlins and probably more than 35 gargoyles and for sure some golems as well on day 1.

To me this is ridicoulus and a sure way to loose hard earned toh points, In my oppinon this would have been a sure loss (not finished) for me and i feel that i would not take pride in winning if the tables were turned.

Maybe this artifact works better on a closed map but random maps r growing in popularity. I think this and prolly many other arties needs to be updated to fit in to these random campaigns aswell or that they shouldent be used in a campaing on random maps ?

Maybe i am missing something but i dont think this is what we want in the future ?

Does anybody else have any thougths about this ?  

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 24, 2001 09:38 AM

div arts

well, to be put simply, division artifacts for homm4 will not be as strong; so you wouldnt have to worry about that; however, the legionnaire/lords' attributes will.  
Also remember, when one 'loses' hard earned TOH points, due to a stronger opponent with artifacts, that is a risk one has to take to be in a division, for the benefits outweigh the 'losses'.   Division wins with 50 points is very significant, and boosts strong divisions team players' scores, which is the core point of TOH divisions.
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Darxion
Darxion


Adventuring Hero
For The Honor......
posted July 25, 2001 12:23 PM

Jesters

Lighten the mood a little:  Anyone need a jester for their division?  A whipping dog?  Someone they can use as a distraction while the main players whoop arse?  

BTW: Is there anything set up to allow for freelance/mercenary play in a division until a player is fully recruited?  Or perhaps a substitute player list like with a bowling league??
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archdevil_666
archdevil_666

Tavern Dweller
posted July 25, 2001 06:54 PM

Quote:
well, to be put simply, division artifacts for homm4 will not be as strong; so you wouldnt have to worry about that; however, the legionnaire/lords' attributes will.  
Also remember, when one 'loses' hard earned TOH points, due to a stronger opponent with artifacts, that is a risk one has to take to be in a division, for the benefits outweigh the 'losses'.   Division wins with 50 points is very significant, and boosts strong divisions team players' scores, which is the core point of TOH divisions.


HI again ves.

Well first of all let me say that i am not trying to diss your system cause i think in total its a great one and i am very pleased to be a part of it, but however the bonus points given for a campaing win (if we win) would be less than the points lost in this particular game.

As i said before i think that this artifact issue is probably because the artifacts were not deisgned to be on random maps were u sometimes meet week 2 or early week 3.

Anyway whats this legionaire / lords attributes that u mention, could u tell me in short ? Still new in here, cant find it anywhere if its posted somewhere

archdevil_666



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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 27, 2001 01:49 AM

to archdevil:

http://www.toheroes.com/heroes4/divisions/profiles/profiles.html



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archdevil_666
archdevil_666

Tavern Dweller
posted July 27, 2001 10:01 AM

Thanks, looks to be an interesting season 4 with lots of changes around ín toh as well as a new game i am looking forward to be there
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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted July 27, 2001 11:28 AM

well about that arti thing.

Since Archie DID beat Hapkane wif that horrible arti, I now hear that some other player can take over the arti in the next round?

Now that is something I seriously find unfair.
Ves and Jinxer both know I'm no troublemaker and I will go by the rules, but i.m.o. u should asign ur arti to a player and if player looses, arti is out for that campaign.

So last man standing will take a dungeon, chain of L, orb of Air and 5 extra starting heroes??
That's nice....
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archdevil_666
archdevil_666

Tavern Dweller
posted July 27, 2001 12:58 PM

Quote:
well about that arti thing.

Since Archie DID beat Hapkane wif that horrible arti, I now hear that some other player can take over the arti in the next round?

Now that is something I seriously find unfair.
Ves and Jinxer both know I'm no troublemaker and I will go by the rules, but i.m.o. u should asign ur arti to a player and if player looses, arti is out for that campaign.

So last man standing will take a dungeon, chain of L, orb of Air and 5 extra starting heroes??
That's nice....


Hi captain sir, for once i fully agree with u

Surely it cant be like this ??
I.M.O this would put an end for new/weaker divisions to even try to challenge the big divisions holding these artifacts ??

Beating that artifact once should be enough to stop it from apperaring in future campaing games. My (humble) oppinoin.

ARCHDEVIL_666


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Titan_888
Titan_888


Known Hero
Wind of Change
posted July 27, 2001 02:24 PM

Why does division contains deadline

I just wondered why there is a deadline for 1. round and so on to be finished!! i think the deadline just cause more confusion that any good at all. as captain you can have 2 wars goin on (i think) therefore i think it makes sence that forexample the wars need 80% games finished or more before continuing to 2. round. If the 2 divisions have the problem with only having 70% completed they whole war are in Wait position. Why all these forefeits/abbandoned campaigns?

If you have a deadline, which is almost in any torney these days.. shouldnt the deadline be kept holding strictly?

Now it makes me think of the name Tournament of honor. The most honoraspects must be that when having a game settled you immidiately contact you opponent to agree on time to play. The Satisfaction by e-mailing your opponent and actually have the game played before deadline is much more important than who will become winner of the game.

Offcourse there can be situations where personal things comes before homm on internet. I think all would respect with honor that situation, but you can only respect when you get information. Nomatter what happens communication is the answer.

I dunno if it makes sence out there!!

NOTE "ITS NICE TO BE IMPORTANT, BUT MORE IMPORTANT TO BE NICE"

Good gaming all


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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 28, 2001 05:18 AM
Edited By: vesuvius on 27 Jul 2001

I had a dream...

I had a dream... and basically it cleared my mind of what divisions will be like.

Beyond the basics of divisions, each division will start out like normal.  But as you play campaigns, you attempt to win not a division badge, but a land mass, similar to the original TOH Lords tourney.   Ive already begun working on a huge map, far more detailed than the original lords map, based on satelite imagery and such.

Each land will have a distinct 'artifact'.  Hence, when you win a land, you also gain that artifacts' properties.  Lose the land, you lose the art.  

You do not fight for owned land, but for a new one each time.  Once all lands are occupied (there will be about 100, so need about 100 unique division campaigns to end a divisions season), the division with the most lands essentially wins the division 'finals'.  This will also promote the most active divisions, not necessarily the strongest, since the more you play the more chances at taking a landmass.

This can even go further, where division lords or overlords can compete against each other for complete ownership of the 'world' beyond divisions.  This also means there will be several player profile attribues available/added to the selection of land ownership skills.

I need to get the basics of the world map completed, but more will be posted on this in time.
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