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Heroes Community > Library of Enlightenment > Thread: Best Secondary Skill Make-up
Thread: Best Secondary Skill Make-up This thread is 2 pages long: 1 2 · NEXT»
LadyLily
LadyLily


Known Hero
The Iron Maiden
posted July 05, 2001 09:38 PM

Best Secondary Skill Make-up

What do you think, putting asside the special abilities thing, are teh best secondary skills a hero could get?
And this is just out of curiosity.
____________
-LadyLily

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Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted July 05, 2001 09:52 PM

Tactics
Diplomacy
Offense
Wisdom
Earth Magic
Logistics
Leadership
Armorer
____________
"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen

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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 05, 2001 09:56 PM

Logistics - speed!!!

Tactics - great for battles.

Any Earth/Fire/Water/Air Magic - mass spells and stronger spells

Leadership/Luck - Double damage

Wisdom - duh.

Resistance - Especially for Stronghold/Fortress.  Makes Rampart invincible.

Pathfinding - for rough terrain
____________

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Melf
Melf


Known Hero
Bearer of Light
posted July 06, 2001 12:32 AM

tactics
logistics
pathfinding
offense
armorer
all 4 mag. schools
wisdom
doplomacy
resistance...
...
____________
Melf,The Acid Arrow

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted July 06, 2001 12:48 AM

Diplomacy as a number one.
Logistics
Wisdom
Earth Magic
Water Magic
Offence
Tactics
Armorer

...Pathfinding and Navigation based on map...Estates fo second hero
____________

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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted July 06, 2001 01:08 AM

kool ideas guys but its hard to get all the skills you want. but i got somewhere there
____________
I'm back.... yessssss

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Ichon
Ichon


Responsible
Famous Hero
posted July 06, 2001 02:17 AM

Depends

Main hero-

Expert Magic; Earth, Air, Water, Fire in that order(force multiplier)
Logistics(map movement more important than almost anything else)
Wisdom(higher level spells- offense in own right and force multiplier, also t-portal or fly, d-door very important)
Resistance(frustrates opponents plans)
Armorer(only ahead of offense because of early battles vs ranged)
Offense(taking out enemies faster equals less losses)
Intelligence(needed for larger battles with high level spells)
Diplomacy/Artillery/Leadership/Tactics(depends on situation; Diplo allows rapid expansion on larger maps and inexpensive H&R or surrender if ambushed, Artillery is 8th stack in army and also allows somewhat faster early expansion- very helpful on 200%, Leadership goes along with diplo so the army can function and also needed when more than 2 towns are built to 7th level on larger maps, Tactics are better for Necro/Inferno/Rampart/Stronghold/Fortress with armies that benefit more from engaging enemy before many spells can be cast or towns with units generally slower or lacking in ranged units.

Secondary Hero-
Expert Magic- Air, Earth(only schools with easy to aquire offensive spells.
Wisdom- High level spells for better H&R and taking out 7th levels for getting relics without main hero wasting time.
Sorcery- Same reasons.
Offense- Helps defeat those higher level monsters later in game when main has more important things to do.
Scholarship- Moving mage guild and taking spells from bought 4th levels always a must.

Scouts-
Logistics- chain longer with less heroes.
Pathfinding- same as above.
Estates- extra gold alway useful, 12x125=1500 gold bonus per day if witch hut or even Lord Haart gives more than 500 himself.
Resistance- useful for those early scout battles.
Artillery- same reason.

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Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted July 08, 2001 06:14 AM

*bump*

My new lineup

Tactics
Diplomacy
Offense
Wisdom
Earth Magic
Logistics
Air Magic
Armorer

I took out Leadership, as it is easily one of the most overrated skills in the game.
____________
"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen

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Galahad
Galahad


Adventuring Hero
Seeker of the Grail
posted July 08, 2001 11:06 PM

I guess we all agree in general with these thoughts. However it is not practically possible for most of the heroes. So how about a change of the question...

WHAT IS THE BEST SECONDARY SKILL MAKE-UP FOR EACH HERO-TYPE?
____________

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targon_the_l...
targon_the_lunar_archer


Known Hero
Ranger of AvLee
posted July 12, 2001 02:34 AM
Edited By: targon_the_lunar_archer on 11 Jul 2001

i prefer...

Quote:
I guess we all agree in general with these thoughts. However it is not practically possible for most of the heroes. So how about a change of the question...

WHAT IS THE BEST SECONDARY SKILL MAKE-UP FOR EACH HERO-TYPE?



... playing rampart (ranger of course - duh) so these are the ones i deem best for your primary hero (it can be modified depending on which hero it is, naturally - it can also depend on some preknowledge of a map you´re playing):

wisdom (can´t do it without magic, eh?)
logistics (yep, speed)
earth magic (this is a must have)
offense (can do wonders with rangers since they tend to get defence...)
tactics (not wise to go to battle without these)
diplomacy (very powerful)
air magic (if you get this one i reckon you´re in for victory - at least against the AI if not...)
leadership or armorer (... then one of these is a great choice as well)

... since i played necropolis quite a while - i´d go for similar scheme - but, of course, having necromancy, i´d leave leadership (duh, this is quite obvious) /armorer out...

... hey Galahad! found the grail, yet?
... oh, by the way... very cool new avatar you look like a real bad*ss motherfu**er now
____________
Utúlie'n aurë, aiya Eldalië ar Atanatári, utúlie'n aurë!
Auta i lomë!

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Monkkiller
Monkkiller

Tavern Dweller
posted July 12, 2001 09:43 AM

my would be

logistics
wisdom
offense
fire magic
diplomacy
tactics
leadership (if not necropolis)
earth magic

what do u think
____________
I kill all who oppose me.

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Galahad
Galahad


Adventuring Hero
Seeker of the Grail
posted July 12, 2001 09:27 PM

Thx Targon! You really know how to flatter me.
Nope my search for the grail is not over. I keep digging up these strange objects called "grail", but look like the Ark of Covenant.

About those skills, I think it is looking good. Some would probably want to have resistance on that table, but who would cast a spell on Rampart anyway?
____________

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted July 12, 2001 11:17 PM

The essential secondary skills

Wisdom - must have
Earth Magic - Town Portal, Implosion, Resurrect/Animate
Logistics - Speed Kills
Intelligence - Never run out of spells

Good Skills

Offence
Armour
Resistance
Pathfinding
Diplomacy

Necromancy is for necromancers.


____________
<PLEASE DO NOT WAKE THE OLD MAN!>

"Zzzz...Zzzz...Zzzz..."

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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted July 12, 2001 11:23 PM

very wise
____________
I'm back.... yessssss

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pluvious
pluvious


Promising
Adventuring Hero
posted July 12, 2001 11:55 PM

logistics would have to be #1.

The other skills you will want to get in almost any game are air and earth magic.  both are needed for viewing other opponent and for speed spells...plus damage spells as game progresses.  

In most games wisdom is needed...but not all.  In a long game you better have it or you are in trouble.

Pathfinding on any map with signifigant bad terrain can win you the game.

Intelligence is extremely important.  It can win games when your opponent thinks you only have a certain amount of magic but actually you have a couple extra spells to throw his way.  Remember it is might and MAGIC...not MIGHT and magic.

Skills such as offense, armorer, sorcery, tactics, and archery are usually good to have.

Water and fire are nice also, but not nearly on par with air and earth.

Diplomacy can win games if used properly on certain maps.

Also, leadership is a great skill as well.  It not only gives you morale bonuses...it keeps away morale freezes when you have to mix troops.




____________
...Pluvious...
-The Storm Before the Calm-

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Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted July 13, 2001 10:21 PM

Quote:
Remember it is might and MAGIC...not MIGHT and magic.

Hmmm.  On my CD they're both capitalized, as they're equally important.
____________
"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen

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targon_the_l...
targon_the_lunar_archer


Known Hero
Ranger of AvLee
posted July 14, 2001 02:34 AM

well...

Quote:
Thx Targon! You really know how to flatter me.
Nope my search for the grail is not over. I keep digging up these strange objects called "grail", but look like the Ark of Covenant.

About those skills, I think it is looking good. Some would probably want to have resistance on that table, but who would cast a spell on Rampart anyway?



... your reasoning is good - in unusual situations, when you know you´re fighting a nasty spellcaster (such as warlock can be, for instance) you might go for resistance skill + thorgrim - otherwise resistance is not a *must* although it IS more than a decent skill... especially with rampart which is the most magic - resistant town, as you´ve said it...

... but, on the other hand i reckon you´ll end up (when playing a ranger) with resistance more often than not (as well as with archery, but this is another story), since it´s hard to acquire that *ideal* list of skills... you often get tricked one way or another - basic scouting or basic first aid for my last slot - darn it! i DO hate this option
____________
Utúlie'n aurë, aiya Eldalië ar Atanatári, utúlie'n aurë!
Auta i lomë!

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Angel
Angel

Tavern Dweller
Undead Lord
posted July 19, 2001 02:00 PM

What must be my skills is

if I`m a Magic hero:
1 - Wisdom!!
2,3,4,5 - Air,Water,Earth!,Fire!
6 - Sorcery!
7 - Diplomacy
8 - one of those - Intelligence,Logistics,Pathfinding (but I`m for Intelligence)

why all Magic schools?Firstly because the mass spells are very useful! Fire - Berserk,Curse even Bloodlust;Water - Bless,Prayer is good,Dispel not so but in some cases,Weakness;Earth - you know;Air - Counterstrike,Ddoor-4 times!-Haste!
Sorcery is perfect for Implosion,Chain Lightning and Meteor Shower  and all the other offensive spells
Intelligence - spell points - mix it with one of those waterfalls for doubling the spell points or with a Mana Vortex - you get 40 times your knowledge = spell points
Logistics and Pathfinding - pretty good for much movement points you know

and if I`m a Might hero -
1 - Offense
2 - Armourer
3 - Resistance
4 - Tactics
5 - Logistics/Pathfinding
6 - Artillery
7 - Wisdom
8 - Earth magic

why everything ?
ok  the more Attack and Defence you have the stronger you are - some spells can do that but if you are a might hero you must have those two;then Resistance - as long as you aren`t a magician you must have some defence against magic;
Tactics - instead of mass haste for example;Logistics and/or Pathfinding - instead of DimDoor;Artillery - a Balista could do so much damage if you have much Attack points;Wisdom and Earth magic - even for a Might hero it could be useful to have some magic available - Wisdom seems enough as learning all spells is good but Earth Magic is the best from all magic schools for the Resurrection/Animation spells and Implosion,Shield,Stoneskin,Slow

I`m hardly playing with any Might heroes so tell me if I`m wrong about some skills
____________
Only the foolish believe that suffering is just wages for being different...
Cheshire Cat

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tyranuxus
tyranuxus


Hired Hero
posted October 17, 2016 04:06 PM
Edited by tyranuxus at 16:07, 17 Oct 2016.

Wisdom + Earth + Air
Tactic + Offence + Armor
Logistics + (depends)
____________

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bloodsucker
bloodsucker


Legendary Hero
posted October 17, 2016 04:28 PM

Ichon said:


Scouts-
...
Resistance- useful for those early scout battles.
Artillery- same reason.


You forgot Tactics.

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