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Thread: Should Titans be the most powerfull creature? | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT» |
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 18, 2006 02:14 PM |
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Ok ... I'm just thinking if you can self-resurrect your Hydras by blinding a unit and then wait off, that's fairly rediculous.
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ComradeX
Known Hero
Demands raising new Titan's HP
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posted May 18, 2006 06:47 PM |
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Update: Deep Hydra's Regeneration ability has been brought back to usual power. As for now (although not final) Nival got a bit of their brains back and ditched the ressurect - by - regeneration thing.
Now the Deep Hydra can regenerate 30 - 50 HP each turn.
That adds disired balance, but still, the Hydra, and the whole Dungeoun faction are over powered IMO.
As for what Alcibiades said, in some situations (let's say when facing 1 enemy stack) the strategy of regenerating (even if not ressurecting) by blinding the enemy can be useful, as you will regenerate in 3 turns, enough for the Deep Hydras to reach the enemy and get ready for the kill.
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The frozen land of red Titans wishes you luck in your journeys
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NavonDuSandau
Adventuring Hero
of Black Sheep Tavern
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posted May 18, 2006 07:06 PM |
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Answer to original question is no.
I consider that the Angels should be the most powerful, followed by Devils. Titans should be up there with their main advesaries Black Dragons.
The thread has wandered little from the original subject and I would say that Academy in overall will probably do fine. They got ranged troops and certainly the tanks to protect them just like in earlier games. Add to the mix their special abilities and I wouldn't worry too much.
I'm concerned about Dungeon though. It's not only the units but also because of the spells, special abilities and skills. Looks like that every Dungeon unit is dangerous and when you look other factions there are units that seem to be lacking in efficiency.
However it's too early to tell because it often comes to the fact what kind of map is played and how long game is going on. I'm still yet to find a weakness in Dungeon unless it's the possibility of difficulty during the beginning of the game.
I wouldn't be worried about Academy I think they hardly have weak point unless it's the cost of units. Example just look how ridiculous Spectre Dragon and Zombies are as units for Necropolis. They are simply disgrace.
In overall the factions could be well balanced and thing is that we would never find clear cut decision how each unit should be so all would feel satisfied in their mind. Personally I think the basic rule should be that all the units are somehow useful and there are some that look quite useless in overall when compared to Dungeon which seems to have all bases covered.
Nobody will ever be totally satisfied whatever happens.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 19, 2006 01:36 AM |
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Quote: Update: Deep Hydra's Regeneration ability has been brought back to usual power. As for now (although not final) Nival got a bit of their brains back and ditched the ressurect - by - regeneration thing.
Now the Deep Hydra can regenerate 30 - 50 HP each turn.
That adds disired balance, but still, the Hydra, and the whole Dungeoun faction are over powered IMO.
As for what Alcibiades said, in some situations (let's say when facing 1 enemy stack) the strategy of regenerating (even if not ressurecting) by blinding the enemy can be useful, as you will regenerate in 3 turns, enough for the Deep Hydras to reach the enemy and get ready for the kill.
Good news ... the other things simply seemed too powerfull. It's ok to be able to regenerate to maximum HP - you can do that with a First Aid tent or a heal spell as well. But resurection is something on another level ...
And yes, the more I look into it, the more I'm convinced that the Dungeon is overpowered. I don't know how Nival calculated those Power Ratings, but they simply seem to put too little emphasis on the special abilities that some of these creatures have. Under the circumstances used by Nival, the Dungeon is theoretically not overpowered, but I'm not sure it's gonna come out that way in-game.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 19, 2006 01:44 AM |
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Quote: Answer to original question is no.
I consider that the Angels should be the most powerful, followed by Devils. Titans should be up there with their main advesaries Black Dragons.
The thread has wandered little from the original subject and I would say that Academy in overall will probably do fine. They got ranged troops and certainly the tanks to protect them just like in earlier games. Add to the mix their special abilities and I wouldn't worry too much.
I'm concerned about Dungeon though. It's not only the units but also because of the spells, special abilities and skills. Looks like that every Dungeon unit is dangerous and when you look other factions there are units that seem to be lacking in efficiency.
However it's too early to tell because it often comes to the fact what kind of map is played and how long game is going on. I'm still yet to find a weakness in Dungeon unless it's the possibility of difficulty during the beginning of the game.
I wouldn't be worried about Academy I think they hardly have weak point unless it's the cost of units. Example just look how ridiculous Spectre Dragon and Zombies are as units for Necropolis. They are simply disgrace.
In overall the factions could be well balanced and thing is that we would never find clear cut decision how each unit should be so all would feel satisfied in their mind. Personally I think the basic rule should be that all the units are somehow useful and there are some that look quite useless in overall when compared to Dungeon which seems to have all bases covered.
Nobody will ever be totally satisfied whatever happens.
I agree with you on most things - however, I think it's fine that they've scaled down Archangels a bit. They've got the extreeeeemly powerfull resurection ability, so it's fine by me that they are not quite so good fightning units. They were by far the best unit of Heroes III.
I have no special feelings for the Black Dragon, I just think it comes out as a reasonable overdog. The Devil should be ever so slightly below the angel imo. Not too bad - AND NOT TOO EXPENSIVE - the latter was always the problem in Heroes III. The Spectral Dragon is week, but you'll have more of them, so that's fair. The Titan is ranged and has excellent specials - it's not my choice for #1, but it should be on par with the Archangel more or less - perhaps its got some 10 HP too few here. That leaves the Emerald and Black Dragons, and I think it's fine that the Black Dragon comes out as the strongest creature - after all, the magic immunity is a two-edged sword, and you will have no chance of resurrecting it. Also, in the current game, I think the over-power problem of Dungeon is not so much the Black Dragon, but all the other units.
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Hrushov17
Adventuring Hero
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posted May 19, 2006 02:01 AM |
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I'm currently playing heroes V with dungeon...and the growth of blood fury is PATHETIC it's 10 per week...and their hp is low ...this is just another example if dungeon not being overpowered...for example sylvian...is not far behind dungeon if not in front b/c of their powerfully hunters and druids which come in significant numbers and the treants that have 181hp O.o and the emrald dragon that has 1.5 greater initiative than the BD so if u compare those two factions...they are really close ...dungeon is not overpowered...lol it DOES have strong units but they have their flaws as well...pros and cons for every1
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NavonDuSandau
Adventuring Hero
of Black Sheep Tavern
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posted May 19, 2006 07:53 AM |
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Quote: I think it's fine that they've scaled down Archangels a bit. They've got the extreeeeemly powerfull resurection ability, so it's fine by me that they are not quite so good fightning units.
I agree totally.
Quote: Also, in the current game, I think the over-power problem of Dungeon is not so much the Black Dragon, but all the other units.
Personally I think that all the units should be considered to as part of certain factions rather than valuate them as single units.
As Hrushov pointed out maybe Dungeon isn't overpowered.
Hard to say when I don't even have the game yet.
Time will tell.
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ComradeX
Known Hero
Demands raising new Titan's HP
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posted May 19, 2006 09:11 AM |
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We should not forget that not only that the Dungeoun units are more powerfull then most others on their levels, Dungeoun also has the ekemental chain ability that makes it do even more damage with both units and spells. And let's not forget that the Dungeoun is very powerfull with magic as it god many powerfull distructive spells (distructive spells are their specialty in magic). Besides, the Dungeoun units are very diversed, thus it can handle any type of foe in any situation. Dungeoun has only one weakness: growth rate, but the power of it's units, their diversity and powerfull magic compensate for that.
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The frozen land of red Titans wishes you luck in your journeys
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 19, 2006 09:36 AM |
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Quote: We should not forget that not only that the Dungeoun units are more powerfull then most others on their levels, Dungeoun also has the ekemental chain ability that makes it do even more damage with both units and spells. And let's not forget that the Dungeoun is very powerfull with magic as it god many powerfull distructive spells (distructive spells are their specialty in magic). Besides, the Dungeoun units are very diversed, thus it can handle any type of foe in any situation. Dungeoun has only one weakness: growth rate, but the power of it's units, their diversity and powerfull magic compensate for that.
Being focused mainly on destructive magic is also a two-edged sword. In early game, that's very handy, but in late game, you'll usually find that facoing 50 Archangels and 100 Champions, to give an example, that Chain Lightning or even Amageddon will not really do you much good. In such cases, a mass slow, mass haste or mass bless will usually do much more damage.
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ComradeX
Known Hero
Demands raising new Titan's HP
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posted May 19, 2006 03:43 PM |
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By the time (on an XL map) the enemy will get 100 Champions and 50 Archangels, you will also get plenty of powerfull troops (remember that your troops are more powerfull then the Haven troops), and your distructive magic, together with the elemental chains (which can do 2 or 3 times more damage easily, consider double damage from 40 Black Dragons) will also be very strong. And although the distructive magic is the Dungeoun's strongest magic side, it is also strong in all other types of magic (2nd strongest after distructive is cursing), as it is a magic oriented faction.
By the way, HOMM V is out today!
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The frozen land of red Titans wishes you luck in your journeys
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classic
Hired Hero
Paladin
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posted May 19, 2006 04:53 PM |
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dragon for life (gods, titans they need prayers to survive ; dragons need just 10 cows a day maybe some sheeps and some pigs 2)
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drewid
Hired Hero
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posted June 08, 2006 09:43 PM |
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titans shouldnt be the best but come a close second to the black dragons with the arch angels in third
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Wacks
Adventuring Hero
Low postCount
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posted June 09, 2006 01:58 PM |
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Titans should be the best. It makes sense. Gives a certain balance to the 7th level creatures.
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ComradeX
Known Hero
Demands raising new Titan's HP
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posted June 09, 2006 11:17 PM |
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Well, the idea is nice in general, but we have enough dragons already, so no more are needed!
About the numerical abilities, that is good! it could be good for balance to have a special supporting building in the academy that will change the Titan's magic lightning attack to chain lightning, as the Titan lacks HP, so something should compenasate for that.
A building can be called "shrine of thunder \ Shrine of lightnint" that will requaire the Cloud castle that produces Titans (and a high level town, naturaly) and will cost maybe, like 3000 gold ant 5 gems and 10 wood & ore, and will make the Titan's lightning into chain lightning, and will boost the lightning's power by 50%.
That will be balancing. Still, the Black Dragon is overpowered, but the magic immunity is a double edged sword, as they are low on numbers and can't be ressurected... one thing that bothers me is that there aren't any skill or artifacts (as for now) that totaly cancel magic immunity (like the greater ring of negation in HOMM IV), but only cancels magic resistance (like the Golems have). That's not fair!
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The frozen land of red Titans wishes you luck in your journeys
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blizzrock
Hired Hero
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posted June 30, 2008 02:58 AM |
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Titans? Be the strongest creature? NO!!!! There are way better creatures then them like devils and dragons and stuff...
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thehiddeneye
Adventuring Hero
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posted June 30, 2008 07:30 PM |
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My opinion
In my H6 version, the best upgraded (not Ultimate) 5th level units (my version has 5 creature levels with choices) are the Archangel, Titan and Black Dragon, like in H3. If you count Ultimate units, Azure Dragons above everything else...
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xerox
Promising
Undefeatable Hero
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posted July 01, 2008 09:08 PM |
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Nope. Titans have been creatures forever, they should remain normal.
But there should be Grail creatures, that can only be used to defend a town with the Tear of Asha in.
Im strongly against boring super-weapon in game.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted July 01, 2008 09:44 PM |
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So far, I've seen nothin that builds on the original topic of this thread, so please don't keep reviving it. There's no need to awaken a thread that's been dead for well over two years.
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MattII
Legendary Hero
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posted July 02, 2008 09:13 AM |
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Besides which, deciding the most powerful creature is a bit of a misnomer, more power means more costs, and perhaps a loss in other areas like speed or initiative.
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podz
Hired Hero
Armageddons blade will return!
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posted July 05, 2008 04:34 PM |
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ok guys im gonna end all your arguments
THE ******* DUNGEONS BLACK DRAGON IS BULL ****!!
hes too good
i think he should stay the best however just even it all up a bit coz its pointless vsing a pro dungeon player there spells/dragon is just not right
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