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Heroes Community > Library of Enlightenment > Thread: Best Homm3 spells ever
Thread: Best Homm3 spells ever This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
IRh
IRh


Famous Hero
Lizard
posted December 28, 2003 08:55 PM

Quote:
Curse doesn't have as much effect on low level creatures (compared to bless) because damage won't go below 1.

That's interesting... What damage do 100 expert cursed Trogs - 100 or 80? Bet for the last.

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted December 28, 2003 09:07 PM

I fully agree with you. If you compare pixies, hi hi...
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attila
attila


Known Hero
Young Warrior
posted December 28, 2003 10:02 PM


lvl 1  Haste/Slow
lvl 2  Blind/lighting bolt/Visions
lvl 3  Force Field/Antimate Dead
lvl 4  Resserection/Arrma/TP
lvl 5  Summon Elements/Implosian

Attila
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binabik
binabik


Responsible
Legendary Hero
posted December 29, 2003 02:21 AM

Quote:
That's interesting... What damage do 100 expert cursed Trogs - 100 or 80? Bet for the last.


I had already suspected minimum damage would be 1, but I tested it before posting to verify. Minimum damage was indeed 1.

Here's the hotseat test.
100 Familiars attacking 500 Infernal Trogs.
Fam att = Trog def = 4(6)
Hero stats equal (att and def=2) and no battle skills or creature specialties
Curse at expert level
Trog hero had speed arts so trogs could wait, so no defense bonus

Uncursed Fam damage = 100-200
Cursed Fam damage = 100

I retested giving Familiar hero +10 att (12 total) with 50% att/def bonus to see if that made any difference.

Uncursed Fam damage = 150-300
Cursed Fam damage = 150

I tested again putting Fam hero att back to normal (2) and giving Trog hero +10 def (12 total).

Now this is interesting.  The manual says 2% penalty per point which would be 20% penalty. The test showed 2.5% per point for 25% penalty. Am I doing something wrong or is the manual wrong?

Uncursed Fam damage = 75-150
Cursed Fam damage = 75

That last number shows that curse is applied first bringing damage down to one, then 25% att/def penalty applied. Can you find another way to interpret those numbers?
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IRh
IRh


Famous Hero
Lizard
posted December 29, 2003 02:20 PM

Yes, heres error in th manual. Wub told me that, I was shocked - but I tested and found 2.5%. Well, another test.
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jaxxa
jaxxa

Tavern Dweller
posted December 29, 2003 04:25 PM

lv 1 haste there is nothing like a fast unit
lv 2 lightning. just strike them down
lv 3 fire ball/ inferno. turn the heat up
lv 4 teleport/armageddon. instant retaliation
lv 5 well all!
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may wisdom guide you on your path!

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LeakeR
LeakeR

Tavern Dweller
posted December 29, 2003 07:22 PM

My favorites!

These are my favorite spells for HOMM3

L1 : Slow, haste
L2 : Blind
L3 : Forgetfulness
L4 : Resurrect(!) Townportal(boring)
L5 : Dimension door(boring)

Ofcourse, this is with the knowlegde of expert Air, Water, Fire and Earth magic.

In some maps these spells can also be very important.

L1 : Summon boat (can change the odds itself on some maps)
L2 : Ligtning bolt (nice in the beggining to take down weaker creatures)
L4 : Clone, Berserk(Love to berserk a big sack of enemy creatures and watch them beat the crap out of eachother=).)
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 05, 2006 01:28 PM

Mine........

L1 : Magic Arrow
L2 : Blind
L3 : Anti Magic
L4 : Town Portal
L5 : Fly
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 05, 2006 01:45 PM

Remove obstacle, so that nothing stands in the way of my ZOMBIES
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 06, 2006 04:13 PM
Edited by Russ on 6 Feb 2006

How could anyone put DD anywhere besides #1??? Or being 4x faster than your opponent isn't considered to be a big advantage any more? Not to mention that in 99% of the cases expert DD will ensure that you always fight your enemy's main hero behind his own castle walls. There is a good reason DD and Fly spells are forbidden in most games.
#1) DD - The best spell BY FAR.
#2) Fly - collect any artifact or relic without having to fight anything. Fly over the mountains and *I think* you can also forget about the pathfinding (but not sure about that since I wasn't allowed to use this spell ever since I came online). Maybe not 4x faster, but 2x faster on most maps. Only log specialist with pathfinding skill can beat that (sometimes). Oh, and did I mention you can still use this spell to fly over the mountains to take your enemy's precious castle?
#3) After that it really depends on the situation. I'll name just a few spells that could take #3 spot depending on how the game goes: Town Portal, Earth Ellie, Implo, Res, Shield, Slow, Prayer, Haste, Berzerk, Counterstrike, Arma, Animate Dead, Anti Magic, Curse, Clone.
#4,5) 2 spells from the above list that didn't make it in #3 will go in here.

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FrostyZ
FrostyZ

Tavern Dweller
posted February 07, 2006 10:46 AM

Town Portal with Expert earth magic is the ultimate magic!!!
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted February 07, 2006 04:08 PM

Quote:
Town Portal with Expert earth magic is the ultimate magic!!!


You are the ultimate noobie .


Btw. Russ Fly takes away the terrain penalty but uve still the bonuses u get from roads. Silly isnt it?

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System_Error
System_Error

Tavern Dweller
posted February 09, 2006 11:57 PM

Level 1: Slow, Bless, Shield
Level 2: Blind
Level 3: Air Shield
Level 4: Resurrection, Town Portal
Level 5: Implosion

Provided the hero is an Expert at the given Magic School.

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 21, 2006 02:34 AM

Chain lightning is probably the best spell in H3. Also Implosion is another good spell to cast and it is one of the strongest spells in the game.

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Binabik
Binabik


Responsible
Legendary Hero
posted March 21, 2006 07:30 AM

Quote:
Btw. Russ Fly takes away the terrain penalty but uve still the bonuses u get from roads.  Silly isnt it?


When I tested this for the "Not in Manual" thread, I didn't mention it there. But the type of road makes a difference with fly (dirt, gravel, cobblestone).
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 21, 2006 09:24 AM

Town portal and DD. Even if you don't have town portal on expert, you can still just move 5 sqares towards your town and cast it. Your opponentwill be shocked when having to siege your full army. DD is also nice. It works good on maps with 8+ regions, each guarded by lots of 7 level creatures. Just teleport over the mountains while your opponent needs to fight his way to you.

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meph
meph


Adventuring Hero
Rampaging Rampart
posted March 21, 2006 09:48 AM

During battle, I prefer to start with a Mass Prayer (IF I have it and not playing Necro's), and then use stuff like Resurrection, Blind, Mass Slow, the likes.

Out in the open, the best spells are:
1. Dimension Door
2. Fly
3. Town Portal (Specially at HUGE maps)
4. Water Walk

But that could be just me.

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fishjie
fishjie


Adventuring Hero
posted March 21, 2006 08:26 PM

LOL at bloodlust, stoneskin, bless being useless.  on expert level, these "useless spells" get cast on all your troops.

my math is probably a little bit off, so someone can fix this post as necessary.  

lets say you cast implosion on one of my stacks.   that's 800 damage or something.

now i cast expert bloodlust.   all my troops get attack + 3.  for every point of attack skill thats over your point of defense skill, i gain +10% damage (correct me if im wrong).  this means bloodlust increases my damage by 30%.   and that's not just a few %.  (I am simplifying here to make a point, and ignoring the enemy hero and stacks defense skills)

this means if all my stacks do say 1k damage, i'll add an additional 300 damage to all of my attacks.  so i have 7 stacks, so that's 7 x 300 = 2100 *extra* damage.   and this bonus lasts has a duration equal to spell power.   so i'm doing 2100 extra damage per turn (if we factor in losses i take to my stacks, this amount would decrease by 200 or so each turn)

you would have to cast implosion every round to deal your 800 damage per turn.   i'd only need to cast bloodlust ONCE to get the extra damage for ALL my troops.   then i could be free to implosion you back, or cast whatever spells are necessary.

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SpinalBlood
SpinalBlood

Tavern Dweller
posted March 01, 2007 05:33 PM

Slow
Blind
Animate Dead
Chain Lighting
Implosion

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Sorcery
Sorcery

Tavern Dweller
posted March 01, 2007 07:17 PM

lvl 1 - propobly slow on expert earth magic, otherwise - bless

level 2 - blind, blind rocks

level 3 - animate dead for necros, or anti-magic

level 4 - if you have fire immune creatures - armaggedon, if not - berserk

level 5 - anything, asides magic mirror
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