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Heroes Community > Library of Enlightenment > Thread: conflux castle
Thread: conflux castle This thread is 5 pages long: 1 2 3 4 5 · «PREV
tigris
tigris


Supreme Hero
Supreme Noobolator
posted February 02, 2005 08:55 AM

Hy Khaelo!

As Angelito pointed out earlier, the longer a game lasts, the greater the necro advantage becomes.In most online games the endfight is within the first month, but let us imagine a day 1 week 1 month 2 scenario.
Conflux:If you didn't got level 2 dwelling prebuild you won't be able to build firebirds week 1 .
So you'll have 14 pheonixes by month 2(the day of outcome).That's not much at all!
Necro:Any good player will tell you that by that time he'll already have between 1000 and 5000(LOOOL!) skells already depending on the map.
So 1000 skells vs 14 pheonixes(resurecting they become 16) it's kinda obvious+necro can build all creatures (except wights) and castle week 1!So it's a much stronger army

IMHO the only way to prevent or at least lower the skelletons harvesting is to set very short turns(1 min) and so the necro player won't have enough time to chain his army to several heroes.Of course, after 2 weeks he'll prolly gather skells with 2 or 3 heroes(giving each of them a prt of his army), but he won't get as many skells as when having a 4 min turn

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gnohmon
gnohmon


Adventuring Hero
posted July 15, 2005 11:58 PM

Quote:

Since Xarfax gave us this "Cranim.txt" file,


That can't be the same person as xarfax111, can it?

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted July 18, 2005 03:25 AM

Personally, I think the fate of the town depends on a few factors, one being whether the hero is a spellcaster or fights with brute force, their general tactics, and size of their armies. That's what I think.

As for the Conflux, I have a bit of an attatchement to it, as it was the first town I played as when I started playing Heroes 3. It's more of a spellcasters place.
____________
Creator of the Guild and Prison towns for ICTC.

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dohh
dohh


Hired Hero
posted December 11, 2007 12:52 PM

Hi again over long time!

Imo, the real strength of Conflux is not so much in phoenixes but sprites, that quarantee you an awesome start.

Think with me please or argue against, that just one rule, could make conflux quite balanced and playable on multiplayer. Some samples:

1. No Sprite upgrade before 3rd week.
2. May buy only 3 phoenixes per week.
3. No fire magic.
4. Only native heroes.

If one or more of these rules were applied, game town would be pretty balanced. And I think that is the point of HOMM 3 - to play with balanced conditions.

BTW. Played Conflux vs Dungeon. Started the same map, 160%, same location, and played till the 1st day of second month. Then wrote everything down to paper and put heroes together with a generator. Took me 3 tries with dungeon to get a winning situation.

The same goes for necromancer. If Skeleton and necromancery ability heroes were permitted, necro town would not be too overpowered. Or some rules applied like: must let flee neutral guards etc.

It's IMO again...


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maretti
maretti


Responsible
Supreme Hero
posted December 11, 2007 03:12 PM

Nice suggestions. Rule 1 and 2 should probably do the job imo.
____________
Crag rules, Orrin and Ivor suck

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liophy
liophy


Famous Hero
Bulgarian
posted December 12, 2007 12:11 PM

Actually thats exactly what is done in TE. Sprites require resource silo and with castle you have only 3 Fenixes.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 12, 2007 02:42 PM

conflux has great late game strength.
however on a small map i beleive it could easily lose to solymer or fortress. fortress apears to be a rushers town .

on topic: My strategy for fighting conflux is to focus the raneg fire on storm elementals and fly griffins in to attack the sprites.
archangels should fly right in and engage water elemtnals if the magma elementals cannot reach.
as for a seige conflux has the definite advantage. but a good earthquake or two can even the odds to a small chance for victory.
along with mass curse the conflux won't stand a chance.
____________
Protection From Everything.
dota

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dohh
dohh


Hired Hero
posted December 14, 2007 06:26 AM

Conflux'es strength is not in shooters but in masses and very rapid start. Take training map "Tourney". if you're not outnumbered, its easy to go against conflux with almost every race.

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sandronecro
sandronecro


Known Hero
posted December 15, 2007 05:33 PM

yup, and if u got the grail building in conflux
hehehe (evil laugh) titan's thunder + implosion + a bunch of useful adventure map spells!

(by the way, phoenix is weak but fast in speed and growth)
____________

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Kendal
Kendal

Tavern Dweller
posted September 24, 2008 05:10 PM

i hear: SOD is prequel all HOMM3 RE and AB
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xlnt
xlnt


Known Hero
posted December 18, 2008 08:48 AM

The previous post made no sense to me, may be i should improve my English skill.

Conflux is so great it's stupid. Only playable in mirror matches, imho.

lvl 1,2 and 6 are so incredibly and unreasonable great.
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Casihasi
Casihasi


Known Hero
posted January 24, 2009 06:02 PM

ehe..this thread gave me some giggles while trolling the board, so i´ll resurrect it (maybe) =P

Yes Conflux is good, maybe too good for online games, but unlike Necro it still can be beaten a good amount of times by good players.
There are other factors on random maps that make other towns just as strong, like cons and hives for castle&fortress.

I also don´t agree that moving first with Phönixes is always an advantage, specially not to cast haste.
What are the benefits of doing so? Your L6 won´t be hasted, L5 and L4 are not exactly the strongest attackers, and the rest is shooters and sprites (who will be killed off if not being able to move back).
You can´t do it, your opponent might have mass slow and all of a sudden your Phönixes are slower than the enemy.

Also, if i remember it right Conflux has only 1 good might hero (the log & offense guy). That can be a disadvantage when you have to pick your main hero, yes the magic heroes are a lot better than for other towns, but do you really want a magic main?

The main advantage of conflux is that the L7 dwelling is rather cheap to build, compared to Angels or Dragons.
But you usually cannot do it week 1, specially if you want to upgrade your sprites day 1 (you usually have to if you want an army that can actually survive early).
Let´s say you play vs. Stronghold and your opponent manages to get Behes week 1, he will have a lot of Ancients too later on and they are stronger than Phoenixes. There are other problems with stronghold like speed, it´s just an example.
Many things can happen in an online game, and Conflux is imo not as overpowered as Necro if you don´t get that "perfect start".

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted January 25, 2009 08:17 AM

You cant cast haste on all of your units in Conflux that makes you want a might here,have a tactic,earth,offense... especially if your enemy is magic hero since almost all of your units are immune to one thing or other.
Quote:
Many things can happen in an online game, and Conflux is imo not as overpowered as Necro if you don´t get that "perfect start

Necro a perfect start?As mentioned you dont want magic hero as main so u dont get spell book and all you have is some skells and deads.All of the units are awfull unless upgraded.You only hope to lvl up is to get Vamps and lich/knights.In Jebus they suck incredibly on Balance they are ok,but nothing is better then Ivor and some luck at beginning.
____________
I havent lost my mind... I have it backed up somewhere 8-)

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Casihasi
Casihasi


Known Hero
posted January 25, 2009 12:33 PM

I never played "Jebus" but iam sure it is no exception, Necro kicks ass on every map if you play it right. Take that to the bank.

I guess Jebus is a rich map, and a race of who breaks first with his upgraded L7..doesn´t matter, if it is rich it prolly has enough stuff to make a nice amount of Skels. And you always get the chance of animate dead..

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted January 25, 2009 06:13 PM

Jebus is a rich map which is fun,but most players break week 2.1-3.1 which is impossible to do with necros,your hero lvl(even with thant) will be little on week 2 and your animate dead is pointless and do you want a weak might hero as main?no!So even if you get some good hero from tavern all you have as power is skells/dreads so with them are you planning on killing about 15-30 lvl 7 week 2 with minimal loses?They are the middle faction they arent desinged to play on everthing.But sometimes i just like playing them they are fun.
____________
I havent lost my mind... I have it backed up somewhere 8-)

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Casihasi
Casihasi


Known Hero
posted January 25, 2009 08:19 PM

If the map is rich, there is no reason why your hero should be weak..
and "only" skels have more firepower than 3 L7.
I don´t know how ridiculous rich this map is that you can upgrade your L7 early week2, but it for sure means i can take exp from chests, get expert necromancy early and start building up Skels from day 2.
Or does this great template have no monster stacks either? =P

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted January 30, 2009 04:49 AM

Quote:
I never played "Jebus" but iam sure it is no exception.Or does this great template have no monster stacks either? =P

This is one of the most played templates(you alwayz get +2 castles,4 wood/ore mines,2 others and the middle is guarded by lvl 7/6/5 creatures(mostly lots of lvl 7 and horde/throne 6/5) and it holds most of good artifacts,utopias and other cool places..The map is rich and has medium ammount of monsters,its very different from others like balance or just random.I kinda stoped liking balance because of wyvern farming(thats just luck of territory).
____________
I havent lost my mind... I have it backed up somewhere 8-)

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The_Horn
The_Horn


Hired Hero
posted January 25, 2012 03:47 PM

I don't know where to post this, but is there any script (or hot to make a script) that will reduce firebird/phoenix growth to 2 per week? And I think a script for H3 Complete.

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