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Thread: OLD maps - NEW maps ? | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted September 14, 2004 01:11 PM |
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Quote: the ranger and russians
The ranger more powerful! 3 druids! Try to have 3 druids for order or death
About your new ideas. Current version have few good tactic. One of them cleaning underground and go to the 3rd town, second is go to the 3rd town and then go underground. And both have much leafs, like a tree. I want to have the same (or higher) number of tactic like now.
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csarmi
Supreme Hero
gets back
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posted September 14, 2004 02:18 PM |
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I would go for nature on this map, but I am a newbie and also have a very bad win ratio in it...
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 14, 2004 03:23 PM |
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Quote:
About your new ideas. Current version have few good tactic. One of them cleaning underground and go to the 3rd town, second is go to the 3rd town and then go underground. And both have much leafs, like a tree. I want to have the same (or higher) number of tactic like now.
for this reason i will place such creatures on this map to add at least one more variant: going those 2 ways you mentioned above, in the very early game , taking ONLY the treasure chests for exp , youll be surprised that you have to turn back cause you will not be able to kill entire map with 1 level 4 creature and the heroes only, in week 2 as you used to do.
and , the next suggestion, for players who REALLY wants a challenging game, i recommend expert setting for this map, in order to get some satisfaction even from the fights with neutrals, also.
so if you're stuck with one strategy, you can keep the actual version of the map. i wanted different to be called as refreshed.
have a nice day
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Arangar
Famous Hero
Weak ranger - lost viking
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posted September 14, 2004 03:38 PM |
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The above writer (our own lil'teach)..
..recommended Expert settings for me aswell once upon a time .. and I do not regret taking his advice
Advanced is just too easy on circle. When you actually need some skill to kill stuff, that's when the game becomes interesting (what happens to your "pattern" when you can't kill that 1 creature-stack blocking your "fastest_route_possible" as early as you want?)
Anyone can clear map on advanced... with 1 lvl 4 (as mentioned above) --> makes preplanned patterns much more reliable & effective.
Quote:
Quote: the ranger and russians
The ranger more powerful! 3 druids! Try to have 3 druids for order or death
Do I sense a hint of sarcasm in there?
Arangar
the weak ranger
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balcough_dra...
Supreme Hero
unlucky? i want to pump you up
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posted September 14, 2004 05:11 PM |
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yes but as cmetb will say
the russains don't want a good game
they want fast and easy win points points points !!!
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slayer
whos your daddy and what does he do?
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 14, 2004 05:26 PM |
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ONLY FOR LAW STUDENTS or pretenders :)
From : Youri S. <youri_toh@hotmail.com>
Sent : Tuesday, September 14, 2004 2:39 PM
To : biobogo@hotmail.com
Subject : RE: H4 maps
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Hello, Bogdan
It's ok with me if you modify these maps to make them more balanced.
Just send me a copy with a short list of made modifications
I'm out of the game for a long time already, just have no time for it
Will start playing when H5 is out probably
Thanks for sending this message to me
Have a nice day,
Youri
I didn't take it as my obligation to give you that, i wanted to prove what a REAL reasonble guy means.
have a nice day
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tenakha
Adventuring Hero
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posted September 14, 2004 06:01 PM |
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Quote: I would go for nature on this map, but I am a newbie and also have a very bad win ratio in it...
in my own experiences on circle,I find chaos to be best by far.guarenteed to get all 3 towns and lord in first week (though im sure some of you guys will make me look very slow)
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 14, 2004 06:19 PM |
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few more ...
antirush(ians) adjustments
for CIRCLE v2.0
- 3rd town guards the same for both players consisting in : medusas, nightmares, evil eyes.
- the level 4 creatures guarding the road to 3rd town become opponent's when attacked.
- added few evil eyes to efreets next to portals and , also, to blackies in front of utopia
- added one more level 3 dwelling (linked) after portal
- added one abandoned goldmine to 2nd area
- access the shackles of war on day 30
i hardly wait for any complainments
have a nice day
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balcough_dra...
Supreme Hero
unlucky? i want to pump you up
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posted September 14, 2004 06:58 PM |
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they won't like shackles
they love hit and run those russains do
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slayer
whos your daddy and what does he do?
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csarmi
Supreme Hero
gets back
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posted September 14, 2004 07:11 PM |
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Why is it any more guaranteed to get third town fast with chaos than as with any other race?
First week that can't be slow anyways :-)
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tenakha
Adventuring Hero
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posted September 14, 2004 07:22 PM |
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Quote: Why is it any more guaranteed to get third town fast with chaos than as with any other race?
First week that can't be slow anyways :-)
I find it easier cos can buy archer from town,use chaos shrine next to town to convert to fireguard,and then the efreeti guarding portal are nothing.can be done with other alignments but i find it costs much more (immos,or second hero to help)
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted September 14, 2004 10:02 PM |
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Heh, Youri here. But author of the map is Sacred_Warriors only. Youri just translated map to english
Teachy raised some very good points. Shackles must be for a good game
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insatiable
Supreme Hero
Ultimate N00bidity
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posted September 15, 2004 08:32 AM |
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i m sure youri put his hand in it more than translating.. after all they re neibors
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Jinxer
Legendary Hero
*****
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posted September 15, 2004 02:28 PM |
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hmm my d@mn screen is acting up again, it just refuses to display the still needed adjustment for circle. Break Guards controlled by opponent. BRB heading to store for a new screen
Jinxer
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 15, 2004 02:34 PM |
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jinxer, just try it the way it is now, and we can talk after if youre not satisfied, changes are big.
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 15, 2004 05:04 PM |
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new update...
Youri's Heart of the Winter v2.0
Changes
- increased guards for 2 majors outta 3 (main area)
- removed extra taverns
- added a level 5 death knight to army in the 3rd town replacing half of existing ghosts
- added a level 3 and level 4 dwelling(linked)
- level 2 dwelling replaced with level 3 one
- added scroll of dispel in front of the main town
- added an abandoned mine next to 2nd town and on the island
- replaced robe of the guardian from middle with a random major
- pyromancer is wearing robe guardian, shackles of war and ring of greater negation; 1 more BD added to his army
- fixed the script on pyromancer, he will take away the above artifacts once he's killed
- added a ONE way portal (guarded by a lvel 26 death knight having mass exorcism, mass bless and heal as spells , a level 9 necromancer with cancellation and fatigue, and death army ), on each island that leads to opponent's island. if this guardian is killed the opponent will get some reinforcements (those level 4 creatures stranded next to 3rd town, unaccessable until that moment) . You will get an extra pair of equestrian gloves in return for squashing the guardian. Sounds fair !
- added 2 more BD to existing ones(2, on normal setting) and some evil eyes in front of the utopias, and replaced on e major with a minor artifact
- added one level 4 dwelling(linked) on the island
- added one lake(replenish mana) on each island
- added one griffin nest on each island
- pirates number guarding the seamanship hat set to 150 (normal setting)
- all skills enabled
- boots of travel disabled
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Blue_Camel
Famous Hero
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posted September 16, 2004 12:31 AM |
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Quote: why those maps? simply . because the rest of the MAPS are belonging to you, jinxer, blue camel and insatiable.
after this cold shower, im almost scared to even open in editor the maps of the first three to avoid the possibility to save it accidentally and displace a tree or some bushes by chance and then, suddenly, to be cursed that i interferred without notice, not even for my personal use. so i'll keep myself away from any temptation or curiosity regarding these maps.
hmm well i know you hate all my maps but they are free for editing if you like no permission necessary. altho would be cool if you did edit one of them to send me it so i can see what you changed.. see error in my ways, ya know unlike jinxer, i can admit that my maps are far from perfect altho i do like to think most of my maps have interesting strategic concepts.. just need changes (in some cases, a lot of changes ). but maybe i am just kidding myself
but anyway i cant play until i get new connection so i guess i shouldnt care too much what you guys play.. therefore, long live circle
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 16, 2004 01:14 AM |
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camel, first thing that came in my mind is the annoying ban of stealth and seaman on deep kick . it confers too big advantage to host . let the fate decide.
and about your maps, overall, they arent bad at all, and you know that. only that you were one of the untouchable "living" guys whom i was afraid to interfere not to ruin their masterpieces with my ideas.
have a nice day
P.S. get that bloody connection faster, for too long we endured to smel flowers in GS, we need some stronger fragrance
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Blue_Camel
Famous Hero
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posted September 16, 2004 06:30 PM |
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Quote: camel, first thing that came in my mind is the annoying ban of stealth and seaman on deep kick . it confers too big advantage to host . let the fate decide.
and about your maps, overall, they arent bad at all, and you know that. only that you were one of the untouchable "living" guys whom i was afraid to interfere not to ruin their masterpieces with my ideas.
have a nice day
P.S. get that bloody connection faster, for too long we endured to smel flowers in GS, we need some stronger fragrance
well as far as connection goes.. cable i have found is actually an impossibility where i live.. so then i called Bellsouth and they said they will have DSL available in my area "in about a month".. they said this ~4 months ago. I call every couple weeks to check if they have it available here yet but by now im not expecting anything too much.. situation has striking similarities to 3do and MP patch may be hard to remember that now tho, was so long ago
and as far as maps go.. i will do whatever "community" thinks is best although they can change it by themselves and not by my hand if they like. and yeah i agree ban of seaman and stealth may have been a bit extreme.. cuz with them banned map is too high-powered when you can get GM path day 5 lol but im sure that isnt the only problem with the map it's too big in general i think.. but clearly i am not the expert here so you tell me i am just a half-blind old man who sits in his hut all day because he can do nothing else.. other more able adventurers travel the world and then come and give me updates occasionally so that i have some knowledge of things.. but my vision of the world is badly skewed
ahh.. P.S. - i was wondering.. if i took snow mountain king out and put in a slightly more normal guard.. then maybe added 1-2 more ways to access enemy.. do you think spellcasters would be playable then? my expectations arent high but i had to ask
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balcough_dra...
Supreme Hero
unlucky? i want to pump you up
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posted September 16, 2004 11:53 PM |
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your not a man your a camel
and i played spell casters twice but had to report a different map since it wasn't on report list
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slayer
whos your daddy and what does he do?
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