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IveGotThePower
Adventuring Hero
ninjasuperkingheromutantsnail
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posted January 01, 2005 02:54 PM |
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ERM help
Well.... First of all. I Don't know ERM at all! The only scripts i have ever made was with the Monster Statistics Editor and that didnt really teach me nothing about ERM. Then i tried the ERM help that came with wog and i made the classical singing stone but i didnt really learn anything from the help files. I think part of this problem lies with my experience with VB. VB is so easy compared to the low level langauges of ERM. I can read VB code like i read a book but when i look at ERM all i see is some weird signs and alot of !!!!!!!. So if anyone could help me with this script of mine i would be delighted !
I need to have three of the wog rain objects (Bottom of Swamp objects tap i think) dissapear when a specific event is triggered on the map. The coordinates of the 4 objects is as following:
Rain1:12/39
Rain2:14/39
Rain3:14/41
Event:15/42
If you need more information for making this script then please inform me cause i really need this script!.
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"Dear Humanity, we regret being alien snows, we regret coming to earth, and we most certainly regret the Corps destroying our raggedy ass fleet!" HOO-RAH!!
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fnord
Promising
Famous Hero
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posted January 01, 2005 09:01 PM |
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Quote: Well.... First of all. I Don't know ERM at all! The only scripts i have ever made was with the Monster Statistics Editor and that didnt really teach me nothing about ERM. Then i tried the ERM help that came with wog and i made the classical singing stone but i didnt really learn anything from the help files. I think part of this problem lies with my experience with VB. VB is so easy compared to the low level langauges of ERM. I can read VB code like i read a book but when i look at ERM all i see is some weird signs and alot of !!!!!!!. So if anyone could help me with this script of mine i would be delighted !
I need to have three of the wog rain objects (Bottom of Swamp objects tap i think) dissapear when a specific event is triggered on the map. The coordinates of the 4 objects is as following:
Rain1:12/39
Rain2:14/39
Rain3:14/41
Event:15/42
If you need more information for making this script then please inform me cause i really need this script!.
Unfortunately, there's no way to make the rain overlay (or any overlay) disappear through scripting. In order to remove an object, it must have at least one red or yellow square, and overlays have none.
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IveGotThePower
Adventuring Hero
ninjasuperkingheromutantsnail
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posted January 02, 2005 09:08 PM |
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hmmm... that's too bad. But thanks for the reply anyways Fnord.
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"Dear Humanity, we regret being alien snows, we regret coming to earth, and we most certainly regret the Corps destroying our raggedy ass fleet!" HOO-RAH!!
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numi
Hired Hero
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posted January 03, 2005 06:55 PM |
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i can't check it myself at moment, but maybe TR:E could set a yellow square on the overlay and then you could delete the overlay using that... maybe. or you could use UN:I (i think it's UN:I) to create a new object, new overlay overtop of rainy overlay and hide it.
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fnord
Promising
Famous Hero
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posted January 03, 2005 08:54 PM |
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Quote: i can't check it myself at moment, but maybe TR:E could set a yellow square on the overlay and then you could delete the overlay using that... maybe. or you could use UN:I (i think it's UN:I) to create a new object, new overlay overtop of rainy overlay and hide it.
I'm pretty sure I tried the TR:E method awhile back and it didn't work.
You can hide some overlays (like the standard SoD ones) with others, but I'm not sure if you can hide the rain or snow overlays from WoG--it's worth a try though!
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