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Thread: @angelito: Random Templates | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted September 28, 2009 08:52 AM |
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Quote: Also, just out of curiosity, I don't remember seeing refugee camps mentioned by the multi player people regarding rules. I just got a day 2 arch devil. That seems like it would be extremely unbalanced, a lot more imbalanced than some of the other rules I've seen.
The main reason why fixed maps in tourneys where that unbalanced. Finding a level 7 creature in the first days brings an advantage which can never be equalized again, because fixed maps are made pretty balanced, which means, all other things are around for both sides.
One thing many players didn't know that time was, a guarded refugee camp always has pikemen to recruit in that week.
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Better judged by 12 than carried by 6.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted September 28, 2009 08:53 AM |
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Quote: Hi there,
I'm new here. Looking for good random templates with the following criteria:
- no fly, DD, TP
- no diplomacy
- no cartographers
- no overabundance of dragon fly hives
- average treasure
- average guards
- suitable for large or XL, with underground
- varied terrain (many small areas)
Anyone know of any templates that fit these?
Random templates can't restrict skills or spells. Only map objects, terrain, towns, guards etc...
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Better judged by 12 than carried by 6.
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SAG
Promising
Supreme Hero
WCL owner
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posted September 28, 2009 09:37 AM |
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Quote: One thing many players didn't know that time was, a guarded refugee camp always has pikemen to recruit in that week.
afaik it's not always...depends on guard cell and only if level7 was inside camp. Not sure however, need to test
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Rufs
Tavern Dweller
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posted October 29, 2009 08:09 PM |
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Quote:
Quote: Hi there,
I'm new here. Looking for good random templates with the following criteria:
- no fly, DD, TP
- no diplomacy
- no cartographers
- no overabundance of dragon fly hives
- average treasure
- average guards
- suitable for large or XL, with underground
- varied terrain (many small areas)
Anyone know of any templates that fit these?
Random templates can't restrict skills or spells. Only map objects, terrain, towns, guards etc...
Okay then, thanks for the reply. Disregarding that part then, do you know of any quality templates which fit my other criteria?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 30, 2009 09:31 AM |
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Many small areas...average guards...average treasures?
Maybe you try "Marathon"....many areas, but I think guards are a bit tougher than average. Made for looong games. XL+U recommended.
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Better judged by 12 than carried by 6.
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Gido22
Tavern Dweller
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posted October 30, 2009 12:41 PM |
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im quite new to the template thing.
I would like to know how to install or use templates. I've looked around on this forum and find some explinations with extracting a rgm folder and then use dos and java or something. If i do that.. it just give me an error in dos and nothing happens. (i do have java). Isn't there some kind of patch that just installs it on its own or a better explination out there?
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Gido22
Tavern Dweller
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posted October 30, 2009 01:21 PM |
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PS
also tried just copying the files from the rgm folder into the data folder.. H3 wont start if those files are in there(also when i just copyied the txt files.
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E-J
Known Hero
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posted October 30, 2009 01:21 PM |
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i was wondering the same.. still haven't figured out how to use those template .txt files
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SAG
Promising
Supreme Hero
WCL owner
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posted October 30, 2009 02:58 PM |
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just copy template (rmg.txt) file into DATA folder where your homm3 is located. Name of template must be rmg.txt!
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I play HoMM3 at www.heroes-
III.com
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Rufs
Tavern Dweller
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posted October 30, 2009 06:44 PM |
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Quote: Many small areas...average guards...average treasures?
Maybe you try "Marathon"....many areas, but I think guards are a bit tougher than average. Made for looong games. XL+U recommended.
First, thank you.
Marathon seems promising...though it seems to only be for 1v1. Ideally I want an 8 player ffa template (forgot to mention that). Is there such a thing? Or could I modify Marathon to fit that profile?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 30, 2009 08:07 PM |
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8 human players?
Or 2 humans vs 6 comps?
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Better judged by 12 than carried by 6.
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Rufs
Tavern Dweller
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posted October 30, 2009 11:29 PM |
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8 Human/Computer players (8 way free for all), was what I had in mind.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted November 02, 2009 10:48 AM |
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Edited by angelito at 10:49, 02 Nov 2009.
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I've created a template for someone some months ago, called "Coldshadow's Fantasy". It is not average, but hard, mostly made to play it on 200%, so the computer players become strong enouzgh to be a little challenge at least.
It can be played 1 human vs 7 comps, but also 2 humans (allied or not) vs 6 comps.
I mostly played it with WoG and it is great fun to play.
Check it out in this thread.
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Better judged by 12 than carried by 6.
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Rufs
Tavern Dweller
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posted November 04, 2009 05:04 PM |
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Thanks angelito. I would like to try that template out, but it seems the rapidshare link to the latest version is no longer working. Could you re-upload it?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted November 04, 2009 05:47 PM |
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Re-uploaded here.
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Better judged by 12 than carried by 6.
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Rufs
Tavern Dweller
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posted November 05, 2009 07:38 PM |
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Thank you! I'll try it out.
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MalekithPL
Hired Hero
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posted February 05, 2010 10:24 PM |
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I have one question.
Is it possible to set alignment of zone (without town) to neutral? I tried almost everything, but RMG often generates non-neutral dwells/boxes...
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted December 07, 2012 05:57 PM |
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Edited by artu at 18:00, 07 Dec 2012.
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i'm making a random template for 7 players L no underground and i have a question, how do you make the treasure areas always on the middle? i have two treasure areas, one rough terrain with two neutral towns and one sand terrain with no towns. the rough terrain is always placed in the middle with connections to every 7 player like i want, the sand terrain however is usually on the edge and connected to only one player area. i tried to change connection settings many times but nothing changed, and right now they are like this:
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krs
Famous Hero
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posted December 13, 2012 09:21 PM |
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I diffed Jebus and poor jebus and the only difference there is, is:
Jebus Treasure
Low High Density
300 3000 14
Poor Jebus Treasure
400 3000 4
What is the difference between 300 and 400 (if any). And relatively speaking, what is the difference between 4 and 14? (is it only gold piles and resources affected? Or some other stuff too?)
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted December 13, 2012 10:14 PM |
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check page 1, post 6 of this thread.
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