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Thread: @angelito: Random Templates | This thread is pages long: 1 2 3 4 5 · «PREV |
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krs
Famous Hero
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posted December 14, 2012 07:59 AM |
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Quote: check page 1, post 6 of this thread.
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krs
Famous Hero
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posted December 14, 2012 08:01 AM |
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Quote: check page 1, post 6 of this thread.
Done that but it is too general. I am interested in the particularities for the change on poor Jebus, if anyone can answer.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted December 14, 2012 09:38 AM |
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The main difference between value 300 and 400 are the spellscrolls and gold piles. It seems they appear the most if the treasure value is between 100 and 300. So if you start with 400, you can prevent those things from appearing all over this zone.
The density just says how often those values appear in a given zone. Density 4 says "rather seldom", while 14 says "you will stumble upon every second...".
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Better judged by 12 than carried by 6.
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krs
Famous Hero
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posted December 14, 2012 11:37 AM |
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Ok ty for your answer. I know better players than me were involved in Poor Jebus. But here my 2 cents.
I really love Jebus but like others I find it too rich in gold piles scrolls and resources. Poor Jebus on the other hand is too far away from Jebus imo. And one drawback remains: people still play it on Rock(130%) so they will still start with 7-8 heroes.
So to have a better Jebus. (And I say this because imo Jebus should be played on queen and not tower because of the starting resources and gold).
- play on Queen difficulty. No more 7-8 heroes day 1.
- keep the (Poor Jebus) treasure change from 300 to 400, if it cuts on the 1'st level scrolls.
- do not go from 4 density all the way to 14 but somewhere in-between and closer to 4: 8 even 6 if played on queen?
I will go and test these settings but it would really help if someone more experienced with the template would share some thoughts.
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krs
Famous Hero
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posted December 14, 2012 01:20 PM |
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Ok. So I have tried it 2 times for 2 weeks with 400-3000 instead of 300-3000 (and 8 density instead of 14). Most of the scrolls are gone while there still are more than enough. (Shrines and secondary scholar hero get more importance). You can still find a couple of undefended gold piles and resources. Map looks a lot cleaner and watermills, mines, leprechauns and marketplace get more importance.
- This slightly modified version "cannot" be played on Queen (160%). While original Jebus was OK on queen because you could produce the money quickly for buying scouts (and finding a main hero), in this version you will struggle with 4-5 heroes. So its needed to play on 130%.
- Otherwise it keeps everything Jebus has intact adding more resource management (without breaking your back like Poor Jebus does).
Going back to play/test some more.
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favio
Hired Hero
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posted December 16, 2012 09:06 AM |
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Hello guys. I dont know there to find template Random True Random.
Can someone describe me it, the what are the features of it?
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krs
Famous Hero
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posted December 16, 2012 10:10 AM |
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Edited by krs at 10:13, 16 Dec 2012.
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Quote: Hello guys. I dont know there to find template Random True Random.
Can someone describe me it, the what are the features of it?
Download
Description
But if you install Heroes 3 HD, you have a drop-down list when generating RMG where you can choose what template you want.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted January 15, 2013 12:21 AM |
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Edited by artu at 07:02, 26 Feb 2013.
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4 extra random map templates. If you're using HD mod, place them in HD3_Data\Templates:
Download
Nostalgia XXL: Nostalgia for Era 2's XXL maps mod.
Match Terrain: The standard rmg file except all towns are now set to match their natural terrain. This is not 100 percent efficient but getting an Inferno on snow terrain or a Stronghold in a forest is much much less likely. It works 90 percent of the time.
Headquarters: Large map template for 7 players, each starting in an area of two towns of same fraction. Lots of resources and artifacts.
Dwarf Tunnels: Dwarven Tunnels extracted as a single template from standard rmg file. I shortened the name for better display in HD mod map list.
Edit: Updated the link, the additional templates are now:
4sm0d
8MM0b
Coldshadow's Fantasy
Dwarf Tunnels
Fear
Guerilla
Headquarters
Hypercube
Long Run
Nostalgia XXL
Match Terrain (updated, Ring template excluded since terrain never matches towns)
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Eliteleader
Adventuring Hero
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posted May 27, 2013 04:30 PM |
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A friend and myself have recently started figuring out how to edit and create rmg templates.
We usually play 2 vs 6 AI on XXL size(252x252) maps on expert/impossible difficulty.
I plan to upload a variety of these in the near future, they will be set up as 8 player ffa maps.
You can arrange the teams the old way, or use Baratorch's HD mod.
Here's the first one: Smirnoff XXL 252x252
(right click, save link as to download it)
Balanced 8 player XXL map suited for long games, XXL+U is recommended. All water levels work fine.
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"One fine day in the middle of the night, Two dead men got up to fight
Back to back they faced each other, Drew their swords and shot each other"
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filazaf
Tavern Dweller
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posted June 04, 2017 03:15 PM |
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Any more templates for G maps?
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OrrinIsTheBest
Known Hero
Invest in your future.
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posted October 07, 2017 05:29 PM |
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tigris said: Conections: for exemple if i have a 5 zones map made for 2 and i want to connect the 2 stating zones each with another zone(zone 1 with zone 3and zone 2 with zone 4) and then i want to conect 3 and 4 with the treasure zone(5) it should IMHO look loke this:
ZONE1/ZONE2
1 3
2 4
3 5
4 5
This makes sense to me.There is only one problem:it doesn't work!how does it really work?
In case you see this post, I found a solution to this problem. It's been 12 years, i know, but who knows maybe some other player is interested..
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