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Heroes Community > Other Games Exist Too > Thread: What do Games teach us?
Thread: What do Games teach us? This thread is 3 pages long: 1 2 3 · «PREV
Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted November 14, 2007 01:53 AM

If you jump off of a cliff, building or anything really high up, you just need to do a simple roll when you hit the ground and you will be perfectly fine and fighting fresh.

If you happen to have a pair of iron boots, they somehow only weight you down while wearing them, but while in your pocket they are light as air.

When feeling down, just inject yourslef with a little Stim. Sure, your lifespan will be shortened, but you'll be fast, and that's all that matters. If you over do it, you can call in a medic who can heal you right up with an odd glowing stick sort of thing.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 23, 2007 04:16 AM

Sonic has taught me that survival depends on Blings.
____________
How exactly is luck a skill?

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Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted November 24, 2007 12:45 AM

Quote:
Sonic has taught me that survival depends on Blings.


You mean rings? I've never seem a sonic game have anything to do with "blings" lol.
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MightyMage
MightyMage


Honorable
Legendary Hero
of INSANITY and DELICIOUSNESS
posted November 24, 2007 03:04 AM

Then you obviously didn't play the short lived Sonic the Pimphog.
It was released around the same time GTA was getting popular.  Sort of a last ditch effort for Sega to save itself:


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MightyMage.  For he is all I could ever
want to be!
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 24, 2007 04:01 AM

The rings are kinda blings.
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How exactly is luck a skill?

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 05, 2007 07:53 PM
Edited by mamgaeater at 19:54, 05 Dec 2007.

1: dont throw pokeballs at people pets
2: steroids do increase your pets attack
3: candy IS a drug
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted December 05, 2007 08:12 PM

games taught me that I can pause the world when I feel like it.
games taught me that the world is programmable and I can change it as i wish.

finally, games taught me that sometimes the world ceases to exist (game crashes) and a weird operating system takes it's place which is boring , at least until the bug invasion is over

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted December 05, 2007 09:10 PM

nintendo will always make similar games, having to rescue the same princess with the same boomerang!
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Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 05, 2007 10:26 PM

What I'm hoping for:

Legend of Link: Lord of the Sunset.

You play as Zelda for once, who has to save Link.  The Game would focus more on magic, with the possiblity of crafting spells, and would go deep into the mythology and science of Hyrule: It's species, gods, history, and people.  The end villan would be Gannon of course.

Legend of Zelda: The Forgotton Heir.

A typical legend of zelda game (Guy in green saves royalty from various improbable scenarioes) only instead of Zelda it's her brother.  Link would of course be gay.
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How exactly is luck a skill?

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