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Heroes Community > Library of Enlightenment > Thread: Best Unit in HOMM3 plus Expansions
Thread: Best Unit in HOMM3 plus Expansions This thread is 4 pages long: 1 2 3 4 · NEXT»
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 25, 2006 05:41 AM

Best Unit in HOMM3 plus Expansions

Hello I just wanted to know what everyone thought was the best creature in Heroes 3 (plus expansions).

I really look forward to seeing what everybodies thoughts are on what the best unit in HOMM3 is.

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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 25, 2006 10:34 AM

In my opinion, ancient behemoth is the best. It has quite low stats (which are nice with a strong barbarian), but amazing hit points and damage - this dude was just made to crush. All other 7 levels suck against his 80% negativity.

In one of my fight against ciele (with 150 dmg magic arrow) behemoth went quite well - lost only one, or two, while crushing almost everything on my way.

In other fight, I went with only one ancient and with stoneskin, air shield and haste. I won against 100 wandering elves, becuase in second turn the massacre has started, while my behemot wasn't really battered.

The important thing is to upgrade behemoths quickly. Brownies are nice, but they suck, with less than halving the defence of your opponent. 1 Ancient can beat up all other 7 levels, as long as they are alone, without any stat increasing and magic.

A good barbarian hero should have master air and earth, to be able to cast mass usable spells. Mass haste, then mass slow, then mass stoneskin and mass shield, which will make Behemoths hard like a steel. If you manage to get your greys' attack to be higher than 35, you will deal triple damage. With expert offense and crag hack, behemoths turn into a killing machine. They are virtually unstoppable, but you need something like a speed increaser, or a good haste spell.

Let's just summarize defence of other 7 levels against ancients:

-> Black Dragon - defence 5
-> Ghost Dragon - defence 3.4
-> Archdevil - defence 5.6
-> Chaos Hydra - defence 4
-> Gold Dragon - defence 5.4
-> Titan - defence 4.8
-> Arch Angel - defence 6

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted March 25, 2006 01:21 PM

@ William, you seem to be nice, friendly and young. Therefore i like your post, although i almost disagree with each line you write. Your effort to contribute to the Library keeps the Library vital.

But lately you seem to spam the Library, which makes some long standing members and especially me very upset. I dont know if you got already an IM of a Moderator for that, personally i think you should get a warning for spamming.

This thread opening is a typical example for your recent spamming. Some of the new spamers in the library join in.

Again, i like you being here, but please stop spamming the library.

Xarfax1
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 25, 2006 06:17 PM
Edited by supersonic on 25 Mar 2006

Although in every other situation I would agree with Xarfax against william, this time not. There's a topic about best uint in h1 and h2, but no h3. I know that in other topics there are plenty of discussion, but there has never been a one like that.
Anyway, we can turn this into a discussion about who's beter - behemoth or hydra.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 25, 2006 06:55 PM

Wiliam has recieved an IM refering to his tendency to spam threads, but this current thread has nothing to do with Spam.
As supersonic stated, there is no thread in the library refering to that topic.
____________
Better judged by 12 than carried by 6.

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meph
meph


Adventuring Hero
Rampaging Rampart
posted March 25, 2006 08:10 PM

Then I'll post my opinion.

You're asking for the strongest? Only 1 creature can win this, no contest here.

Azure Dragon, by a lot.

However, due to its high cost its far from being the msot useful unit. It really depends on your strategy which unit is the best. For a Necromancer-lover, the Skeleton will be the best. For a player who loves to attack without fear of retalliation, the Chaos Hydra might be the best. Armageddon-huggers will love the Phoenix and the Black Dragon, and it goes on like that.

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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 25, 2006 09:01 PM

Azure dragon? Well, it is the strongest, but what kind of 10 level creature gets killed by a mighty gorgon, a 5 level creature?
I go for behemoth - for 30000 and 20 of the resource, you can buy 10 behemoths and still get 10 of the resource.

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 25, 2006 11:54 PM

Thanks Supersonic and Angelito.
My Best unit in my opinion is the Titan which I think everyone knows.
It is the only lev7 shooter in the game.
It has excellent damage, no melee penalty, is immune to mind spells, and it is really strong.
But the only downside to this was that the Titans cos the most to buy in the whole game (deares lev7 unit), and this is bad because I like buying Titans but sometimes I don't have the money.

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TNT_Addict
TNT_Addict


Honorable
Supreme Hero
Beautiful Liar
posted March 26, 2006 12:10 AM

Azure dragon cant even beat 1500 peasants, while 10 ancient behemoths can easily, their price is realy overated for their ability in conclusion totaly not worth it.

I think the best unit in the game is the vampire lord, not statisticaly but in its usefullness against the map and versus a human player. With only 10 vamps which you should have in the 2nd week you can clear almost the whole map not counting the undead and non living monsters as well as some 6th and 7th level monsters. No other unit will make your life easier than VLs.    
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click and help me out!! Thanks!!

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted March 26, 2006 12:10 AM

..lol...Angelito hes makin fun out of you.
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 26, 2006 07:28 AM

Ok here I go:

Titans have a attack and Defense skill of 24.
Ancient Behemoths have an attack and Defnese skill of 19 (my fav number )
Gold Dragons have an attack and Defense skill of 27.
Ghost Dragons have an attack skill of 19 and a defense skill of 17.
Arch Devils have an attack skill of 26 and a defense skill of 28.
Chaos Hydras have an attack skill of 18 and a Defense skill of 20.
Black Dragons have an attack and Defense skill of 25.
Arch Angles have an attck and defense skill of 30.
Now as you we stating before forget who, that Ancient Behemoths are the best creature, well they are not in the attack and defense skill section.
They do however have the same health as Titans and Black Dragons, Health of 300, making them pretty good in that area.
They are a bit slow however, and they probably can't reach your enemy in one turn unless you cast haste on them.
Titans are a ranged attacker so they stay where they are and don't need to move at all.
Black Dragons can reach their enemy in one turn so that is good, but Ancient Behemoths can't so that is a bit bad.
They do have a good special ability, of lowering the targets defense by 80%, which is quite good.

IMHO Ancient Behemoths are not the best unit in the game, they are good but there are better units and faster units to have in your army.

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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 26, 2006 09:42 AM
Edited by supersonic on 26 Mar 2006

I must disagree. Have you ever played stronghold, or do you just stick to your beloved? A good crag hack with attack 15 and defence 5 and offence on expert, as well as armourer, can easily clear up the whole map.

You saw my last post. Your titans will only have about 5 defence. That means 10% x 14 (the difference between 19 and 5) = 140% more damage. With a crag hack with 10 attack, that's 240% more damage, with a nice offence on 10 level, that's additional 80% damage. Speed you said? Well, with expert tactics you can start the valentine's day massacre turn one. Can you beat that?

Plus, can you build titan dwelling on day 3? Well, if I start with 1 and 2 dwellings, I can have ancients dwelling day 3 (1st day: rocs, 2nd day: behemoths, 3rd day: ancients) Can you beat that?

IMHO: Titans are not good. Because of the lousy forgetfullnes spell, they become useless.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted March 26, 2006 12:47 PM

Quote:
IMHO: Titans are not good. Because of the lousy forgetfullnes spell, they become useless.

I thought Titans were immune to Forgetfulness...

-Guitarguy
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 26, 2006 01:53 PM

Yeah, but with an orb of vulnerability, they are not immune any more, are they?

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted March 26, 2006 02:06 PM
Edited by Guitarguy on 26 Mar 2006

Heh, that artifact rarely turns up when I play. Even so, Titans are far from useless. The combined Tower army can really unleash a lot of damage if they support the Titans properly. Note that they may be more vulnerable during one-on-one Titan vs Dragon battles.

When pushed into melee combat, Titans fight reasonably well. I'd probably worry about facing Mighty Gorgons, though.

-Guitarguy
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 26, 2006 02:10 PM

A combined stronghold army can unleash even more damage from an ancient behemoth. Okay, my example with orb was stupid, but in my opinion, titans suck. I mean, what kind of 7 level coward hides behind castle walls and shoots his opponents?
In my opinion, the only creature that can prove to be better than behemoth is hydra.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted March 26, 2006 02:36 PM

Quote:
A combined stronghold army can unleash even more damage from an ancient behemoth. Okay, my example with orb was stupid, but in my opinion, titans suck. I mean, what kind of 7 level coward hides behind castle walls and shoots his opponents?
In my opinion, the only creature that can prove to be better than behemoth is hydra.

Your orb example wasn't stupid at all. In fact, I forgot about that artifact.

Of course, thinking of the Level 7 Titans as cowardly ranged attackers is more of an opinion of proper battle etiquette. Indeed, some folks consider melee combat the more honorable of battle tactics. There's nothing wrong about thinking of it that way, but I tend to shove those ideas aside in favor of possessing the ranged advantage (I'm just a sucker for long-range shooters). Unfortunately, this ranged advantage doesn't always last long in the Heroes universe, thanks to Dragons and other flyers. Real life archers didn't need to worry about obstacles such as dragons.

-Guitarguy
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 26, 2006 03:45 PM

No, its just that a proper battlemaster will know about a 1000 ways to block archers in turn one. I only know about 5, but anyway, you can put your ancient behemoths near the titans and watch them crush each other (aka: behemoths crush the titans). Only a fool with have shooters against a powerful might hero, who can block your archers in turn one. Crag Hack with tactics, offence and armourer will kick titans' ass...

BTW: Real life archers could even shoot in close combat.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted March 26, 2006 04:00 PM

Quote:
BTW: Real life archers could even shoot in close combat.

Naturally. Of course, you'd probably need to be skillful and/or lucky to make those shots succeed. I wouldn't know much more about it, as I haven't studied in depth about ancient warfare.

Alternately, Titans could concentrate on cutting down enemy creatures besides the Ancient Behemoths. If the right spells are available and the right battle maneuvers are executed, Tower has a chance against the Stronghold or any other town for that matter. Such a battle might not be advisable in the first place, but it could work.

-Guitarguy
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted March 26, 2006 07:20 PM

Yeah, but if behemoths block titans turn one, titans won't be able to choose the target - they will only be able to defend, wait, or attack ancients.

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