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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Inferno Faction
Thread: Heroes 5 Strategy: Playing Inferno Faction This thread is 30 pages long: 1 10 ... 14 15 16 17 18 ... 20 30 · «PREV / NEXT»
ChaosDragon
ChaosDragon


Famous Hero
posted March 10, 2008 06:55 PM

I'd rather choose empathy over TA.

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shvihka
shvihka

Tavern Dweller
posted March 19, 2008 02:03 AM

well i started to play inferno 2 days ago and here is my overview:

heroes:
i have the mod which gives you all campaign heroes so i tried Orlando.If yo don't know this guy starts with 4 att 2 def 2sp and 3 or 4 kw on paper looks very overpowered.
However his creeping was somewhat slow and lost many of my units so his super stats combo doesn't help alot because i never used destructive.

On the other hand i played with both Grok and Deleb.
Deleb after lv6 is no doubt a monster with her ballista but when playing on hard or heroic i find it very hard to get to lv6 her ballista doesn't help there.
Grok is great very overpowered hero in my opinion almost no loses on creeping.
Also i always try to aim for ultimate because the skills leading to it in my opinion are awesome also warmachines and luck may come later.

creatures:
I still can't choise between vermin and familliar but generally i take famills with me.
Horned grunts in big numbers(even 50) are very very effective,imagine leap+kill+no retallition.
Firehounds are better i always find them more useful.
Seducers all the way.
Here is a big problem cuz i hardly build nightmares no sulfur no nightmares.But if i build them i take stallion.
Pit Spawns are the most useful units for me i split them in 5 stacks of 2 each and if i find a +1 speed artifact i destroy everything with them.
Build them only 2 or 3 times but Archdevils did better for me.

If i find something else i will write it down im now playing pennisula against a dungeon player wish me luck.

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ChaosDragon
ChaosDragon


Famous Hero
posted March 19, 2008 08:56 AM

In paper, inferno ultimate is the strongest, it can even nulify sylvan and dwarf ulti. Though you need a little imagination to understand my words.

But in reality, it's almost too impossible to get it, it depends on your luck (player luck).

Imho all inferno heroes are equal, grok is not that OP, he is OP if you get urgash call with him, but as i said before, it's almost impossible to get it. Honestly, i prefer nebiros and marbas to grok.


Vermin is more useful early game when almost all your days are for creeping and creeping like mad. But, if you are going to fight your opponent, switch to familiar.

Horned Demons is the same as vermin/familiar, early days, overseer is more useful, then switch to leaper.

As for the rest, it depends on your style, your opponent, and unit synergies.




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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 19, 2008 12:49 PM

In fact I never waste resources on overseers. But if ur playing on hard it's ok, they may be used.
____________

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shvihka
shvihka

Tavern Dweller
posted March 19, 2008 12:57 PM

Well it seems i have got some luck though never reached even lv20 with a demon lord because i destroy my opponents/they destroy me before i ever get to it.
The point is that by lv 15 or something i usually have swift gating and one time i had teleport asault.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 21, 2008 07:04 PM - penalty applied by alcibiades on 30 Mar 2008.

Easy.

Rush building the protective walls to Castle level and get 2.5 times the growth rate of all creature dwellings.

Then, try to get the level 3 to 7 in respectably large amounts. Level 1 and 2 units can be bought out only as cannon fodder and direct protection assists for the two only shooter and caster units of the Inferno faction.


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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted March 21, 2008 08:28 PM

Quote:
Easy.

Rush building the protective walls to Castle level and get 2.5 times the growth rate of all creature dwellings.

Then, try to get the level 3 to 7 in respectably large amounts. Level 1 and 2 units can be bought out only as cannon fodder and direct protection assists for the two only shooter and caster units of the Inferno faction.




Are you for real?  Is this guy for real?  Are you calling your imps/familiars cannon fodder?  Someone pinch me.

Inferno's demons are the cannon fodder and yes, it is completely worth it to upgrade them to Leapers.  Leapers are devastating and it isn't too hard to break up your stacks so one leaper soaks up the super duper retal, leaving your main stack untouched when they dish out their damage.

As for heroes, I completely disagree about Inferno heroes being relatively equal.  It's not even close.  Marbas is the ultimate anti-dark hero.  Deleb, well she's the War Machinist and she does War Machinists proud, though Inferno's got a brutal approach to Flaming Arrows.

Grok?  What's so great about Grok?  Log spec?  Fast path to TA?  Bah.  I don't think he's special anymore.  

I'll tell you who the man is.  It's Alastor.  And creeping with Confusion while you get your Dark Magic going is a pretty darn good tactic with him.  Consume Corpse and his inherent Mana Regen helps to keep his pool up.  He is bar none the best counterspeller in the game.  Swift Minded Mass Confusion is just the penultimate.  Screw Urgash's Call.
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shvihka
shvihka

Tavern Dweller
posted March 21, 2008 10:32 PM

Well Grok is my shooter creeper.
Teleport on imps/demons and they are pwned.
And he also explores the map much more faster then other heroes.

Any thoughts on Nebiros?For me he is also a good choice shame that his special doesn't get better on lv ups.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 22, 2008 08:51 AM

Quote:
Are you for real?  Is this guy for real?  Are you calling your imps/familiars cannon fodder?  Someone pinch me.


No, he's not for real. He's made a living on Celestial Haven - well, that was until he was banned - on making false and misleading guides on strategy and computer issues. I guess I can't penalize him on this, since it's subjective how you prefer to play - but good advice to anyone who reads this, if he says to do one, do the opposite.
____________
What will happen now?

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ChaosDragon
ChaosDragon


Famous Hero
posted March 23, 2008 03:00 AM
Edited by ChaosDragon at 03:02, 23 Mar 2008.

All inferno heroes are almost equal if you always intensively play inferno with random heroes in heroic mode.

You need to get used to them. The key is to be creative, inferno is spontant type, yet you must plan many thing.

As i said before, marbas has key perks, alastor too, every heroes have their own way, you must discover them.

And to discover them, you must play in heroic with random hero, ofc you'll eat many defeats before you truly discover each of their true potential.

Marbas can easily outlevel alastor asap (ofc you need to discover the key perk). Not to mention an equal midgame and late game.

I'm fine if you disagree with me, 90% inferno player would say the same,  because they rarely/never randomize their heroes in heroic.



About swift gating, this perk is almost a must perk, 50% and 25% initiative loss is a very big difference in battle.



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nosfe
nosfe


Adventuring Hero
posted March 23, 2008 10:03 AM

theorycrafting: (needs tactics or some +speed) send firehounds on a suicide run and then teleport him back to you with the archdemon, depends a lot on the ATB bar but it could work, or if not at least it would be a worthy entry in the "humiliating defeat" thread

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2008 10:39 AM

Sure would Still I'm not sure I would depend on that, most factions have units with higher initiative that the devils, even the hero can play first. That said archdevils are pretty good for raising the remains as pitlords.
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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 24, 2008 12:35 AM

Quote:
Quote:
Are you for real?  Is this guy for real?  Are you calling your imps/familiars cannon fodder?  Someone pinch me.


No, he's not for real. He's made a living on Celestial Haven - well, that was until he was banned - on making false and misleading guides on strategy and computer issues. I guess I can't penalize him on this, since it's subjective how you prefer to play - but good advice to anyone who reads this, if he says to do one, do the opposite.


Excellent! Now, you just turned them into extreme losers!

I love extreme losers around me, so I can squash them in no time flat!

Being a magnificent winner such as me, now, makes me blush with total humility!

BTW, Imps/Familiars are my favorite target practise for my Crossbowmen. Heck, Gremlins/Saboteurs really like the sound of the heads of the Imps/Familiars' skulls being smashed/crushed upon impact of those cannon balls that they throw/gunpowder shot. Besides, a level 1 is still a crappy start of a form of a soldier out of a badly trained civilian.


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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted March 24, 2008 09:27 AM

What?Try be more precise about what you say.

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Ake11
Ake11


Hired Hero
posted March 28, 2008 11:06 AM

About the Deleb hero

You all know she have ballista as her speciell.

My questian is what can I get to get more damage to it?

Does spellpower counts as damage to the fireball? Does Master of Fire (50% defense penalty) help or does it already have it when it hit the target? Does the Attack skill helping to make more damage (becouse it say that creatures get damage)?


If something that I have not mention do more damage, please tell me hehe.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 28, 2008 12:53 PM

Her ballista's fireball increases in power every 5 levels I think and you cannot affect it with skills.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 28, 2008 08:52 PM

Quote:
...and you cannot affect it with skills.


Yes, but there are a couple of nasty arties that can make a high-level Deleb incredibly annoying and strong (q.e.d. Ring of Machine Affinity)

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shvihka
shvihka

Tavern Dweller
posted March 29, 2008 03:53 PM

Also your ATT skill will effect the ballista's standard damage(not the fireball one).

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted April 05, 2008 08:45 PM

Winning with Inferno on the Peninsula-small map vs. Light elves

Well, people, I just replayed the Peninsula Small map with the Inferno faction on April 3rd-2008.

I won with ease. My opponent as an AI played so dumb it is no wonder I could win so easily. It kept 6 out of 7 units closest possible onto the tactical grid(yes, it had Green Dragons).

I had the nerve to attack the Horde stack of Imperial Griffins(about 75 of them) and won thanks to lots of Succubis and Pit Fiends. By doing so, gained two(2) pairs of Windstrider Boots plus, the HorseShoe of Luck artifacts. Gave one pair to the garrison Hero and kept one for Alastor, my first and Champion Hero of this game.

Even with the extreme initiative, speed and, cheating of the Hero's Arrow attack and his troops, I withstood this awesome lineup of Sylvan soldiers and repulsed them with no problem at all. Meanwhile, on the other side of the map, I conquered the Elven Castle with little resistance. I had 14 Pit Fiends and around 175 Horned Overseers with the other much smaller units of my average sized army(no hell chargers, nor Nighmares present during that, later on, successful attacking siege).

Mind you, that I fully creeped all the territory surrounding my capital city(Capitol also present two weeks before end of that scenarioed map game). Alastor finished it all with Expert Logistics as his adventure map's movement bonus booster's Secondary Skill. This Champion Hero was only at Level 12 by end of the game.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 05, 2008 09:13 PM

Inferno vs sylvan never was an impossible match and certainly not in a small map. I rarely creep everything, just the things I absolutely need and try to rush the AI. Usually the game is over between week 2 and 4.
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Map also hosted on Moddb

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