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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 10 20 ... 22 23 24 25 26 ... 30 36 · «PREV / NEXT»
Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 13, 2009 09:37 AM

You don't need Light to win with Acedmy You can easiliy Manage with Dark or Summoning.
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Coincidence? I think not!!!!

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razor5
razor5


Famous Hero
Freezing...
posted May 13, 2009 09:47 AM

Nah,this is the best IMO: Light blesses (Mass Righteuos Might and Mass Endurance) > Dark curses (Weakness,Slow,Decay,Vulnerability and Frenzy) > Summoning Magic

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 13, 2009 12:19 PM

That's too simplistic an approach. Can't pick a magic school blindly without considering opponent or how long the game will last or map specific properties. And saying that blesses > curses is by nature a faulty statement.
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razor5
razor5


Famous Hero
Freezing...
posted May 13, 2009 05:18 PM

I know the map - Art of Strategy that I found an 'normal' map.Havez being the hero and know his army,as letsrock_h5 said.Don't know the exact number of mana,but I was talking generally.
Looking at Havez' army (letsrock_h5 post) it's better to start with blesses and then curses and summoning IMO

Well,probably your strategy a lot better,but that was just my opinion

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted May 13, 2009 05:46 PM

@letsrock_h5
I would go Dark if I were you. There are two Academy towns + two Arcane Libraries = relatively high chance to get Blindness/Frenzy/Puppet. 250+ Centaur Marauders in hands of lvl 19 Haggash are quite problem without these spells. He had Attack rating 10 above your Defense and probably Expert Attack (maybe even Retribution), so no wonder that he effortlessly torn your paper lines apart. If he havenīt picked Shatter Dark, than you would cast two Frenzy spells and battle would be probably over (Swift Mind helps, but getting Logistics...).
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 13, 2009 10:02 PM

in addition to what Anakrom said

Mark of the Wizard is really nasty, especially if he uses Defile Magic (through Witch-Doctors).  (Tripple Frenzy LOL)
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razor5
razor5


Famous Hero
Freezing...
posted May 14, 2009 01:14 PM

Quote:
@letsrock_h5
I would go Dark if I were you. There are two Academy towns + two Arcane Libraries = relatively high chance to get Blindness/Frenzy/Puppet. 250+ Centaur Marauders in hands of lvl 19 Haggash are quite problem without these spells. He had Attack rating 10 above your Defense and probably Expert Attack (maybe even Retribution), so no wonder that he effortlessly torn your paper lines apart. If he havenīt picked Shatter Dark, than you would cast two Frenzy spells and battle would be probably over (Swift Mind helps, but getting Logistics...).
About the Arcane Libraries is a good point,but I think letsrock_H5 hasn't got the Expert Dark (I mean gaining the Frenzy).Haggash is one of the best Barbarians in the game,and being lvl 19 makes him more powefull,but I'd go for Light Magic first.Those centataurs marauders won't make so many damage if you have some blessed shooters in your army.Well,the worst thing is Haggash could have Retribution.

I'd stay for Light Magic,and then curses but to be sure I think I'll have a creep today with Academy random hero against Haggash in an rich-map

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted May 14, 2009 03:01 PM

@Razor
I have read his build, I know that he havenīt Dark. But maybe he should he leave out Summoning and try to get it. I would try different approach to Orcs.

When I play Academy, I usually aim for Enlightenment + Mark of the Wizard first (I play mostly Jhora). You have huge advantage over the Stronghold because you can pick virtually any magic school, so your opponent will be forced to gamble with Shatter skills. Considering the stats letsrock_h5 mentioned, it is possible that Haggash had Enlightenment too, which is nail to the coffin for low-defense factions.
Quote:
Those centataurs marauders won't make so many damage if you have some blessed shooters in your army.

They have boosted initiative, boosted stats and insanely high Attack rating from Stronghold hero. If he had Retribution, they will one-shot most of the stacks of low defense hero. With 250+ Marauders, I would split them into two stacks (especially if I had Luck) just to make sure I wonīt waste any damage. And targets would be probably Djinns and Titans/Gremlins (depends on terrain really, and speed of my Slayers). Havez is effective for rushes, but not for battle against Haggash lvl 19, she has edge in every possible aspect. Warmachines wonīt save you against such hero, especially if his attack rating is like 20.

I would pick Jhora and aim for Enlightenment + Mark first. In first week it is crucial to get key mines and on week two break into underground and get second city + get all resources asap + scout Arcane Libraries. Dark Magic is your best friend in this situation - Frenzy is best spell against Stronghold, Blindness will render Centaurs useless (but remember two stacks), Puppet can cause hell (especially against Non-shatter build, Cyclops are evil) and Vampirism on Rakshasa Kshatras can be another way how to win.

I usually pick my school like after lvl 6-8 (Exp Enlightenment, MotW, Intelligence, possibly Logistics if Iīm lucky, in case of crappy level-ups I pick Sorcery), when Iīm sure which Faction are other cities (Mage guild) or which spells offered Arcane Libraries. Light and Summoning are certainty if you have only like 1-2 town/s available - Light is good -> Mass Haste is nice, DV (if not banned) is great against Orcs, Holy Word can help you to lower Rage of orcish army - BUT Magical Immunity is useless, Deflect will save you only from Centaurs (Marauders can still go melee), Resurrection will not assure your win against pure melee army and DV can be banned. Summoning... Phoenix is nice, but most spells are waste (like Hive or Elementals, even Arcane Armor is not that gamebreaking).

Dark seems as best solution in my opinion - even if you will have like "only" Mass Slow (Mass Confusion + Swift Mind would solve most problems letsrock_h5 had) and Blindness from both Library-cities and Vampirism from Arcane Library -> if you play before Centaurs (Jhora + SM), you will Blind them, Vampirize Kshatras (artifacts should be Initative + Speed + Attack if possible) and than Mass Slow. Dashed Rakshasas with Vampirism (and maybe bless from Djinns) will delay enemy and lower Rage of multiple enemies, while Titans/Gremlins/Djinns should do the rest. Sound fairly easy, and you even had crappy spells. Well, it just sound like that, if Haggash had Boots of Strider/Aura of Swiftness/Tactics you can be nailed in first two turns. All really depends on situation, I just wanted to picture how important is strategical choice of skill in right moment. Like Dark Magic against Stronghold.
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ebbafan
ebbafan


Promising
Famous Hero
posted May 14, 2009 03:44 PM

yes dark is great vs stronghold(esp mass spells with empathy), but summoning is also important to slow down the units; don't forget that even if centaur maurauders are confused, they can still melee attack for good damage if haggash is leading them. but motw blind and blade barriers = game over for stronghold

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted May 14, 2009 04:06 PM

Quote:
yes dark is great vs stronghold(esp mass spells with empathy), but summoning is also important to slow down the units; don't forget that even if centaur maurauders are confused, they can still melee attack for good damage if haggash is leading them. but motw blind and blade barriers = game over for stronghold

Yes, Iīm well aware of Marauders melee strength (I mentioned it in post above). Summoning Magic is good magic school, but I have a feeling that it is better suited for creeping and not for battles where you are under the pressure ie. Firetrap is great against Bears/Bone Dragons and such, Arcane Crystal can save you from creep-shooters, Phantom Forces for dishing out more damage/catch attention. Problem is, that Summoning is quite effective against creeps/computer, but player can avoid danger (Mines wonīt do enough damage in last battle, Crystal can be destroyed, Phantoms can be one-shotted by hero and such). Phoenix and Arcane Armor remain usable even against human player, Blade Barrier is a great blocking spell. But still, if I would go against Stronghold, and have enough sources of Dark Spells, I would not bother to get another school and go for Swift Mind instead (or Defense, or maybe Light in the end). Battle would mostly end in 5./6. turn, in which you would mostly cast you best spells - Dark spells (some Light spells like Mass Haste/Resurrection are ofc exception).
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mookles
mookles

Tavern Dweller
posted May 14, 2009 06:53 PM

how can you beat a barbarian? is it possible? lets say..a random level 20 barbarian hero vs a random level 20 wizard hero. the wizard doesn`t stand a chance....

i don`t think the barbarian can be beaten with any race...maybe one of you could give me some hints on that?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 14, 2009 07:01 PM

Lmao they can be beaten with any race Just takes careful play, understanding how their rage works. I had written some things on that a few pages back on this very topic. You could also check some replays from my duel map, I have two big packs of them and many feature stronghold:

http://www.speedyshare.com/913642633.html

http://www.speedyshare.com/185532505.html
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mookles
mookles

Tavern Dweller
posted May 14, 2009 07:06 PM

ok tnx. i`ll have a look.
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mookles
mookles

Tavern Dweller
posted May 14, 2009 10:37 PM

are you using patch 3.1 or 3.0? i have 3.0 and the game doesn`t see the .sav files
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 14, 2009 10:59 PM
Edited by Elvin at 23:03, 14 May 2009.

Irrelevant. Should be placed in My Documents\My Games\Heroes of Might and Magic V - Tribes of the East\Profiles\Elvin\Replays default path. Also you must use zenithale's arena mod or the duel map in your map folder. Some battles take place in a special arena.
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razor5
razor5


Famous Hero
Freezing...
posted May 15, 2009 01:53 PM

Quote:
yes dark is great vs stronghold(esp mass spells with empathy), but summoning is also important to slow down the units; don't forget that even if centaur maurauders are confused, they can still melee attack for good damage if haggash is leading them. but motw blind and blade barriers = game over for stronghold
Confusing is probably one of the best using against Stronghold's ranged,but well as you said if Haggash has a great attack.I'd go for Decay,Slow,Vulnerability,Slow,Frenzy and Sorrow.As for the Summoning Magic,yeah Blade Barriers are good,but a Phoenix will help you to finish the orcs faster.I would not reccomand the Firetrap because of his stupid-automatically placing.

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted May 15, 2009 02:14 PM
Edited by Anakrom at 14:14, 15 May 2009.

Quote:
I'd go for Decay,Slow,Vulnerability,Slow,Frenzy and Sorrow

Yeah, Slow is so crucial, that I would mention it twice too.

Not sure about that Decay, it consumes Rage well, but against Stronghold army letsrock_h5 mentioned it would be waste of half turn - army was too big to give Decay devastating value (+ waste of perk to get mass effect). Vulnerability is redundant in such battle, Sorrow is single target spell, which isnīt best choice (but with MotW in turn 3/4 comes handy, like on blinded power stack or such). I guess one should stick with Mass Slow, Mass Confusion and MotW + Frenzy/Blind.
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razor5
razor5


Famous Hero
Freezing...
posted May 15, 2009 02:26 PM

Ok,but I refeered not at just single-effect-on-creatures.I mean also mass spells,but I forgot to said this.About Decay's effect which is pretty useless for an army like Haggash's one probably you're right.An Mass Decay sounds useles,just "mana-destroying"

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted May 15, 2009 02:38 PM

Yeah, I knew you talked about Mass Spells. But only mass effect spells are afaik Slow + Confusion (Master of Mind - best mass spells possible), Decay + Vulnerability (Master of Pain - useless against lategame killer army) and Master of Curses (Weakness + Suffering), Sorrow doesnīt have mass version. But yeah, I must say I kind of forgot Mass Suffering, -12 Attack (without Shatter) would make battle stat-equal. You see, why to bother with Summoning when Dark has so much possibilities how to annoy oneīs life.
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darmo
darmo


Known Hero
True Gentleman
posted May 16, 2009 03:42 AM

Stronghold is very vulnerable to Dark due to its affect reducing rage points, so i think a barb hero should take any chance to get schct dark
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