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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Campaigns: Academy Walkthrough
Thread: Heroes 5 Campaigns: Academy Walkthrough This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
ShardofTruth
ShardofTruth


Hired Hero
posted May 04, 2011 02:20 AM

I have a problem with mission 2 "The Liberation", maybe someone can help me.

Every time I capture Al Safir the game becomes really slow, practically unplayable. So I tried to get the three cities in different order, restarted the whole mission etc. but nothing helped. Then I activated the cheat console to try some more stuff without loosing to much time and I noticed that every time I captured Al Safir the following error is written every second in the console:

[Script warning!] Value was NIL when getting global with name 'false'

I guess the whole slow down is caused by this error which is repeated endlessly.
I'm playing on 1.06 and had no problem before. What should I do?
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larra
larra


Hired Hero
posted August 16, 2011 09:01 PM
Edited by larra at 21:06, 16 Aug 2011.

??

I free Godric in mission 3 and see his stats change completely. He is level 11 and very weak. He is not my Godric at all !

But that's not the worst. Findan is resetted to level 8, but with those stats of level 1 ! I'm totally in shock !

Is it a bug or is it ver. 1.6 ? I didn't play academy campaign in ver 1.0, so I don't know. If that's a ver1.6's thing then I am very angry, cause I took quite a time to build my heroes perfectly, never miss a stat boost etc... My Findan had a ridiculous stats of total 126 point (compare to Godric 45, Isabel 69, Raelag and Shaddya 98). Now his are 0,2,1,2.

I feel cheated. Plz tell me this is a bug, otherwise I will drop this stupid campaign in total dissatisfaction.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 16, 2011 10:14 PM

Sounds like a bug..
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larra
larra


Hired Hero
posted August 17, 2011 02:46 PM

Thanks Elvin, if that's not part of the campaign, I figure out what I should do : I'm gonna use the console to bring my Godric and Findan back

And maybe change Godric's Logistic to Enlightenment, at the beginning I didnt know in campaign Logistic is such a waste of a skill, and Enlightenment's so powerful. Still, Godric is sooo weak compared to other heroes.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 17, 2011 10:17 PM

Findan was my strongest as well, the wonders of enlightenment But enlightenment on knights? Simply crazy.
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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted August 18, 2011 08:43 AM

Findan was my strongest without Learning. All primary stats around 20, those power-ups were really worth visiting.
Luckily I had Godric enlightened which allowed an easy run for Markal but gave the opportunity to develop Godric later into a powerful hero whose with +20 Might stats.
Logs a waste? Maybe Godric is the only one who doesn't profit much of it since the Haven campaign was a really introductive slow one. But I even picked Logs for Zehir in the H5 Academy campaign, mostly for M3 which I found quite difficult when spending 5-6 weeks underground.
Findan needs it obviously and it makes life easier for Raelag as well (especially in M2 and M3)
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larra
larra


Hired Hero
posted August 18, 2011 02:17 PM
Edited by larra at 22:45, 18 Aug 2011.

You mean an easy run for Agrael ? I remember Godric chases Agrael in Inferno campaign.

Godric is the weakest, I think it is because he appears in fewer maps than everyone else. My Godric has a stat of 16-19-3-7, sum is 45 and I have visited every stat-boost. Enlightenment will add 15 points, I think, although Godric is at lv 20 or something, he had a lv down at necro cam, 20 to 10, while keeping his stat, so basically he has 30 lv up before academy cam. He is still very weak, compared to Isabel at lv30, 69 pts or markal, 7x or 8x pts, I don't remember exactly. Luckily I didn't have enlightenment for both these heroes.

I think in campaign where heroes goes up to lv 30+, enlightenment is a must-have. Say a hero has lv 32, so that's 16 pts, ie 4,4,4,4. The damage formula is when creature A attacks creature B, basic dmg=Dmg of A x (1 + (Aatk + 4 - Bdef)x5%). So 4 pts atk add 20% more to dmg, melee and range.  Expert Atk increases dmg to Dmg of A x (1 + (Aatk - Bdef)x5%) x (1 + 20%) . The difference is (1,2 + (Aatk - Bdef)x5%x1,2) - (1,2 + (Aatk - Bdef)x5%) = (Aatk - Bdef)x1%

So when Aatk not >> Bdef, the dif between 4pts atk more and expert atk is not so much. Moreover, expert atk applies only to melee. We need archery to have range effect. Let's safely say 4pts atk more = 80% expert atk.

The same goes to 4pts def more.

So expert enlightenment = 80% (expert atk + expert def) + 4spellpts + 4knowledgepts + intelligence, all in 4 lv-ups

Findan is a monster because range cam has so many stat-boosts, before academy cam he has 126 pts (33,36,27,30)at lv 34. In academy cam map 3 he is down to lv 24 (I think ?) so when he comebacks to lv 34, is 15 pts more. He is also better than zehir and realag magic wise. Range hero has imbue ballista which is so imbalance, ballista with implosion shoots 3 times, each 1500dmg. The vampire lord map is much easier because I can just rush it with him.

@Peter : My Zehir doesnt have Log and I capture the first town in month 1, I also capture every mines underground. Just ignore everything else, especially those peasant hut and random critter and resource. With army in the gate and 2 weeks army from haven post, I kill the second gate and one hero easily (with Godric). She has bigger army but her stats are weak so I lost only 10 griffins. Then I goes for Findan. He basically can kill just about anything and everything

ps: actually, expert atk gives 15% not 20%, but you got the idea.

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TheMeInTeam
TheMeInTeam

Tavern Dweller
posted October 24, 2013 06:15 PM
Edited by TheMeInTeam at 18:25, 24 Oct 2013.

Hello All:

I'm finishing up Sylvan campaign run on heroic and am starting my planning for this campaign.  It seems based on reading that the bottleneck missions are 2, 3 and 4.  Without a time limit, it seems like 4 can be handled via simple "capture a bunch of towns and sit on them until your #'s eventually overtake theirs" strategy.

I noticed this:

Quote:


Godric will help you get along with the first garisson,as the army that lies at the first gate will join your army only if Godric himself steps in.Thus,you will have a nice start-up army that will help you conquer the second casttle.Beware and dont send Godric any further,cause Zehir is much more suitable for conquering the rest of the castles.Just give him all the troops you gathered and it will be easy.I personally lost much of my army during the first battle.It wasnt a siege of a castle,an enemy hero walked throught the second gate and moved towards my town.I had to stop him.His army was stronger,but conjure phoenix and dark magic came in really handy! :-) I lost many troops,but i gathered one week's troops and then invaded.It was a piece of cake!

PS.Try to capture the castle that lies in the middle of the map(second castle) and then the one that lies in the north (third castle) that is totally upgraded and gives you nice,upgraded,chocolate-tearing troops!!!  


It made me wonder: does Godric from previous missions carry over?  I maxed him in mission 5 of the Haven campaign, and then the game de-level'd him to level 10 in the Necro campaign (but he retained his stats and skills...!)  So I once again capped him in necro campaign.  He had literally everything; lvl 20+ (but effectively close to 40 because he got to level up twice and keep the stats), and these skills:

Expert Leadership
Expert Light
Expert Defense
Expert War machines
Expert Attack
Expert Enlightenment

With just about every light magic spell (including all level 3/4/5s) and MASSIVE primary stats.  He was hell in the final necro mission...or should have been (I beat him with decay abuse in week 1 lol.  He had shooters and I had Wights + assorted random haven troops taken from Izzy, so he didn't come out thinking he had ranged advantage and just decayed to death).  Please tell me they don't downgrade him in campaign 6!  If they don't, it sounds like the mission where you free him is going to be a cakewalk; with a super ballista, expert res, and obnoxious stats I can't picture Zehir keeping up with that no matter how he is built by then.

I'd then just build Zehir up on neutrals/stat buildings and get him magic in the mage guild.

Mission 2 might actually be the hard one in this campaign if Godric is well built coming into the campaign.  I guess I'll find out...it's been a long time since I ran these campaigns and back then it was on a different patch/easy difficulty.  Running them on heroic has been a lot more rewarding!

Quote:
Findan was my strongest as well, the wonders of enlightenment  But enlightenment on knights? Simply crazy.


The primary stats are pretty useful.  I had a free spot due to logs not being something I wanted Godric to have during the Inferno campaign.  Luck would have been the good alternative, but I'm not convinced it's too much better in campaign mode, where your opponents let you spam resurrection and other high cost spells and are so miserably terrible in most of the fights that your true challenge is generally just how quickly you can creep/rush.

Besides, no luck for him meant no luck on his units in Necro 5 .  I didn't know going in that he'd just sit in the garrison if I decayed and killed his shooters last...
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Undead_king_
Undead_king_


Hired Hero
posted October 24, 2013 07:17 PM

^

Yea , man Godric has massive stats, but the Findan i made had like 30 attk 47 defense , on the Map with Nicolai i beated some bugged heroes with 18k skeletons each ( wtf), and it was as early as  month 3-4 wtf?, so it was a peace of cake with him, i tried roiding Zehir but he cant just compete with them, altough i beated Isabel in the pre-final mission , with Zehir just for the lols , but i have a problem, Even when the cinematic plays, after i beat Isabel with Zehir, the game just continues even with quests completed, and i can't finish the game Im stuck before the final mission...I think it might have to do with the fact that i cant move the Raelag and Shadya ( they join men but i can't move them ) anyone now how to fix this ?
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TheMeInTeam
TheMeInTeam

Tavern Dweller
posted October 24, 2013 09:19 PM
Edited by TheMeInTeam at 03:36, 29 Oct 2013.

I was referring to using Godric right after getting him, to get through the early parts of that map.  Mission 4/5 of Sylvan have so many primary stat boost buildings that Findan will be most players' strongest hero just from the ~ 30/30/30/30 line lol...but you do have to get him first.  That kind of hero would be good with virtually any skill setup, but if he's well built on top of that things just get stupid.  Then campaign 6 de-levels him and he can get even more pumped.  Some "diplomat" .

Interestingly Zehir probably doesn't have to get that strong from what I'm reading thanks to banish.  Still, primary stat buildings are free and the level cap usually isn't that hard to reach while it still matters so I'll bring him up I'm sure.  

I'll probably just go summoning/enlightenment/artificer/logistics/sorcery.  The last slot is tempting for defense (power of endurance, more time to spam summoning magic), but I might actually grab attack just so that it's possible to get arcane omniscience; it would literally be the only racial ultimate I bothered pursuing haha.  I don't like grabbing multiple magic schools often...it feels like the utility of the 2nd is generally not worth its slot compared to what you're sacrificing.  Yes, I could get light --> res, and that might help trim early losses.  However, simply summoning a boatload of fire elementals or throwing wasp swarms around will often accomplish the same thing, and with, say, attack I get a boost to both melee and shooters + ice effect, which compounds on the summoning spells.

I have avoided a 2nd magic school in every campaign so far and never regretted doing so even on heroic (only exception was Shadya, who begins with two).

Haven: Light
Inferno: Destructive (would have preferred light, but only got offered dark/summoning/destructive.  Normally I'd pick dark, but access to it is limited in the only missions that matter in that campaign, and this hero won't carry over)
Necro: Dark (summoning is nice and all, but so is blind + raise dead without it)
Warlock: Destructive (obviously), used Shadya's dark to bust the 400 fire elemental garrison on map 5 by week 2 though, killing grawl mid week 2 with raelag.
Sylvan: Destructive (IMO light would have been better since I didn't get war machines, but oh well Findan has 2390829308750 stats anyway)
Academy: Summoning (have to use it SOME time lol)

The opportunity cost of a 2nd school is too high; you only get 1 spell cast per turn and usually a different 6th skill is more valuable than the difference between 2nd magic school and 1st one in a fight.  This is, of course, for campaign.  In a fight vs multiple factions with differing weaknesses, that equation will sometimes change.

As for your glitch, I have no idea.  It's been mentioned earlier in the thread and I thought it was related to instant travel abuse, but maybe not?

Edit:

Mission 3 went as expected; total walkover (this campaign is much easier than the last two!).  

Mission 4 did not.  With all the talk of enormous Izzy armies I was somewhat underwhelmed when playing the map myself on heroic 1.5.  Granted, I had some 220 liches, 800+ spectres, 400 vampire lords, 2000+ skeletons, and ~1000 zombies at month 3 week 1.  Any time you see multiple undead towns + different faction it's always worth considering shrine of the netherworld abuse.  In this case I quickly built tiers 1-4 in all towns, got 5 a bit later, and just ran in circles getting stat buildings for 2 months (all non-blue AI wiped by end of week 2).  Converting all those haven towns + recruit structures (I didn't even bother to get half of them after seeing what Izzy had) straight into undead troops and upgrading them in undead towns allows you to bring the full force of 8 (!) towns worth of creature growth on that one poor isolated town .

I won Sylvan 5 similarly; in taking the underground, you have 3 cities and they have 2.  In pushing Nico's area, you have 5 towns and they have 3.  In both cases, you can simply outproduce the AI by consolidating troops into undead.  I found such missions much easier than warlock 3, where you NEED a powerful hero or at least a fast one + script abuse.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 16, 2023 08:28 AM

I decided to replay the campaigns under 3.1, hard difficulty.

Prioritise exp summoning, fire warriors and enlightenment for first mission. Fighting the enemy in their town past week 1 seemed annoying so I grabbed what stats/army I could in the way and finished them week 1. If possible don't grab all the xp, if you can finish the AI before hitting lvl 10 you will have the time to explore the map and grab more stats. Not needed tho.

After that it's regular h5. Grab sorcery, light and logistics as they will come in handy. Levelling light is a priority so you can get high tier spells before mission 2 is over. If you had fire warriors from the first mission, you'll have a much easier time, until you can get a phoenix. If you also get blade barrier, you'll have an easy time vs extreme neutrals.

I think you are joined by Godrik and Findan on mission.. 3? If you got a imbued flaming arrows ballista like I did, Findan will have an easy time. He and Zehir should not have much trouble vs the enemy heroes, no matter how ridiculous their armies are. Just grab the stat boosters before attacking Markal as Godrik will participate in the fight.

Next mission is rushing the AI.. Final mission is final battle.. If you built your heroes well it's not gonna be a problem.
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