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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Y WOGfied H3 maps often suspend unexpectedly when being played?
Thread: Y WOGfied H3 maps often suspend unexpectedly when being played?
yubq
yubq


Hired Hero
rosesmasher
posted June 10, 2006 07:17 AM

Y WOGfied H3 maps often suspend unexpectedly when being played?

more than 1 payers complain that some H3 maps,for example, Impossible Task V729 and Wayfarer--these are H3m format,are ready to pause.this suspension is timeless till you close the window.
the above 2 maps have been Chinesefied into Wog maps.
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted June 10, 2006 05:48 PM

What version of WoG are you using? Many of the scripts have been updated to eliminate a large portion of what you are experiencing. To get the updated versions of these scripts go to:

http://games.groups.yahoo.com/group/wakeofgods/

You'll have to join the group, and Fnord will send you the passwords to get the Beta version (Which is primarily the finished version) of WoG 3.58f Beta testing scripts. I have tested these newer updated scripts and they seem to work fine with no problem.
Also, once you get these scripts into your files and you play them, it would be helpful to let Fnord know how these scripts work for you.
Good Luck!
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yubq
yubq


Hired Hero
rosesmasher
posted June 14, 2006 05:34 PM
Edited by yubq at 17:45, 14 Jun 2006.

TKS.But the version is exactly 358f,downloaded (325M)  from Yunings Wog Data  base( yunings.ys168.com) with 2 modified scripts which are script00 by Woodmelon and script49 by Mr. X, the former makes sure important buildings not to be reset when a map is Wogfied and the latter,retures us favorite Commander skills of fire shield and death glare.
  I know yahoo's wog. I owe Heroescommunity' address to Yahoo's Wakeofgodsmaparchive/links.
   So fas as I konw,it is not a individual problem ans some other players are also haunted by it.they use 358f too.

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