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Heroes Community > Other Games Exist Too > Thread: Strategies for your favourite Games
Thread: Strategies for your favourite Games
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted June 29, 2006 01:06 PM
Edited by william at 05:01, 03 Jul 2006.

Strategies for your favourite Games

Here you can post your favourite strategies of your favourite games here.
Here are a few from other threads which I have made and I think they could be put into this thread, so here I go:

AGE OF EMPIRES OR AGE OF KINGS
-------------------------------

Well I usually make it so that I can build my walls.
I put them around my base and so that noone can get in, I make the walls so that they go to the trees.
I make a couple of towers near each gate and put about 5 archers or something into them.
If I am in the Castle age then I build Castle near the gates and put about 20 Archers into it.
I then get my main force and charge them towards the enemy, including a couple of Trebuchets, and alot of Swordsmen and Horsemen and other units.
My Favourite unti being the Elite Jassinary I gather around 20 or 30 or even 40 of them and charge them into the enemy base and just start shooting every last thing that the enemy has built.

Heres what you should do:
1) get some villagers and make maybe 1 or 2 go for the foraging bush, make another villager go and cut down some wood, make another villager get stone, and make another villager get gold.
2)build houses early on, because when you are in that big fight at the end, and you need more defense and you don't have enough houses then you are stuffed and you will lose.
3)build a mill and a farm. The Mill in the conauqerors is very important as it now has the option to have a farm qcue and it is way easier to build farms and stuff.
4)build walls and gates. Gates are actually stronger but they cost more, so make a couple of gates anyway.
5)Build a castle as this is probably your main offense and defense
6)Build Trebuchets and strike at the enemy Castle
7)Build heaps of your Castle elite units, and take them with your Trebuchets
8)Build a massive army and strik the enemy

Nice strategies GuitarGuy.
I havent played AOK or the Conquerors for a while because i dont have it installed and i borred it off a friend.
But the Jassinary are one of the best units in my opinion, they can be a little weak but they are excellent because they shot with guns and they are excellent when in really large numbers and when backed up with alot of Monks.
As I said before you should make your stone wall something like this:


----------------------------[----]--------
----------------------------[----]--------

Sorry I couldnt use a real picture but if you look at it you will see that

[----] = a gate
and these --- = the walls.
Now you will see that I have 2 walls and 2 sets of walls.
That is extremely useful as when you are versing the AI they will usually get their infantry to try and take out the walls.
They might do it really easily when you have one set of wall, but when you have 2 sets then it wastes the AIs time and then you have your time to quickly gather your resources and build up your army and then take them out.
If they use Trebuchets then you may be in trouble but early on the AI usually sends a small army to try and find an enemy base and attack it, but when they have such a small army they wouldnt have the strength to take out the wall quick enough until they get qiped out by your army.

Here is how I usually have my walls.

[---]
[___]
* *
-------------[----]----------
-------------[----]----------

* = towers
[----] = gates

[---]
[___] = Castle

Again sorry I couldnt provide a picture for you all.

Now I have two towers and I fill them up with some archers, and I fill up the Castle with about 20 Archers for some really needed defense and some extra firepower, because you will need it.
If you can buy those Demolition experts or whatever they are called (the units which blow themselves up) then buy some of them and make them blow up the enemy Village or send heaps of them to blow up the enemy Castle.
Alternatively you could use your Battering Ram or Armoured Battering Ram and send that for the Enemy Castle as Battering Rams do ALOT of damage against buildings, especially Castles, so they are a really big help for you so buy them whenever you can.
The Janissary are a really good unit because they shot at the enemies so if you have the appropriate civilisation get them and then charge them towards the enemy village and destroy them.

I have a picture of what I was talking about, but it is really not good quality, but still you can see it.


As you can see I have done the walls as I said and I have my Castle just behind the 2 gates and I have both my towers beside the gates.
Now this Technique will probably save you from an onslaught of enemy units, as the enemy will have to waste all their time trying to get through the walls and if they don't have seige weapons then it will take a long time, sorry again for the bad colour and stuff.

Now about some other strategies

When you are versin an AI opponent you should go for their Castles or Town cnetre as they are powerless without them, and then the AI gets really confused and stuff.
Never build Outposts as they are a waste of time, and they are weak and also they can't shoot.
If you want to build something so you can see into the fog of war thingy then build a Tower as they can shoot arrows from it, they are stronger and are just better and you can garrison your archers into it to get more firepower.

When you have Battering Rams make sure that you defend them with all you have.
If you are going for an enemy Castle and you are sending a battering Ram up to it, then defend it with heaps of your troops and just charge away. I think you can garrison your archers in it, That may be a different game

If you have your Trebuchets remember that they are pakced to move and are unpacked to fire, that is very important because if you are in battle and you quickly want to move it, and it is unpakced, and you forget how to move it, then this will become useful for you.
Also defend your Trebuchets with your life as they are extremely strong seige weapons and they become very useful when you are trying to take down walls or an enemy Castle.

Like I said before your Janissary or your Elite Jannisary are very powerful units.
They can easily wipe your entire army out, so watch out for them, and if you have them in your army then you are lucky as you will win quite easily. Also if you versing an army of Jannisary then get your Monks and start trying to convert them, because you will need them for your final fight against the enemy.

The seige weapons when in battle should be guarded as they are very weak at melee combat, actually I dont think that catapults or Ballistas can shoot when an enemy unit is attacking them. I mean they can't shoot at the enemy unit attacking them, but I think they can shoot at an enemy that is further away when an while an enemy unit is attacking you in hand-to-hand combat.

You shoould buy your Demolition men or whatever they are called and send them either to the enemy Trebuchets if they have any, to the enemy town centre or to the enemy Castle.
The Castle would probably be the best as the enemy would get their elite units from their and the elite units are the strongest units apart from the Trebuchets which are seige weapons which are absolutely powerful to have in your army so you should take care when using them or when you are attacking them.

The Monks are good for a couple of things.
Firstly they can heal your wounded units which is essential to stay alive.
Secondly they can convert enemy units into your own.
And last but not least they can pick up relics and put them into the Monestery.
The Relics provide a small amount of gold every couple of seconds or so. Maybe 10 or 15 seconds, and Gold is extremely useful as you will need it for trade, need it for Certain buildings and to advance through the Ages, you will need it for certain units and seige weapons.
Gold is a must if you want to win the game.

Food is a must as you need it to advance through the ages, need it for nearly every kind of unit, and for some buildings.
Wood is also one that you will need the most, as you will need it for every single building, for the seige engines.
Stone is also a must as you will need it for every building I think, for some units, and especially for the Walls and the Castle and the Gates which are really useful when combined together as you will then have a really good defense for your village.

For your army you may like to mix it up a little.
I mean you should put maybe 10 or 15 of each unit type.
Like maybe 15 of your elite units, maybe 15 archers maybe more because archers are really good and I think they get a bonus when placed on top of a hill, some swordsmen or other infantry units, 15 of some Cavalry or Knights or whichever you prefer, and maybe 10 Trebuchets as that will provide a really strong army as it covers nearly all things.
I mean the Trebuchets offers you the extra defense and also the ability to knock down walls with relative ease, the infantry provide offense and attack, the archers adds that extra firepower that you need and the Cavalry or Knights provides the speed and the extra offense and the elite units will provide you with the main attacking force of your army as they are the strongest unit apart from the seige units.

You should also build some houses quite early because when you are in that final battle and you dont have many troops left and then you try to build some more then you find out that you do not have enough houses, then you will waste time building some more, and in that meantime while building your army will probably all die and then the enemy will come to your village while you are still building houses and they will wipe you out.
Also before making a really big army, make sure you have quite laot of each resource because as I said you may need the extra units if you hardly have any left and if you don't have enough resources well then you are virtually dead and you can't save yourself.

Cannons are good but wouldn't you want something just a little faster moving.
Trebuchets are the best seige weapon to use so thats good.
Britons, hmmm maybe. They are good but the Archers are not the best.
In my opinion I go with the Turks as they have the really good and better Jannisary units.
They are like the cannons, like they both shoot and they are both powerful.
They are better then any other archer and they are quite possibly one of the best units in the game.
When you have about 50 of these in your army and you charge towards the enemy scatter them around.
Like have it like sortof this

^^*^
* H *
__*__

Where * = a group of your Jannisaries
and H = the enemy village
and ^ = nothing means land or something
_ = land or same as ^

Now when you do this and the enemy has a small army they will usually have time to kill them, as the AI is most likely to focus on one group of your Jannisaries while the other 3 have time to just kill the enemy army.
This tactic works best with the Vikings and their elite units.
Because when the enemy attacks a group of your elite Viking units, they will then go to the other group and vice versa.
What you may not realize is that the Viking Elite units also heal slowly over time, and when you use this tactic, your units will heal over time while still attacking the enemy units.
Quite good tactic when you are overrun.



AGE OF EMPIRES AND RISE OF ROME
--------------------------------

Elevation – Provides a 25 percent chance that the attacking unit will cause triple damage on each hit when the target is at a lower elevation.

That is a really good thing to know as you could easily kill an enemy unit when your unit has little or very little health.

Iusually get my Archers and position them on top of Elevation and then just keep shooting away until the enemy unit dies, and as units walk slower while travelling up elevation and they walk really fast when travelling down it, I think you would have a much higher chance of killing the enemy unit when you are facing downhill and the enemy unit is coming uphill.
Good thing to know that is

Cliff – Impassable to villagers and military units. Provides a 25 percent chance that the attacking unit will cause triple damage on each hit when the target is on the low side of the cliff.

The cliff is the same kind of scenario except that the enemy unit cannot walk up the cliff, but your units can look down it and keep shooting at the enemy unit until it dies.
That is really good if the enemy unit happens to be a Elephant or a infantry unit, but it is a little worse if the enemy unit happens to be an archer or bowman or something like that. You will still get the bonus but the enemy can also shoot at your unit and if your unit has little health then your unit will probably die from getting hit so much.

OK here are the civilisation bonus (not including ROR)

Assyrian
+40% Archery Range unit fire rate.
Villagers 30% faster.

Babylonian
Double wall and tower hit points.
+30% Priest rejuvenation rate.
+30% stone mining.

Ancient Choson
+80 Long Swordsman and Legion hit points.
+2 tower range.
-30% Priest cost.

Egyptian
+20% gold mining.
+33% Chariot and Chariot Archer hit points.
+3 Priest range.

Greek
Hoplite, Phalanx, and Centurion 30% faster.
War ships 30% faster.

Hittite
Double Stone Thrower, Catapult, Heavy Catapult hit points.
+1 Archery Range unit attack.
+4 war ship range.

Minoan
-30% ship cost.
+2 Composite Bowman range.
+25% Farm production.

Persian
+30% hunting.
-30% Farm production.
War Elephant and Elephant Archer 50% faster.
+50% Trireme fire rate.

Phoenician
-25% War Elephant and Elephant Archer cost.
+65% Catapult Trireme and Juggernaught fire rate.

Shang
-30% Villager cost.
Double wall hit points.

Sumerian
+15 Villager hit points.
+50% Stone Thrower, Catapult, Heavy Catapult fire rate.
Double Farm production.

Yamato
-25% Horse Archers, Scout, Cavalry, Heavy Cavalry, Cataphract cost.
Villagers 30% faster.
+30% ship hit points.

Now from that I would either pick the Persians or the Greeks as the Greeks Phalanx and the Centurion are 30% faster and those units are really tough and strong to have in your army so that is good.
The Persians have 30% hunting increased but they have -30% farming which is bad as farming is crucial and is the best way to get food and also the easiest way. Their Elephants are 50% faster which is excellent and their War triemes have 50% increased fire rate which is also excellent if the map is mainly water then that will be a good advantage for you.
The Shang are also good, I have liked them for some reason because their Walls have double hitpoints and that is really good and if you have your walls like this

----------------        --------------
----------------        --------------

where ---  equals one wall thingy, so then if you make the walls like I said then the walls are double as thick, and then the enemy units will take double as long just to get through it, and also because your walls have double hit points if you plaing as Shang for a civilisation then the enemy units will take three times as long.
A really good tactic when multiplayer or just versin the AI.
But it works mcu better in AOK because of the Gates that you can build which are stronger than walls and they look better and the enemy can't just walk right into your villag but now they must destroy the gate then they can walk through.


Civilisation bonuses in Rise of Rome


Carthaginian
Transports 30% faster.
Fire Galley +25% attack.
Academy units and all elephant units +25% hit points.


Macedonian
Academy units +2 armor vs. Slinger, Ballista, Helepolis, missile weapons.
Units with no range +2 line of sight.
Siege Workshop units cost 50% less.
Units 4 times more resistant to conversion.


Palmyran
Free tribute.
Gold per trade trip doubled.
Villagers cost 50% more, have armor, and work 20% faster.
Camel Riders 25% faster.

Roman
Buildings cost 15% less, except towers, walls and Wonders.
Towers cost 50% less.
Swordsmen attack 33% faster.

Now from these new civilisations that have been introduced in Rise of Rome expansion pack I would probably either the Romans or the Macedonians.
Romans swordsmen attack 33% faster which is a big advantage as you will probably be using swordsmen in your army and with this bonus then they will become a strong unit to have.
Also the Romans Towers cost 50% less which is really good as I love buildings Towers and using them to defend my village.
Macedonians units are 4x more resistant to conversion and that is a BIG bonus for your army as that means that not as many of your units will be converted and you wont lose as much men and the nemy wouldn't have as big of an army when he would convert most or all of your units.
That is a good bonus but I don't know which is better, the 2 really good Civilisations from the original AOE, or the new ones from ROR expansion pack, it can be difficult but it will be a good battle nonetheless with these Civilisations battling each other to the death.

Here are some pictures and descriptions of some of the Greek civilisation that I have taken hope you like:

Getting Ready to Attack
This picture is of me getting ready for an attack. As you can see I have done the double wall thingy, which is just me building a wall and then building another wall behind it so they both merge together and they become really strong and the enemy have to waste even more time just getting rid of the wall.
I have my Centurion at the front because they are really strong.
I have my Bowmen at the back because they will get easily killed if they are at the front and I have 2 Cavalry or whatever they are called just at the back, I would of had more but I didn't have enough food


Start of My Attack
Here is another one.
I got my Centurion, and this happened before the first picture just to let you know .
I got my Centurion, my Ballistas or whatever they are called, and my Cavalry or whatever they are called Cataphracts I think .
This ended horribly as all my units were killed easily and I walked away in defeat but later I smashed them as I got heaps of my army and then just charged them towards this enemy village.


My Attack going Wrong
That was when my attack went wrong and that was shortly after my second image that I have put up.
All the Catapults and the Ballista Towers kept shooting at my units and I just couldnt ward them off, it was terrifying
Luckily later on I pulverised them and sent them to their graves


Photon Man Picture
This is one of the Photon Men, DONT USE CHEATS GUYS AND GIRLS !!!
It snapped both of the enemy Chariots, that was really early on in the game, as you may tell, but my next picture has a whole group of the Photon men.


Photon Man Group
Here is the group of Photon men that I told you about.
I didn't use them much afterwards, I just made sure that they kept guard of my base and made sure that nothing unexpected happened


Now you may have seen these strategies before in some of my or other threads.
If you have now you have 2 places to look but this thread is specifically for strategies so I decided to post them.
Feel free to post your own strategies, and maybe try pictures aswell so we know what exactly you are talking about.
Have fun

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CarNeG
CarNeG


Hired Hero
posted July 01, 2006 10:34 AM

This is some interesting stuff.  I haven't played age of empires in a long time but I have some extra time know so I think I'm going to pull it out and try some new strategies.  

btw I'm on dial-up is there any way you can make these pictures smaller?

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted July 02, 2006 11:48 AM
Edited by TitaniumAlloy at 12:30, 02 Jul 2006.

Dawn of War


My main strategies depend on which race I'm playing.

Eldar are the most tactical as they have more specialist units than any other race, but alot of their units suck so heh.

But if I can pull off a Howling Banshee rush in a small map, say, 2v2, it works a charm. What you do is, you build as many banshees as you can asap, and put them into a webway gate. (once you put units in a webway gate, you can take them out of any other webway gate you build, like a portal) Banshees are weak, numerous melee troops.

Then teleport 3 builders into their base, where they won't have any troops, and build a webway there. Unload, and take out their headquarters.


Then if that doesn't quite work, then follow it up with a Wraithlord rush, Wraithlords being slow, tough walking vehicles which do massive damage to buildings. If you build 10 of them and march them in you're sure to bash out a bunch of their buildings, unless they missile turret snow their base, or get space marines with rocket launchers.


The most deadly Eldar tactic however, is Warp Spider attack where you get as many squads of them as you can get, equip Haywire grenades, and send them to the corner in the map called Kasyr Lutien (the most popular map). The corner is usually unoccupied, so you can get there safely. There is a river between your troops and their base, but being eldar, you can teleport them short distances, so teleport them behind their troops Then teleport them on top of their hq, and bomb the **** out of it. If you follow it up with some Fire Prisms, say, 10, you'll own.




My second favourite race being Space Marines.

I almost always build 4 chapel barracks in order to get an Assault Marine Rush off fast. You build as many asm (assault space marines) as you can really quick, get melta bombs, and send them to the corner of kasyr, or close to their base, avoiding their troops. They have jetpacks to they can jump over impassable terrain, behind their troops, and into their base. Take out their buildings.


I normally then get Whirlwinds to take out their attack troops, and get Assault Terminator spam for their base. Then get one Land Speeder and fly it over into their base, and quickly drop in your Termies from space into their base, and shred them up.



My other race is Chaos.

With them I normally just defend my base at the start, because they are weak compared to Space Marines early game, so I'll just turret snow my base and get Chaos Marines to defend, as well as Defilers.

When I have teched to tier 3, I'll get full Posessed Marines which are really fast troops who can do massive building and vehicle damage, and full Chaos Predator Tanks, upgraded with Chaos Projectiles. Run the tanks in first, to take out any defences, and then run your posessed straight through into the heart of their base and take out their buildings.




When I play standard, the cheapest tactic is with Imperial Guard, the being the Commie Rush, or Commisar Squad rush, which normally makes your opponent swear at you . You just build a Command Squad, get 2 or 3 commisars, and the same amount of Guardsmen, and attach the commisars to the squads as leaders, and rush their base asap. Most players don't have enough to defend at this stage.


Orks just suck. I suppose I just get nobz, tankbustaz and looted tanks and hope for the best



In DOW, most of the QS tactics revolve around destroying their buildings, which cripples them for a long time if you do it right. This keeps them in defence, as they don't want to attack while theyre still rebuilding their base. That's why I try to attack first, and keep them in their half
____________
John says to live above hell.

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